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Open practices

   What are the
  implications of
adopting more open
   approaches?
Social and participatory media                                      2


                Media sharing                 Blogging



   Mash ups
                                                           Messaging


                     How are social and
Collaborative        participatory media                  Recommender
editing                                                   systems
                     being used to enable
                     open practices?

   Social                                                 Virtual worlds
   networking                                             and games

                 Social
                                            Syndication
                 bookmarking
Open resources
Open resources
Open resources
Open resources
Open courses
Open design
     Shift from belief-based, implicit
   approaches to design-based, explicit
               approaches


               Learning Design
           A design-based approach to
         creation and support of courses


Encourages reflective, scholarly practices
   Promotes sharing and discussion

                                             Conole, 2010b
Open research
Open research
Open research
Open research
Conole opal
Open scholarship   8
Open scholarship   8




Discovery
Integration
Application
Teaching
Open scholarship                                   8




Discovery
Integration
Application
Teaching




Open
Digital
Networked

          Weller: http://nogoodreason.typepad.co.uk/
Cloudworks




Cloudworks audio presentation
Community indicators
Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links
                             & patterns


                                          Galley et al., 2010
Discussion
•   Consider each of the following: design, delivery,
    research and evaluation - what are the
    implications for learning, teaching and research
    of adopting more open practices?

•   What strategies can we adopt to promote more
    open practices?

•   What are the implications of more open
    practices for educational institutions?
What are the implications for learning, teaching and
research of adopting more open practices?
 •   Some -ve implications: some institutions may
     think there will be a lose of students, investment
     and revenues. But many +ve implications.
     Teacher can spread their work with many more
     students, can interact with many other teachers
     about the quality of their materials.

 •   NDLR in Ireland, could we have an equivalent
     for schools? Reuable learning tools can become
     siloed, need an explaination of how they can be
     embedded in a classroom. Need to convince
     teachers of the benefits and how to implement
     them. Benefits of networking: confidence and
     interaction, and sharing. Demonstrate that it is
     not wasting time. Develop participatory culture.
What strategies can we adopt to promote more
open practices?



 •   Adopt an approach for openning up the minds
     of teachers and learners, also at an institutional
     level. How synchronised are these 3 levels?
     Bottom-up vs. top-down? What about the
     experiences of the institutions? Compare
     between institutions. What are the reasons why
     things do or don’t happen? Could case studies
     help?
What are the implications of more open practices
for educational institutions?

 •   Institutions are different and dynamic and have
     different cultures. Why should I be open to the
     materials of others. Different cultures - research
     and teaching. How do we replicate the culture
     of mutual use and trust evident in research
     community to a teaching context?

 •   Take as a given that OER are being used, there is
     an opportunity for great collaboration between
     institutions and individuals.

 •   To what extent are OER being really used? How
     much reinvention is going on? Can trust and
     sharing help?
•   Boyer: we need to think of teaching as
    researchable. Australia/NZ - research-led
    teaching, changing curriculum to make it more
    research focussed (Angela Brew).

•   Example of a success story - EU consortia
    where they bring in all their materials and then
    explain the inherent design behind them, have
    processes of mutual trust.

•   Adopting a global approach might help.

•   Adopting open practices is likely to have a big
    impact on institutions and the way they work.
    Shift from competitive to collaborative mode of
    operation. Harnessing the power of the
    Internet.
Final thoughts

Open, participatory and social media enable new forms
 of communication and collaboration
Communities   in these spaces are complex and
 distributed
Learners  and teachers need to develop new digital
 literacy skills to harness their potential
We  need to rethink how we design, support and assess
 learning
Open, participatory and social media can provide
 mechanisms for us to share and discuss teaching ideas
 in new ways
We  are seeing a blurring of boundaries: teachers/
 learners, teaching/research, real/virtual spaces, formal/
 informal modes of communication and publication
References
 Conole, G. (forthcoming), Designing for learning in an open world, Springer:Verlag.
 Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http://
  cloudworks.ac.uk/cloud/view/2982
 Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th
  June 2010, http://cloudworks.ac.uk/cloud/view/4001
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building
  and evaluating community activity on Cloudworks, Interactive Learning Environments.
 Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher
  Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/
  Conole_Alevizou_2010.pdf
 Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature
  Review, An HE Academy commissioned report.
 Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE
  Academy commissioned report.
 Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of
  interactions, networking and community in a social networking site for academic practice, The
  International Review of Research in Open and Distance Learning.
 Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to
  foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3):
  679 - 692.
 Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of
  Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
Websites

