Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world.
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Get Active: Redesigning Learning Spaces for Student Success
3. clarity-innovations.com
Reimagining Learning Spaces
“In your hands is a ticket to understanding the power of
an active learning space. These are places that help
students develop the skills they need in the digital age—
communication, collaboration, creativity, and critical
thinking—and where they become actively involved in
the learning process. “
Sean Corcorran,
General Manager, Steelcase Education
Forward, Get Active: Reimagining Learning Spaces for Student Success
3
4. clarity-innovations.com
Reimagining Learning Spaces
“... [C]reating these vibrant spaces and environments today
will make classrooms more enduring, adaptable, and
accommodating for what learning will look like tomorrow. I
hope the information and insights provided in this book will
help you and your school or district make the important first
steps toward bringing the promise of active learning to your
students and communities. “
Paige Johnson
Education Strategist, Intel Corporation
ISTE Board of Directors
Introduction, Get Active: Reimagining Learning Spaces for Student
Success
4
5. clarity-innovations.com
The Authors
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Dale Basye is an award-winning writer and co-author of Personalized Learning: A
Guide for Engaging Students with Technology as well as the author of the Circles
of Heck series.
Dr. Peggy Grant is a senior content developer for Clarity Innovations. She taught
junior and senior high English and reading before earning her PhD in literacy
education. She is co-author of Personalized Learning: A Guide for Engaging
Students with Technology.
Stefanie Hausman has been a classroom teacher, a teacher coach, a teacher
trainer, an education writer, and is currently the Content Manager at Clarity
Innovations.
Tod Johnston, a classroom teacher for ten years, focused on creating flexible and
student-centered learning experiences for elementary and middle school students
both in the United States and abroad.
6. clarity-innovations.com
Book Features
6
Get Active: Reimagining Learning Spaces for Student
Success includes features designed to inform, inspire,
and help educators to re-think classroom and school
environments:
Discussions of theory and practice about student
achievement, technology, and flexible learning
spaces
Practical advice for redesigning learning spaces
from recognized experts in the educational field
7. clarity-innovations.com
Book Features
7
Case studies of reimagined learning environments
from across the country.
Learning activities and discussion prompts to
guide educators to further exploration and
application of the concepts addressed in the book
8. clarity-innovations.com
PedagogySpace
Technology
Active Learning
Active Learning Defined
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Get Active views education from
an active learning perspective.
This diagram from Steelcase
Education illustrates how
technology, pedagogy, and
space all contribute to a wide
range of approaches that place
students at the center of the
learning process.
9. clarity-innovations.com
Table of Contents
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Chapter 1: Learning Spaces of the Future
- Past, Present, and Future Learning
- Preparing Students for the Future Workplace
- Digital-Age Learners and Technology
- Designing Learning Spaces for Digital-Age Students
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Chapter 2: Teaching and learning in the Digital Age
- Learning Spaces for Digital-Age Learning Models
- Preparing Students for the Future Workplace
- Components of an Active Learning Space
- Learning Spaces for Digital-Age Skills
- Technology Integration
- Learning Spaces and Academic Achievement
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Chapter 3: Reimagining the Classroom
- The Impact of Effective Learning Spaces
- Spaces within a Space
- Classroom Furniture
- Furnishing Today’s Classroom
- Accessorizing
Chapter 4: Redesigning Your Classroom
- A Process for Redesigning Your Classroom
- Repurposing Furniture
- Overcoming Challenges
- Managing Active Learning Spaces
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Chapter 5: Schools for the Future
- Digital-Age School Architecture
- Technology Infrastructure
- Sustainability
- Safety and Security
- Beyond the Classroom
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Chapter 6: Digital Spaces for Learning
- The Concept of “Classroom”
- The Student Learning Experience as Design Driver
- Characteristics of a Digital Learning Space
- Tools for Digital Space Creation
- Toward a Next Generation Ecology of Spaces
- The Impact of Active Digital-Age Learning Spaces
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Chapter 7: Planning for Active Learning Spaces
- Engage and Educate Teachers
- Steps to School Redesign
- Setting the Stage for Active Learning
- Develop
- Implement
- An Iterative Process
- The End… Or Just the Beginning?
Appendix A: ISTE Standards
15. clarity-innovations.com
Case Study: The Academy in Santa Ana, California
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“The Academy is engaging kids like no
other school I’ve ever seen. But
engagement through neat and engaging
learning spaces coupled with
phenomenal teachers is, unfortunately,
not the traditional formula. That’s why
we have a 97% attendance record: kids
really want to learn this way..”
Anthony Saba, Head of School
16. clarity-innovations.com 16
As the last and 39th school in Poway unified School District, Design39 is
based on Design Thinking for learning experiences within active learning
spaces, and all of the spaces reflect that mission. One type of flexible
space at this school is collaboratories that provide space for
collaboration, individual work, and presentations.
Case Study: Design39Campus