Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
SlideShare a Scribd company logo
RE-EVALUATING
THE
UNDERGRADUATE INTERNSHIP
New STEAM Pathways
Towards
Interdisciplinary
Collaborative Research
via Cultural Heritage Diagnostics
Ashley M. Richter
Re-Evaluating the Undergraduate Internship: New STEAM Pathways Towards Interdisciplinary Collaborative Research in Cultural Heritage Diagnostics
CISA3 aims to train the new generation of
interdisciplinary collaborators engineering
better systems for the future by creating
them for the past…
Re-Evaluating the Undergraduate Internship: New STEAM Pathways Towards Interdisciplinary Collaborative Research in Cultural Heritage Diagnostics
• STEAM
STEAMCreating Technologies that serve the Humanities & Social Sciences
CISA3 Represents a New Breed of
STEM to STEAM
Research, Development,
& Education Practice
CISA3 IS BUILDING AND TESTING
DIAGNOSTIC & VISUALIZATION SYSTEMS AT
HOME IN SAN DIEGO…
That get taken out to the field and tested at
some of the most important cultural
heritage sites in the world by our graduate
and undergraduate researchers
Aerial Imaging in
Petra
Multi-faceted
Research in
FLORENCE
Structural Analysis at Sanctuario
Anglona, Italy
Thermography of
Castello Svevo,
Italy
Upcoming: Underwater & Dryland
Analytics in Mexico
Crowdsourced
Surveys in
Mongolia
To Create Systems for Collaborative
Analysis, Dissemination, &
Conservation for the World’s Cultural
Heritage on-site & in museums
This is what
we have now
These are
pop culture
symbols of
what we’re
building
towards
Initially intended as a Graduate &
Professional Venture Only
But fieldwork & labwork put us all in touch with
some amazing Undergraduates and they wanted
to keep working with us…
INNOVATION
CURRENT MODEL FOR THE CURIIS
Everyone’s Pathway is Different
As part of a team led by
Graduate Students or an
older CURII
As developer & leader of
own team
On Own
THE CISA3 UNDERGRADUATE RESEARCH
INNOVATION INTERNSHIP
(THE CURII)•Allows undergraduates a chance to pursue interdisciplinary projects, gain important research
experience, and acquire valuable field and project management skills.
•Participants are expected to design and conduct a research project which follows the spirit and
potential needs of ongoing work at CISA3 under the advisement of CISA3 graduate researchers and
academic faculty.
•Students are expected to fulfill their identified project deliverables for each quarter involved
(preliminary background research, invention of device or program, or project report regarding
experiement, etc) and give a final presentation to CISA3 researchers and faculty at the end of the
quarter.
•Can be for as short as one quarter or for several years throughout your degree. At least two
quarters is recommended with the first quarter being devoted to background research and project
design and the second quarter (or more) being devoted to implementation and analysis of results
•Eligible for 199 Credit in Computer Science and Engineering, Structural Engineering, Anthropology,
and Cognitive Science.
•Students must be in good academic standing, be able to work well independently and in groups,
and be prepared to participate in occasional CISA3 wide activities
THE CURII EMPHASIZES COMBINATIONS OF
COLLABORATION & TEAM WORK MIXED
WITH INDEPENDENT STUDY
Aims to Bridge Communication Gaps between
undergraduate, graduate, and professors – to build a
proper team that emphasizes long term
individual and team growth
Aims to allow for individuals to be both
leaders& team players
THE CURII EMPHASIZES FLEXIBILITY
• Every quarter ends with a feedback
session from all parties that shapes the
next round of the CURII
• Undergraduate participation at the
organizational level means they encounter
and are aware of the challenges &
frustrations of organizing and keeping the
program sustainable
• Students are actively encouraged to
collect new students
• And to build new collaborations
– With local schools
– With partner universities
– With Industry & Business
THE CURII EMPHASIZES HANDS ON ROLES
As liminal researchers between the sciences & humanities- the CURII role as
ambassadorsto relate their work and themselves on all levels
THE CURII EMPHASIZES SCIENCE
COMMUNICATION
And we have them participate in other larger
internships as CISA3 representatives
(Faculty Mentorship, Calit2 Summer Scholars, REUs,
Training internships, etc…)
& at local, national & international
conferences
As such – all CURIIS engage in public speaking
& effective science dissemination practice
CASE STUDY #1:
Prita Priscilla Hasjim, UCSD
Computer Science & ICAM Major (CURII since Spring 2013)
•Started with lab-based
research into Augmented
Reality
•Implemented a Cognitive Re-
design of CISA3’s AR tablet
software (ARtifact)
•Currently spearheading
project to create tablet
platform for 3D navigable
models of historic artifacts
CASE STUDY #2
Aliya Hoff, UCSD
Bioanthropology Major CURII since Fall 2012
•Started as student volunteer in Jordan
•Continued research into Underwater
BioArchaeological Documentation Systems
•Led CURII team on SIO project with Jules
Jaffe to build systems as Calit2 Summer
Scholar
