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1
Welcome!
Agil Projektledning Dag 2
Agenda today
• Scrum and the Scrum team
• The project managers role towards the Scrum team.
• Scaling Agile
• Multiple teams and System Anatomy
• User stories
• Estimation and velocity
• Agile contracts
• Empower teams – managing delegation
2Agil Projektledning Dag 2
3
How do you manage
requirements?
Who owns the
requirement?
Agil Projektledning Dag 2
So what is agile?
• Agile Software Development is defined by the Agile
Manifesto.
• The base for Agile is Lean, Knowledge theory and
complexity theory.
• Agile is designed to manage uncertainty and changes.
• Core in agile is self-organizing and empowered teams,
cadence, interactions, transparency and visualization
4Agil Projektledning Dag 2
5Agil Projektledning Dag 2
Artifacts
6Agil Projektledning Dag 2
Scrum – sprint releases
• Roles
– Product Owner
– Scrum Master
– Team
• Artifacts
– Product Backlog
– Sprint Backlog
– Product Increment
• Activities
– Daily sprint
– Sprint review (Demo)
– Sprint retrospective
7Agil Projektledning Dag 2
Kanban – continous releases (e.g.
maintenance)
• Visualize the workflow
• Limit work in progress
(WIP)
• Measure lead time
8Agil Projektledning Dag 2
9
Scrum – measure by
velocity
Kanban – measure by
mean lead time
Agil Projektledning Dag 2
Definition of project management
• Project management is the discipline of planning,
organizing, motivating, and controlling resources to
achieve specific goals. … The temporary nature of
projects stands in contrast with business as usual.
10Agil Projektledning Dag 2
Source: Wikipedia
Projects in a line organization
11Agil Projektledning Dag 2
Projects in an agile organization
12Agil Projektledning Dag 2
Projekt
SCRUM Roles
13Agil Projektledning Dag 2
When it comes to Agile Project Management it is worth
noting that most agile processes - and Scrum in particular -
do not include a role called “project manager”. Without a
specific person tasked with performing all managing duties,
those responsibilities are distributed among the other roles
on the project, namely the team, the ScrumMaster, and the
Product Owner.
Mike Cohn
Agil Projektledning Dag 2 14
Product Owner
The product owner has responsibility for deciding what work
will be done. This is the single individual who is responsible for
bringing forward the most valuable product possible by the
desired date. The product owner does this by managing the flow
of work to the team, selecting and refining items from the
product backlog. The product owner maintains the product
backlog and ensures that everyone knows what is on it and
what the priorities are. The product owner may be supported by
other individuals but must be a single person
(SCRUM alliance)
15Agil Projektledning Dag 2
The SCRUM-master
The Scrum Master is responsible for ensuring Scrum is understood
and enacted. Scrum Masters do this by ensuring that the Scrum Team
adheres to Scrum theory, practices, and rules. The Scrum Master is a
servant-leader for the Scrum Team.
The Scrum Master helps those outside the Scrum Team understand
which of their interactions with the Scrum Team are helpful and which
aren’t. The Scrum Master helps everyone change these interactions
to maximize the value created by the Scrum Team.
(The SCRUM Guide, Sutherland/Schwaber)
16Agil Projektledning Dag 2
Four scenaries
17
Projekt
SCRUM-
team
SCRUM-
team
Projekt
SCRUM-
team
Projekt
Agil Projektledning Dag 2
SCRUM
SCRUM
SCRUM
SCRUM
SCRUM
SCRUM
Projekt
18Agil Projektledning Dag 2
Development/maintainance team
Projekt
What function shall the Project Manager
have towards the Srum team?
