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Sushil Kedia
Head Finance CoE
Tata Steel
Unlocking Value
Digital
Leapfrogging
Levers
Drive
Intent
Purpose
There are technologies which….
4
Mimic Humans
Robotic Process
Automation
Workflows
Chatbots
Learn from Humans
Machine
Learning
Artificial
Intelligence
Natural
Language
Challenge Humans
In-memory
Computing
Drones Sensorisation
Visualization
Tools that create
insights and help
convey stories
Mobility / Apps
Convenience on
the go; access to
the world
Virtual Reality
Creating an
immersive
experience
And there are technologies which create an experience…
Training
 Experiential training
(Walmart developed customer
service training)
 Consistent Experience
 40% more effective; 50%
cheaper (PwC UK report)
Prototyping
 Creating virtual products
 Allowing design teams to
experience the product
that doesn’t exist (Rolls
Royce)
Manufacturing
 Complex Modern
manufacturing requires
integration of multiple
parts
 Use AR headsets to guide
them through the build
(BAE Systems)
Events
 Post Covid business events
have made VR & AR
become credible platforms
for business events
 Reach international
audience
 Narrate Corporate Stories
Virtual Reality – Some Industry Use Cases
We decided to create an immersive experience
for our stakeholders
by Digital Leapfrogging and
Introduced VR to Corporate Reporting
8
Virtual Reality @ Corporate Reporting
Phygital
Bridging the gap between physical and digital world
Replace Traditional Channels
An effort to Bid adieu to PDFs, PPTs
Enhanced Reach
Internationalisation of shareholder bases
Immersive Experience
Better stakeholder connect
9
Let us now experience use of Virtual Reality in Corporate Reporting

More Related Content

Future of Finance

  • 1. Sushil Kedia Head Finance CoE Tata Steel
  • 4. There are technologies which…. 4 Mimic Humans Robotic Process Automation Workflows Chatbots Learn from Humans Machine Learning Artificial Intelligence Natural Language Challenge Humans In-memory Computing Drones Sensorisation
  • 5. Visualization Tools that create insights and help convey stories Mobility / Apps Convenience on the go; access to the world Virtual Reality Creating an immersive experience And there are technologies which create an experience…
  • 6. Training  Experiential training (Walmart developed customer service training)  Consistent Experience  40% more effective; 50% cheaper (PwC UK report) Prototyping  Creating virtual products  Allowing design teams to experience the product that doesn’t exist (Rolls Royce) Manufacturing  Complex Modern manufacturing requires integration of multiple parts  Use AR headsets to guide them through the build (BAE Systems) Events  Post Covid business events have made VR & AR become credible platforms for business events  Reach international audience  Narrate Corporate Stories Virtual Reality – Some Industry Use Cases
  • 7. We decided to create an immersive experience for our stakeholders by Digital Leapfrogging and Introduced VR to Corporate Reporting
  • 8. 8 Virtual Reality @ Corporate Reporting Phygital Bridging the gap between physical and digital world Replace Traditional Channels An effort to Bid adieu to PDFs, PPTs Enhanced Reach Internationalisation of shareholder bases Immersive Experience Better stakeholder connect
  • 9. 9 Let us now experience use of Virtual Reality in Corporate Reporting