•   http://ouldi.open.ac.uk

•   http://cloudworks.ac.uk

•   http://e4innovation.com

•   http://oer-quality.org/

•   http://olnet.org
Conole opal
Other references
•   Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M.,
    (2006), Confronting the challenges of participatory culture: media education
    for the 21st Century, http://digitallearning.macfound.org/atf/cf/
    %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/
    JENKINS_WHITE_PAPER.PDF

•   Weller, M (2011) The Digital Scholar. Bloomsbury Academic

•   Loveless, A M (2007) Creativity, technology and learning – a review of
    recent literature Futurelab, http://archive.futurelab.org.uk/resources/
    documents/lit_reviews/Creativity_Review_update.pdf

•   Dron, J., and Anderson, T. (2007). Collectives, networks and groups in social
    software for e-Learning, Proceedings of World Conference on E-Learning in
    Corporate, Government, Healthcare, and Higher Education Quebec.
    Retrieved Feb (Vol. 16, pp. 2008).

•   Moore, M. (1989). Three types of interaction. American Journal of Distance
    Education, 3(2), 1-6.

•   Hillman, D. C., Willis, D. J., and Gunawardena, C. N. (1994). Learner-
    interface interaction in distance education: an extension of contemporary
    models and strategies for practitioners. The American Journal of Distance
    Education, 8(2), 30-42.
URLs

•   http://robwall.ca/2009/03/10/creativity-is-the-new-technology/

•   http://www.youtube.com/watch?v=nvIQP-EBPqc

•   http://vimeo.com/3365942

•   http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-
    cent.html

•   Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
Acknowledgements
•   Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/
•   Juggling http://www.flickr.com/photos/r8r/4109502436/
•   Social media http://www.flickr.com/photos/intersectionconsulting/5045734278/
•   Creativity http://content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to-
    improve-your-creative-thinking.WidePlayer.jpg
•   8LEM http://cetl.ulster.ac.uk/elearning/images/8LEM.jpg
•   Voicethread http://www.elearningclouds.com/wp-content/uploads/2010/08/VoiceThread.png
•   Secondlife http://3.bp.blogspot.com/_bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/
    Pvj5ETXXSRU/s400/MUVErs%2BPatient%2BRoleplay%2BSimulation%2B2.jpg
•   Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/
•   Clouds http://www.flickr.com/photos/torley/2311784203/
•   Students http://www.flickr.com/photos/snoy/2599258991/
•   Community http://www.flickr.com/photos/anonymonk/1403378488/