Agil Projektledning Dag 2 19
Scenario Scrum Master Product Owner Customer Stakeholder
1
2
3
4
Projekt
SCRUM-
team
SCRUM-
team
Projekt
SCRUM
-team
Projekt
SCR
UM
SCR
UM
SCR
UM
SCR
UM
SCR
UM
SCR
UM
Projekt
1 2 3 4
Scaling Agile
Multiple teams
21
22
Scaled Scrum
PSI
• --------
• --------
• --------
• --------
• --------
• --------
Increment
backlog
Build
release
candidate,
Demo &
Release
review
meeting
Joint teams
retrospectiv
e meetingHardening
period 3
weeks
RC
PSIPSIPSI PSI
PPB 1
(Project
Portfoli
o
Board) PPB 2
Sprint
plannin
g
meeting
Daily Scrum
Weekly Scrum of Scrums
Year 1 Year 2
Inc 1 Inc 2 Inc 3 Inc 4 Inc 5
Pre-
planning
meeting
Release
planning
meeting
PSI
Fiel
d
test
Software
integration
Sprint
retrospective
One-pager release report
• Aggregated increment
burndown
• Status &progress each Epic
• Improvements to be done
• Impediments
• ----
----
• ----
----
• ----
----
• ----
----
• ----
----
• ----
----
NFI - Project Management in Agile
Organizations @ Tele2
23
24
Spotify
25NFI - Project Management in Agile
Organizations @ Tele2
https://dl.dropboxusercontent.com/u/1018
963/Articles/SpotifyScaling.pdf
Who steers what?
26NFI - Project Management in Agile
Organizations @ Tele2
Squad responsibilities
27NFI - Project Management in Agile
Organizations @ Tele2
Dependencies between Squads
28NFI - Project Management in Agile
Organizations @ Tele2
29
Release preparation &
verification
R n.1
Merge
Corrections
TG0 TG5
PD2Release content
decided
Which features to include in a
release, both developed, under
development and not yet started.
21 272019181716 ...12 .... 1511
GO
Decision
Verified “up and running” system version:
Feature
implementation
decision
R n.1
R n.2
Development
“Go” per
Decoupling of release projects
DesignRelease
Integration & Automated Regression Test (with load)
Streamlined Development
NFI - Project Management in Agile
Organizations @ Tele2
30
Product Owner Hierarchy or team?
31NFI - Project Management in Agile
Organizations @ Tele2
DeLaval
32
33
Program and projects at DeLaval
Leveransprojekt
Affärsområden
Mjukvaruleverabel
Marknadsrelease
Support
Krav-
arbete
Program
NFI - Project Management in
Agile Organizations @ Tele2
De Laval
Continuous Delivery of Multiple Projects
Where one release is interdependent of one or more teams
Where one release is directed at one or more projects
Inc n + 1 Inc n + 2 Inc n + 3 Inc n + 4
Project A
System Architecture
Quality Releases
Project B
Project C
Project D
System Releases
NFI - Project Management in Agile
Organizations @ Tele2
34
Portfolio Level
35NFI - Project Management in Agile
Organizations @ Tele2
Program Level
36NFI - Project Management in Agile
Organizations @ Tele2
Team Level
37NFI - Project Management in Agile
Organizations @ Tele2
Scaled Agile Framework™ Big Picture
NFI - Project Management in Agile
Organizations @ Tele2
38
System Anatomy to manage multiple
teams
39NFI - Project Management in Agile
Organizations @ Tele2
Visual Planning in the Fuel Reduction Team
2013-10-02
40
GDP banner with major verification activities
Backlog
next XX weeks
week
Fuel consumption
FC reduction ideas
Anatomy
Increment Plan
B20
41NFI - Project Management in Agile
Organizations @ Tele2
42NFI - Project Management in Agile
Organizations @ Tele2
ATM Functions
43
Cash withdrawal
Account balance
User interface
Authentication
Communication
ATM - Bank
Handling of bills
ATM Functions
44
Cash withdrawal
Account balance
User interface
Authentication
Communication
ATM - Bank
Handling of bills
ATM Anatomy
45
Cash withdrawal
Account balance
User interfaceAuthentication
Communication
ATM - Bank
Eject bills
46
User Stories
NFI - Project Management in Agile
Organizations @ Tele2
Agile requirement hierarchy,
Dean Leffingwell
47NFI - Project Management in Agile
Organizations @ Tele2
Theme
Epic
Story
Feature
Story
Epic
Task Task
Epic
Feature
Mike Cohn
48NFI - Project Management in Agile
Organizations @ Tele2
http://www.mountaingoatsoftware.com/presentatio
ns/introduction-to-user-stories
49NFI - Project Management in Agile
Organizations @ Tele2
50NFI - Project Management in Agile
Organizations @ Tele2
User stories are the primary object that
carry the customer’s requirements
through the value stream – from needs
analyses through code and
implementation.
