The document discusses brain imaging technologies such as MRI, fMRI, and emerging techniques. It describes how these methods can be used to image individual neurons, neuronal networks, and the whole brain. Examples are given of how fMRI has been used to study basic brain functions and diagnose neurological disorders. The document also suggests ways for non-experts to access and analyze brain imaging data through open access repositories and analysis tools.
UXCON16 / AR in Industry 4.0 / Mauro Rubin + Carla ConcaSketchin
This document discusses augmented reality and its applications in industry. It describes JoinPad, a company that develops augmented reality software for industrial uses. JoinPad presented a wearable AR solution for maintenance and diagnostics in 2011. Their focus is on developing context computing platforms for the industrial sector, especially energy, automotive, transport, and oil and gas. These platforms integrate IoT, object recognition, geolocation, and artificial intelligence to provide workers with relevant information and assistance in real-time through wearable devices and augmented reality interfaces. This improves processes like asset management, work order management, and remote maintenance assistance.
Google Glass and Augmented Reality - tools for your content strategy tool kitMarta Rauch
The document discusses Google Glass and augmented reality tools that can be used for content strategy. It provides examples of Google Glass apps in various categories like navigation, social media, shopping, fitness, and enterprise uses. It also discusses the growing market for wearable tech and augmented reality, highlighting the revenue potential. Adaptation of content strategy for these new technologies is recommended.
Developing Augmented Reality on Smart GlassesCodemotion
"Developing Augmented Reality on Smart Glasses" by Mauro Rubin, Niccolò Mangiarotti
Augmented Reality is one of the protagonist of Industry 4.0; this main role was achieved thanks to the spread of the next-generation wearable devices, starting from the new smart glasses. In the Enterprise field, AR apps for smart glasses have become everyday more sophisticated, offering, in the best use cases: 3D objects managements, smart navigation, objects recognition, connection to the IoT and new ways of interaction between virtual and real environment. The participants will learn how to develop an AR application for Epson Moverio smart glasses, able to offer the modules described above.
Glass Apps Smart Glass is a laminated glass product consisting of a Polymer Dispersed Liquid Crystal (PDLC) smart film sandwiched between two layers of glass and two layers of conductive interlayers. The PDLC film is what allows you to change the visual appearance of the glass from opaque to clear on command (or dim anywhere in between).
Glass Apps also offers a smart film that can be applied to existing glass. Our UL approved technology provides unprecedented control over the amount of light, privacy and heat that enters a space and is ideal for Residential, Commercial Interior, Retail Store Front, Healthcare and Automotive applications. Glass Apps Smart Glass is available in a variety of shapes, sizes, and compositions.
Google Glass is a wearable computer with an optical head-mounted display that is voice-controlled. It displays information like smartphone notifications in a hands-free format and allows users to interact with the internet via voice commands. Some key technologies used include augmented reality, which supplements real-world views with computer-generated information, and bone conduction, which transmits sound via bone vibrations. While promising for capabilities like accessing information and sharing perspectives, Google Glass also raises privacy and distraction concerns.
This document provides an overview of Google Glass and augmented reality. It discusses how Google Glass uses augmented reality to overlay images and information directly in the user's field of vision. Examples are given of how sports broadcasts and smartphones already use augmented reality. The technical specifications, features, advantages, and disadvantages of Google Glass are outlined. It is a compact wearable device powered by Android that allows hands-free access to notifications, photos, and more through voice commands and a touchpad. However, concerns around privacy, distraction, and health effects remain challenges.
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
Brain fingerprinting is a technique developed by Lawrence Farwell that uses electroencephalography (EEG) to detect electrical brainwave responses called MERMERs that are elicited when a person recognizes familiar stimuli. It works by measuring the brain's response when a subject is exposed to words or images related to a crime. If the brainwave patterns match those that would be expected from someone familiar with the crime details, it suggests the person has knowledge of the crime. Brain fingerprinting has been used to help solve criminal cases and evaluate brain functioning, though further research with larger samples is still needed to fully validate its accuracy and capabilities.