More Related Content

Conole opal

  • 1. Open practices What are the implications of adopting more open approaches?
  • 2. Social and participatory media 2 Media sharing Blogging Mash ups Messaging How are social and Collaborative participatory media Recommender editing systems being used to enable open practices? Social Virtual worlds networking and games Social Syndication bookmarking
  • 8. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
  • 15. Open scholarship 8 Discovery Integration Application Teaching
  • 16. Open scholarship 8 Discovery Integration Application Teaching Open Digital Networked Weller: http://nogoodreason.typepad.co.uk/
  • 18. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 19. Discussion • Consider each of the following: design, delivery, research and evaluation - what are the implications for learning, teaching and research of adopting more open practices? • What strategies can we adopt to promote more open practices? • What are the implications of more open practices for educational institutions?
  • 20. What are the implications for learning, teaching and research of adopting more open practices? • Some -ve implications: some institutions may think there will be a lose of students, investment and revenues. But many +ve implications. Teacher can spread their work with many more students, can interact with many other teachers about the quality of their materials. • NDLR in Ireland, could we have an equivalent for schools? Reuable learning tools can become siloed, need an explaination of how they can be embedded in a classroom. Need to convince teachers of the benefits and how to implement them. Benefits of networking: confidence and interaction, and sharing. Demonstrate that it is not wasting time. Develop participatory culture.
  • 21. What strategies can we adopt to promote more open practices? • Adopt an approach for openning up the minds of teachers and learners, also at an institutional level. How synchronised are these 3 levels? Bottom-up vs. top-down? What about the experiences of the institutions? Compare between institutions. What are the reasons why things do or don’t happen? Could case studies help?
  • 22. What are the implications of more open practices for educational institutions? • Institutions are different and dynamic and have different cultures. Why should I be open to the materials of others. Different cultures - research and teaching. How do we replicate the culture of mutual use and trust evident in research community to a teaching context? • Take as a given that OER are being used, there is an opportunity for great collaboration between institutions and individuals. • To what extent are OER being really used? How much reinvention is going on? Can trust and sharing help?
  • 23. Boyer: we need to think of teaching as researchable. Australia/NZ - research-led teaching, changing curriculum to make it more research focussed (Angela Brew). • Example of a success story - EU consortia where they bring in all their materials and then explain the inherent design behind them, have processes of mutual trust. • Adopting a global approach might help. • Adopting open practices is likely to have a big impact on institutions and the way they work. Shift from competitive to collaborative mode of operation. Harnessing the power of the Internet.
  • 24. Final thoughts Open, participatory and social media enable new forms of communication and collaboration Communities in these spaces are complex and distributed Learners and teachers need to develop new digital literacy skills to harness their potential We need to rethink how we design, support and assess learning Open, participatory and social media can provide mechanisms for us to share and discuss teaching ideas in new ways We are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
  • 25. References  Conole, G. (forthcoming), Designing for learning in an open world, Springer:Verlag.  Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http:// cloudworks.ac.uk/cloud/view/2982  Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th June 2010, http://cloudworks.ac.uk/cloud/view/4001  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments.  Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/ Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
  • 26. Websites • http://ouldi.open.ac.uk • http://cloudworks.ac.uk • http://e4innovation.com • http://oer-quality.org/ • http://olnet.org
  • 28. Other references • Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M., (2006), Confronting the challenges of participatory culture: media education for the 21st Century, http://digitallearning.macfound.org/atf/cf/ %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/ JENKINS_WHITE_PAPER.PDF • Weller, M (2011) The Digital Scholar. Bloomsbury Academic • Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/resources/ documents/lit_reviews/Creativity_Review_update.pdf • Dron, J., and Anderson, T. (2007). Collectives, networks and groups in social software for e-Learning, Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Quebec. Retrieved Feb (Vol. 16, pp. 2008). • Moore, M. (1989). Three types of interaction. American Journal of Distance Education, 3(2), 1-6. • Hillman, D. C., Willis, D. J., and Gunawardena, C. N. (1994). Learner- interface interaction in distance education: an extension of contemporary models and strategies for practitioners. The American Journal of Distance Education, 8(2), 30-42.
  • 29. URLs • http://robwall.ca/2009/03/10/creativity-is-the-new-technology/ • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st- cent.html • Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
  • 30. Acknowledgements • Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/ • Juggling http://www.flickr.com/photos/r8r/4109502436/ • Social media http://www.flickr.com/photos/intersectionconsulting/5045734278/ • Creativity http://content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to- improve-your-creative-thinking.WidePlayer.jpg • 8LEM http://cetl.ulster.ac.uk/elearning/images/8LEM.jpg • Voicethread http://www.elearningclouds.com/wp-content/uploads/2010/08/VoiceThread.png • Secondlife http://3.bp.blogspot.com/_bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/ Pvj5ETXXSRU/s400/MUVErs%2BPatient%2BRoleplay%2BSimulation%2B2.jpg • Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/ • Clouds http://www.flickr.com/photos/torley/2311784203/ • Students http://www.flickr.com/photos/snoy/2599258991/ • Community http://www.flickr.com/photos/anonymonk/1403378488/

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