Digital India: Use of Technology For Transforming Society
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Delivered Key Note Address in National Seminar on
"Digital India: Use of Technology For Transforming Society" organized at Gaya College, Gaya on 28th & 29th January, 2017.
Gaya college-gaya-28-29.01.2017-presentation
Paradigm Shift in
Computing Technology, ICT & its Applications: Technical, Social, Economic and Environmental Perspective
1 of 44
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Digital India: Use of Technology For Transforming Society
1. 1
National Seminar
on
Digital India:
Use of Technology For Transforming Society
At
Gaya College, Gaya
(28th -29th January, 2017)
Dr. Sunil Kr Pandey
Director (IT)
Institute of Technology & Science (ITS)
Mohan Nagar,, Ghaziabad
(Affiliated to Dr. APJ Abdul Kalam Technical University, Lucknow)
2. 2
Paradigm Shift in
Computing Technology, ICT & its Applications:
Technical, Social, Economic and Environmental
Perspective
3. Motivation: Internet Revolution
A boffin is British slang for a scientist, engineer, or other person engaged in technical or
scientific work.
In computers and the Internet, a geek is a person who is inordinately dedicated to and
involved with technology
‘Internet of Masses’ refers to engaging people & masses with the emergence of Social
Media applications including Face book, LinkedIn, Twitter etc.
Mobile Internet’ era refers to access to the Internet via cellular phone service provider.
There was steep rise in the use of internet by the people round the globe due to the
mobile internet.
‘Internet of Things’ refers to an era where things can be connected to each other
using internet.
4. 4
Shift in Paradigms
Past few decades, in the context of Information Technology
(IT), word have witnessed a paradigm shift from:
• Mainframes to Tablets to Mobile Devices.. Wearable Devices
• Our interactions with the devices have shifted from Batch
Processing (mainframes), Time-Sharing (minis), Personal
Computing (PCs), to Mobile Computing (laptops, tablets, smart
phones) and now to Clouds & Wearable Computers we are talking
about.
• Interconnectivity & Communication of Devices (Things) – Internet of
Things (IoT)
• In each generation, the infrastructure, the way we interact with
these computers, and how we use these, have been changing
unprecedented.
• The arrival of web have changed the model of building applications
by enabling everyone to become a content producer.
5. How the Technology is Impacting!
It is evident from the fact that:
in 1930, it used to take about 70 years to double the worldwide
information
in 1970 it was reduced to 30 yrs, and
it is projected that by 2020, this will take place at every 9 Hrs.
In this scenario, amount of data is being posed is enormous and
our conventional methods of storage, manipulation and analysis are
being challenged very frequently
This is posing the new challenges of:
developing newer algorithms
processing tools
storage and access methods
To cope up with this increased volume of data without compromising
with the quality and performance of the applications.
5
7. Digital India
Digital India is no longer an initiative by the government, it has
evolved into a revolution, a movement.
The Digital India is an ambitious program initiated by Govt.
of India with an objective to digitally empower the
citizens of the country by creating a competent IT
enabled infrastructure and delivery of services and
product effectively & efficiently.
This initiative have potential to transform the society, if
properly followed with ground work including:
Laying down appropriate infrastructure
A mechanism to apprise and
make aware the targeted segments of society
ensuring timely, accurate and successful delivery of services
to make sure that users have a next time use experiences as
a measure for trust and confidence building.
7
8. Contd…
There have been positive signs from the Industry and
leading organizations have come forward to support this
initiative and they have announced encouraging support:
8
S.
No.
Company Amount to
be invested
Purpose
1 Govt. of India 1,00,000 Crore to transform the country into a digitally empowered knowledge economy
2. TCS To hire 60,000 Professionals to implement DIP
3 Reliance Jio Rs. 2,50,000 Crore Infocomm
4 Reliance
Group
Rs. 10,000 Crore To create 05 fully operational Cloud Xchange points that "can help
government departments access 240 times the amount of compute power
currently available in government data centres, and over 6 times the high-
speed storage currently available in India.