US manufacturers are adopting Industry 4.0 technologies at an uneven pace, with cybersecurity, big data and analytics seeing the highest levels of implementation. While most see Industry 4.0 as an opportunity to improve productivity, defining a strategy and changing company culture are major challenges. Adoption offers benefits beyond productivity like increased flexibility, quality and speed of production. Hiring talent and acquiring new capabilities are critical enablers for manufacturers to successfully adopt Industry 4.0.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
Project Glass is a Google research project to develop smart glasses featuring a head-mounted display and allowing hands-free access to information via natural language voice commands. The glasses are being developed by Google X Lab and will communicate with mobile phones via WiFi to display notifications and respond to voice commands. Some key features of Google Glass include a small video display, camera, speaker, microphone and touchpad. [/SUMMARY]
IA aplicada a las aulas. Aumentame EDU 2024Isidro Navarro
Este documento resume los principales conceptos y aplicaciones de la inteligencia artificial (IA) en la educación. La IA puede personalizar el aprendizaje, crear contenido de forma eficiente, evaluar de forma automatizada, y apoyar la flexibilidad y el aprendizaje continuo. Sin embargo, también plantea desafíos éticos como el sesgo y la privacidad de datos. La IA generativa puede crear texto, imágenes y otros recursos didácticos, y herramientas como ChatGPT pueden guiar el aprendizaje. El documento también discute el
The document discusses implementing AI in marketing data and applications. It begins with 7 steps for implementing AI in marketing data including data collection, cleaning, customer segmentation, behavior prediction, content personalization, price optimization, and campaign automation. It then discusses specific AI applications in marketing such as intelligent chatbots, sentiment analysis, natural language processing, personalized ads, predictive analysis, sales funnel optimization, and considerations around ethics and privacy. Finally, it outlines several AI software platforms used for data marketing, including Salesforce Einstein, IBM Watson Marketing, Adobe Marketing Cloud, HubSpot, Google Analytics 4, Optimizely, and Mailchimp and Oracle Eloqua.
El documento habla sobre las nuevas tendencias en tecnologías para el patrimonio cultural como la reconstrucción 3D, patrimonio digitalizado, museos virtuales, realidad aumentada, virtual y mixta. Explica las tecnologías necesarias como fotogrametría, escáner láser, modelado digital y motion capture. Finalmente, menciona ejemplos recientes de implementaciones como exposiciones y experiencias virtuales en museos.
Este documento describe los metaversos y cómo pueden aplicarse en el aula. Explica que un metaverso es un espacio virtual compartido en 3D donde los usuarios interactúan a través de avatares. Luego detalla algunos metaversos existentes como Horizon Worlds, Roblox y Decentraland. Más adelante, explica el hardware y software necesarios para experimentar los metaversos, incluyendo visores VR y avatares. Finalmente, propone algunas aplicaciones educativas como el trabajo y diseño colaborativos en entornos virtuales.
Realidad Aumentada, Virtual y Mixta en EducaciónIsidro Navarro
El documento presenta las tecnologías de realidad aumentada, virtual y mixta y sus aplicaciones en educación. Explica brevemente la historia y taxonomía de estas tecnologías. Luego describe hardware como cascos y gafas VR, cámaras de profundidad y escáneres LiDAR, así como software como Unreal Engine, Unity, Vuforia y otros SDK de realidad aumentada. Finalmente, menciona ejemplos de aplicaciones educativas de RV y RA, como Google Expeditions, YouTube VR y Metaverse.
REALIDAD AUMENTADA Y VIRTUAL EN EDUCACION - SIMO 2018Isidro Navarro
Este documento describe el potencial de la realidad aumentada y virtual para la educación, facilitando experiencias inmersivas que pueden ser creadas y compartidas por estudiantes. Explica las diferencias entre realidad virtual y aumentada, y proporciona ejemplos de herramientas y proyectos educativos como la creación de contenidos de 360°, representaciones arquitectónicas y juegos de audio aumentados. El documento concluye señalando que estas tecnologías permiten trabajar cualquier asignatura de manera universalmente accesible y motivadora.
Presentation of the 21th Meetup Augmented Reality Barcelona
29 november 2017 at ENTI School
More information at https://www.meetup.com/Augmented-Reality-Barcelona/
Sistemas de Visualización Gamificados para la mejora de la Motivación Intríns...Isidro Navarro
Este documento describe un proyecto de investigación que busca desarrollar sistemas de visualización gamificados para mejorar la motivación intrínseca de estudiantes de arquitectura. El proyecto incorpora nuevas tecnologías de visualización en proyectos arquitectónicos reales y mide variables como la motivación y satisfacción de los estudiantes. Se presentan dos casos de estudio piloto con estudiantes de la Universidad Ramon Llull trabajando en proyectos de supermanzanas de Barcelona. Los resultados preliminares muestran un aumento en
El documento describe la historia y el estado actual de la realidad virtual y la realidad aumentada. Explica las diferencias entre VR y AR, así como los dispositivos de hardware y software utilizados. También analiza las principales aplicaciones y tendencias de mercado de la VR y la AR, incluidos los juegos, la educación, los museos y las exhibiciones.