•NSF Research Experience for Undergrads
(REU) in collaborative analysis via
international networking with Calit2 & Tom
DeFanti
•Presentations at several conferences,
including the Virtual Archaeology, Museums,
& Cultural Tourism Conference in Delphi,
Greece
•Co-Author on 4 papers
CASE STUDY #3
James M. Darling, UCSD
Cognitive Science Major (CURII since Fall 2011)
•Started as student volunteer in Jordan
•CISA3 Calit2 Summer Scholar in 3D Scanning
•Returned to Jordan with us as Staff his senior
year
•Has led three CURII research teams:
•Cognitive Design of AR tablet systems
•Cognitive Design of Immersive Virtual
Environment Controllers
•He led his most recent team on Cognitive
Design of Museum Dissemination Systems
in the field on the 2014 CISA3 Fall Field
Season
•Has currently graduated and has a position as
research staff at CISA3
•Co-Author on 4 published papers
CASE STUDY #4
Ross Davison, UC Santa Cruz
Archaeology Major (CURII since Fall 2011)
•Started as Student Volunteer in Jordan
•Promoted to LiDAR Field Assistant
•Continued data processing & research via
telecommunication from UC Santa Cruz
•Led international survey project to
determine the archaeological communities’
digitization needs
•Upon graduate interned with CISA3 non-
profit partner CyArk
•Currently the Project Field Manager for
their Domestic National Park Service
collaborations
EXAMPLES OF OTHER PAST & ON-GOING
CURII PROJECTS
• Material Chemical Analyses of Paint Properties
in Renaissance Artwork
• Laser Scanning & Education Outreach at the Beach
• Constructing Diagnostic Visualization Systems for Underwater
Archaeology
• Cognitive User Interface Design for Multi-tile wall displays, tablet
augmented reality systems, websites, and CAVE immersive
environments for Cultural Heritage Visualization and Analysis
• Structural Analysis Modeling for Monuments during Earthquakes
• Building Applications for Augmented Reality & 3D Visualization Systems
• K-12 Archaeological Education Systems in the Classrooms
• And many more!
• We’ve had over 30 undergraduate interns (and three high school
interns) during the three years of operation
•Flexible Experiential Learning is Effective
•Creates new space for Education Growth
•And new opportunities for sustainable
communication between fields:
•Science & Technology and the Humanities & Social Sciences
•Academia to Industry and Government
•Faculty, Graduate, and Undergraduate
IN CONCLUSION:
EXPLORE. LEARN. PREPARE.
Please email cisa3.curii@gmail.com to be
added to our mailing list to receive
information about collaborating with us!
Thank you for listening! x

More Related Content

Re-Evaluating the Undergraduate Internship: New STEAM Pathways Towards Interdisciplinary Collaborative Research in Cultural Heritage Diagnostics

  • 1. RE-EVALUATING THE UNDERGRADUATE INTERNSHIP New STEAM Pathways Towards Interdisciplinary Collaborative Research via Cultural Heritage Diagnostics Ashley M. Richter
  • 3. CISA3 aims to train the new generation of interdisciplinary collaborators engineering better systems for the future by creating them for the past…
  • 5. • STEAM STEAMCreating Technologies that serve the Humanities & Social Sciences CISA3 Represents a New Breed of STEM to STEAM Research, Development, & Education Practice
  • 6. CISA3 IS BUILDING AND TESTING DIAGNOSTIC & VISUALIZATION SYSTEMS AT HOME IN SAN DIEGO…
  • 7. That get taken out to the field and tested at some of the most important cultural heritage sites in the world by our graduate and undergraduate researchers Aerial Imaging in Petra Multi-faceted Research in FLORENCE Structural Analysis at Sanctuario Anglona, Italy Thermography of Castello Svevo, Italy Upcoming: Underwater & Dryland Analytics in Mexico Crowdsourced Surveys in Mongolia
  • 8. To Create Systems for Collaborative Analysis, Dissemination, & Conservation for the World’s Cultural Heritage on-site & in museums This is what we have now These are pop culture symbols of what we’re building towards
  • 9. Initially intended as a Graduate & Professional Venture Only But fieldwork & labwork put us all in touch with some amazing Undergraduates and they wanted to keep working with us…
  • 11. CURRENT MODEL FOR THE CURIIS Everyone’s Pathway is Different As part of a team led by Graduate Students or an older CURII As developer & leader of own team On Own
  • 12. THE CISA3 UNDERGRADUATE RESEARCH INNOVATION INTERNSHIP (THE CURII)•Allows undergraduates a chance to pursue interdisciplinary projects, gain important research experience, and acquire valuable field and project management skills. •Participants are expected to design and conduct a research project which follows the spirit and potential needs of ongoing work at CISA3 under the advisement of CISA3 graduate researchers and academic faculty. •Students are expected to fulfill their identified project deliverables for each quarter involved (preliminary background research, invention of device or program, or project report regarding experiement, etc) and give a final presentation to CISA3 researchers and faculty at the end of the quarter. •Can be for as short as one quarter or for several years throughout your degree. At least two quarters is recommended with the first quarter being devoted to background research and project design and the second quarter (or more) being devoted to implementation and analysis of results •Eligible for 199 Credit in Computer Science and Engineering, Structural Engineering, Anthropology, and Cognitive Science. •Students must be in good academic standing, be able to work well independently and in groups, and be prepared to participate in occasional CISA3 wide activities