User Story Format
A <role> can <action>
or
As a <role>
I want to <action>
So that <value>
A company can pay for a
subscription with a credit
card.
As a consumer I can see my
daily energy usage so that I
can lower my energy costs.
51NFI - Project Management in Agile
Organizations @ Tele2
Card, Conversation, Confirmation
52NFI - Project Management in Agile
Organizations @ Tele2
Why User Stories?
• User stories emphasize verbal communication.
• User stories are comprehensible by everyone.
• User stories are the right size for planning.
• User stories work for iterative development.
• User stories encourage deferring detail.
• User stories support opportunistic design.
• User stories encourage participatory design.
• User stories build up tacit knowledge.
53NFI - Project Management in Agile
Organizations @ Tele2
User Stories should be:
• A function – not an implementation
• Independent
– Not linked to other stories.
• Negotiable
– A base for discussion.
• Valuable
– For an identified user/customer/stakeholder.
• Possible to estimate
– The developers must understand what is needed.
• Right size
• Verifiable
54NFI - Project Management in Agile
Organizations @ Tele2
Everything is not user stories
• Descriptions of user interface (UI)
• Descriptions of (API)
• ..
55NFI - Project Management in Agile
Organizations @ Tele2
Constraints & non-functional
requirements
NFI - Project Management in Agile
Organizations @ Tele2
Source: www.agileproductdesign.com
56
Define constraints on cards.
• Do not make it hard to internationalize the software if
needed later.
• The new system must use our existing order database.
• The software must run on all versions of Windows.
• The system must achieve uptime of 99.999%.
• The system must manage 200 transactions / second.
57NFI - Project Management in Agile
Organizations @ Tele2
Dean Leffingwells Model
58NFI - Project Management in Agile
Organizations @ Tele2
Use Case /User Stories
• Use cases are often permanent artifacts that continue to
exist as long as the product is under active development
or maintenance.
• Stories, on the other hand, are not intended to outlive the
iteration in which they are added to the software. While it
is possible to archive story cards, many teams simply rip
them up.
59NFI - Project Management in Agile
Organizations @ Tele2
Personas
NFI - Project Management in Agile
Organizations @ Tele2
60
Virtual customer visits
NFI - Project Management in Agile
Organizations @ Tele2
61
62NFI - Project Management in Agile
Organizations @ Tele2
Estimating
requirements
Story Points and velocity
63NFI - Project Management in Agile
Organizations @ Tele2
• Story Point can be equal to Ideal
Development Day
• Velocity = (average) storypoints per sprint
64NFI - Project Management in Agile
Organizations @ Tele2
Agile contracts
An Agile System
66NFI - Project Management in Agile
Organizations @ Tele2
Your vendors
Your
customers
Your
company
The Agile
System
Basics in an agile agreement
• Delivery in frequent releases.
• Demo of progress per release.
• The customer re-prioritize the backlog before each sprint.
• The project can be started before a complete
specification is ready.
• Requirements (backlog) may change.
• Time and cost fixed, not scope.
67Agila kontrakt, Knowit 2013.05.29
Would you use an agile agreement?
68Agila kontrakt, Knowit 2013.05.29
Agile – from customer perpective
Plus
• Flexibility – adaptive to
changes in scope
• Time to market
• Exploratory approach.
• Matches internal agile way
of working
• Innovative vendor
feedback
Minus
• No warranty for delivery of
scope within time and
cost.
• Requires an active buyer.
• Requires knowledge on
agile.
69Agila kontrakt, Knowit 2013.05.29
Agile – from vendor perspective
Plus
• Minimized risk
• Encourages innovation
• Closer customer relation
Minus
• Value bases pricing will
not work.
70Agila kontrakt, Knowit 2013.05.29
Risks with agile contracts
• Price and time control!
