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Prototyping in the Wild
DelveNYC
Prototypes are artifacts.
Prototyping is a process.
Inspired by the design studio
                 http://www.flickr.com/photos/98736785@N00/1589941777/
6-8-5
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1. Sketch out your ideas
2. Present to team
3. Critique with team
4. Bring it to life
ITERATE & REPEAT
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Reasons to Prototype
Reasons to Prototype


➡ Work  through a design
➡ Communicate concepts
➡ Sell an idea
➡ Gauge technical feasibility
➡ Test concepts with customers
8 Guiding Principles
Know your audience and
Plan a little. Prototype the
Set expectations.
You CAN sketch.
It’s not the Mona Lisa.
If you can’t make it fake it.
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Prototype only what you
Reduce risk. Prototype early
and often.
Let’s talk paper prototyping
Paper Prototyping Pros
Paper Prototyping Pros


➡ Fast.Cheap. Easy.
➡ Manipulate on the fly.
➡ No computer necessary.
➡ Not bound by SW/HW limitations.
➡ Mobile and gestural interfaces.
➡ Collaboration.
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Techniques


➡ Handlebars
➡ Accordion
➡ Transparencies
➡ Dental   floss
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Let’s talk Fireworks
Fireworks Pros
Fireworks Pros


➡ CS4 integration.
➡ Small file size.
➡ Page states.
➡ Vector and raster under one roof.
➡ Export to HTML, PDF, AIR, and more.
➡ Master pages, shared layers, and
  symbols.
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Delve Prototyping In The Wild
Let’s talk HTML
HTML Pros
HTML Pros


➡ Platform    independent.
➡ Portable.
➡ It’sreal.
➡ Modular, component-based.
➡ Collaborative.
➡ Lots of free frameworks.
➡ Possible reusable for production.
Prototyping Book
➡ rosenfeldmedia.com/books/
  prototyping
➡ todd@messagefirst.com
➡ @zakiwarfel

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Delve Prototyping In The Wild