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September 15 -17, 2010 Hasselt, BelgiumFacilitating Active Learning Utilizing the Online Environment of NfomediaMalinkaIvanova, Technical University – SofiaValentinHristov, South West University
Aim	Researching active strategies  to facilitate students’ knowledge gathering, applying, distributing  	and analyzing the gained experience
Outline- Web 2.0 for active learning- Specification of Nfomedia Learning Environment- Implemented active learning strategies- Prototyping in Nfomedia- Conclusion
Active LearningIncludes a set of activities that involve students in doing things and thinking about the things they are doingBonwell and Eisen (1991)
Active Learning and Web 2.0Active learning approaches have particular relevance and meaning to net generation learners Oberlinger and Oberlinger (2005) and Prensky (2001)
Active Learning and Web 2.0The students embrace
 virtualization
 visualization
 interactivity
new interfaces
mashupservices
different ways of thinking, learning and practicingActive Learning and Web 2.0Students have preferences about:digital literacyexperiential and engaged learninginteractivity, immediacy, connectivitycollaboration and networking
Active Learning and Web 2.0Students have experience with social applicationsthis can contribute in a classroom setting and in their future professional lives Web 2.0 technologies have the potential toimpact a learning process and outcomes
 provide relevant skills
 increase engagementLearning Management Systems and Web 2.0- free hosted- flexible -arrangement of activities- extendibility – services, widgets - openness- educational community formingMartin Weller, 2006
Nfomediasocial software specially designed for learning management in Higher education
Nfomedia works like a wikiNfomediapages are treated as nodes that can be linked among them-selves
NfomediaAny content media object can be embedded and interpreted
Nfomediapossibilities for extension and external components integration
NfomediaSocial networking features includeuser profilesfriendsdiscussion boardstext messagingconnection with Facebook
NfomediaEvery student can join public announced courses
Nfomediacan create and share his/her own personal learning web site
Main Functions in NfomediaExternal applications (links, embed code)Content and Activities managementAssignmentsQuizzesLearning ContentBlogContent creationCollaborationInstructionsAssessmentFeedResults presentationConcepts mappingCommunication/SocializationAnnouncementsMessage BoardChatInternal EmailContactsPersonal Learning Space BuildingChatLinks to Web resourcesProfileWidgetsLinks to Social NetworksShare
Nfomediadeveloped on open standards and the latest Web technologies (J2EE, Web 2.0, AJAX, etc)widgets, HTML code and JavaScript integration available layouts and templatescan store resources and link these resources in the systemcan integrate A/V media filesmobile access to personal and shared contentdisadvantages of Nfomedia: extendibility and openness requires advanced programming skills from the participants in the learning process and sometimes it is distracting
Technical ArchitectureNfomediaFile storageServer-application-service-tool-storageShared CourseWiki structure, nodes, subnodesWiki structure, nodes, subnodesIntegration of: embed code, HTMLIntegration of: embed code, HTML codeUpload/download filesUpload/download filesShared Personal Learning SpacePersonal Learning Space                                              Statistics: sites, course, membersServerCourse SpaceServerAccess: web-based, mobile, on-demandStudentEducator/Admin
Active learning methodsconcepts mapping – for discovering and describing meaningful relations among the concepts object matter of the study and for their understanding and analysis
Active learning methodsworking on individual projects to master several programming techniques and technologies and to stimulate creativity for the creation of unique products
Active learning methodsPersonal Learning Environments building – for supporting self-learning and for artefacts promotion
Conceptual MapsConceptual mapping - a way of representing information graphically using keywords, links, and key images  a lot more information can be systematizedMind map follows the way the brain works, which is not in linear matterBecause concept maps are more visual and depict associations between key words, they are much easier to recall than linear notesA concept map is started from one or several central concepts that allow it to be expanded in all directionsConcept maps are easy to review, to remember and to repeat main ideas
Conceptual MapsConceptual mapping during the course Applied Programming Systems:in the time of several lectures - to show how the students understand the new topics actively involved in the creative and analytical process method for tracking the created knowledge after lectures’ timeas a technique for understanding the architecture, functional possibilities and design on Microsoft Office package and several graphical applications
Conceptual MapsOne topic – different concept maps
Conceptual MapsThe advanced students are introduced to the features of online free hosted software MindMeister
Conceptual MapsIt allows easy creation, editing, sharing and embedding of maps into the students’ personal spaces and into the course space
Project-Based LearningThe PBL model is applied with the following steps: (1) Introducing students to the state of the art problems and showing the huge potential of working topics;(2) Identification of challenging problems and solving the problems by students; (3) Setting up the driving questions and content that to be studied; (4) Introducing students to the environment for problem solving (including collecting and managing its main components when students organize their PLEs) with 3 main components: digital resources (web-based open courses, tutorials, best practices, papers), web-based applications/tools and free hosted services
Project-Based Learning(5) The process of the actual investigation : how the tasks can be completed that require higher-level and critical thinking skills, such as analysis, synthesis and evaluation of information; (6) Guidance is provided when students need it (through student-educator interactions, peer counselling, guiding, project templates, etc.); (7) Assessment of the students’ knowledge and competences as a result of the project work
