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Six myths of Product Development 
Group 2 
Raghav 
Rishav 
Shivali 
Somya 
Suryoday 
Ujjwal
The conventional approach 
New Product Development (NPD) is treated 
like a manufacturing process 
The Outcome 
• Pressure to deliver on predictable schedules 
• Minimize cost ,schedule variances and waste 
• This impedes the NPD process 
Six Fallacies of New Product Development 
High Utilization 
can improve 
performance 
Large work 
batches can 
improve 
performance 
Sticking to 
Original 
Development 
Plan 
Start early, 
finish early 
Customers like 
more features 
Need to get 
everything right 
the first time 
Introduction
Myth 1-High Utilization of Resources will Improve Performance 
Rationale provided 
• Projects take longer time to complete when resources are not fully utilized . 
• More the time taken, more will be the cost of resources incurred . 
• Low utilization is a result of a lack of discipline . 
Reasons for Fallacy 
• Ignoring intrinsic Variability of Work due to the nature of the process 
• Not understanding how queues affect economic performance . 
• Low utilization means high WIP inventory ,but WIP cannot be seen in a product 
development process 
• The role of how performance is measured and rewarded
Causes of Fallacy 
Ignoring intrinsic Variability in the work 
• Many aspects of NPD are by their nature, variable . 
• In a transaction processing approach, any increase in work (utilization) leads to a linear 
increase in the time required . 
• However, in cases of high variability ,an increase in utilization leads to a non-linear increase in 
waiting time 
Lack of understanding of economic performance 
• High utilization leads to queuing of work ,causing delays . 
• Queues delay feedback ,which lead to problems getting detected in advanced stages, resulting 
in a higher cost of resolving them . 
• Managers may not understand and measure the economic costs of queues and trade-off 
between underutilization and queuing costs . 
Measuring and accounting for WIP is not possible 
• Unlike mfg process , in and NPD, the inventory is intangible-information . 
• Measuring and accounting for this information is mostly subjective and invisible .
Suggestions for Improvement 
Change the MIS 
• Need to look at redefining the performance measures and reward systems . 
Selectively Increase capacity 
• Monitor and increase capacity in high utilization and bottleneck processes . 
• Easiest to implement in areas where testing is carried out in an automated manner . 
Limit the no. of active projects 
• This will ensure lesser chances of overshooting the deadlines ,sharper focus, and clearer 
priorities . 
Make the WIP easier to see 
•Use of visual control boards, e.g. Post-it notes 
Add a capacity buffer 
•Examples of Google, 3M-but may not be easy to implement
Myth 2: Processing work in large batches improves the 
economics of process 
• Another cause of queues in product development is BATCH SIZE 
• For a 200 component product either build all 200 parts before 
testing or build 20 before testing and therefore decrease batch 
size by 90% 
• Changes in batch size affect 
• Transaction Cost 
• Holding Cost
Myth 3: Our development plan is great; we just need to 
stick to it 
• Misconception: Once the plan is 
made, sticking to it crucial 
• Applicable only when tasks are highly 
repetitive, like manufacturing 
routine products 
• In NPD, requirements change at 
every step; this myth results in poor 
product innovation 
• Regardless of the plan, adaption is 
needed to tackle the problems 
• Regardless of the perfection of the 
plan, flaws would be there; test and 
refinement are needed 
• Need to keep flexibility in cost 
incurred during product 
development, to add value to final 
product 
• Hard to understand customer needs 
at the outset f product development; 
also competition may increase while 
development stage, changes need to 
be made accordingly
Myth 4: The sooner the project is started, the sooner it 
will be finished 
• Common Misconception: We have time to kill, lets start a new project. 
