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Chapter Four
Functions in C++
1
• Function - a subprogram that can act on data and return
a value
• Every C++ program has at least one function, main(),
where program execution begins
• A C++ program might contain more than one function.
• Functions may interact using function call
• Functions in C++ come in two varieties:
– user-defined
– built-in
2
3
Predefined Functions (continued)
• Some of the predefined mathematical functions are:
sqrt(x)
pow(x,y)
floor(x)
• Predefined functions are organized into separate
libraries
• I/O functions are in iostream header
• Math functions are in cmath header
4
The Power Function (pow)
• pow(x,y) calculates xy, pow(2,3) = 8.0
• pow returns a value of type double
• x and y are called the parameters (or
arguments) of the function pow
• Function pow has two parameters
5
The sqrt and floor Functions
• The square root function sqrt(x)
– Calculates the non-negative square root of x, for
x >= 0.0
– sqrt(2.25) is 1.5
– Type double
– Has only one parameter
6
The sqrt and floor Functions
(continued)
• The floor function floor(x)
– Calculates largest whole number not greater than
x
– floor(48.79) is 48.0
– Type double
– Has only one parameter
Chapter 4
Chapter 4
Declaration of Functions
• Functions must be declared before use
• The declaration tells the compiler
– The name,
– Return type,
– Parameters of the function
• Three ways
– Write your prototype into a file, and then use the #include
directive to include it in your program.
– Write the prototype into the file in which your function is
used.
– Define the function before it is called by any other function.
9
Function Prototypes
• The declaration of a function is called its prototype
• Is a statement - it ends with a semicolon
• It consists of the function's
– return type,
– name,
– parameter list
• Syntax
– return_type function_name (type
[parameterName1], type [ParameterName2] ... );
• E.g. long Area(int, int);
Or
long Area(int length, int width);
10
Function Prototypes
• All functions have a return type
• If the function doesn’t have a return type void will be used
– void is a reserved word
• The function prototype usually placed at the beginning of the
program
• The definition of the prototype must be given
• Many of the built-in functions have their function prototypes already
written in the header files you include in your program by using
#include
11
Defining a Function
• The definition tells the compiler how the function works.
• Consists of :
– the function header :
• like the function prototype except that the parameters must be
named
• there is no terminating semicolon
– its body
• the task of the function
• Syntax
return_type function_name(parameter declarations)
{
declarations;
statements;
}
12
Defining a Function
• E.g.
long Area(long l, long w)
{
return l * w;
}
• The return statement without any value is typically used
to exit the function early
• C++ does not allow nested functions
– The definition of one function cannot be included in
the body of another function
• A function definition must agree in return type and
parameter list with its prototype
13
// Creating and using a programmer-defined function.
#include <iostream.h>
int square( int ); // function prototype
int main()
{
// loop 10 times and calculate and output
// square of x each time
for ( int x = 1; x <= 10; x++ )
cout << square( x ) << " "; // function call
cout << endl;
return 0; // indicates successful termination
} // end main
// square function definition returns square of an integer
int square( int y ) // y is a copy of argument to function
{
return y * y; // returns square of y as an int
} // end function square
Definition of square. y is a
copy of the argument passed.
Returns y * y, or y squared.
Function prototype: specifies data types
of arguments and return values.
square expects an int, and returns
an int.
Parentheses () cause function to be called.
When done, it returns the result.
1 4 9 16 25 36 49 64 81 100
14
Program Using a Function
#include <iostream.h>
double Celsius_to_Fahr(double); //Function Prototype
int main()
{
double temp,result;
cout<<“enter the temperature”<<endl;
cin>>temp;
result= Celsius_to_Fahr(temp);
cout<<“the corresponding Fahrenheit is”<<result<<
endl;
return 0;
}
double Celsius_to_Fahr(double Celsius)
{
double temp; // Declare variables
temp = (9.0/5.0)*Celsius + 32; // Convert
return temp;
}
15
Scope of identifier
• Refers to where in the program an identifier is accessible
• Determines how long it is available to your program and
where it can be accessed
• Two kind
– Local identifier - identifiers declared within a function
(or block)
– Global identifier – identifiers declared outside of every
function definition
16
Local scope
• You can declare variables within the body of the function
– local variables
– When the function returns, the local variables are no
longer available
• Variables declared within a block are scoped to that
block – Local to that block
– they can be accessed only within that block and "go
out of existence" when that block ends
– E.g.