Facilitating Active Learning Utilizing the Online Environment of Nfomedia
Project-Based LearningThe PBL - a very useful strategy for active learning (doing something, applying existing knowledge and skills and receiving new) the students feel the responsibility for realizing their own problems exploration and for their own learning organizationCreated digital artefacts are part of their learning portfolios and they are evaluated for quality and originality
Project-Based Learning
Personal Learning Environments Usage as PortfoliosVirtual Personal Learning Environment (VPLE)possibilities to integrate information and knowledge sources, social contacts and communication channelsauthoring functions and components easy for technical configuration andfor learning scenarios management  according to present students’ interests and goals
Personal Learning Environments Usage as PortfoliosThe visible part of PLEs consists of 3 main components: public available profile, shared personal learning space,portfolio with the attached created digital artefacts
Learner profile defines the type of learner via a set of the attributes and descriptors can be used when viewing and discussing the student developmentcan present students as: independent, merciful, resourceful, respectful, open-mindedfacilitates student’s personalised learning, encourages ownership, support student collaboration with others who can help with their learning
Learner profile According to The International Baccalaureate: http://www.ibo.org/programmes/profile/documents/Learnerprofileguide.pdf
Learner profile
Shared personal learning spaces Contribute to personal developmentdistribution of additional information and knowledge to course’s participantsexpansion of the course knowledge poolThe process of sharing different digital media formats, different tools and services leads to a possibility for personal and professional interactions among networked students and educators
Shared personal learning spaces
Shared personal learning spaces
Shared personal learning spacesUsing PLE as forming student’s learning Portfolio contributes to defining his/her progression and achievementsThe visibility of created products encourages students to review, reflect, collaborate and discuss on what they have done, experienced and learntPortfolio not only documents, guides, and advances learning during the course, but also it is a part of the life-long learning process

More Related Content

Facilitating Active Learning Utilizing the Online Environment of Nfomedia

  • 1. September 15 -17, 2010 Hasselt, BelgiumFacilitating Active Learning Utilizing the Online Environment of NfomediaMalinkaIvanova, Technical University – SofiaValentinHristov, South West University
  • 2. Aim Researching active strategies to facilitate students’ knowledge gathering, applying, distributing and analyzing the gained experience
  • 3. Outline- Web 2.0 for active learning- Specification of Nfomedia Learning Environment- Implemented active learning strategies- Prototyping in Nfomedia- Conclusion
  • 4. Active LearningIncludes a set of activities that involve students in doing things and thinking about the things they are doingBonwell and Eisen (1991)
  • 5. Active Learning and Web 2.0Active learning approaches have particular relevance and meaning to net generation learners Oberlinger and Oberlinger (2005) and Prensky (2001)
  • 6. Active Learning and Web 2.0The students embrace
  • 12. different ways of thinking, learning and practicingActive Learning and Web 2.0Students have preferences about:digital literacyexperiential and engaged learninginteractivity, immediacy, connectivitycollaboration and networking
  • 13. Active Learning and Web 2.0Students have experience with social applicationsthis can contribute in a classroom setting and in their future professional lives Web 2.0 technologies have the potential toimpact a learning process and outcomes
  • 15. increase engagementLearning Management Systems and Web 2.0- free hosted- flexible -arrangement of activities- extendibility – services, widgets - openness- educational community formingMartin Weller, 2006
  • 16. Nfomediasocial software specially designed for learning management in Higher education
  • 17. Nfomedia works like a wikiNfomediapages are treated as nodes that can be linked among them-selves
  • 18. NfomediaAny content media object can be embedded and interpreted
  • 19. Nfomediapossibilities for extension and external components integration
  • 20. NfomediaSocial networking features includeuser profilesfriendsdiscussion boardstext messagingconnection with Facebook
  • 21. NfomediaEvery student can join public announced courses
  • 22. Nfomediacan create and share his/her own personal learning web site
  • 23. Main Functions in NfomediaExternal applications (links, embed code)Content and Activities managementAssignmentsQuizzesLearning ContentBlogContent creationCollaborationInstructionsAssessmentFeedResults presentationConcepts mappingCommunication/SocializationAnnouncementsMessage BoardChatInternal EmailContactsPersonal Learning Space BuildingChatLinks to Web resourcesProfileWidgetsLinks to Social NetworksShare
  • 24. Nfomediadeveloped on open standards and the latest Web technologies (J2EE, Web 2.0, AJAX, etc)widgets, HTML code and JavaScript integration available layouts and templatescan store resources and link these resources in the systemcan integrate A/V media filesmobile access to personal and shared contentdisadvantages of Nfomedia: extendibility and openness requires advanced programming skills from the participants in the learning process and sometimes it is distracting
  • 25. Technical ArchitectureNfomediaFile storageServer-application-service-tool-storageShared CourseWiki structure, nodes, subnodesWiki structure, nodes, subnodesIntegration of: embed code, HTMLIntegration of: embed code, HTML codeUpload/download filesUpload/download filesShared Personal Learning SpacePersonal Learning Space Statistics: sites, course, membersServerCourse SpaceServerAccess: web-based, mobile, on-demandStudentEducator/Admin
  • 26. Active learning methodsconcepts mapping – for discovering and describing meaningful relations among the concepts object matter of the study and for their understanding and analysis