After all anything accomplished on the new project is work today won’t 
have to be done tomorrow 
• Wrong: Any preparation done for a newborn project can easily be 
rendered obsolete. Newborn projects dilutes the resource pool 
• Hard Truth: Idle time is anathema, but we have to stick to unfinished 
projects so that we do not spend unnecessary time and money 
• Little's Law: Cycle time is proportional to the size of the queue divided 
by the proportional rate 
• You can shorten the cycle time by raising the processing rate or by 
reducing the number of jobs under way
Myth 5:The More features we put into a product, the more 
customers will like it 
• Misconception: Adding features creates value for customers 
• Results in extremely complicated offerings 
• Examples: Remotes, Car Panels etc 
• Outliers : Auto setting Hi-fi systems by Bang & Olufsen 
• To really implement the “less can be more” requires effort in: 
• Defining the problem 
• Determining what to hide or omit
Myth 5:The More features we put into a product, the more 
customers will like it 
a) Define the Problem 
• Most important yet underrated part of innovation process 
• Essential for developing a clear understanding of what the goals 
are and generate the hypothesis that van be tested and refined 
through experiments 
• Involves deep research constant experimentation and 
understanding what delights the customer 
• Involves the observation and interview of future users, research on 
current competitors products and extensive secondary research
Myth 5:The More features we put into a product, the more 
customers will like it 
a) Determining what to hide or omit 
• “Showing –off” technical solutions not preferred by consumers– 
often products that solve problems the simplest way by getting to 
the underlying principle of the problem are most liked ( Steve 
Jobs’ philosophy for Apple’s products) 
• In an effort to be innovative, companies throw in unnecessary 
features– often omitted functions are not strategically decided but 
skipped to cut costs or as time doesn’t permit 
• Instead focused approach should be preferred ( “Hidden Potential” 
of the product should be unlocked with “ACE matrix”)
Myth 6: We will be more successful if we get it right the 
first time 
• Misconception: “more successful if we 
get it right the first time” 
• Impact: Biasing the NPD teams towards 
the least risky solutions 
• Reason: Failure leads to 
embarrassment and exposure gaps in 
knowledge which can undermine 
individual’s self esteem and standing in 
the organisation 
• Organisations approach: As they 
emphasize more on budgets, schedules 
etc, little incentive to pursue 
innovative solutions to the customers 
problems 
• What can be done: Tolerate “getting it 
wrong the first time” by letting the 
teams iterate rapidly and frequently 
and learn quickly from their failures 
• Experimenting with many diverse ideas 
• Deploy advanced IT tools and tap the 
full potential of them 
• Result: Eliminate poor options quickly 
and focus on more promising 
alternatives 
• Generate new information that 
innovator was unable to foresee
Practical Guidelines for Overcoming the Fallacies 
Make 
queues and 
Info flow 
visible 
Quantify 
cost of 
delays and 
factor into 
decision 
making 
Introduce 
resource 
slack where 
utilization 
is highest 
Shift focus 
of control 
systems 
from 
efficiency 
to response 
time 
Reduce 
transaction 
costs to 
enable 
smaller 
batches and 
faster 
feedback 
Experiment 
with 
smaller 
batches 
Focus on 
quick 
feedback 
rather than 
first-pass 
success 
Emphasize 
overlapping 
and iterative 
–not linear-process 
design 
Experiment 
early, 
rapidly and 
frequently 
Aim for 
simplicity : 
Ask what can 
be deleted 
Start 
projects only 
when ready 
to make full 
commitment 
Treat 
development 
plan as a 
hypothesis 
(evolve with 
info )
THANK YOU!

More Related Content

Group 2 six myths of product development final

  • 1. Six myths of Product Development Group 2 Raghav Rishav Shivali Somya Suryoday Ujjwal
  • 2. The conventional approach New Product Development (NPD) is treated like a manufacturing process The Outcome • Pressure to deliver on predictable schedules • Minimize cost ,schedule variances and waste • This impedes the NPD process Six Fallacies of New Product Development High Utilization can improve performance Large work batches can improve performance Sticking to Original Development Plan Start early, finish early Customers like more features Need to get everything right the first time Introduction
  • 3. Myth 1-High Utilization of Resources will Improve Performance Rationale provided • Projects take longer time to complete when resources are not fully utilized . • More the time taken, more will be the cost of resources incurred . • Low utilization is a result of a lack of discipline . Reasons for Fallacy • Ignoring intrinsic Variability of Work due to the nature of the process • Not understanding how queues affect economic performance . • Low utilization means high WIP inventory ,but WIP cannot be seen in a product development process • The role of how performance is measured and rewarded
  • 4. Causes of Fallacy Ignoring intrinsic Variability in the work • Many aspects of NPD are by their nature, variable . • In a transaction processing approach, any increase in work (utilization) leads to a linear increase in the time required . • However, in cases of high variability ,an increase in utilization leads to a non-linear increase in waiting time Lack of understanding of economic performance • High utilization leads to queuing of work ,causing delays . • Queues delay feedback ,which lead to problems getting detected in advanced stages, resulting in a higher cost of resolving them . • Managers may not understand and measure the economic costs of queues and trade-off between underutilization and queuing costs . Measuring and accounting for WIP is not possible • Unlike mfg process , in and NPD, the inventory is intangible-information . • Measuring and accounting for this information is mostly subjective and invisible .
