This document provides information about a series of workshops on creativity for learning. It includes the dates and locations for 5 workshops between January and March, covering topics like creativity in higher education, game-based learning, storytelling, and LEGO serious play. Participants can receive credits towards a postgraduate certificate or master's in academic practice. The workshops are part of a program called FLEX which recognizes informal professional development. Contact information is provided for more details.
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Creativity for Learning 3: Storytelling
1. with Chrissi Nerantzi @chrissinerantzi
Creativity for Learning and FLEX artwork by artist Ellie Livermore
2. Workshops info
• workshop 1 (29.1.15, 1-4pm, AS105): Unit overview, introduction to creativity in HE, enablers and
barriers
• workshop 2 (5.2.15, 1-4pm Manchester City Centre): Creativity in action! Let’s play the “Sell your
bargains” game, where game-based learning meets problem-based learning
• workshop 3 (12.2.15, 1-4pm, AS 105): The use of story for learning and teaching
• workshop 4 (19.2.15, 1-4pm, AS105): Learning through making and LEGO® Serious Play®
• workshop 5 (5.3.15, 1-4pm), AS105: Innovative project ideas exchange and development
• BONUS: automatically join the Greenhouse, monthly gatherings with showcase events Creative
Spaces
• Next term:
– action learning sets (peer support)
– Face-to-face and online tutor support
– 17 June showcase your innovations at the Greenhouse and BSE pre-conference event,
– here on campus, more info to follow
– CELT Summer Conference
theory and practical application, activities and development of creative practices
3. “If we come and go the same person, we haven’t really
achieved anything!” CN
• Items too
heavy to
take to a
class?
• Easy is
better?
Please think
again!
Remember!
We need an open
mind
Actively listen to
other perspectives
What others say more
important than what
we say!
Challenge and be
challenged!
Learning means
change!
https://farm4.staticflickr.com/3210/2939695918_23ec3351da_z.jpg?zz=1
4. Sessions so far: Where are you now and how does this feel?
panicalert
panic
alert
comfy
6. pre-workshop tasks
1. Reading: Haigh, C. & Hardy, P. (2011) Tell me a story. a conceptual
exploration of storytelling in healthcare education, in: Nurse
Education Today 31 (2011) 408–411, available at http://ac.els-
cdn.com/S0260691710001486/1-s2.0-S0260691710001486-
main.pdf?_tid=9286e88a-3413-11e4-a089-
00000aab0f26&acdnat=1409822119_15c2c0f671dcbdfa4a1a3454
852e8e6d
2. Resources: Find a story that captivated you and bring this with
you to the session.
3. Activity: Put a story together using 3 photographs
7. Theory of Multimedia Learning
(Mayer, 2005)
“people learn more deeply from words and pictures than from words alone” (Mayer, 2005, 31)
Information
processing
auditory channel
visual channel
8. ”... the use of voice,
particularly where
augmented with
moving image, can
support learning in
many ways.
There are affective
aspects; the way
audio and video can
help us to connect
with people and
emotions, and more
practical benefits
connected with the
richness and
reliability of
information capture.”
Jordan (2012, p. 24) http://pixabay.com/p-55122/?no_redirect
13. What happens when we share stories?
https://c1.staticflickr.com/3/2003/2193724466_a013fb1cd4.jpg
14. Stories bring us closer together
http://pixabay.com/static/uploads/photo/2014/03/17/13/17/park-289087_640.jpg
15. Stories help us live different realities
(Moon, 2010)
https://farm5.staticflickr.com/4046/4703795262_f427f19971_b.jpg
16. problem-posing education (Freire, 2011)
“Through dialogue, the teacher-of-the-students
and the students-of-the-teacher cease to exists
and a new term emerges: teacher student with
students-teachers. The teacher is no longer
merely the –one-who-teaches, but one who is
himself taught in dialogue with the students,
who in turn while being taught also teach. They
become jointly responsible for a process in
which all grow.” (Freire, 2011, 80)
17. there are problems in stories!