5. Bharti
Enterprises
$ 16 Billion as part of the Digital India campaign and will start manufacturing in India
to reduce the import burden
6 Vedanta Rs. 4,000/- Crore to expand fibre and cable manufacturing capacity
7 Bilra Group $ 2 Billion for network rollout & enhancements, broadband implementation and Wi-
Fi deployment.
8 Idea Cellular $ 7 Billion
10. Apr. 01, 2008 10
Internet of Things: a glimpse into the future
Estimation is that by 2020
there will be 50 billion
connected devices!
Anything that will be
benefit from being
connected will be
connected!
There will be 40 times more
devices than people on the
Internet in 2020.
11. 70 Years of Computer Technology
90% of all
computers
shall be
Embedded and
Invisible
5) Intelligent
Environments
4) Embedded
Computers
3) Smart Phone
Smart Card,
nPA
Zeit
2000 202019801960
Smart
City
1) Central
Computer 2) PC,
Notebook
1
Computer
Many
Users
1
Computer
1 User
1 User
Many Computers
M2M
Communication
1941
12. SMAC (Social Media, Mobility, Analytics, Cloud)
• Cyber Security
• Megatrends are large, transformative global forces that
impact everyone on the planet.
• Several International Organizations (UNESCO, OECD,
CoL), think tanks ( Gates Foundation, Brookings Institute,
Hughes Foundation) and corporate ( McKinsey, EY, Deloitte)
keep a watch on these.
• I have identified twelve megatrends about the future of
computer technology that we will discuss today.
The Megatrends:
Future Technology
13. Digital India: Transforming Society
Education - Digital Learning/ e-Learning
Health -
Agriculture
Media
Transportation
Communication
Businesses
Governance
Banking & Finance
13
15. Figure 1: Megatrends in computer technology
BIG
MACHINE
INTELLENGEN
CE
MEGATRENDS Digital
Manufacturing
or 3D
PRINTINGCOMPUTATIONAL
THINKING
MOBILE
COMPUTING
VIRTUAL REALITY &
AUGMENTED REALITY (VR &
AR)
INTERNET
OF THINGS (IoT)
ROBOTS
AND DRONES
Block Chains
SMAC (Social
Media, Mobility,
Analytics, Cloud)
18. 18
the gigabyte equivalent of all movies ever made will cross the global
Internet in Every 2 Minutes in 2020
Mobile business Internet shall 47% of Total Business on Internet
It would take an individual more than 5,000,000 YEARS to watch the
amount of video that will cross global IP networks each month by 2020
By 2020, M2M connections will be 46% of the total devices & connections.
M2M connections will be the fastest-growing category, nearly 2.5-fold during
the forecast period, to 12.2 billion connections by 2020.
Smart Phones will grow the second fastest, at 13% CAGR (increasing by a
factor of 1.8).
Connected TVs will grow nearly next fastest at 12% CAGR, to 3.1 billion by
2020.
PCs will continue to decline (about a 2% decline) over the forecast period.
However, there will be 1.35 billion PCs versus 785 million tablets) by 2020.
An Internet-enabled HD television that delivers 45 MINUTES of content/ day
from the Internet would generate as much Internet traffic as an entire household
today.
By 2020, Desktop video conferencing and business mobile LBS will be the
two fastest-growing business services globally, with 21% and 18% respectively.
Some Interesting Facts
19. 19
Frequency of DDoS attacks has increased more than 2.5 times over the
last 3 years. — Arbor Networks
458% increase in the number of times hackers searched IoT connections
for vulnerabilities. — AT&T
Spear-phishing campaigns targeting employees increased 55% last year.
— Symantec
Malware attacks nearly doubled to 8.19 billion, with Android ecosystem
being the prime target. — Dell
There’s a 221% increase in compromised WordPress sites. — Cisco
89% of all cyber attacks involved financial or espionage motivations.
— Verizon
How is Data Being Breached?