– To much flexibility
– Unclear constraints
71Agila kontrakt, Knowit 2013.05.29
Agreement models
• Fixed price
• T&M
• T&M with shared risk
• Almegas “Agila standardavtal”
• Vested
72Agila kontrakt, Knowit 2013.05.29
73Agila kontrakt, Knowit 2013.05.29
74
1. Focus on Outcomes, Not Transactions
2. Focus on the What, Not the How
3. Agree on Clearly Defined and Measurable
Outcomes
4. Optimize Pricing Model Incentives
5. Governance Structure Should Provide Insight,
not Merely Oversight
Agila kontrakt, Knowit 2013.05.29
Fixed Price or T&M
Passive
buyer
Active
buyer
Fixed Scope
Open Scope
FP FP
T&M
T&M
Agilt
Vested
75Agila kontrakt, Knowit 2013.05.29
How to select vendor
• Trust
• Cultural fit
• Team competence
• Team productivity
• Price per hour
76Agila kontrakt, Knowit 2013.05.29
Empower Teams
© Jurgen Appelo version 1.05
management30.com
Management 3.0
78
View #2: Empower Teams
Teams can self-organize, and this requires empowerment,
authorization, and trust from management.
79
self-organizing teams
Agile software development works because of
80
self-organization is often complex, not chaotic
Sometimes it needs a little management
management self-organization
81
Delegation
“Delegation (or deputation) is the assignment of authority
and responsibility to another person (normally from a
manager to a subordinate) to carry out specific activities.”
http://en.wikipedia.org/wiki/Delegation
82
Situational
Leadership
http://en.wikipedia.org/wiki/Situational_leadership_theory
Four different “leadership
styles”
1. Telling
2. Selling
3. Participating
4. Delegation
Work your way to level 4
83
Situational
Leadership
However…
It might be good to distinguish
between informing people
(push your opinion) vs.
consulting them (pull their
opinions)
84
1. Tell: make decision as the manager
2. Sell: convince people about decision
3. Consult: get input from team before decision
4. Agree: make decision together with team
5. Advise: influence decision made by the team
6. Inquire: ask feedback after decision by team
7. Delegate: no influence, let team work it out
The Seven Levels of Authority
85
flow from left to right 86
controlled by the
manager
Authority boards are
87
1. Find Delegation Poker Cards, and Delegation Poker
Stories
2. One person picks a story and reads it out loud
OR tell a story from personal experience
3. Everyone choose (privately) one of the 7 cards
4. After everyone has decided, show all cards
5. Everyone earns points except the highest minority
(see examples…)
Game: Delegation Poker
88
5. Keep track of the points people earned (optional)
6. Let both highest and lowest motivate their choices
7. Play it again for the same topic (optional)
30 minutes
Game: Delegation Poker
89

More Related Content

Agile project management day 2

  • 2. Agenda today • Scrum and the Scrum team • The project managers role towards the Scrum team. • Scaling Agile • Multiple teams and System Anatomy • User stories • Estimation and velocity • Agile contracts • Empower teams – managing delegation 2Agil Projektledning Dag 2
  • 3. 3 How do you manage requirements? Who owns the requirement? Agil Projektledning Dag 2
  • 4. So what is agile? • Agile Software Development is defined by the Agile Manifesto. • The base for Agile is Lean, Knowledge theory and complexity theory. • Agile is designed to manage uncertainty and changes. • Core in agile is self-organizing and empowered teams, cadence, interactions, transparency and visualization 4Agil Projektledning Dag 2
  • 7. Scrum – sprint releases • Roles – Product Owner – Scrum Master – Team • Artifacts – Product Backlog – Sprint Backlog – Product Increment • Activities – Daily sprint – Sprint review (Demo) – Sprint retrospective 7Agil Projektledning Dag 2
  • 8. Kanban – continous releases (e.g. maintenance) • Visualize the workflow • Limit work in progress (WIP) • Measure lead time 8Agil Projektledning Dag 2
  • 9. 9 Scrum – measure by velocity Kanban – measure by mean lead time Agil Projektledning Dag 2
  • 10. Definition of project management • Project management is the discipline of planning, organizing, motivating, and controlling resources to achieve specific goals. … The temporary nature of projects stands in contrast with business as usual. 10Agil Projektledning Dag 2 Source: Wikipedia
  • 11. Projects in a line organization 11Agil Projektledning Dag 2
  • 12. Projects in an agile organization 12Agil Projektledning Dag 2 Projekt
