The document discusses the evolution and future of organizational learning. It notes that learning has shifted from formal classroom-based training to informal social and blended approaches, driven by changing demographics, the rise of social media, and new work models. The future of learning is predicted to involve greater gamification, flipped classrooms, and an "access, recommend, curate" or ARC model to support continuous, collaborative, and connected learning through both formal and informal approaches.
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Cstd presentation, oct 9
1. The Future of Organizational Learning
Brett Elmgren, October 9th, 2014
Read my blog at: www.brettelmgren.com
Add me on LinkedIn @ Brett Elmgren
Slides Available at: http://www.slideshare.net/BrettElmgren
2. 2
I believe…
“Through positivity, collaboration and passion
we can change our work and change our lives.”
3. Start with Why…
1. Summarize the evolution of corporate learning
2. Forecast the future of learning and development
3. Provide resources to evolve your learning experiences
5. How do you prefer to learn?
1. Reading something
2. Through conversation
3. Watching a video
4. Trial and error
5. Listen to audio
6. In a classroom
7. Other
Reading something
Through conversation
Trial and error
Watching a video
In a classroom
Listen to audio
Other
17%
20% 20%
0% 0%
22% 22%
6. Pre-2000
Classroom
Instructor-led training
(ILT)
2000-2008
Classroom (ILT)
E-learning
Blended (E + ILT)
2008-2014…
Formal
Informal
Social
Blended learning
Formal learning
Individual focus
Social learning
Group focus
Drivers:
1. Shifting demographics
2. The explosive rise of social media
3. The breakdown of industrial work models
Sources: Bersin, From E-Learning to We-Learning, The Conference Board of Canada.
7. 1. Shifting Demographics
Generational breakdown
• Traditionalists (born 1925 – 1945)
• Baby Boom Generation (born 1946 – 1964)
• Generation X (born 1965 – 1976)
• Millennial Generation (born 1977 – 1997)
Generations
Traditionalists
Baby Boomers
45%
Generation X
36%
Millennials 17%
The rise of the millennials
• 50% of the workforce by 2020
Traditionalists
Baby boomers
Generation X
Millennials
Generation 2020
51%
22%
20%
6%
Sources: Bureau of Labor Statistics Employment Projections.
14. Imagine it is 1996, and you are presented
with two business plans…
- Current leader
- Large and
profitable
- Team of highly
educated
professionals
- A strategic
marketing plan to
sell to the masses
- Start-up
- No money or
resources
- All contributions
are made
voluntarily
- Revenue is
generated 100%
through donation
- Source: Daniel Pink. Drive, 2009
15. Which company would you invest in?
A. Door #1
B. Door #2
100%
0%
Door #1
Door #2
17. Learning 1.0 to Learning 2.0
A shift from viewing learning as a product created for
learners to a collaborative and connected process involving
learners.
Sources: Learning and Development: 2011, The Conference Board of Canada.
18. Flat Army
Pervasive Learning
“The switch from a “training is an
event” fixed mindset to “learning is
a collaborative, continuous,
connected and community-based”
growth mindset. - Dan Pontefract
- Source: Dennis Callahan
20. Formal Learning
“A self-contained learning event, occasionally scheduled, typically
tracked, providing a comprehensive approach to a topic.”
Source: Dan Pontefract, Flat Army 2013
22. Whose vision statement is:
“To enable the success of the Canadian Workforce.”
A. Cameco
B. Government of SK
C. CSTD
D. SAHRP
Cameco
Government of SK
CSTD
SAHRP
50%
0%
50%
0%
24. Informal Learning
“Learning that occurs primarily
spontaneously and outside of
formal, designed activities.”
Source: Dan Pontefract, Flat Army 2013
“Learning at the speed of need!”
“Learning on demand!”
26. Social Learning
“Social learning can either be
formal or informal, and involves
learning through interactions
with others.”
Source: Dan Pontefract, Flat Army 2013
27. Social learning is NOT social
media. Social media provides
a tool through which social
learning can thrive.
30. What will learning look like in 2020?
1. The rise of gamification
2. The “flipped” classroom
3. The ARC
31. Gamification
“A business strategy which applies game design techniques to non-game
experiences to drive user behavior.”
Source: Gamification.org
Source: @DanPontefract
32. “Flipping the Classroom”
“Assign the lessons as homework, and take what
used to be homework and have students practice
in the classroom.”
- Sal Khan
35. Summarizing the Shift
“We can't retain people, we can only attract them. We can’t engage
them but we can inspire and support them. We can't train them but we
can enable them to learn and give them the opportunities to develop.”
- Josh Bersin
36. What does the Future of
Organizational Learning look like?
37. “The only way to know the future, is
to create it.”
Slides Available at: http://www.slideshare.net/BrettElmgren
Read my blog at: www.brettelmgren.com
Contact me at: brett_elmgren@cameco.com