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Getting the
   Best
v Quotient

   Randy Hinrichs, CEO
   August 21, 2012
Wha is
         t           v Q?
   “Virtuality ” is where the
virtual and reality are intertwined.
includes the broad ability to
         reason, form concepts, and solve problems
vQ   =   using unfamiliar information or novel
         procedures in virtuality .
Gf
     Gt         Gc

Gs                   Gq


                     Grw
Ga


     Gv         Gsm
          Glr
Today,       3D is our
we live in     natural
the data      interface


Ubiquity      Immersive
is a key     surfaces are
 driver        imminent
S INCE we are alwa
•David Metcalf, UCF
                     ys on
       digpen.com
                      CRESST at UCLA

                             Chuck Hamilton, IBM

                                       Watley @ BreakAway Games

                                             Sam S. Adkins, Ambient Insight

                                                    Burnes Hollyman


                                                          Claude Comair


                                                                Ross @ Microsoft

                                                                      Clark Aldrich


                                                                       UW, ischool
A ND WE ARE
   B ECOMING
Full immersed
   y
Observe
how we have




Converged
  So far
And how
Convergence
     An
     is
 Ecosystem
http://venturebeat.com/2012/05/30/
mary-meeker-internet-trends-2012/

                         v QuIZ
Internet Growth
• How many Global Internet users are there,
  approximately?
  – 2.3 B
• What are the top five internet countries?
  – 1) China (513), 2) USA (245), 3) India (121),
    4) Russia (55), 5) Nigeria (45)
• What are the top 3 population penetrations
  – 1) USA (79%); 2) Turkey (49%); 3) Iran (48%)
• What is the growth rate?
  – 8%
Mobile
• What is the number of global mobile 3G
  subscribers?
  – 1.1B
• What are the three largest country users?
  –   1) USA (208, 65% Penetration; 31% Growth)
  –   2) Japan (122, 95% Penetration, 9% Growth)
  –   3) China (57, 6% Penetration, 115% Growth)
  –   …
  –   7) Brazil (41, 17% Penetration, 99% Growth)
  –   8) India (39, 4% Penetration, 841% Growth)
Which iDevice is the
            “breakaway” device?
• A) iPod        b) iPhone     c) iPad
                                         vQ
Which gaming device, iPhone or
Android, has ramped up fastest?
            Android 4X Faster
                                  vQ
When did mobile internet usage
surpass more highly monetized
   desktop internet usage?

    May 2012                     vQ
“Are telephones ubiquitous?”




“Yes, telephones are ubiquitous?”
                               vQ
Where do people spend their virtual
                 time?
•   (a) Print                   •   7%
•   (b) Radio                   •   15%
•   (c) TV                      •   43%
•   (d) Internet                •   26%
•   (e) Mobile                  •   10%



                                          vQ
What
              drives
history       the v Q?
research
experience
envisioning
vQ

 is knowing
how humans
     build
 emotional
experience.
vQ
is knowing
  how to
tell stories
    that
  provoke
   action.
vQ
is knowing
   how to
 build the
   hero’s
  journey.
vQ
is knowing
  how to
    scale
     our
 learning.
vQ

is knowing
  how to
 digitize
ourselves.
VQ   = a a ar Development
        v t
V Q = knowing BOUNDARIES




                        The “Uncanny Valley”


                   MacDorman, K. F. & Ishiguro, H. (2006). The uncanny
                   advantage of using androids in cognitive science research.
Actroid: Repliee   Interaction Studies, 7(3), 297-337.
Web Access    Engagement

V Q = a a ar REQUIREMENTS
       v t




   Imagination   Measurement
V Q = a a ar PSYCHOLOGY
        v t
                               People make                                       to
                                previous expectations




                                            equally to avatars as people
                                           or programmed agents.

                               Avatars experience what people do in



                               ….

                                                     more to the avatar than
                                  the real person.



