Creating Culture by Michael Eg Fausbøll discusses organizational culture and how it can be used as a business tool. It notes that culture must be strategically relevant, strong, and emphasize innovation and change. Three levers for shaping, strengthening, and changing culture are identified: recruitment and selection, socialization, and rewards. What makes culture strong is having agreement (talk-the-talk) and intensity (walk-the-talk) at high levels. Jenny Chatman's 3 C's of culture - being consistent, coherent, and comprehensive - are also referenced.
6. Welcome To Nordstrom.
We’re glad to have you with our company.
Our number one goal is to provide:
”Outstanding customers service”
Set both your personal and professional goals high. We have great
confidence in your ability to achieve them.
Nordstrom Rules*:
Rule #1: Use your good judgement in
all situations.
*)There will be no additional rules
Please feel free to ask your department manager, store manager,
or division generel manager any question at any time.
7. Southwest airlines business model*
- Cost, cost, cost
- Service, service, service
- People, people, people
*) Is understandable by any 3-year old
9. At anvende kultur, som et ledelsesredskab
kræver:
• At det er strategisk relevant
• At kulturen er stærk
• Innovation og forandringer
Stiller krav til medarbejdernes profil
10. Strong Culture Warring Factions
Vacuous Beliefs Weak Culture
What makes Organizational Culture Strong?
HIGH LOW
HIGH
LOW
Agreement: Talk-the-Talk
Intensity:Walk-the-Talk
11. Normer
Innovation
Ansvarlighed
Respekt for andre mennesker
Kvalitet
Teamwork
Effektivitet
Definition
”Kultur er et mønster af overbevisninger og forventninger, der er delt af en organisation.
Overbevisningerne og forventningerne udvikler normer, som former medarbejderes og
gruppers adfærd”
12. Fra Den Blå Tråd
”Vi skal tjene en masse penge, mens vi har det sjovt”
13. Henrik Lindberg, Founder and CEO
”Vi går aldrig på kompromis i det her firma, -
aldrig, aldrig, aldrig!!!”
14. ”Even strategically apporiate cultures will
not promote excellent performance over
long periods unless they contain norms
and values that promote innovation and
change”
15. Strategically Aligned, Strong
Innovation Based
Not strategically aligned, Weak, or
Not focused on Innovation
Revenues 682% 166%
Workforce expansion 282% 36%
Stock price increase 901% 74%
Net income increase 756% 1%
The influence og Innovation on Firms’ long Term Sustainability
and Economics Growth
*) Entries represent average persentage increase over an 11 year periode
18. Fostering Creativity
• People’s skills overlap with their strongest interest, their deepest passions
• People have expertise about the problem or task
• People have developed personal characteristics such as independence, self-
discipline, tolerance for ambiguity, perservance in the face of frustration, and
cognitive flexbility
But the most important predictor of creative realism is the development of norms that support the expression of
creative ideas in organisations
19. Cultivating a Culture That Supports Creativity
• People are rewarded and recognized for new ideas
• Management holds positive attitudes about change
• People are expected to challenge the status quo
• Task related conflict is encouraged rather than avoided
• People are given frequent constructive feedback about thier work
• Processes are in place for airing new ideas and dispensing with those that
won’t work
20. Cultural Norms Supporting Creativity and Continous Improvement
• Mistakes are seen as a normal part of the job
• People are given the freedom to make changes
• Being ”safe rather than sorry” is not accepted
But, people feel psychologically safe, that is, safe to take well-intentioned interpersonal risks such as reporting
errors, mistakes, and opportunities for the organisation to learn.
22. Tools for Managing and Changing Organizational Culture
Recruitment and
Selection
Socialization
Rewards
23. Tools for Managing and Changing Organizational Culture
Rewards
Socialization
RecruitmentandSelection
Recruitment and Selection
• Medarbejder-kultur-profil
• Great People (only)
• Anvende rekrutteringsværktøjer (DiSC, Garuda, OPQ m.m.)
• Employer Branding
• ”What it’s like to work here” (+/-)
• Trade-off immedate skills for cultural fit
25. Fra stillingsannonce:
Salgskonsulenter søges
Et salgsjob der også har en hjælpende effekt
Det er aldrig kedeligt at komme på arbejde i Falck. Som salgskonsulent i Kundecenter
Erhverv bevæger du dig i et miljø, der er gennemsyret af mennesker med masser af
energi, og som har konkurrencebenzin i årerne - og det i en virksomhed med en lang
og spændende historie…
Øgede antallet af ansøgninger
fra 40 til 250
26. Disney 1’st Recruitment touchpoint
• We don’t want people who…• We don’t want people who…• We don’t want people who…
27. GE Values Leaders who:
• Have a passion for excellence, hating bureaucracy,
and alle the nonsense that comes with it”
• Have enormous energy and the ability to energize,
and invigorate others
28. Tools for Managing and Changing Organizational Culture
Rewards
Socialization
RecruitmentandSelection
Socialization
• ”People should know how success looks like here”
• Storytelling
• Goals (SMART-EØF)
• One-liner
• Culture Marketing
• Newletter
• Posters (WC)
• Hall-meetings
• Merchandise
• Company Events!
• Celebration
• Top-down and horizontal (ambassadører)
• Udvikle ledere som Talk-the-Talk, Walk-the-Talk
• Leadership as Signaling
• Faste agendaer (opfølgning på mål, fejre succeser m.m.)
30. Leadership as Signaling
• Where do you spend time?
• What gets on your calendar?
• What questions do you frequently ask?
• What questions are never asked?
• What gets followed-up?
• What is forgotten?
• What is referred to in the public statements?
• What are the themes in speeches?
• What gets on the agenda?
• What’s on the top?
• What’s last?
• What gets celebrated?
31. Tools for Managing and Changing Organizational Culture
Rewards
Socialization
RecruitmentandSelection
Rewards
• Handlingsplaner (og Performance Profiles, Work Profile)
• Nem-at-spotte-kulturbærer-”badge”
• Hall-meetings
• Wall of fame
• Coaching