Basic Of C++ , Classes and Objects
1. A class defines a new data type that encapsulates data members and member functions. Classes allow for creating user-defined data types.
2. A class declaration specifies the data members and member functions of the class, while class definitions provide the implementation of member functions.
3. Objects are variables of a class type that allocate memory to store the class's data members. Member functions can access and manipulate the data members of an object.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
Classes extend the built-in capabilities of C++ able you in representing and solving complex, real-world problems. A class is an organization of data and functions which operate on them. Data structures are called data members and the functions are called member functions, the combination of data members and member functions constitute a data
object or simply an object.
Class is a group of data member and member functions. Another word class is a collection of objects of similar type.
To create a class, use the class keyword followed by a name for the object. Like any other declared variable, the class declaration ends with a semi-colon. The name of a class follows the rules we have applied for variable and function names.
Classes allow users to define their own data types that can be used like built-in types. A class defines both data members that represent the internal representation and member functions that define operations on class objects. Classes support information hiding by declaring data members as private and operations as public. An object is an instance of a class that allocates memory for the class's data members. Member functions can access class data members and are declared either inside or outside the class definition.
How to write you first class in c++ object oriented programmingSyed Faizan Hassan
The document discusses how to write a first class in C++ using object-oriented programming. It explains that a class defines functions and variables and is like a blueprint for creating objects. An object is an instance of a class that stores values and allows access to class functions. The document provides an example class for calculating the sum of two numbers by getting input, processing the calculation, and outputting the result. It demonstrates creating an object of the class in the main function and calling the class functions through the object.
This document introduces classes and objects in Java. It defines a class as a collection of fields and methods that operate on those fields. It shows how to define a Circle class with fields for the x and y coordinates and radius, and methods to calculate the circumference and area. It demonstrates how to create Circle objects, access the object fields and methods, and use the Circle class in a sample program.
Classes are user-defined data types that contain data members and member functions. Data members are variables inside the class and member functions are functions inside the class. Classes define common characteristics and behaviors for objects instantiated from the class. Objects are instances of a class that hold the class's data members and allow member functions to work on the object's data. Constructors initialize objects and destructors release the memory of objects when they go out of scope.
This document discusses data members and member functions in object-oriented programming. It defines data members as variables declared inside a class and member functions as functions declared inside a class. It covers accessing public, private, and protected data members, defining member functions inside and outside the class, and different types of member functions like static, const, inline, and friend functions. The document provides examples and explanations for each concept to help explain how data members and member functions work in object-oriented programming.
Classes in C++ allow developers to combine data and functions that operate on that data into logical units called objects. A class defines the form and behavior of objects, while objects are individual instances of a class. Some key points:
- Classes contain data fields called data members and functions called member functions.
- Objects are instantiated from classes and allocate memory to store values for an instance.
- Access specifiers like public, private, and protected determine which parts of a class are accessible from outside the class.
- Classes can contain static members that are shared across all objects of the class rather than being unique to each object.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
The document discusses class and object-oriented programming (OOP) concepts in C++. It explains that OOP uses classes and objects, and defines key characteristics like abstraction, encapsulation, inheritance, and polymorphism. A class is a blueprint that defines variables and functions, while an object is an instance of a class in memory. The document provides examples of defining a class with private and public members, as well as creating and accessing objects. It also describes access specifiers like private, public, and protected that control member accessibility.
The document discusses key concepts in C++ classes including encapsulation, information hiding, access specifiers, and constructors. It defines a class as a way to combine attributes and behaviors of real-world objects into a single unit. A class uses encapsulation to associate code and data, and information hiding to secure data from direct access. Access specifiers like public, private, and protected determine member visibility. Constructors are special member functions that initialize objects upon instantiation.
Object-oriented programming groups related data and functions into packages called classes. Classes define the type of an object, and objects are instantiated from classes. There are three access specifiers in C++ that control access to class members: public, private, and protected. Member functions are usually declared as public to access the privately declared data members. Classes allow data encapsulation which hides implementation details and only exposes interfaces.
Object-oriented programming uses abstraction and encapsulation through abstract data types (ADTs). An ADT defines a data type and its interface independently of its implementation. This allows information hiding and modular program design. Common languages like C++, Java, and Ruby support ADTs through classes or modules, which package data with methods, support inheritance and polymorphism, and provide visibility control through private/public access specifiers. Parameterized ADTs allow a data type to work with different element types. Namespaces and packages provide separate scopes to avoid naming conflicts.