  • 5. Suggestions for Improvement Change the MIS • Need to look at redefining the performance measures and reward systems . Selectively Increase capacity • Monitor and increase capacity in high utilization and bottleneck processes . • Easiest to implement in areas where testing is carried out in an automated manner . Limit the no. of active projects • This will ensure lesser chances of overshooting the deadlines ,sharper focus, and clearer priorities . Make the WIP easier to see •Use of visual control boards, e.g. Post-it notes Add a capacity buffer •Examples of Google, 3M-but may not be easy to implement
  • 6. Myth 2: Processing work in large batches improves the economics of process • Another cause of queues in product development is BATCH SIZE • For a 200 component product either build all 200 parts before testing or build 20 before testing and therefore decrease batch size by 90% • Changes in batch size affect • Transaction Cost • Holding Cost
  • 7. Myth 3: Our development plan is great; we just need to stick to it • Misconception: Once the plan is made, sticking to it crucial • Applicable only when tasks are highly repetitive, like manufacturing routine products • In NPD, requirements change at every step; this myth results in poor product innovation • Regardless of the plan, adaption is needed to tackle the problems • Regardless of the perfection of the plan, flaws would be there; test and refinement are needed • Need to keep flexibility in cost incurred during product development, to add value to final product • Hard to understand customer needs at the outset f product development; also competition may increase while development stage, changes need to be made accordingly
  • 8. Myth 4: The sooner the project is started, the sooner it will be finished • Common Misconception: We have time to kill, lets start a new project. After all anything accomplished on the new project is work today won’t have to be done tomorrow • Wrong: Any preparation done for a newborn project can easily be rendered obsolete. Newborn projects dilutes the resource pool • Hard Truth: Idle time is anathema, but we have to stick to unfinished projects so that we do not spend unnecessary time and money • Little's Law: Cycle time is proportional to the size of the queue divided by the proportional rate • You can shorten the cycle time by raising the processing rate or by reducing the number of jobs under way
  • 9. Myth 5:The More features we put into a product, the more customers will like it • Misconception: Adding features creates value for customers • Results in extremely complicated offerings • Examples: Remotes, Car Panels etc • Outliers : Auto setting Hi-fi systems by Bang & Olufsen • To really implement the “less can be more” requires effort in: • Defining the problem • Determining what to hide or omit
  • 10. Myth 5:The More features we put into a product, the more customers will like it a) Define the Problem • Most important yet underrated part of innovation process • Essential for developing a clear understanding of what the goals are and generate the hypothesis that van be tested and refined through experiments • Involves deep research constant experimentation and understanding what delights the customer • Involves the observation and interview of future users, research on current competitors products and extensive secondary research
  • 11. Myth 5:The More features we put into a product, the more customers will like it a) Determining what to hide or omit • “Showing –off” technical solutions not preferred by consumers– often products that solve problems the simplest way by getting to the underlying principle of the problem are most liked ( Steve Jobs’ philosophy for Apple’s products) • In an effort to be innovative, companies throw in unnecessary features– often omitted functions are not strategically decided but skipped to cut costs or as time doesn’t permit • Instead focused approach should be preferred ( “Hidden Potential” of the product should be unlocked with “ACE matrix”)
  • 12. Myth 6: We will be more successful if we get it right the first time • Misconception: “more successful if we get it right the first time” • Impact: Biasing the NPD teams towards the least risky solutions • Reason: Failure leads to embarrassment and exposure gaps in knowledge which can undermine individual’s self esteem and standing in the organisation • Organisations approach: As they emphasize more on budgets, schedules etc, little incentive to pursue innovative solutions to the customers problems • What can be done: Tolerate “getting it wrong the first time” by letting the teams iterate rapidly and frequently and learn quickly from their failures • Experimenting with many diverse ideas • Deploy advanced IT tools and tap the full potential of them • Result: Eliminate poor options quickly and focus on more promising alternatives • Generate new information that innovator was unable to foresee
  • 13. Practical Guidelines for Overcoming the Fallacies Make queues and Info flow visible Quantify cost of delays and factor into decision making Introduce resource slack where utilization is highest Shift focus of control systems from efficiency to response time Reduce transaction costs to enable smaller batches and faster feedback Experiment with smaller batches Focus on quick feedback rather than first-pass success Emphasize overlapping and iterative –not linear-process design Experiment early, rapidly and frequently Aim for simplicity : Ask what can be deleted Start projects only when ready to make full commitment Treat development plan as a hypothesis (evolve with info )