for (int i = 0;i<5; i++)
cout<<i;
i=+10; // compilation error i is inaccessible
17
Global Scope
• Variables defined outside of any function have global
scope
• Available for any function in the program, including main()
• A local variable with the same name as a global
variable hides the global variable - when used within
the function
18
#include <iostream.h>
void myFunction(); //
prototype
int x = 5, y = 7; //
global variables
int main()
{
cout << "x from main: "
<< x << "n";
cout << "y from main: "
<< y << "nn";
myFunction();
cout << "Back from
myFunction!nn";
cout << "x from main: "
<< x << "n";
cout << "y from main: "
<< y << "n";
return 0;
}
void myFunction()
{
int y = 10;
cout << "x from myFunction:
" << x << "n";
cout << "y from myFunction:
" << y << "nn";
}
Output:
x from main: 5
y from main: 7
x from myFunction: 5
y from myFunction: 10
Back from myFunction!
x from main: 5
y from main: 7
19
Unary Scope Resolution Operator ::
• Using ::, one can access an global variable even
if it is over-shadowed by a local variable of the
same name.
• E.g.
#include <iostream.h>
float num=10.8;
int main()
{
float num= 9.66;
cout<<“the value of num is:”<<::num<<endl;
return 0;
}
20
inline Functions
• Function calls
– Cause execution-time overhead
• Qualifier inline before function return type
"advises" a function to be inlined
• Puts copy of function's code in place of function call
– Speeds up performance but increases file size
– Compiler can ignore the inline qualifier
• Ignores all but the smallest functions
– E.g.
inline double cube( const double s )
{
return s * s * s;
} 21
inline functions
• Advantage: function call overhead is eliminated,
thus faster and less memory consuming
• Disadvantage: the code is expanded during
compilation so that executable file is large
22
Functions with Default Parameters
• When a function is called
– The number of actual and formal parameters must be
the same
• C++ relaxes this condition for functions with default
parameters
• You specify the value of a default parameter when the
function name appears for the first time, such as in the
prototype
23
# include<iostream>
Using namespace std;
int product (int x, int y=3)
{
int multiply;
multiply = x* y;
return multiply;
}
void main()
{
// First call to function ‘product’
cout<<product(10)<<endl;
// Second call to function ‘product’
cout<<product(20,12);
}
24
Empty Parameter Lists
• functions can take no arguments
• To declare that a function takes no parameters:
– Write void or nothing in parentheses
• E.g
– void print1( void );
– void print2();
25
Parameter Passing
• Call by Value
– Value of the function argument passed to the
formal parameter of the function
– Copy of data passed to function
– Changes to copy do not change original
• Call by Reference
– Address of the function argument passed to the
formal parameter of the function
26
Call by Reference
• If a formal parameter is a reference parameter
– It receives the address of the corresponding actual parameter
– A reference parameter stores the address of the corresponding
actual parameter
• During program execution to manipulate the data
– The address stored in the reference parameter directs it to the
memory space of the corresponding actual parameter
– A reference parameter receives the address of the actual
parameter
• Reference parameters can:
– Pass one or more values from a function
– Change the value of the actual parameter
27
Call by Reference
• Reference parameters are useful in three
situations:
– Returning more than one value
– Changing the actual parameter
– When passing the address would save
memory space and time
28
29
Reference Variable Example
int count;
int &x = count;
// Create x as an alias for count
count = 1;
cout << “x is “ << x << endl;
x++;
cout << “count is “ << count << endl;
// Initializing and using a reference.
#include <iostream>
using namespace std;
int main()
{
int x = 3;
int &y = x; // y refers to (is an alias for) x
cout << "x = " << x << endl << "y = " << y << endl;
y = 7; // actually modifies x
cout << "x = " << x << endl << "y = " << y << endl;
return 0;
} // end main
30
Call by Value Example
/* Incorrect function to switch two values */
void swap(int a, int b)
{
int hold;
hold = a;
a = b;
b = hold;
return;
}
31
int a = 3, b = 5;
Swap( a,b);
Cout<<a<<b;
Call by Reference Example
/* Correct function to switch two values */
void swap2(int& a, int& b)
{
int hold;
hold = a;
a = b;
b = hold;
return;
}
32
33
Recursion
• Functions can call themselves! This is
called recursion.
• Recursion is very useful – it’s often very
simple to express a complicated
computation recursively.
Finding Factorial Recursively
5!
5*4!
4*3!
3*2!
2*1!
1
5!
5*4!
4*3!
3*2!
2*1!