The document discusses key concepts of object-oriented programming using C++ including defining classes, encapsulation, static vs non-static members, and polymorphism. A class defines a category of objects by grouping related data and functions. Classes encapsulate data by hiding implementation details and exposing an interface. Static members are shared across all objects while non-static members are unique to each object instance. Polymorphism allows the same operation to behave differently based on the object type.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
This document discusses object-oriented programming concepts in Java including objects, classes, constructors, inheritance, polymorphism, and access modifiers.
The key points are:
1) An object represents an entity with a unique identity, state, and behaviors. A class defines common properties and behaviors of objects.
2) Constructors initialize new objects, while methods define object behaviors. Inheritance allows subclasses to inherit properties and behaviors from parent classes.
3) Access modifiers like public, private, and protected control the visibility and accessibility of classes, variables, and methods. Final and abstract modifiers are also used to restrict or require subclassing.
2 lesson 2 object oriented programming in c++Jeff TUYISHIME
Object oriented programming provides a way to create modular programs using objects. An object contains both data and functions that operate on that data. Classes are used to create objects, with classes binding data and functions together. Classes allow data to be hidden from external access via encapsulation. Objects of a class can inherit properties from other classes through inheritance. Polymorphism allows objects to take on multiple forms.
The document discusses classes and objects in C++. It defines what a class is - a blueprint for an object that contains data members and member functions. An object is an instance of a class that allocates memory. The document explains how to define a class with public and private members, create objects of a class, and access class members through objects using dot operators. It also covers constructors and how they initialize objects automatically upon creation.
This is the object oriented lecture nmbr 3rd , if you want lecture 2 or 1 u can check it my account , this is the programing tutorial, please follow me and thank you
ParaView is an open-source graphical user interface for VTK with additional functionality including the capability to perform rendering in parallel and a client-server architecture enabling visualization and analysis to be performed on a server while being viewed and driven from a client. ParaView, like VTK, is open-sourced under a BSD license and its development is overseen by the commercial entity, Kitware, Inc. ParaView is multi-platform, extensible via its plugin architecture, and natively supports many common data analysis tasks and data formats. As it builds upon VTK, any VTK functionality can in principle be invoked. In practice not all VTK functionality is exposed by default but can easily be exposed or extended via the plugin architecture previously mentioned and discussed in more detail below. Exposing VTK functionality is as easy as writing a short XML file. In this talk I present the process of plugging into ParaView to do visualization and analysis of terabytes of data in real time.
C++ classes allow programmers to encapsulate data and functions into user-defined types called classes. A class defines the data attributes and functions that operate on those attributes. Classes support object-oriented programming by allowing objects to be created from a class which store and manipulate data private to the class through public member functions.
MySQL is a relational database management system that allows managing multiple databases. Data is stored in tables which are organized into rows and columns. Tables can be related to each other through common columns. To interact with the database, structured query language (SQL) is used to send commands like CREATE, DROP, ALTER, SELECT, INSERT, UPDATE, and DELETE. Proper user accounts and permissions should be set up to protect the database from unauthorized access.
This slide will help you to learn dynamic memory allocation, new operator, delete operator, assigning value to pointer, pointer & constant, pointer and constant, constant pointer.
This document provides an overview of object-oriented programming concepts in C++ including classes, objects, encapsulation, and templates. It introduces the stack data structure and shows how to implement it using structs in C and then classes in C++. It demonstrates how classes allow data and functions to be bundled together through methods and constructors. The document also discusses templates which allow classes to be parameterized for different data types.
This slide will help you to learn Pointer assignments, Pointer arithmetic,Pointer comparisons, Pointers & arrays, Arrays of pointers, Multiple indirection
This document discusses arrays in C++. It begins by introducing arrays and their need, then describes the different types of arrays including single, two, and multi-dimensional arrays. It explains how arrays are stored in contiguous memory locations and indexed starting from zero. The document also covers array initialization, unsized array initialization, and using strings as arrays in C++.
- An array is a collection of consecutive memory locations that all have the same name and type. An array allows storing multiple values of the same type using a single name.
- Arrays in C++ must be declared before use, specifying the type, name, and number of elements. Elements are accessed using an index.
- The main advantages of arrays are that they allow storing and processing large numbers of values efficiently using a single name. Arrays also make sorting and searching values easier.