Remote Desktop 3% Instant Messaging 3% VoIP 4%
Routing Control Packets 4% Peer to Peer 4%
Windows Management (WMI) 4% Images or Video 5%
SSH/VPN 6% Email 10%
File Transfer Protocols 15% Web Protocols 16%
Some Interesting Facts
21. 21
Table: The Cisco VNI Forecast—
Historical Internet Context
Year
Global Internet
Traffic
1992 100 GB per day
1997 100 GB per hour
2002 100 GBps
2007 2,000 GBps
2015 20,235 GBps
2020 61,386 GBps
Source: Cisco VNI, 2016
Figure: Global Devices and Connections
Figures (n) refer to 2015, 2020 device share.
Source: Cisco VNI Global IP Traffic Forecast, 2015–20
22. Technology Ahead
Over the next few years, we can expect different trends which will
include:
BigData
Cloud Computing Environment
Location awareness
Context awareness
Quantum Computing
Augmented Reality etc.
IoT (Sensors and little devices start talking to each other and to
mobile devices and to the cloud)
Photonic Computing
DNAComputing
To leverage these emerging trends, we need to keep close watch on
these developments and understand the challenges these
developments are posing on us.
22
25. Digital Fabrication and 3D Printing
•
3D printing or additive manufacturing is a process to
make a three-dimensional object.
•
Successive layers of material are laid down under
computer control.
•
These objects can be of almost any shape or
geometry, and are produced from a 3D model or other
electronic data source.
•
A 3D printer is a type of industrial robot.
•
Wikipedia article :
http://en.m.wikipedia.org/wiki/3D_printing
26. ICT & Environment
ICTs, fundamentally affect the way people live and work and how goods and services are
produced and delivered.
Green ICTs are those that have positive impacts on environmental performance and
ecosystems, either :
directly by reducing physical and energy inputs in their production use, disposal
and recycling or
indirectly through their wider application and use in other equipment and systems.
ICTs and their applications can have both positive and negative impacts on the
environment. For example:
reductions in greenhouse gas emissions associated with ICT applications to improve energy
efficiency in buildings
transport systems or electricity distribution must be balanced against increased emissions
resulting from their development
production and operation and potential environmental degradation associated with their
uncontrolled disposal
They offer opportunities to significantly improve environmental performance, but at the same
time the proliferation of electronic equipment and applications increases energy
consumption, exhausts scarce resources, and increases disposal and recycling challenges.
26
27. Levels of ICT Impacts on the
Environment
1. Direct Impacts:
Direct impacts of ICTs on the environment (“first-order effects”)
refer to positive and negative impacts due directly to ICT goods
and services and related processes.
Direct environmental impacts of ICT products come from ICT
manufacturing and services producing firms and related
intermediate goods producers, and from final consumers and users
of ICTs.
ICT producers affect the natural environment during ICT goods and
services production and through related operations (e.g., operating
infrastructures, building functions, vehicle fleets and logistics).
All of these production operations can have more or less environmental
impacts.
27
28. Contd….
Consumers can choose energy-efficient and certified
“green” ICT equipment over other products.
At the end of a product’s initial useful life, they can
choose to return equipment for re-use and recycling,
adopting “cradle-to-cradle” approaches to their
purchase and disposal of ICT goods and services.
This lowers the burden on the natural environment
compared to disposal in a landfill, incineration or
uncontrolled dumping in developing countries.
28
30. 30
An issue of concern –
The Power Consumption
Desktop consumption has
reached 100 watts
Total Personal Computer (400
million) energy usage in 2000
= 26 nuclear power plants
2.4 Billion Computers in 2013
= How much energy usage ???
Power is the bottleneck of
improving the system
performance
Power consumption is causing
serious problems because of
excessive heat.
Water Cooled Computer
(www.water-cooling.com)
31. 31
The Current Situation
Energy provisioning is arguably the most important
business, geo-political, and societal issue of our time
Global Warming is influencing policies and laws which
require energy usage and greenhouse emissions to be
measured and controlled
The cost of energy and increases in IT power
requirements present significant expense, supply, and
handling challenges for data centers
•“Intelligent Energy” Dr. Bernard S. Meyerson, IBM Fellow, VP Strategic Alliances and CTO, IBM
Systems & Technology Group, on ASE – Great Energy Efficiency Day, February 14, 2007 - Washington,
DC
32. 32
Power Consumption
As circuit speed increases, power consumption
grows
Designing low power circuits has been the most
important issue
Mobile applications demand long battery life
Low power consumption is listed as the second
greatest challenge for the industry
33. Power Consumption by Desktops
A desktop uses an average of 200 W/hour when it is being used
(loudspeakers and printer included). A computer that is on for eight
hours a day uses almost 600 kWh and emits 175 kg of CO2 per year.