1
Final value=120
1
2!=2*1=2 returned
3!=3*2=6 returned
4!=4*6=24 returned
5!=5*24=120 returned
34
Finding Factorial iteratively
#include<iostream.h>
unsigned long factorial(unsigned long);//prototype
int main()
{
int num;
cout<<"enter a positive integer:";
cin>>num;
cout<<"The factorial of "<<num<<" is:
"<<factorial(num)<<endl;
return 0;
}
unsigned long factorial(unsigned long n)
{
unsigned long fact = 1;
for( int i=1; i<=n; i++)
fact*=i;
return fact;
}
35
//Recursive factorial Function
#include<iostream.h>
unsigned long factorial(unsigned long);//prototype
int main()
{
int num;
cout<<“enter a positive integer:”;
cin>>num;
cout<<“factorial=“<<factorial(num);
return 0;
}
unsigned long factorial(unsigned long n)
{
if ( n <= 1) //the base case
return 1;
else
return n * factorial (n - 1);
}
Finding Factorial Recursively
36
37
Designing Recursive Functions
• Define “Base Case”:
– The situation in which the function does not
call itself.
• Define “recursive step”:
– Compute the return value the help of the
function itself.
38
Recursion Base Case
• The base case corresponds to a case in which you know
the answer (the function returns the value immediately),
or can easily compute the answer.
• If you don’t have a base case you can’t use recursion!
(and you probably don’t understand the problem).
39
Recursive Step
• Use the recursive call to solve a sub-
problem.
– The parameters must be different (or the
recursive call will get us no closer to the
solution).
– You generally need to do something besides
just making the recursive call.
40
Recursion is a favorite test topic
• Write a recursive C++ function that
computes the area of an nxn square.
n
n
Base case:
n=1 area=1
Recursive Step:
area = n+n-1+area(n-1)
41
Recursive area function
int area( int n) {
if (n == 1)
return(1);
else
return( n + n - 1 + area(n-1) );
}
42
Recursion Exercise
• Write a function that prints a triangle:
triangle(4); triangle(5);
* *
*** ***
***** *****
******* *******
*********
• Function overloading
– Functions with same name and different
parameters
– Should perform similar tasks
• I.e., function to square ints and function to square floats
int square( int x) {return x * x;}
float square(float x) { return x * x; }
• A call-time c++ complier selects the proper function by
examining the number, type and order of the parameters
Function Overloading
43
// overloaded function
#include <iostream>
using namespace std;
int operate (int a, int b)
{
return (a*b);
}
float operate (float a, float b)
{
return (a/b);
}
int main ()
{
int x=5,y=2;
float n=5.0,m=2.0;
cout << operate (x,y);
cout << "n";
cout << operate (n,m);
cout << "n";
return 0;
}
44

More Related Content

Chapter 4

  • 2. • Function - a subprogram that can act on data and return a value • Every C++ program has at least one function, main(), where program execution begins • A C++ program might contain more than one function. • Functions may interact using function call • Functions in C++ come in two varieties: – user-defined – built-in 2
  • 3. 3 Predefined Functions (continued) • Some of the predefined mathematical functions are: sqrt(x) pow(x,y) floor(x) • Predefined functions are organized into separate libraries • I/O functions are in iostream header • Math functions are in cmath header
  • 4. 4 The Power Function (pow) • pow(x,y) calculates xy, pow(2,3) = 8.0 • pow returns a value of type double • x and y are called the parameters (or arguments) of the function pow • Function pow has two parameters
  • 5. 5 The sqrt and floor Functions • The square root function sqrt(x) – Calculates the non-negative square root of x, for x >= 0.0 – sqrt(2.25) is 1.5 – Type double – Has only one parameter
  • 6. 6 The sqrt and floor Functions (continued) • The floor function floor(x) – Calculates largest whole number not greater than x – floor(48.79) is 48.0 – Type double – Has only one parameter
  • 9. Declaration of Functions • Functions must be declared before use • The declaration tells the compiler – The name, – Return type, – Parameters of the function • Three ways – Write your prototype into a file, and then use the #include directive to include it in your program. – Write the prototype into the file in which your function is used. – Define the function before it is called by any other function. 9
  • 10. Function Prototypes • The declaration of a function is called its prototype • Is a statement - it ends with a semicolon • It consists of the function's – return type, – name, – parameter list • Syntax – return_type function_name (type [parameterName1], type [ParameterName2] ... ); • E.g. long Area(int, int); Or long Area(int length, int width); 10
  • 11. Function Prototypes • All functions have a return type • If the function doesn’t have a return type void will be used – void is a reserved word • The function prototype usually placed at the beginning of the program • The definition of the prototype must be given • Many of the built-in functions have their function prototypes already written in the header files you include in your program by using #include 11