A pointer is a variable that stores the memory address of another variable. Pointers hold addresses, while regular variables hold values. Computer memory is divided into sequentially numbered locations, with each variable assigned a unique address. Pointers allow manipulation of memory at a low level, making C++ suitable for embedded and real-time applications. Declaring a pointer simply requires specifying its type, like int*, and it reserves memory to hold an address. Pointers must be initialized, like int* pointer = 0, to avoid being "wild" pointers pointing to unknown memory. The address operator & returns a variable's address, which can be stored in a pointer.
The document discusses key concepts in object-oriented programming (OOP) including objects, classes, encapsulation, inheritance, polymorphism, and message passing. It provides examples of a simple class named "item" that includes variables and methods. It also discusses how objects are composed of data and functions, and how classes are used to organize data and functions through principles like private/public access and data abstraction.
The document discusses arrays and pointers in C++. It covers:
- How to declare and initialize arrays
- Accessing array elements using subscripts
- Using parallel arrays when subscripts are not sequential numbers
- Special considerations for strings as arrays of characters
- Declaring pointer variables and using pointers to access array elements
- Potential issues with pointers like dangling references
The document discusses object-oriented programming concepts like abstraction, encapsulation, and classes using C++ as an example. It explains that a class combines data representation and methods to manipulate the data. A class declaration describes the data members and public interface, while method definitions provide the implementation details. Access control keywords like private and public control access to class members. Member functions allow manipulating private data through a public interface.
The document discusses object-oriented programming and the Java programming language. It begins by describing the different types of computer languages, including machine languages, assembly languages, and high-level languages. It then provides an overview of the Java programming language, noting that it is a high-level, compiled and interpreted language. The document also discusses key concepts of object-oriented programming like objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It provides examples of objects, classes, and how to initialize objects in Java.
This document provides an introduction to object-oriented programming (OOP) and Java. It begins by explaining the differences between structured and object-oriented programming paradigms. Structured programming uses procedures that operate on separate data, while OOP focuses on creating objects that combine data and procedures. The document then discusses some disadvantages of structured programming and introduces key concepts of OOP like objects, classes, encapsulation, and inheritance. It provides examples of these concepts in Java and describes the Java programming environment, including the Java Development Kit and standard library. It also explains how to write, compile, and run a simple "Hello World" Java program.
The document discusses object-oriented programming and C++ classes. It defines classes as user-defined types that encapsulate data and functions. Classes allow for abstraction, encapsulation, inheritance, and polymorphism. A class defines data members and member functions. Data members can be private or public, and member functions are typically public to allow external access. The document provides an example C++ class for a gradebook that defines a displayMessage member function. It also shows how to create an object of the class and call the member function.
The document provides an overview of object-oriented programming (OOP) concepts using PHP including classes, objects, properties, methods, encapsulation, inheritance, polymorphism, and magic methods. It defines key OOP terms like class, object, constructor, destructor, and visibility scopes. The document also discusses benefits of OOP like code reuse and data hiding.
This document provides an introduction to iOS application development. It discusses what iOS is, the requirements to develop iOS apps including having a Mac, Xcode, and the iOS SDK. It then explains Objective-C, the programming language used to develop iOS apps, covering classes, instances, methods, properties, protocols, and categories. It provides examples of how to declare and define classes, create instances, and define methods and properties in Objective-C.
C++ is an object-oriented programming language that is an incremented version of C with classes added. Some key differences between C and C++ are that C++ uses object-oriented programming with classes that can contain both data and functions, while C focuses more on procedures/functions and allows any function to access data. The document then discusses the basic concepts of object-oriented programming in C++ including classes, objects, polymorphism, inheritance, encapsulation, and data abstraction. It provides examples of classes, objects, reference variables, default arguments, and dynamic memory allocation in C++.
This document discusses classes in C++ and compares them to structures in C. It defines what a class is, how to declare and define a class, how to create objects of a class, access class members, define member functions inside and outside the class, create arrays of objects, pass objects as function arguments, and use friend functions and classes. The key advantages of classes over structures are data hiding, treating classes like built-in data types, and allowing member functions to access private data members.
This document discusses object-oriented programming (OOP) concepts like classes, objects, inheritance, encapsulation, abstraction, and polymorphism in C++. It provides examples of how each concept is implemented in C++. It explains that classes are user-defined data types that contain data fields and methods. Objects are instances of classes. Inheritance allows classes to inherit attributes from other classes. Encapsulation binds data to the methods that operate on it. Abstraction hides unnecessary details and displays only essential information. Polymorphism allows one message to have multiple implementations.