  • 13. THE CURII EMPHASIZES COMBINATIONS OF COLLABORATION & TEAM WORK MIXED WITH INDEPENDENT STUDY Aims to Bridge Communication Gaps between undergraduate, graduate, and professors – to build a proper team that emphasizes long term individual and team growth Aims to allow for individuals to be both leaders& team players
  • 14. THE CURII EMPHASIZES FLEXIBILITY • Every quarter ends with a feedback session from all parties that shapes the next round of the CURII • Undergraduate participation at the organizational level means they encounter and are aware of the challenges & frustrations of organizing and keeping the program sustainable
  • 15. • Students are actively encouraged to collect new students • And to build new collaborations – With local schools – With partner universities – With Industry & Business THE CURII EMPHASIZES HANDS ON ROLES
  • 16. As liminal researchers between the sciences & humanities- the CURII role as ambassadorsto relate their work and themselves on all levels THE CURII EMPHASIZES SCIENCE COMMUNICATION And we have them participate in other larger internships as CISA3 representatives (Faculty Mentorship, Calit2 Summer Scholars, REUs, Training internships, etc…) & at local, national & international conferences As such – all CURIIS engage in public speaking & effective science dissemination practice
  • 17. CASE STUDY #1: Prita Priscilla Hasjim, UCSD Computer Science & ICAM Major (CURII since Spring 2013) •Started with lab-based research into Augmented Reality •Implemented a Cognitive Re- design of CISA3’s AR tablet software (ARtifact) •Currently spearheading project to create tablet platform for 3D navigable models of historic artifacts
  • 18. CASE STUDY #2 Aliya Hoff, UCSD Bioanthropology Major CURII since Fall 2012 •Started as student volunteer in Jordan •Continued research into Underwater BioArchaeological Documentation Systems •Led CURII team on SIO project with Jules Jaffe to build systems as Calit2 Summer Scholar •NSF Research Experience for Undergrads (REU) in collaborative analysis via international networking with Calit2 & Tom DeFanti •Presentations at several conferences, including the Virtual Archaeology, Museums, & Cultural Tourism Conference in Delphi, Greece •Co-Author on 4 papers
  • 19. CASE STUDY #3 James M. Darling, UCSD Cognitive Science Major (CURII since Fall 2011) •Started as student volunteer in Jordan •CISA3 Calit2 Summer Scholar in 3D Scanning •Returned to Jordan with us as Staff his senior year •Has led three CURII research teams: •Cognitive Design of AR tablet systems •Cognitive Design of Immersive Virtual Environment Controllers •He led his most recent team on Cognitive Design of Museum Dissemination Systems in the field on the 2014 CISA3 Fall Field Season •Has currently graduated and has a position as research staff at CISA3 •Co-Author on 4 published papers
  • 20. CASE STUDY #4 Ross Davison, UC Santa Cruz Archaeology Major (CURII since Fall 2011) •Started as Student Volunteer in Jordan •Promoted to LiDAR Field Assistant •Continued data processing & research via telecommunication from UC Santa Cruz •Led international survey project to determine the archaeological communities’ digitization needs •Upon graduate interned with CISA3 non- profit partner CyArk •Currently the Project Field Manager for their Domestic National Park Service collaborations
  • 21. EXAMPLES OF OTHER PAST & ON-GOING CURII PROJECTS • Material Chemical Analyses of Paint Properties in Renaissance Artwork • Laser Scanning & Education Outreach at the Beach • Constructing Diagnostic Visualization Systems for Underwater Archaeology • Cognitive User Interface Design for Multi-tile wall displays, tablet augmented reality systems, websites, and CAVE immersive environments for Cultural Heritage Visualization and Analysis • Structural Analysis Modeling for Monuments during Earthquakes • Building Applications for Augmented Reality & 3D Visualization Systems • K-12 Archaeological Education Systems in the Classrooms • And many more! • We’ve had over 30 undergraduate interns (and three high school interns) during the three years of operation
  • 22. •Flexible Experiential Learning is Effective •Creates new space for Education Growth •And new opportunities for sustainable communication between fields: •Science & Technology and the Humanities & Social Sciences •Academia to Industry and Government •Faculty, Graduate, and Undergraduate IN CONCLUSION:
  • 23. EXPLORE. LEARN. PREPARE. Please email cisa3.curii@gmail.com to be added to our mailing list to receive information about collaborating with us! Thank you for listening! x