The document discusses the childhood obesity epidemic and presents active gaming as a solution. It notes that childhood obesity rates in the US have more than tripled in the past 30 years. Active gaming combines physical activity with video games and can help increase daily energy expenditure for children. The document provides information on various active gaming products and programming that are aimed at helping schools and organizations implement active gaming solutions.
4. The STATISTICS are real!The rate of childhood obesity in the U.S. has more than tripled in the past 30 years, and that’s across the board with regard to age, gender, race, ethnic background and socioeconomic status.
6. The STATISTICS are real!The rate of childhood obesity in the U.S. has more than tripled in the past 30 years, and that’s across the board with regard to age, gender, race, ethnic background and socioeconomic status.
7. Research indicates that a decrease in daily energy expenditure without concomitant decrease in total energy consumption may be the underlying factor for the increase in childhood obesity.
12. What is Active Gaming?Active Gaming, also known as “Exergaming” combines the use of technology in theform of a game with physical activity. Children are able to engage in the technologygames they enjoy, such as video games, while being physically active.There are three generic categories of active games: Exergames / Active Gaming