This document provides an introduction to classes and objects in C++. It defines key concepts like class, object, member functions, access specifiers, and arrays of objects. It also discusses defining objects of a class, accessing class members, passing objects as function arguments, and the differences between classes and structures in C++.
The document summarizes the structure and contents of an Android project in Eclipse. It describes the important folders like src, gen, res, and files like AndroidManifest.xml. It explains that src contains Java source files, gen contains generated files like R.java, res contains app resources like images and layouts. It provides guidelines on code formatting, naming conventions, and best practices for organizing an Android project.
C++ is an enhanced version of the C language. C++ includes everything that is part of C language and adds support for object oriented programming (OOP). With very few, very major exceptions, C++ is a superset of C
The document discusses the benefits of object-oriented programming (OOP). It states that OOP offers several benefits to programmers and users, including greater productivity, higher quality software, and lower maintenance costs. It then lists 25 specific advantages of OOP such as code reusability through inheritance, modularity through pre-defined classes, data hiding for security, and easier mapping of real-world problems to code.
Object-oriented programming (OOP) with Complete understanding modulesDurgesh Singh
The document provides an overview of object-oriented programming concepts in C# such as classes, objects, encapsulation, inheritance, polymorphism, and reusability. It discusses class definitions, constructors, destructors, access modifiers, and provides examples of creating classes and class libraries. Key topics covered include defining fields and methods, instantiating objects, using constructors, creating partial and static classes, and building class library components for reuse across applications.
Getting Started with Android Application DevelopmentAsanka Indrajith
This document provides an overview of Android application development. It describes what Android is, its architecture and core components like activities, services, and content providers. It also explains the project structure in Android Studio, including the main project folder, module for application code, and folders for java code, resources and libraries. The document also covers supporting multiple screen densities, using the Android Debug Bridge, SDK Manager, and running apps on emulators and real devices.
The document discusses structures and classes in C++. It defines a structure called student with data members like name and roll number. It then defines a class called person with data members name and number and demonstrates creating an object of the class and accessing its members. The document also discusses concepts like defining member functions inside and outside classes, access specifiers, nesting member functions, and making outside member functions inline.
This document provides a quick start guide for using the Dojo Toolkit version 1.8. It introduces key concepts for configuring and loading Dojo, creating AMD modules, making AJAX requests and promises, using data stores, handling events, and creating custom widgets. The guide is divided into short chapters with examples and links to further resources for each topic.
The document introduces object-oriented programming (OOP) and some of its fundamental concepts like classes, objects, encapsulation, inheritance, and polymorphism. It provides an example class definition for an "item" class with private data members and public member functions to demonstrate how to define classes, create objects, and access class members in C++. The document includes a complete C++ program that uses the item class to illustrate these OOP concepts in action.
Dojo Toolkit from a Flex developer's perspectivecjolif
The document summarizes a presentation given by a Flex developer about their experience transitioning to using the Dojo toolkit. Some key points of comparison between Flex and Dojo include:
- Dojo has a more loose and flexible component model compared to Flex, which can be both an advantage and disadvantage.
- Dojo lacks some of the standardized component lifecycle and property validation mechanisms that Flex provides.
- Both frameworks provide many predefined UI components, but Dojo's components are more varied in their implementation patterns.
- Custom component authoring is similar between the frameworks when using HTML templates, but Dojo lacks an equivalent to Flex's skinning system for complex graphics components.
- Dojo has advantages for ext
The document provides an introduction to object-oriented programming fundamentals in Java. It defines key concepts like object, class, abstraction, encapsulation, polymorphism, and inheritance. It explains that objects are instances of classes, and classes provide blueprints to generate objects. The document also gives examples of how objects are created from classes and their attributes and behaviors. It outlines characteristics of OOP like abstraction, encapsulation, and polymorphism. Finally, it mentions some common OOP design principles.
Quantum Communications Q&A with Gemini LLM. These are based on Shannon's Noisy channel Theorem and offers how the classical theory applies to the quantum world.