  • 27. Active learning methodsworking on individual projects to master several programming techniques and technologies and to stimulate creativity for the creation of unique products
  • 28. Active learning methodsPersonal Learning Environments building – for supporting self-learning and for artefacts promotion
  • 29. Conceptual MapsConceptual mapping - a way of representing information graphically using keywords, links, and key images  a lot more information can be systematizedMind map follows the way the brain works, which is not in linear matterBecause concept maps are more visual and depict associations between key words, they are much easier to recall than linear notesA concept map is started from one or several central concepts that allow it to be expanded in all directionsConcept maps are easy to review, to remember and to repeat main ideas
  • 30. Conceptual MapsConceptual mapping during the course Applied Programming Systems:in the time of several lectures - to show how the students understand the new topics actively involved in the creative and analytical process method for tracking the created knowledge after lectures’ timeas a technique for understanding the architecture, functional possibilities and design on Microsoft Office package and several graphical applications
  • 31. Conceptual MapsOne topic – different concept maps
  • 32. Conceptual MapsThe advanced students are introduced to the features of online free hosted software MindMeister
  • 33. Conceptual MapsIt allows easy creation, editing, sharing and embedding of maps into the students’ personal spaces and into the course space
  • 34. Project-Based LearningThe PBL model is applied with the following steps: (1) Introducing students to the state of the art problems and showing the huge potential of working topics;(2) Identification of challenging problems and solving the problems by students; (3) Setting up the driving questions and content that to be studied; (4) Introducing students to the environment for problem solving (including collecting and managing its main components when students organize their PLEs) with 3 main components: digital resources (web-based open courses, tutorials, best practices, papers), web-based applications/tools and free hosted services
  • 35. Project-Based Learning(5) The process of the actual investigation : how the tasks can be completed that require higher-level and critical thinking skills, such as analysis, synthesis and evaluation of information; (6) Guidance is provided when students need it (through student-educator interactions, peer counselling, guiding, project templates, etc.); (7) Assessment of the students’ knowledge and competences as a result of the project work
  • 37. Project-Based LearningThe PBL - a very useful strategy for active learning (doing something, applying existing knowledge and skills and receiving new) the students feel the responsibility for realizing their own problems exploration and for their own learning organizationCreated digital artefacts are part of their learning portfolios and they are evaluated for quality and originality
  • 39. Personal Learning Environments Usage as PortfoliosVirtual Personal Learning Environment (VPLE)possibilities to integrate information and knowledge sources, social contacts and communication channelsauthoring functions and components easy for technical configuration andfor learning scenarios management  according to present students’ interests and goals
  • 40. Personal Learning Environments Usage as PortfoliosThe visible part of PLEs consists of 3 main components: public available profile, shared personal learning space,portfolio with the attached created digital artefacts
  • 41. Learner profile defines the type of learner via a set of the attributes and descriptors can be used when viewing and discussing the student developmentcan present students as: independent, merciful, resourceful, respectful, open-mindedfacilitates student’s personalised learning, encourages ownership, support student collaboration with others who can help with their learning
  • 42. Learner profile According to The International Baccalaureate: http://www.ibo.org/programmes/profile/documents/Learnerprofileguide.pdf
  • 44. Shared personal learning spaces Contribute to personal developmentdistribution of additional information and knowledge to course’s participantsexpansion of the course knowledge poolThe process of sharing different digital media formats, different tools and services leads to a possibility for personal and professional interactions among networked students and educators
  • 47. Shared personal learning spacesUsing PLE as forming student’s learning Portfolio contributes to defining his/her progression and achievementsThe visibility of created products encourages students to review, reflect, collaborate and discuss on what they have done, experienced and learntPortfolio not only documents, guides, and advances learning during the course, but also it is a part of the life-long learning process
  • 49. Active Learning Realization in NfomediaActive Learning OrganizationPersonal learning environment buildingConceptual mappingclearengageDigital profilereviewinteractunderstandtrackmotivateShared personal learning spacesummarizeanalyzePortfoliorepeatcreaterememberinnovatecollectexploreremixevaluatediscusssharemanagedocumentProject workinggive feedbackguidecollaboratemake decisionscommunicate
  • 50. Conclusion- functional and technical architectures of Nfomedia are created- a technology-enhanced model for active learning organization is proposed- a prototype is tested during one semester- practical recommendations are proposed according to gained experience in the online learning environment Nfomedia
  • 51. Conclusion- For students’ engagement and awareness 3 methods are applied: conceptual mapping, working on projects and PLE building- These involve them in processes of: (1) subject matter deeper comprehension(2) becoming familiar with the functionality of Nfomedia by using wiki concepts (3) studying and working with Web 2.0 technologies inside and outside the LMS (4) understanding the PLE bases for formal and informal learning organization during the course and in the long term
  • 52. Thank you for your attention!For contacts:m_ivanova@tu-sofia.bgv_hristov@swu.bg