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Digital Learning Resources –
     Design and Quality

     ATTILA FŐZŐ, ILDIKÓ CSORDÁS
      EDUCATIO NON-PROFIT LLC

       VISEGRÁD, 4TH JUNE 2012
Learning resources

 What is a digital learning resource?




                                         http://www.flickr.com/photos/mama_dove/
Learning resources

 Is this a digital learning resource?




             Learning environments – digital content
Digital learning resources – design and quality
Definition chaos

 What is a learning object? (1994)
   Many definitions, many concepts

 Learning objects can be
   Presentation object

   Practice object

   Simulation object

   Conceptual model

   Information object

   Contextual representation


       „used, re-used or referenced during technology supported
      learning” (IEEE Standard For Learning Object Metadata )
Content creation

 Different from the paper-based approach
 Typical steps
    Breaking the content into smaller pieces (LO, assets)
    Meta data / tags
    Creating multimedia
    Content packaging (e.g. SCORM, Common Cartridge) for learning
     management systems (e.g. Moodle)
 Open Educational Resources
    1998 – David Wiley – open content as an analogy of the open source
    Open – free, resusable, open licences
    Permission of the 4Rs (reuse, revise, remix, redistribute)
    Many initiatives – e.g. OER Commons
    The term was first adopted by UNESCO
    Special copyright issues – Creative Commons
Quality of the digital learning resources

 No international principles
 Hungary
   Accreditation of the digital learning resources

   Quality criteria (cca. 200) – scientific content, pedagogy,
    technology

                             Interactivity      Age and levels
Constructive pedagogy

            Individual learning                         Structure
                                       Ethical issues
        Design             Language
                                                         How to learn
Problem solving E-safety      Up-to-date content
Quality criteria




                   BECTA, UK
21st Century Skills

 When creating content focus on skill development
 Innovative Teaching and Learning Research
 (http://www.itlresearch.com/) 2010-2011
Low quality examples

 Frequent problems
   Tasks solved by trial and error withount thinking

   Software ergonomics – user interaction and design

   No interactivity

   Animations as presentations

   Animations as tests

   Complicated structure and technology

 Trends
   Edutainment – gamification

   Web 2.0
Activity

   EVALUATING DIGITAL LEARNING
RESOURCES USING THE POWER LEAGUE
Do I have a right?
http://www.oercommons.org/courses/do-i-have-a-right/view
Bound for Britain
http://www.nationalarchives.gov.uk/education/lessons/lesson11.htm
Rivers
http://www.oddizzi.com/schools/sample-content/rivers/
Civil War
http://www.brainpop.com/socialstudies/freemovies/civilwar/
The Peace Doves
http://www.nobelprize.org/educational/peace/nuclear_weapons/game.html
Selective Waste Management
http://www.kvvm.hu/szelektiv/jatek.html

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