GDG Cloud Southlake #34: Neatsun Ziv: Automating AppsecJames Anderson
The lecture titled "Automating AppSec" delves into the critical challenges associated with manual application security (AppSec) processes and outlines strategic approaches for incorporating automation to enhance efficiency, accuracy, and scalability. The lecture is structured to highlight the inherent difficulties in traditional AppSec practices, emphasizing the labor-intensive triage of issues, the complexity of identifying responsible owners for security flaws, and the challenges of implementing security checks within CI/CD pipelines. Furthermore, it provides actionable insights on automating these processes to not only mitigate these pains but also to enable a more proactive and scalable security posture within development cycles.
The Pains of Manual AppSec:
This section will explore the time-consuming and error-prone nature of manually triaging security issues, including the difficulty of prioritizing vulnerabilities based on their actual risk to the organization. It will also discuss the challenges in determining ownership for remediation tasks, a process often complicated by cross-functional teams and microservices architectures. Additionally, the inefficiencies of manual checks within CI/CD gates will be examined, highlighting how they can delay deployments and introduce security risks.
Automating CI/CD Gates:
Here, the focus shifts to the automation of security within the CI/CD pipelines. The lecture will cover methods to seamlessly integrate security tools that automatically scan for vulnerabilities as part of the build process, thereby ensuring that security is a core component of the development lifecycle. Strategies for configuring automated gates that can block or flag builds based on the severity of detected issues will be discussed, ensuring that only secure code progresses through the pipeline.
Triaging Issues with Automation:
This segment addresses how automation can be leveraged to intelligently triage and prioritize security issues. It will cover technologies and methodologies for automatically assessing the context and potential impact of vulnerabilities, facilitating quicker and more accurate decision-making. The use of automated alerting and reporting mechanisms to ensure the right stakeholders are informed in a timely manner will also be discussed.
Identifying Ownership Automatically:
Automating the process of identifying who owns the responsibility for fixing specific security issues is critical for efficient remediation. This part of the lecture will explore tools and practices for mapping vulnerabilities to code owners, leveraging version control and project management tools.
Three Tips to Scale the Shift Left Program:
Finally, the lecture will offer three practical tips for organizations looking to scale their Shift Left security programs. These will include recommendations on fostering a security culture within development teams, employing DevSecOps principles to integrate security throughout the development
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/07/intels-approach-to-operationalizing-ai-in-the-manufacturing-sector-a-presentation-from-intel/
Tara Thimmanaik, AI Systems and Solutions Architect at Intel, presents the “Intel’s Approach to Operationalizing AI in the Manufacturing Sector,” tutorial at the May 2024 Embedded Vision Summit.
AI at the edge is powering a revolution in industrial IoT, from real-time processing and analytics that drive greater efficiency and learning to predictive maintenance. Intel is focused on developing tools and assets to help domain experts operationalize AI-based solutions in their fields of expertise.
In this talk, Thimmanaik explains how Intel’s software platforms simplify labor-intensive data upload, labeling, training, model optimization and retraining tasks. She shows how domain experts can quickly build vision models for a wide range of processes—detecting defective parts on a production line, reducing downtime on the factory floor, automating inventory management and other digitization and automation projects. And she introduces Intel-provided edge computing assets that empower faster localized insights and decisions, improving labor productivity through easy-to-use AI tools that democratize AI.
What's Next Web Development Trends to Watch.pdfSeasiaInfotech2
Explore the latest advancements and upcoming innovations in web development with our guide to the trends shaping the future of digital experiences. Read our article today for more information.
Blockchain technology is transforming industries and reshaping the way we conduct business, manage data, and secure transactions. Whether you're new to blockchain or looking to deepen your knowledge, our guidebook, "Blockchain for Dummies", is your ultimate resource.
Are you interested in learning about creating an attractive website? Here it is! Take part in the challenge that will broaden your knowledge about creating cool websites! Don't miss this opportunity, only in "Redesign Challenge"!
In this follow-up session on knowledge and prompt engineering, we will explore structured prompting, chain of thought prompting, iterative prompting, prompt optimization, emotional language prompts, and the inclusion of user signals and industry-specific data to enhance LLM performance.
Join EIS Founder & CEO Seth Earley and special guest Nick Usborne, Copywriter, Trainer, and Speaker, as they delve into these methodologies to improve AI-driven knowledge processes for employees and customers alike.
How RPA Help in the Transportation and Logistics Industry.pptxSynapseIndia
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
MYIR Product Brochure - A Global Provider of Embedded SOMs & SolutionsLinda Zhang
This brochure gives introduction of MYIR Electronics company and MYIR's products and services.