New trends for the Visualization of the whole process of BuildingIsidro Navarro
New trends for the Visualization of the whole process of Building. Web and mobile applications are integrating BIM content to allow work from anywhere. Virtual and augmented reality are growing markets, with VR headset sales increasing 500% in 2016. AR can integrate with BIM for real-time visualization using head-mounted displays. Related technologies include augmented reality glasses, 360 cameras, beacons, portable VR, holograms, and motion capture. Research areas include using beacons for indoor positioning and VR, VR and 360 content for heritage accessibility, and augmented reality for heritage research.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
This document discusses the growth of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality from their origins to current applications and companies working in this space. Major investments in VR companies like Magic Leap and Oculus and the release of products like Microsoft HoloLens showed growth in the mid-2010s. The document outlines applications of AR/VR in areas like video monitoring, navigation, training simulators, and more. It also introduces Labs4Glass, a Barcelona-based startup working on AR, VR, wearables, mobile location services, and interaction interfaces for brands, sports, museums and more.
AUGMENTED REALITY: tools, applications and benefits for TOURISM and Smart Des...Isidro Navarro
The document discusses augmented reality tools and applications for the tourism sector and smart destinations. It provides examples of AR applications for tourism including cultural heritage sites, virtual tours, indoor navigation, and accessibility. Case studies are presented from various countries using AR for travel guides, exhibitions, gamification and more. Emerging technologies discussed include smartglasses, 360 cameras, and future developments in wearable devices, augmented reality and virtual reality.
Augmented reality and smart cities were discussed at a meetup in Barcelona on November 19, 2014. The meetup was hosted by Isidro Navarro, who has explored using augmented reality in cities to enhance citizen experiences and make cities more efficient through new technologies. Over 100 people attended the event to learn about emerging applications of augmented reality and how it could be applied to improve life in urban environments.
Presentation at SIMO Educación 2014 Conference, Madrid 16 oct
First event fully dedicated to technology applied to educ.
Google Glass in Education, Explorer and Teacher.
Presentación de la videoconferencia 'Google Glass en Educación' - Caso práctico.
Desde CEL TechTrend , Barcelona para la escuela Northfield School en Buenos Aires
Presentation of Augmented Reality applications for Heritage using scanners 3D, AR, VR, smart glasses and Wearables.
October 3th, 2014 at Caixaforum, Girona
International Augmented Med (IAM) congress
Performance Budgets for the Real World by Tammy EvertsScyllaDB
Performance budgets have been around for more than ten years. Over those years, we’ve learned a lot about what works, what doesn’t, and what we need to improve. In this session, Tammy revisits old assumptions about performance budgets and offers some new best practices. Topics include:
• Understanding performance budgets vs. performance goals
• Aligning budgets with user experience
• Pros and cons of Core Web Vitals
• How to stay on top of your budgets to fight regressions
What's Next Web Development Trends to Watch.pdfSeasiaInfotech2
Explore the latest advancements and upcoming innovations in web development with our guide to the trends shaping the future of digital experiences. Read our article today for more information.
Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Em...Erasmo Purificato
Slide of the tutorial entitled "Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Emerging Trends" held at UMAP'24: 32nd ACM Conference on User Modeling, Adaptation and Personalization (July 1, 2024 | Cagliari, Italy)
Are you interested in dipping your toes in the cloud native observability waters, but as an engineer you are not sure where to get started with tracing problems through your microservices and application landscapes on Kubernetes? Then this is the session for you, where we take you on your first steps in an active open-source project that offers a buffet of languages, challenges, and opportunities for getting started with telemetry data.
The project is called openTelemetry, but before diving into the specifics, we’ll start with de-mystifying key concepts and terms such as observability, telemetry, instrumentation, cardinality, percentile to lay a foundation. After understanding the nuts and bolts of observability and distributed traces, we’ll explore the openTelemetry community; its Special Interest Groups (SIGs), repositories, and how to become not only an end-user, but possibly a contributor.We will wrap up with an overview of the components in this project, such as the Collector, the OpenTelemetry protocol (OTLP), its APIs, and its SDKs.
Attendees will leave with an understanding of key observability concepts, become grounded in distributed tracing terminology, be aware of the components of openTelemetry, and know how to take their first steps to an open-source contribution!
Key Takeaways: Open source, vendor neutral instrumentation is an exciting new reality as the industry standardizes on openTelemetry for observability. OpenTelemetry is on a mission to enable effective observability by making high-quality, portable telemetry ubiquitous. The world of observability and monitoring today has a steep learning curve and in order to achieve ubiquity, the project would benefit from growing our contributor community.
Details of description part II: Describing images in practice - Tech Forum 2024BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
Kief Morris rethinks the infrastructure code delivery lifecycle, advocating for a shift towards composable infrastructure systems. We should shift to designing around deployable components rather than code modules, use more useful levels of abstraction, and drive design and deployment from applications rather than bottom-up, monolithic architecture and delivery.