  • 12. Defining a Function • The definition tells the compiler how the function works. • Consists of : – the function header : • like the function prototype except that the parameters must be named • there is no terminating semicolon – its body • the task of the function • Syntax return_type function_name(parameter declarations) { declarations; statements; } 12
  • 13. Defining a Function • E.g. long Area(long l, long w) { return l * w; } • The return statement without any value is typically used to exit the function early • C++ does not allow nested functions – The definition of one function cannot be included in the body of another function • A function definition must agree in return type and parameter list with its prototype 13
  • 14. // Creating and using a programmer-defined function. #include <iostream.h> int square( int ); // function prototype int main() { // loop 10 times and calculate and output // square of x each time for ( int x = 1; x <= 10; x++ ) cout << square( x ) << " "; // function call cout << endl; return 0; // indicates successful termination } // end main // square function definition returns square of an integer int square( int y ) // y is a copy of argument to function { return y * y; // returns square of y as an int } // end function square Definition of square. y is a copy of the argument passed. Returns y * y, or y squared. Function prototype: specifies data types of arguments and return values. square expects an int, and returns an int. Parentheses () cause function to be called. When done, it returns the result. 1 4 9 16 25 36 49 64 81 100 14
  • 15. Program Using a Function #include <iostream.h> double Celsius_to_Fahr(double); //Function Prototype int main() { double temp,result; cout<<“enter the temperature”<<endl; cin>>temp; result= Celsius_to_Fahr(temp); cout<<“the corresponding Fahrenheit is”<<result<< endl; return 0; } double Celsius_to_Fahr(double Celsius) { double temp; // Declare variables temp = (9.0/5.0)*Celsius + 32; // Convert return temp; } 15
  • 16. Scope of identifier • Refers to where in the program an identifier is accessible • Determines how long it is available to your program and where it can be accessed • Two kind – Local identifier - identifiers declared within a function (or block) – Global identifier – identifiers declared outside of every function definition 16
  • 17. Local scope • You can declare variables within the body of the function – local variables – When the function returns, the local variables are no longer available • Variables declared within a block are scoped to that block – Local to that block – they can be accessed only within that block and "go out of existence" when that block ends – E.g. for (int i = 0;i<5; i++) cout<<i; i=+10; // compilation error i is inaccessible 17
  • 18. Global Scope • Variables defined outside of any function have global scope • Available for any function in the program, including main() • A local variable with the same name as a global variable hides the global variable - when used within the function 18
  • 19. #include <iostream.h> void myFunction(); // prototype int x = 5, y = 7; // global variables int main() { cout << "x from main: " << x << "n"; cout << "y from main: " << y << "nn"; myFunction(); cout << "Back from myFunction!nn"; cout << "x from main: " << x << "n"; cout << "y from main: " << y << "n"; return 0; } void myFunction() { int y = 10; cout << "x from myFunction: " << x << "n"; cout << "y from myFunction: " << y << "nn"; } Output: x from main: 5 y from main: 7 x from myFunction: 5 y from myFunction: 10 Back from myFunction! x from main: 5 y from main: 7 19
  • 20. Unary Scope Resolution Operator :: • Using ::, one can access an global variable even if it is over-shadowed by a local variable of the same name. • E.g. #include <iostream.h> float num=10.8; int main() { float num= 9.66; cout<<“the value of num is:”<<::num<<endl; return 0; } 20
  • 21. inline Functions • Function calls – Cause execution-time overhead • Qualifier inline before function return type "advises" a function to be inlined • Puts copy of function's code in place of function call – Speeds up performance but increases file size – Compiler can ignore the inline qualifier • Ignores all but the smallest functions – E.g. inline double cube( const double s ) { return s * s * s; } 21
  • 22. inline functions • Advantage: function call overhead is eliminated, thus faster and less memory consuming • Disadvantage: the code is expanded during compilation so that executable file is large 22
  • 23. Functions with Default Parameters • When a function is called – The number of actual and formal parameters must be the same • C++ relaxes this condition for functions with default parameters • You specify the value of a default parameter when the function name appears for the first time, such as in the prototype 23
  • 24. # include<iostream> Using namespace std; int product (int x, int y=3) { int multiply; multiply = x* y; return multiply; } void main() { // First call to function ‘product’ cout<<product(10)<<endl; // Second call to function ‘product’ cout<<product(20,12); } 24