MYIR Electronics Limited (MYIR for short), established in 2011, is a global provider of embedded System-On-Modules (SOMs) and
comprehensive solutions based on various architectures such as ARM, FPGA, RISC-V, and AI. We cater to customers' needs for large-scale production, offering customized design, industry-specific application solutions, and one-stop OEM services.
MYIR, recognized as a national high-tech enterprise, is also listed among the "Specialized
and Special new" Enterprises in Shenzhen, China. Our core belief is that "Our success stems from our customers' success" and embraces the philosophy
of "Make Your Idea Real, then My Idea Realizing!"
Implementations of Fused Deposition Modeling in real worldEmerging Tech
The presentation showcases the diverse real-world applications of Fused Deposition Modeling (FDM) across multiple industries:
1. **Manufacturing**: FDM is utilized in manufacturing for rapid prototyping, creating custom tools and fixtures, and producing functional end-use parts. Companies leverage its cost-effectiveness and flexibility to streamline production processes.
2. **Medical**: In the medical field, FDM is used to create patient-specific anatomical models, surgical guides, and prosthetics. Its ability to produce precise and biocompatible parts supports advancements in personalized healthcare solutions.
3. **Education**: FDM plays a crucial role in education by enabling students to learn about design and engineering through hands-on 3D printing projects. It promotes innovation and practical skill development in STEM disciplines.
4. **Science**: Researchers use FDM to prototype equipment for scientific experiments, build custom laboratory tools, and create models for visualization and testing purposes. It facilitates rapid iteration and customization in scientific endeavors.
5. **Automotive**: Automotive manufacturers employ FDM for prototyping vehicle components, tooling for assembly lines, and customized parts. It speeds up the design validation process and enhances efficiency in automotive engineering.
6. **Consumer Electronics**: FDM is utilized in consumer electronics for designing and prototyping product enclosures, casings, and internal components. It enables rapid iteration and customization to meet evolving consumer demands.
7. **Robotics**: Robotics engineers leverage FDM to prototype robot parts, create lightweight and durable components, and customize robot designs for specific applications. It supports innovation and optimization in robotic systems.
8. **Aerospace**: In aerospace, FDM is used to manufacture lightweight parts, complex geometries, and prototypes of aircraft components. It contributes to cost reduction, faster production cycles, and weight savings in aerospace engineering.
9. **Architecture**: Architects utilize FDM for creating detailed architectural models, prototypes of building components, and intricate designs. It aids in visualizing concepts, testing structural integrity, and communicating design ideas effectively.
Each industry example demonstrates how FDM enhances innovation, accelerates product development, and addresses specific challenges through advanced manufacturing capabilities.
7 Most Powerful Solar Storms in the History of Earth.pdfEnterprise Wired
Solar Storms (Geo Magnetic Storms) are the motion of accelerated charged particles in the solar environment with high velocities due to the coronal mass ejection (CME).
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2023 and the first deals of 2024.
3. Structure of a Program
#include
<iostream>
- Lines beginning with a hash sign (#) are directives
for the preprocessor.
- In this case the directive #include<iostream> tells
the preprocessor to include the iostream standard
file.
- This specific file (iostream) includes the declarations
of the basic standard input-output library in C++.
3 16 August 2012
4. Structure of a Program
using namespace
std;
- All the elements of the standard C++ library are declared
within what is called a namespace, the namespace with
the name std.
int main()
- This line corresponds to the beginning of the definition of the
main function.
- The main function is the point by where all C++ programs start
their execution, independently of its location within the source code.
4 16 August 2012
5. Structure of a Program
cout<<“Hello World”;
cout is the name of the standard output stream in C++, and the
meaning of the entire statement is to insert a sequence of
characters into the standard output stream (cout, which usually
corresponds to the screen).
cout is declared in the iostream standard file within
return 0;
the std namespace
The return statement causes the main function to finish.
5 16 August 2012
7. Basic input/output in C++
Standard Output
By default, the standard output of a program is the screen, and the
C++ stream object defined to access it is cout.
cout is used in conjunction with the insertion operator, which is
written as << (two "less than" signs).
7 16 August 2012
8. Basic input/output in C++
Standard Input
The standard input device is usually the keyboard. Handling the
standard input in C++ is done by applying the overloaded operator
of extraction (>>) on the cin stream.
The operator must be followed by the variable that will store the
data that is going to be extracted from the stream. For example:
8 16 August 2012
9. Introduction
A class is an extension of the idea of structure used in ‘C’.