By GravityDesignStudios.com                              Blascovich and Bailenson, 2011
VQ =   Tracking Dail Progress
                   y
VQ =   Using Mentor Networks




                Courtesy of T2 PTSD Island in Second Life
v QuIZ
VQuiz
HMDs
         1968
     virtual reality
      applications
“Head Mounted Display”   VQuiz
MUDs &
MOOs
    1975
  text based
virtual worlds
            VQuiz
Tron
      1982
      CGI based
full length motion
picture visualizing
     immersion
                      VQuiz
Habit t
     a
    Lucas Films
       1986
on-line commercial
   game-based
   virtual world
    connecting
       avatars
             VQuiz
Snow
    Crash


In 1992, Neal coined the
  term “M_________”
        Metaverse
succeeding the vision of
     the Internet          VQuiz
Alpha
 World
 combines social &
“c_______ c_________”
  content creation
    to enable
   engagement
     in 1995
              VQuiz
Second
   Life
 In Sept 2005, how
    much did SL
      report in
  commercialized
digital goods alone?
  $3,596,674 USD
             VQuiz
Open
Source
    2007
decentralized it
What did open
 source do to
programming
development?
v Q = Where are we
      Going from
         here ?
let’s start with wearable
any object is digital
any object is addressable
any surface is computable
any library is accessible
communication is transworld
sensors are embedded
     everywhere
holograms are
virtual and real
surfaces are
outdoors and indoors
infrastructure is integrated
we think it and it happens
we move, our virtual body reacts
we reach through data
our avatars inherit vDNA
our cities are virtualized
and nano meets bio
raise your V Q by
      advancing your
       knowledge in:
1.   your “g”
2.   immersion
3.   engagement
4.   virtuality
5.   convergence
6.   “v” market
7.   social psychology
8.   cloud applications
http://www.orionrevolution.com/SiteHome/home%20pics/imaginary.jpg
                                                                    v QuIZ
Eye Poppers
• Who added 17M new users in 7 Days?
  – www.viddy.com
• Who drove 46M downloads per day
  – Apple App Store
• Who has 470M monthly unique users,
  the big daddy?
  – Wikipedia
Re-Imagination
• In what year did mobile phones surpass land
  lines? After 125 years?
  – 2002
• What mega-information company just went
  out of print? After 244 years?
  – Encyclopedia Britannica
• In what year did internet surpass newspaper
  ad revenue? After 305 years?
  – 2010
Images of the Past?
       What are these now?




Not Phones,      Not Facebook      Not Twitter,
    but          Timelines, but        but
Connectivity   Virtual Residence   Flipboards
1995   1997   2002