  • 25. Empty Parameter Lists • functions can take no arguments • To declare that a function takes no parameters: – Write void or nothing in parentheses • E.g – void print1( void ); – void print2(); 25
  • 26. Parameter Passing • Call by Value – Value of the function argument passed to the formal parameter of the function – Copy of data passed to function – Changes to copy do not change original • Call by Reference – Address of the function argument passed to the formal parameter of the function 26
  • 27. Call by Reference • If a formal parameter is a reference parameter – It receives the address of the corresponding actual parameter – A reference parameter stores the address of the corresponding actual parameter • During program execution to manipulate the data – The address stored in the reference parameter directs it to the memory space of the corresponding actual parameter – A reference parameter receives the address of the actual parameter • Reference parameters can: – Pass one or more values from a function – Change the value of the actual parameter 27
  • 28. Call by Reference • Reference parameters are useful in three situations: – Returning more than one value – Changing the actual parameter – When passing the address would save memory space and time 28
  • 29. 29 Reference Variable Example int count; int &x = count; // Create x as an alias for count count = 1; cout << “x is “ << x << endl; x++; cout << “count is “ << count << endl;
  • 30. // Initializing and using a reference. #include <iostream> using namespace std; int main() { int x = 3; int &y = x; // y refers to (is an alias for) x cout << "x = " << x << endl << "y = " << y << endl; y = 7; // actually modifies x cout << "x = " << x << endl << "y = " << y << endl; return 0; } // end main 30
  • 31. Call by Value Example /* Incorrect function to switch two values */ void swap(int a, int b) { int hold; hold = a; a = b; b = hold; return; } 31 int a = 3, b = 5; Swap( a,b); Cout<<a<<b;
  • 32. Call by Reference Example /* Correct function to switch two values */ void swap2(int& a, int& b) { int hold; hold = a; a = b; b = hold; return; } 32
  • 33. 33 Recursion • Functions can call themselves! This is called recursion. • Recursion is very useful – it’s often very simple to express a complicated computation recursively.
  • 34. Finding Factorial Recursively 5! 5*4! 4*3! 3*2! 2*1! 1 5! 5*4! 4*3! 3*2! 2*1! 1 Final value=120 1 2!=2*1=2 returned 3!=3*2=6 returned 4!=4*6=24 returned 5!=5*24=120 returned 34
  • 35. Finding Factorial iteratively #include<iostream.h> unsigned long factorial(unsigned long);//prototype int main() { int num; cout<<"enter a positive integer:"; cin>>num; cout<<"The factorial of "<<num<<" is: "<<factorial(num)<<endl; return 0; } unsigned long factorial(unsigned long n) { unsigned long fact = 1; for( int i=1; i<=n; i++) fact*=i; return fact; } 35
  • 36. //Recursive factorial Function #include<iostream.h> unsigned long factorial(unsigned long);//prototype int main() { int num; cout<<“enter a positive integer:”; cin>>num; cout<<“factorial=“<<factorial(num); return 0; } unsigned long factorial(unsigned long n) { if ( n <= 1) //the base case return 1; else return n * factorial (n - 1); } Finding Factorial Recursively 36
  • 37. 37 Designing Recursive Functions • Define “Base Case”: – The situation in which the function does not call itself. • Define “recursive step”: – Compute the return value the help of the function itself.
  • 38. 38 Recursion Base Case • The base case corresponds to a case in which you know the answer (the function returns the value immediately), or can easily compute the answer. • If you don’t have a base case you can’t use recursion! (and you probably don’t understand the problem).
  • 39. 39 Recursive Step • Use the recursive call to solve a sub- problem. – The parameters must be different (or the recursive call will get us no closer to the solution). – You generally need to do something besides just making the recursive call.
  • 40. 40 Recursion is a favorite test topic • Write a recursive C++ function that computes the area of an nxn square. n n Base case: n=1 area=1 Recursive Step: area = n+n-1+area(n-1)
  • 41. 41 Recursive area function int area( int n) { if (n == 1) return(1); else return( n + n - 1 + area(n-1) ); }
  • 42. 42 Recursion Exercise • Write a function that prints a triangle: triangle(4); triangle(5); * * *** *** ***** ***** ******* ******* *********
  • 43. • Function overloading – Functions with same name and different parameters – Should perform similar tasks • I.e., function to square ints and function to square floats int square( int x) {return x * x;} float square(float x) { return x * x; } • A call-time c++ complier selects the proper function by examining the number, type and order of the parameters Function Overloading 43
  • 44. // overloaded function #include <iostream> using namespace std; int operate (int a, int b) { return (a*b); } float operate (float a, float b) { return (a/b); } int main () { int x=5,y=2; float n=5.0,m=2.0; cout << operate (x,y); cout << "n"; cout << operate (n,m); cout << "n"; return 0; } 44