It is a new way of creating and implementing user defined data
types.
Structure : Member are public(By Default)
Class: Members are private (By Default)
9 16 August 2012
10. Class specification
When we are creating a class, we are creating a new abstract data
types that can be treated like any other built in data types.
Class declaration describes the type and scope of its member.
Class function definitions describe how the class functions are
implemented?
Class Specification=Class declaration + Class
function definition
10 16 August 2012
12. Private and public
The data is hidden so it will be safe from accidental manipulation,
while the functions that operate on the data are public so they can
be accessed from outside the class.
12 16 August 2012
13. A Simple Class
Data members are usually declared as private and member
functions as public
13 16 August 2012
14. Object Creation
Creates a variable s1 of type smallobj.
smallobj s1 ; // Memory for x is created.
Note-: In C++, the class variables are known as objects . Therefore
x is called an object of type smallobj.
We may also declare more than one objects in a single
statements.
Smallobj s1, s2, s3;
14 16 August 2012
16. Accessing Class members
A variable declared as public can be accessed by the objects
directly.
16 16 August 2012
17. Accessing Class members
A variable declared as public can be accessed by the objects
directly.
17 16 August 2012
18. Defining Member function
Defining
Member
Function
Outside the Inside the
class class
definition definition
18 16 August 2012
19. Member Functions Within Class Definition
We can define the member function with the class to replace the
function declaration by the actual function definition inside the class.
Inline
function
19 16 August 2012
20. Member Functions outside Class Definition
Function that are declared inside a class have to be defined
separately outside the class.
20 16 August 2012
22. Member Functions :Some Special characteristics
Several different classes can use the same function name.
Membership level will resolve the issue.
Membership function can access the private data of the class. A
non member function can not do so.
- Friend function is the exception of this
A member function can call another member function directly
without using dot operator.
22 16 August 2012
26. Nested Function
A member function can be called by using its
name inside another function declaration
26 16 August 2012
27. Private member function
Normal practices:
To place all the data items in a private section
and all the functions in public section
But some situations may require certain functions to
be hidden
27 16 August 2012
28. Private member function(Cont…)
A private member function can only be called by
another function that is a member of its class.
Note: Even an object cannot invoke a private
member function using dot operator
28 16 August 2012
29. Private member function(Cont…)
If S1 is an object of class sample, then
S1.read(); //illegal , object can not access the private
member
29 16 August 2012
30. Private member function(Cont…)
te
Function read() can be called by the function update()
to update the value of m.
30 16 August 2012
31. Memory allocation for objects
Memory space for object is allocated when they are declared and
not when the class is specified.
Member functions are created and placed in the memory space
only once when they are defined as apart of class specification.
Since all the objects belonging to that class use the same member
functions, no separate space is allocated for member functions
when the objects are created.
Only space for the member variable is allocated separately for each
object
31 16 August 2012
32. Memory allocation for objects
Member Function1 Memory
Created
when function
Member Function2 is defined
Object 1 Object 2
Var1
Var1
Var2 Var2
32 16 August 2012
33. Static Data members
In general, each object contains its own separate data.
If a data item in a class is declared as static , only one such item is
created for the entire class, no matter how many objects there are.
A static data item is useful when all objects of the same class must
share a common item of information
Static member variable is visible only within the class, but its
lifetime is the entire program.
33 16 August 2012
35. Static Data members
Note:
The Type and scope of each static member variable must be
defined outside the class definition.
Because the static data members are stored separately rather than
as a part of an object.
Static variables are normally used to maintain values common to
the entire class
35 16 August 2012
36. Static data member
Object 1 Object 2
Var1 Var1
Var2 Var2
Static data Common to all
variable the objects
36 16 August 2012
37. Static function
A static function can have access to only other static members (
functions or variables) declared in the same class .
A static member function can be called using the class name (
instead of its objects)
Class-name :: function-name;
However it can be called by objects of the class also.
Static member can also be defined in the private region of a class
also.
37 16 August 2012
39. Objects as function arguments
It is possible to have functions which accepts objects of a class
as arguments, just as there are functions which accept other
variables as arguments.
Pass-by-value Pass-by-reference
A copy of entire object is Only the address of the
passed to the function objects is passed to the
Any modification made to function.
the object inside the Any changes made to the
function is not reflected in object inside the function is
the object used to call a reflected in the actual
function object.
39 16 August 2012