Fluttercon 2024: Showing that you care about security - OpenSSF Scorecards fo...Chris Swan
Have you noticed the OpenSSF Scorecard badges on the official Dart and Flutter repos? It's Google's way of showing that they care about security. Practices such as pinning dependencies, branch protection, required reviews, continuous integration tests etc. are measured to provide a score and accompanying badge.
You can do the same for your projects, and this presentation will show you how, with an emphasis on the unique challenges that come up when working with Dart and Flutter.
The session will provide a walkthrough of the steps involved in securing a first repository, and then what it takes to repeat that process across an organization with multiple repos. It will also look at the ongoing maintenance involved once scorecards have been implemented, and how aspects of that maintenance can be better automated to minimize toil.
How Social Media Hackers Help You to See Your Wife's Message.pdfHackersList
In the modern digital era, social media platforms have become integral to our daily lives. These platforms, including Facebook, Instagram, WhatsApp, and Snapchat, offer countless ways to connect, share, and communicate.
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
How Netflix Builds High Performance Applications at Global ScaleScyllaDB
We all want to build applications that are blazingly fast. We also want to scale them to users all over the world. Can the two happen together? Can users in the slowest of environments also get a fast experience? Learn how we do this at Netflix: how we understand every user's needs and preferences and build high performance applications that work for every user, every time.
Scaling Connections in PostgreSQL Postgres Bangalore(PGBLR) Meetup-2 - MydbopsMydbops
This presentation, delivered at the Postgres Bangalore (PGBLR) Meetup-2 on June 29th, 2024, dives deep into connection pooling for PostgreSQL databases. Aakash M, a PostgreSQL Tech Lead at Mydbops, explores the challenges of managing numerous connections and explains how connection pooling optimizes performance and resource utilization.
Key Takeaways:
* Understand why connection pooling is essential for high-traffic applications
* Explore various connection poolers available for PostgreSQL, including pgbouncer
* Learn the configuration options and functionalities of pgbouncer
* Discover best practices for monitoring and troubleshooting connection pooling setups
* Gain insights into real-world use cases and considerations for production environments
This presentation is ideal for:
* Database administrators (DBAs)
* Developers working with PostgreSQL
* DevOps engineers
* Anyone interested in optimizing PostgreSQL performance
Contact info@mydbops.com for PostgreSQL Managed, Consulting and Remote DBA Services
GDG Cloud Southlake #34: Neatsun Ziv: Automating AppsecJames Anderson
The lecture titled "Automating AppSec" delves into the critical challenges associated with manual application security (AppSec) processes and outlines strategic approaches for incorporating automation to enhance efficiency, accuracy, and scalability. The lecture is structured to highlight the inherent difficulties in traditional AppSec practices, emphasizing the labor-intensive triage of issues, the complexity of identifying responsible owners for security flaws, and the challenges of implementing security checks within CI/CD pipelines. Furthermore, it provides actionable insights on automating these processes to not only mitigate these pains but also to enable a more proactive and scalable security posture within development cycles.
The Pains of Manual AppSec:
This section will explore the time-consuming and error-prone nature of manually triaging security issues, including the difficulty of prioritizing vulnerabilities based on their actual risk to the organization. It will also discuss the challenges in determining ownership for remediation tasks, a process often complicated by cross-functional teams and microservices architectures. Additionally, the inefficiencies of manual checks within CI/CD gates will be examined, highlighting how they can delay deployments and introduce security risks.
Automating CI/CD Gates:
Here, the focus shifts to the automation of security within the CI/CD pipelines. The lecture will cover methods to seamlessly integrate security tools that automatically scan for vulnerabilities as part of the build process, thereby ensuring that security is a core component of the development lifecycle. Strategies for configuring automated gates that can block or flag builds based on the severity of detected issues will be discussed, ensuring that only secure code progresses through the pipeline.
Triaging Issues with Automation:
This segment addresses how automation can be leveraged to intelligently triage and prioritize security issues. It will cover technologies and methodologies for automatically assessing the context and potential impact of vulnerabilities, facilitating quicker and more accurate decision-making. The use of automated alerting and reporting mechanisms to ensure the right stakeholders are informed in a timely manner will also be discussed.
Identifying Ownership Automatically:
Automating the process of identifying who owns the responsibility for fixing specific security issues is critical for efficient remediation. This part of the lecture will explore tools and practices for mapping vulnerabilities to code owners, leveraging version control and project management tools.
Three Tips to Scale the Shift Left Program:
Finally, the lecture will offer three practical tips for organizations looking to scale their Shift Left security programs. These will include recommendations on fostering a security culture within development teams, employing DevSecOps principles to integrate security throughout the development