http://www.wallpaperup.com/uploads/wallpapers/2013/05/21/91172/3cbf47d4ab408d169eca1e59f744c323.jpg
18. problem-posing stories
with (some) complexity
• to share experiences
• critical, creative thinking
and reasoning
• to create new meaning
and understanding
• to build a support
community
• to find problems and
problem-solve
http://fc08.deviantart.net/fs29/i/2008/128/e/5/Stone_Flower_OBJ_by_dmaland.jpg
19. How can we use story?
Share experiences Community building
Use as a trigger for
discussion or debate
Introduce a new topic or
concept
Activity:
Think about your professional context and consider using story where you think this
could make a difference to the student learning experience.
Create a mindmap and share your idea with a colleague.
Revisit your idea and create a session outline. What resources and tools will you need?
20. Create your learning ecology!
Prof. Norman Jackson, Learning Ecologies at https://p2pu.org/en/courses/2615/content/5720/
22. Design studio activity
1. Reflect on what we did during the workshop
and identify opportunities to develop creative
activity for learning, teaching or research.
2. Discuss with a colleague.
3. What could you try?
23. post-workshop extensions
• Reflect on the session
• Implement the activity/ies you developed
• Consider inviting a peer to observe you
• Reflect, evaluate and enhance
• What else could you try and why?
• Prepare for the next workshop.
24. References
• Bracher, M., Collier, R., Ottewill, R. and Shephard, K. (2005). Accessing and engaging with video streams for educational
purposes: experiences, issues and concerns. ALT-J, Research in Learning Technology 13(2), June 2005, 139–150.
• Freie, P.(2011) Pedagogy of the opressed, New York: continuum.
• Hall, I. & Wright, D. (2007). Literature Review of the use of Video as a resource for professional development of mathematics
teachers. National Centre for Excellence in the Teaching of Mathematics. Newcastle: The Research Centre for Learning and
Teaching. Available from https://www.ncetm.org.uk/public/files/248292/NCETM+Literature+Review+31-10-07.pdf
• Jordan, L. (2012). Video for peer feedback and reflection: embedding mainstream engagement into learning and teaching
practice. In Research in Learning Technology Supplement: ALT-C 2012 Conference Proceedings, 16-25. Available from
http://www.researchinlearningtechnology.net/index.php/rlt/article/view/19192/pdf_1
• Laurillard, D. (2002). Rethinking university teaching: A Conversational Framework for the Effective Use of Learning
Technologies. London: RoutledgeFalmer.
• Mayer, R. E. (2005) Cognitive Theory of Multimedia Learning. In Mayer, R. (Ed.), The Cambridge Handbook of Multimedia
Learning (pp. 31-48). Santa Barbara: University of California, Cambridge University Press.
• Moon, J. (2010) Using Story In Higher Education and Professional Development, Oxon: Routledge.
• Nerantzi, C & Beckingham, S (2014) BYOD4L – Our Magical Open Box to Enhance Individuals’ Learning Ecologies, in: Jackson,
N. & Willis, J. (eds.) Lifewide Learning and Education in Universities and Colleges E-Book, avaialable
athttp://www.learninglives.co.uk/e-book.html.
25. with Chrissi Nerantzi @chrissinerantzi
Creativity for Learning and FLEX artwork by artist Ellie Livermore
26. This workshop/course counts towards FLEX, which is a personalised and practice-
based CPD programme with formal and informal pathways and enables you to
get recognition via the FLEX award for your CPD activities, work towards up to 30
credits of the PgCert/MA in Academic Practice and help in preparation for an
application for professional recognition with the HEA.
FLEX activities need to have a focus on learning and teaching. To find out more
about FLEX and how to submit your claim, please visit FLEX at
http://www.celt.mmu.ac.uk/flex/ or on Twitter using the hashtag #flexcpd
FLEX lead Chrissi Nerantzi at c.nerantzi@mmu.ac.uk
practice-based CPD