2004   2011   2012
2b3d offices are green




They exist only in   virtuality
And mostl
        y
   so do I

randy@2b3d.net

More Related Content

“Getting the Best vQuotient” by Ran Hinrichs - Serious Play Conference 2012

  • 1. Getting the Best v Quotient Randy Hinrichs, CEO August 21, 2012
  • 2. Wha is t v Q? “Virtuality ” is where the virtual and reality are intertwined.
  • 3. includes the broad ability to reason, form concepts, and solve problems vQ = using unfamiliar information or novel procedures in virtuality .
  • 4. Gf Gt Gc Gs Gq Grw Ga Gv Gsm Glr
  • 5. Today, 3D is our we live in natural the data interface Ubiquity Immersive is a key surfaces are driver imminent
  • 6. S INCE we are alwa •David Metcalf, UCF ys on digpen.com CRESST at UCLA Chuck Hamilton, IBM Watley @ BreakAway Games Sam S. Adkins, Ambient Insight Burnes Hollyman Claude Comair Ross @ Microsoft Clark Aldrich UW, ischool
  • 7. A ND WE ARE B ECOMING Full immersed y
  • 9. And how Convergence An is Ecosystem
  • 11. Internet Growth • How many Global Internet users are there, approximately? – 2.3 B • What are the top five internet countries? – 1) China (513), 2) USA (245), 3) India (121), 4) Russia (55), 5) Nigeria (45) • What are the top 3 population penetrations – 1) USA (79%); 2) Turkey (49%); 3) Iran (48%) • What is the growth rate? – 8%
  • 12. Mobile • What is the number of global mobile 3G subscribers? – 1.1B • What are the three largest country users? – 1) USA (208, 65% Penetration; 31% Growth) – 2) Japan (122, 95% Penetration, 9% Growth) – 3) China (57, 6% Penetration, 115% Growth) – … – 7) Brazil (41, 17% Penetration, 99% Growth) – 8) India (39, 4% Penetration, 841% Growth)
  • 13. Which iDevice is the “breakaway” device? • A) iPod b) iPhone c) iPad vQ
  • 14. Which gaming device, iPhone or Android, has ramped up fastest? Android 4X Faster vQ
  • 15. When did mobile internet usage surpass more highly monetized desktop internet usage? May 2012 vQ
  • 16. “Are telephones ubiquitous?” “Yes, telephones are ubiquitous?” vQ
  • 17. Where do people spend their virtual time? • (a) Print • 7% • (b) Radio • 15% • (c) TV • 43% • (d) Internet • 26% • (e) Mobile • 10% vQ
  • 18. What drives history the v Q? research experience envisioning
  • 19. vQ is knowing how humans build emotional experience.
  • 20. vQ is knowing how to tell stories that provoke action.
  • 21. vQ is knowing how to build the hero’s journey.
  • 22. vQ is knowing how to scale our learning.
  • 23. vQ is knowing how to digitize ourselves.
  • 24. VQ = a a ar Development v t
  • 25. V Q = knowing BOUNDARIES The “Uncanny Valley” MacDorman, K. F. & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive science research. Actroid: Repliee Interaction Studies, 7(3), 297-337.
  • 26. Web Access Engagement V Q = a a ar REQUIREMENTS v t Imagination Measurement
  • 27. V Q = a a ar PSYCHOLOGY v t  People make to previous expectations equally to avatars as people  or programmed agents.  Avatars experience what people do in  …. more to the avatar than the real person. By GravityDesignStudios.com Blascovich and Bailenson, 2011
  • 28. VQ = Tracking Dail Progress y
  • 29. VQ = Using Mentor Networks Courtesy of T2 PTSD Island in Second Life
  • 31. VQuiz
  • 32. HMDs 1968 virtual reality applications “Head Mounted Display” VQuiz
  • 33. MUDs & MOOs 1975 text based virtual worlds VQuiz
  • 34. Tron 1982 CGI based full length motion picture visualizing immersion VQuiz
  • 35. Habit t a Lucas Films 1986 on-line commercial game-based virtual world connecting avatars VQuiz
  • 36. Snow Crash In 1992, Neal coined the term “M_________” Metaverse succeeding the vision of the Internet VQuiz
  • 37. Alpha World combines social & “c_______ c_________” content creation to enable engagement in 1995 VQuiz
  • 38. Second Life In Sept 2005, how much did SL report in commercialized digital goods alone? $3,596,674 USD VQuiz
  • 39. Open Source 2007 decentralized it What did open source do to programming development?
  • 40. v Q = Where are we Going from here ?
  • 41. let’s start with wearable
  • 42. any object is digital
  • 43. any object is addressable
  • 44. any surface is computable
  • 45. any library is accessible
  • 47. sensors are embedded everywhere
  • 51. we think it and it happens
  • 52. we move, our virtual body reacts
  • 55. our cities are virtualized
  • 57. raise your V Q by advancing your knowledge in: 1. your “g” 2. immersion 3. engagement 4. virtuality 5. convergence 6. “v” market 7. social psychology 8. cloud applications
  • 59. Eye Poppers • Who added 17M new users in 7 Days? – www.viddy.com • Who drove 46M downloads per day – Apple App Store • Who has 470M monthly unique users, the big daddy? – Wikipedia
  • 60. Re-Imagination • In what year did mobile phones surpass land lines? After 125 years? – 2002 • What mega-information company just went out of print? After 244 years? – Encyclopedia Britannica • In what year did internet surpass newspaper ad revenue? After 305 years? – 2010
  • 61. Images of the Past? What are these now? Not Phones, Not Facebook Not Twitter, but Timelines, but but Connectivity Virtual Residence Flipboards
  • 62. 1995 1997 2002 2004 2011 2012
  • 63. 2b3d offices are green They exist only in virtuality
  • 64. And mostl y so do I randy@2b3d.net