  • 14. When it comes to Agile Project Management it is worth noting that most agile processes - and Scrum in particular - do not include a role called “project manager”. Without a specific person tasked with performing all managing duties, those responsibilities are distributed among the other roles on the project, namely the team, the ScrumMaster, and the Product Owner. Mike Cohn Agil Projektledning Dag 2 14
  • 15. Product Owner The product owner has responsibility for deciding what work will be done. This is the single individual who is responsible for bringing forward the most valuable product possible by the desired date. The product owner does this by managing the flow of work to the team, selecting and refining items from the product backlog. The product owner maintains the product backlog and ensures that everyone knows what is on it and what the priorities are. The product owner may be supported by other individuals but must be a single person (SCRUM alliance) 15Agil Projektledning Dag 2
  • 16. The SCRUM-master The Scrum Master is responsible for ensuring Scrum is understood and enacted. Scrum Masters do this by ensuring that the Scrum Team adheres to Scrum theory, practices, and rules. The Scrum Master is a servant-leader for the Scrum Team. The Scrum Master helps those outside the Scrum Team understand which of their interactions with the Scrum Team are helpful and which aren’t. The Scrum Master helps everyone change these interactions to maximize the value created by the Scrum Team. (The SCRUM Guide, Sutherland/Schwaber) 16Agil Projektledning Dag 2
  • 18. 18Agil Projektledning Dag 2 Development/maintainance team Projekt
  • 19. What function shall the Project Manager have towards the Srum team? Agil Projektledning Dag 2 19 Scenario Scrum Master Product Owner Customer Stakeholder 1 2 3 4 Projekt SCRUM- team SCRUM- team Projekt SCRUM -team Projekt SCR UM SCR UM SCR UM SCR UM SCR UM SCR UM Projekt 1 2 3 4
  • 21. 21
  • 22. 22
  • 23. Scaled Scrum PSI • -------- • -------- • -------- • -------- • -------- • -------- Increment backlog Build release candidate, Demo & Release review meeting Joint teams retrospectiv e meetingHardening period 3 weeks RC PSIPSIPSI PSI PPB 1 (Project Portfoli o Board) PPB 2 Sprint plannin g meeting Daily Scrum Weekly Scrum of Scrums Year 1 Year 2 Inc 1 Inc 2 Inc 3 Inc 4 Inc 5 Pre- planning meeting Release planning meeting PSI Fiel d test Software integration Sprint retrospective One-pager release report • Aggregated increment burndown • Status &progress each Epic • Improvements to be done • Impediments • ---- ---- • ---- ---- • ---- ---- • ---- ---- • ---- ---- • ---- ---- NFI - Project Management in Agile Organizations @ Tele2 23
  • 24. 24
  • 25. Spotify 25NFI - Project Management in Agile Organizations @ Tele2 https://dl.dropboxusercontent.com/u/1018 963/Articles/SpotifyScaling.pdf
  • 26. Who steers what? 26NFI - Project Management in Agile Organizations @ Tele2
  • 27. Squad responsibilities 27NFI - Project Management in Agile Organizations @ Tele2
  • 28. Dependencies between Squads 28NFI - Project Management in Agile Organizations @ Tele2
  • 29. 29
  • 30. Release preparation & verification R n.1 Merge Corrections TG0 TG5 PD2Release content decided Which features to include in a release, both developed, under development and not yet started. 21 272019181716 ...12 .... 1511 GO Decision Verified “up and running” system version: Feature implementation decision R n.1 R n.2 Development “Go” per Decoupling of release projects DesignRelease Integration & Automated Regression Test (with load) Streamlined Development NFI - Project Management in Agile Organizations @ Tele2 30
  • 31. Product Owner Hierarchy or team? 31NFI - Project Management in Agile Organizations @ Tele2
  • 33. 33 Program and projects at DeLaval Leveransprojekt Affärsområden Mjukvaruleverabel Marknadsrelease Support Krav- arbete Program NFI - Project Management in Agile Organizations @ Tele2
  • 34. De Laval Continuous Delivery of Multiple Projects Where one release is interdependent of one or more teams Where one release is directed at one or more projects Inc n + 1 Inc n + 2 Inc n + 3 Inc n + 4 Project A System Architecture Quality Releases Project B Project C Project D System Releases NFI - Project Management in Agile Organizations @ Tele2 34
