Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
•Download as PPTX, PDF•
1 like•642 views
Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive.
Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.
1 of 122
More Related Content
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
7. DidYou Know?
Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
8. DidYou Know?
Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
9. DidYou Know?
Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
10. Create a Public VALUE
• Not be a “process” but an experience
• Move from physical to digital
• Create new ways to learn and explore
• Libraries should be creating stories
• Libraries HAVE TO BE ENGANGING!
• Shift Focus To
• Innovation, Interaction, Discovery,
Collaboration and Invention
12. What Does A Community
Ask For?
O Study Rooms / Homework Area
O Open Areas
O Tech (Computers)
O Business Centers
O MakerSpaces
O ?Others?
What do these things have in common?
14. Libraries and Learning Spaces
Have To Be Engaging
O Encourage Creativity and Invention
O Allow Discovery
O Increase Collaboration
O Generate Interaction
O Foster Innovation
20. Evolve: A Library Playground
O Fab Lab / “Hackerspace” / “MakerSpace
O A location where people with common interests
(usually in computers, technology, science, or
digital or electronic art) meet, socialize and/or
collaborate.
O Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
O Combining the positive & fun aspects of
schools, museums, and playgrounds into one
“entity”.
23. Collaborative Areas (Either Network Based or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
Types of Learning Spaces
29. Multimedia Room / Learning Centers
Room Set Up Features:
Clickers
Allows for jeopardy style gaming
Smart Board (interactive white board)
Full DVD/BluRay/Sound System
Easy to use and start (Touch Panel System)
You Can Use This Room For
Jeopardy
Movie Nights
Presentations / Interactive Style Board Game Night
Create a Business Plan, Project Plan, etc
31. The 4th floor is a public laboratory and
educational facility with a focus on
information, design, technology, and the
applied arts.
The 14,000 sq foot space hosts equipment,
expertise, programs, events, and meetings that
work within this scope.
While traditional library spaces support the
consumption of knowledge by offering access to
media, the 4th floor is unique because it supports
the production, connection, and sharing of
knowledge by offering access to tools and
instruction.
Chattanooga ”Fourth Floor”
35. Key Design Concepts
Adding Color
Art
Have Open Areas
Furniture
Modularity
Technology
36. Adding Color
White = Boring
Think about Parks (typically colorful)
Painting walls is an inexpensive redesign
Use Fun Colors
Be Bold!
Children Areas should use bright attractive areas.
38. Art
Have patrons/users create the art
Donate it to the space
Mix it up as often as you like. There is no cost.
39. Open Areas
Open Space!
Seating
Tables
Multi Functional Areas
Less Closed Rooms
Activity Rooms, Meeting Rooms, etc
44. Modularity
Allows the environment to change easily
Let your users define the space
Put things on wheels
Desks
…No Need For Shelves To Be On Wheels
Don’t fasten furniture to floor…
no one will be stealing a desk
45. Fill The Space With Fun Interactive Technology
Allow People to CHECK THINGS out
INTERACTIVE
TECHNOLOGY
58. Children’s Collection
Rotating Collection
Provides an “always new” environment
Child Friendly Shelves
Bin style shelving, so children can “flip” through books
Bright, Fun, Attractive Colors.
59. See a virtual tour at http://tinyurl.com/Evolve-VirtualTour
60. Your environment can have all the best tech toys and cool fablabs but it
could still fall short.
It is up to the frontline staff to ENANGE their audiences. A friendly hello
goes a long way. Allow the staff to play with the tech; get them
involved to reflect that excitement to the users.
61. • Use the tools your
users use
• Communicate on
their level
• These are your #1
Marketing Tools
63. Film A Zombie Movie
(Cameras and some
Face Paint for Your
Library)
64. Link Books to E-Books
Find New Content
Scavenger Hunts
65. Open a new dimension
in your library.
Buy using an app, you
can see a new “world”
within your physical
space.
66. Place books into color
themed bags. Barcode
number written outside
of bag. Allow patrons
to check out and take
them home.
67. During special holiday
periods, find books that
are colored the holiday
colors (not necessarily
about the holiday) and
place them on a stand
near your end caps.
68. Purchase Cheap Plastic
and Foam to setup Paths
and fairways with felt.
Have it throughout the
library, engage the
participants through your
space.
71. • Put a “Reward System” into the library card
• Badges
• Prizes
• Exclusive Programming / Event registration
• Low Tech:
• Print new more colorful library cards, allow patrons to customize their
card with different and increasingly more desired badges – based off
books read, programs attended, etc.
