VIDEO: https://vimeo.com/94589063
As designers, we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds.
As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let's learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at MobileCamp Chicago 2014
10. TO CHANGE OUR PERSONAL LIVES WE
STARTED AN AGENCY TOGETHER
11. I HIRED MYSELF OUT OF A JOB
(And I’m learning to adapt to that change.)
12. “There was a time when Apple couldn’t be taken
seriously and then there was a time when they
UNKNOWN
made the rest of the world demand only the highest
quality design products and experiences. This is
when we finally had a seat at the table.
25. As a designer, you’re constantly trying to
improve. In this industry, if you are standing
JOE WILLIAMS
@STUDIOROHAN
“
still, you’re falling behind.
28. “Anyone with a computer regardless if they had
any experience or not could produce design.
MY DAD - ISRAEL ARMENDARIZ
I felt the quality was inferior and that it lacked the
artistic touch. In my case I decided I would find
find a new career rather than compete with rapid work.
46. WE GENERALLY SPECIALIZED AND THOUGHT
THAT WE WOULD BE OKAY
THE PROBLEM
WEB
DESIGNERS
MOBILE
DESIGNERS
&
47. At times of change, the LEARNERS are the
ones who will inherit the world, while the
KNOWERS will be beautifully prepared for a
world which no longer exists.
“
ERIC HOFFER
66. MVP or Subset of Features
(every 2 Weeks)
AVERAGE DURATION:
6 Mos.
!
TEAM:
Product Owner/Client
Product Designer
Developer
Requirements
Design
Develop & Release
User Test
THE AGILE PROCESS EXAMPLE
67. PRODUCT DESIGN SKILLZ
VISUAL DESIGN HEAVY
10%
20%
70%
INTERACTION HEAVY
10%
70%
20%
PM HEAVY
75%
20%
5%
AN EVEN SPLIT
33%
33%
33%
68. Hire a Product Designer who knows iOS,
Android, Windows, and great at UX but is also
HE WHO WILL NOT BE NAMED
“
a talented illustrator.
69. “
WILSON MINER “WHEN WE BUILD”
If the environment is always changing,
then we need to be always learning.
80. “If the project you worked on hit the market
and no body wanted it, nobody used it,
DAVID COLE
would you blame yourself? If the answer is no
then I think you do not have enough authority.
If you’re blaming others for the outcomes in
your work, it’s time to demand more.