  • 35. Portfolio Level 35NFI - Project Management in Agile Organizations @ Tele2
  • 36. Program Level 36NFI - Project Management in Agile Organizations @ Tele2
  • 37. Team Level 37NFI - Project Management in Agile Organizations @ Tele2
  • 38. Scaled Agile Framework™ Big Picture NFI - Project Management in Agile Organizations @ Tele2 38
  • 39. System Anatomy to manage multiple teams 39NFI - Project Management in Agile Organizations @ Tele2
  • 40. Visual Planning in the Fuel Reduction Team 2013-10-02 40 GDP banner with major verification activities Backlog next XX weeks week Fuel consumption FC reduction ideas Anatomy Increment Plan B20
  • 41. 41NFI - Project Management in Agile Organizations @ Tele2
  • 42. 42NFI - Project Management in Agile Organizations @ Tele2
  • 43. ATM Functions 43 Cash withdrawal Account balance User interface Authentication Communication ATM - Bank Handling of bills
  • 44. ATM Functions 44 Cash withdrawal Account balance User interface Authentication Communication ATM - Bank Handling of bills
  • 45. ATM Anatomy 45 Cash withdrawal Account balance User interfaceAuthentication Communication ATM - Bank Eject bills
  • 46. 46 User Stories NFI - Project Management in Agile Organizations @ Tele2
  • 47. Agile requirement hierarchy, Dean Leffingwell 47NFI - Project Management in Agile Organizations @ Tele2 Theme Epic Story Feature Story Epic Task Task Epic Feature
  • 48. Mike Cohn 48NFI - Project Management in Agile Organizations @ Tele2 http://www.mountaingoatsoftware.com/presentatio ns/introduction-to-user-stories
  • 49. 49NFI - Project Management in Agile Organizations @ Tele2
  • 50. 50NFI - Project Management in Agile Organizations @ Tele2 User stories are the primary object that carry the customer’s requirements through the value stream – from needs analyses through code and implementation.
  • 51. User Story Format A <role> can <action> or As a <role> I want to <action> So that <value> A company can pay for a subscription with a credit card. As a consumer I can see my daily energy usage so that I can lower my energy costs. 51NFI - Project Management in Agile Organizations @ Tele2
  • 52. Card, Conversation, Confirmation 52NFI - Project Management in Agile Organizations @ Tele2
  • 53. Why User Stories? • User stories emphasize verbal communication. • User stories are comprehensible by everyone. • User stories are the right size for planning. • User stories work for iterative development. • User stories encourage deferring detail. • User stories support opportunistic design. • User stories encourage participatory design. • User stories build up tacit knowledge. 53NFI - Project Management in Agile Organizations @ Tele2
  • 54. User Stories should be: • A function – not an implementation • Independent – Not linked to other stories. • Negotiable – A base for discussion. • Valuable – For an identified user/customer/stakeholder. • Possible to estimate – The developers must understand what is needed. • Right size • Verifiable 54NFI - Project Management in Agile Organizations @ Tele2
  • 55. Everything is not user stories • Descriptions of user interface (UI) • Descriptions of (API) • .. 55NFI - Project Management in Agile Organizations @ Tele2
  • 56. Constraints & non-functional requirements NFI - Project Management in Agile Organizations @ Tele2 Source: www.agileproductdesign.com 56
  • 57. Define constraints on cards. • Do not make it hard to internationalize the software if needed later. • The new system must use our existing order database. • The software must run on all versions of Windows. • The system must achieve uptime of 99.999%. • The system must manage 200 transactions / second. 57NFI - Project Management in Agile Organizations @ Tele2
  • 58. Dean Leffingwells Model 58NFI - Project Management in Agile Organizations @ Tele2
  • 59. Use Case /User Stories • Use cases are often permanent artifacts that continue to exist as long as the product is under active development or maintenance. • Stories, on the other hand, are not intended to outlive the iteration in which they are added to the software. While it is possible to archive story cards, many teams simply rip them up. 59NFI - Project Management in Agile Organizations @ Tele2
  • 60. Personas NFI - Project Management in Agile Organizations @ Tele2 60
  • 61. Virtual customer visits NFI - Project Management in Agile Organizations @ Tele2 61