• High Tech:
• Create Library Cards with screens
• Send Messages to card when they are in the library (wirelessly
connected)
• Display “reading level” or “badges they own”
74. • The Game of Books is gamifying the reading experience.
• In the Game, you are the character that you are leveling up;
books are the magical items that give you rewards.
• This is a project from BookLamp.Org
• Each Book in the world has a very specific DNA, a structure that
contains specific themes, writing style, density, etc.
• The themes in the book relate to points – and those points apply to
your character.
• More Details: www.gameofbooks.com
77. Technology As An Evolution
O 1990 – 2000: Internet Burst
O 2000 – 2010: Value Adds to Technology
O 2010 – 2020: Technology Burst
78. Future of Technology
O To discover and curate of information
O Value adds (efficiency, reliability)
O To build or discover new “things”
81. Touch Based
O People want to touch everything
O Discover Through Touch
O Search Through Touch
O Learn Through Touch
88. Gesture Based
O Communicate with Technology Hands Free
O Uses multiple cameras to detect
depth/movement
O Microsoft Kinect
O Sites to Explore:
O Microsoft Kinect
O PrimeSense
O Evoluce
100. Back To Searching
O Technology is becoming more “visual”
orientated
O Whether it be from touch, gesture, or objects
O Search Dynamics are changing
101. What’s this talk about
“Big Data”
O Technology is being used to identify trends
in our lives. This data is being curated and
collected.
O This can help us with:
O Identifying health trends
O Saving Time or Energy
O Increase efficiency in our lives
107. Future Concepts
O People watching TV can point and click to
buy content (clothes, cars, etc)
O Predictive searches (Amazon does it now)
O Ask yourself, what do you want to create?
110. Crowd-Source Funding
• People across the world group together to fund
new projects and ideas
• People are encouraged to donate by either the
attractive name or “awards” based off the
amount they donate.
• Kickstarter.com
• Indiegogo.com
114. Social Media
• Market your “Brand” heavy through social media
– And Blogging
• Solid companies pro-actively manage their social
media accounts.
– They watch what people are saying because everyone
else can see what people say
– They want only positivity about their company on the
web, they will work to only have positive comments.
– If a company does provide assistance, always show
your support through social media
• (you may need more support later on down the road).
Social Media is a way to develop relationships
116. Tips - Twitter
• Only use positivity when communicating on
twitter
• 140 Characters, make them count!
– Wow! @COMPANYX has some really great stuff. I need
to get my hands on it
– Who would like to see @PRODUCT in our library
space?
• Once you build a good relationship ask the hard
questions
– Can you help me on the cost @COMPANYZ
117. Tips - Facebook
• Go to the Company’s Pages, be sure to “Like”
their page before commenting
• Again, be only positive. Tell your story, pitch
your idea.
119. Handling Objections
• You will hear “no”
– A LOT
• But that just means phrased the question wrong or
asked the incorrect person.
– Who else can I talk to about discounted pricing/donations
– Does anyone make a similar product that would be more
inline with our budget (ask them about their competitors).
– What other things would you recommend?
• Don’t be afraid to ask the hard questions of “why”
• Everyone has a bottom line.
121. Places to save money
• Buy Refurbished
– Refurbishment is the distribution of products (usually
electronics) that have been previously returned to a
manufacturer or vendor for various reasons. Refurbished
products are normally tested for functionality and defects
before they are sold, and thus are the approximate
equivalent of certified pre-owned cars. - Wikipedia
– Refurbs are OK!!!
• Discount Sites:
– 1SaleADay.Com
– Woot.Com
– Monoprice.Com
– E-Bay
Allow your patrons the ability to build things. Fab Labs/Maker Spaces
With the idea of an open play environment; people will discover new and exciting things on their own.Fact: You remember things that you discover on your own better than things told directly.
Collaboration allows people to get together to discuss common interests to gain new knowledge. People will collaborate naturally if centered around something FUN!
Interaction will allow your patrons to learn and grow.Interaction is necessary to maintain interest in your library’s programs, collection, etc.
Innovation must be an original disruptive act.Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
Ways to Engage Your Space (MiniGolf, QR Codes, Color Bags)
Purchase different colored paper bags o Each bag is for a different genre of book o Place Barcode number outside of bag May have to write it o Place book inside bag, and staple it close Gets your circ numbers up!
Christmas – take red and green books and them facing outside the shelves. The colors of the covers/spines will brighten up your collection