A laptop uses between 50 and 100 W/hour when it is being used,
depending on the model. A laptop that is on for eight hours a day uses
between 150 and 300 kWh and emits between 44 and 88 kg of
CO2 per year.
In stand-by mode the power consumption of both a desktop and a
laptop falls to about a third. This contributes to the 'vampire draw' of
your household.
33
Year Desktop* Laptops* Tablets*
2016 103.5 154.7 182
2015 113.6 163.1 208
2014 133.85 174.28 230.1
2013 134.4 180.9 219.9
Millions*
34. What we can do?
Do not use Computers? ????
Can we afford to do this?
Energy-efficient Computers
What we can do as a Application
Developer –
Develop energy efficient Algorithms
Develop energy-efficient Programs
34
35. Green Computers - Energy efficient
Machines are now need of the Hour
CPU Intel i3 Third Generation
consumes 35W
CPU Intel i3 Fourth Generation
consumes 15W
CPU Intel i5 Fifth Generation consumes
15W
CPU AMD 6402 consumes 15W
35
36. 36
Power Consumption & Data
Centers
On an average the world’s
Data Centers use 30
billions watts of electricity –
equiv. To 30 Nuclear
Power Plant
One single room in
Datacenter contains 100
Racks
1 Rack = 5 to 20 kW
One of the contributors to
the 2000/2001 California
Energy Crisis This caused an
800% increase in wholesale
prices from April 2000 to
December 2000
The estimated cost of crisis
was $40 to 45 Billion.
Internet
Racks
Client
Where are the web
pages you browse?
Data Center
37. 37
Green Computing
In order to achieve sustainable computing, we need
to rethink from a “Green Computing” perspective.
Green Computing:
Maximize energy efficiency
Reduce of the use of hazardous materials such as lead
Maximize recyclability of both a defunct product and of any
factory waste.
“Green Computing” in view of energy efficiency at
the nanometer scale - design low power
consumption integrated circuits at 180nm and
below.
38. 38
A Perfect “Green Computing”
Example
A super low-power “processor”:
800x faster
1000x more memory
3000x less power
The average reaction time for
humans is 0.25 seconds to a
visual stimulus, 0.17 for an audio
stimulus, and 0.15 seconds for a
touch stimulus.
39. 39
A super low power
“Processor”
Modern Processor made by
hundreds of PH.D. researchers
(The MOS transistor was built from
Silicon, the pre-dominant atom in
rock and sand, after processed in a
high temperature.)
Human Brain
( containing 100
billion neurons,
each linked to as
many as 10,000
other neurons.)
Speed 2.0 GHz Equivalent to
1,700 GHz
processor
Memory
(Source: Oracle Corporation:
http://library.thinkquest.org/C0015
01/the_saga/compare.htm,
computer vs. brain)
100 GB 100,000 GB
Power
(Source: UC Berkeley, EE241
class)
45 mW/cm3 15 mW/cm3
40. 40
Energy Usage of Data Centers
2006: $15 Billion for energy
usage
Impact of 10% Reduction of Power
Consumption of Data Centers
• $15b x 10% = $1.5 billion in savings
• 200 x 10% = 20 million tons of CO2
• 4 million cars
(Number of cars that would have to be taken off the
road to reduce the same amount of CO2 emissions.)
http://www.westportnow.com
41. 41
200 M tons of CO2= CO2 produced by 40 million cars
42. 42
What can we do about
power?
Understand all levels of the computer
Understand where power is dissipated
Think about ways to reduce power
usage at all levels
44. 44
Thank You!
Prof. Sunil Kr Pandey
Professor & Director (IT)
Institute of Technology & Science
Mohan Nagar, Ghaziabad, India
E-Mail:
sunilpandey@its.edu.in
sunil_pandey_97@yahoo.com