  • 62. 62NFI - Project Management in Agile Organizations @ Tele2 Estimating requirements
  • 63. Story Points and velocity 63NFI - Project Management in Agile Organizations @ Tele2 • Story Point can be equal to Ideal Development Day • Velocity = (average) storypoints per sprint
  • 64. 64NFI - Project Management in Agile Organizations @ Tele2
  • 66. An Agile System 66NFI - Project Management in Agile Organizations @ Tele2 Your vendors Your customers Your company The Agile System
  • 67. Basics in an agile agreement • Delivery in frequent releases. • Demo of progress per release. • The customer re-prioritize the backlog before each sprint. • The project can be started before a complete specification is ready. • Requirements (backlog) may change. • Time and cost fixed, not scope. 67Agila kontrakt, Knowit 2013.05.29
  • 68. Would you use an agile agreement? 68Agila kontrakt, Knowit 2013.05.29
  • 69. Agile – from customer perpective Plus • Flexibility – adaptive to changes in scope • Time to market • Exploratory approach. • Matches internal agile way of working • Innovative vendor feedback Minus • No warranty for delivery of scope within time and cost. • Requires an active buyer. • Requires knowledge on agile. 69Agila kontrakt, Knowit 2013.05.29
  • 70. Agile – from vendor perspective Plus • Minimized risk • Encourages innovation • Closer customer relation Minus • Value bases pricing will not work. 70Agila kontrakt, Knowit 2013.05.29
  • 71. Risks with agile contracts • Price and time control! – To much flexibility – Unclear constraints 71Agila kontrakt, Knowit 2013.05.29
  • 72. Agreement models • Fixed price • T&M • T&M with shared risk • Almegas “Agila standardavtal” • Vested 72Agila kontrakt, Knowit 2013.05.29
  • 74. 74 1. Focus on Outcomes, Not Transactions 2. Focus on the What, Not the How 3. Agree on Clearly Defined and Measurable Outcomes 4. Optimize Pricing Model Incentives 5. Governance Structure Should Provide Insight, not Merely Oversight Agila kontrakt, Knowit 2013.05.29
  • 75. Fixed Price or T&M Passive buyer Active buyer Fixed Scope Open Scope FP FP T&M T&M Agilt Vested 75Agila kontrakt, Knowit 2013.05.29
  • 76. How to select vendor • Trust • Cultural fit • Team competence • Team productivity • Price per hour 76Agila kontrakt, Knowit 2013.05.29
  • 77. Empower Teams © Jurgen Appelo version 1.05 management30.com
  • 79. View #2: Empower Teams Teams can self-organize, and this requires empowerment, authorization, and trust from management. 79
  • 80. self-organizing teams Agile software development works because of 80
  • 81. self-organization is often complex, not chaotic Sometimes it needs a little management management self-organization 81
  • 82. Delegation “Delegation (or deputation) is the assignment of authority and responsibility to another person (normally from a manager to a subordinate) to carry out specific activities.” http://en.wikipedia.org/wiki/Delegation 82
  • 84. Situational Leadership However… It might be good to distinguish between informing people (push your opinion) vs. consulting them (pull their opinions) 84
  • 85. 1. Tell: make decision as the manager 2. Sell: convince people about decision 3. Consult: get input from team before decision 4. Agree: make decision together with team 5. Advise: influence decision made by the team 6. Inquire: ask feedback after decision by team 7. Delegate: no influence, let team work it out The Seven Levels of Authority 85
  • 86. flow from left to right 86
  • 88. 1. Find Delegation Poker Cards, and Delegation Poker Stories 2. One person picks a story and reads it out loud OR tell a story from personal experience 3. Everyone choose (privately) one of the 7 cards 4. After everyone has decided, show all cards 5. Everyone earns points except the highest minority (see examples…) Game: Delegation Poker 88
  • 89. 5. Keep track of the points people earned (optional) 6. Let both highest and lowest motivate their choices 7. Play it again for the same topic (optional) 30 minutes Game: Delegation Poker 89

Editor's Notes

  1. The nice thing about this approach is that there is an urge to make things flow from left to right, just like a regular task board.
  2. l
  3. Make it clear that the most value in this game is achieved by discussing the lowest and highest card values that were chosen. The other stuff (calculating points and playing again for the same topic) is optional.