3. Juantomás García
• Data Solutions Manager @ OpenSistemas
• GDE (Google Developer Expert) for cloud
Others
• Co-Author of the first Spanish free software book “La Pastilla
Roja”
• President of Hispalinux (Spanish Linux User Group)
• Organizer of the Machine Learning Spain and GDG Cloud
Madrid.
Who I am
4. My buddy Sebas told me:
“Is possible to create an AI
that can learn to play and eally
crazy idea with a mad cult 8-
bit game, but I like”
Why
5. “It’s a really crazy idea
with a mad cult 8-bit
game, but I like”
Why
6. Why
Do you know
the game?
It was the first 8-bit RPG
in pseudo 3D (2.5D)
It was at 1987 and this
game is a kind of legend
in the video games
world.
8. About the game
Was programmed in 1987
by Paco Menéndez with
graphics made by Juan
Delcán.
It was programmed in
Z80 assembler for
Amstrad CPC and Sinclair
Spectrum.
10. Game Evolutions
Manuel Abadía make a port to C++ of the game using his
special video games framework: Vigasoco
Sebastian Llanes fork the project to use SDL.
VigasocoSDL was born. Now the abbey can be played
in chrome, PS3, CC, linux,
GitHub page:
https://github.com/luzbel/VigasocoSDL/wiki
11. How difficult is the challenge
10^80 Number of atoms in our universe (Hawking
said the are more)
10^120 Number of chess legal moves
10^761 Number of GO legal moves
5^N+4 AbadIA legal moves where N is the depth of
the game you wish to check. for N=10000 is 5^10004
12. How difficult is the challenge
Even Adso and the rest of the monks don’t
help too much and make the situation worse.
13. AI tools
You will need a lot of tools before starting
to create the AI:
* How to interact with the game.
* How you get and save the game
information.
* How to play millions of games.