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Disney’s Digital
Transformation efforts
@dadovanpeteghem
@sdwouters
We’re always looking out for companies
with great Digital Transformation
efforts. Disney is one of the best
examples we have seen thus far.
Their leadership,
investment in digital, and
research & development
are astonishing.
We believe other organizations can
learn a lot from what Disney is doing,
so sit back, and watch their magic.
Leadership
Bob Iger, the 64 year old CEO (and “CTO”) of Disney
since 2005, who has been asked to stay until 2018.
“The riskiest thing you may do is maintain the status quo.”
“Bob Iger is the architect of Disney’s current success, with a
proven history of delivering record financial results for the
company quarter after quarter and year after year. Under his
tenure, Disney has reached unprecedented creative and
financial heights, driving the stock price to record levels and
creating extraordinary value for shareholders. He has
transformed Disney’s culture and empowered its businesses
to effectively capitalize on evolving markets and new
technologies, making Disney a company that doesn’t merely
embrace change, but leads it.”~Orin C. Smith, independent
lead director of the Disney board.
http://variety.com/2014/biz/news/disney-extends-bob-iger-contract-through-2018-1201319561/
The people on Disney’s board?
No strangers to technology!
- Jack Dorsey, co-founder of Twitter
& CEO and co-founder of Square
(replaced Judy Estrin, former CTO of Cisco)
- Sheryl Sandberg, COO of Facebook
- John Chen, interim CEO of BlackBerry
- Orin Smith, former CEO of Starbucks
- Steve Jobs, late CEO of Apple was a member
Disruption “In Our Face” — Iger on Why Disney
Needs Tech Heavies on Board More Than Ever
http://recode.net/disney-needs-tech-heavies-on-board-more-than-ever/
Investments in digital
Disney’s has its own
Venture Capitalist
program
It is a story built on its legacy
Research & Development
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
We have categorized some of Disney’s
initiatives under these metaphors.
These 7 metaphors define the changes
and opportunities digital is bringing to the
table. We described them in our book on
Digital Transformation
http://www.digitaltransformationbook.com
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
Transparent communication about all of their
research initiatives through YouTube
Transparency
Accountability
Proximity
Responsiveness
Bi-directional
Humanization
Authenticity
The Glass House
https://www.youtube.com/user/DisneyResearchHub
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
… a world in which large monolithic
structures are challenged by new
(smaller) players, operating online,
worldwide and according to new
rules…
Monolithic vs. atomic
APPification
Long Tail
Personalized
Experience
Speed
Price
(Self-)service
Scalability
The Package
Infinity, a video game where the player creates their
own video game adventures within the Disney realm.
http://www.nytimes.com/2014/01/18/business/media/disneys-troubled-gaming-unit-finds-success-with-infinity.html
Monolithic vs. atomic
APPification
Long Tail
Personalized
Experience
Speed
Price
(Self-)service
Scalability
The Package
A 3D printed bear, personalized by the child.
This is a highly scalable self-service model.
http://www.disneyresearch.com/project/printed-teddy-bears/
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
… a world in which large monolithic
structures are challenged by new
(smaller) players, operating online,
worldwide and according to new
rules…
… a world in which
traditional partners
becomes competitors and
where everyone is trying
to by-pass someone else…
Bypassing
Virtualization
Fragmentation of
touchpoints
The Frog Bypassing of video editing software & services
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
… a world in which large monolithic
structures are challenged by new
(smaller) players, operating online,
worldwide and according to new
rules…
… a world in which
traditional partners
becomes competitors and
where everyone is trying
to by-pass someone else…
… a world in which we have new opinion
leaders deciding what is important and
what is not: new experts, our peers, but
also driven by technology…
New gatekeepers
Recommendations
“Good is good
enough”
Ambassadorship
The Gatekeeper
Disney offers its own movie library experience within
iTunes, through the Disney Movies Anywhere app
http://techcrunch.com/2014/02/25/disney-movies-anywhere/
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
… a world in which large monolithic
structures are challenged by new
(smaller) players, operating online,
worldwide and according to new
rules…
… a world in which
traditional partners
becomes competitors and
where everyone is trying
to by-pass someone else…
… a world in which we have new opinion
leaders deciding what is important and
what is not: new experts, our peers, but
also driven by technology…
… a world in which mobile access is
dominating everything else.Where people
have access to everything, everywhere,
every time they want it…
The Traveller
Place
Utility
Empowered self
Instant gratification
New way of working
Contextual awareness
Real-time
Turning your smart device into a remote controller
for toys and other Internet of Things devices
http://www.disneyresearch.com/project/visible-light-communication/
The Traveller
Place
Utility
Empowered self
Instant gratification
New way of working
Contextual awareness
Real-time
A mobile projector that lets you interact with
the physical world around you.
http://www.disneyresearch.com/project/hideout/
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
… a world in which large monolithic
structures are challenged by new
(smaller) players, operating online,
worldwide and according to new
rules…
… a world in which
traditional partners
becomes competitors and
where everyone is trying
to by-pass someone else…
… a world in which we have new opinion
leaders deciding what is important and
what is not: new experts, our peers, but
also driven by technology…
… a world in which mobile access is
dominating everything else.Where people
have access to everything, everywhere,
every time they want it…
… a world in which people want
to participate and co-create
the future…
The Participant
Community
Gamification
Collaboration
The power of the
crowd
Sharing economy
A gaming community around their game, Infinity, 

for discussions, challenges, leaderboards and more…
https://infinity.disney.com/community
The Glass House
The Package
The Frog
The GatekeeperThe Traveller
The Participant
The Cyborg
THE WHEEL OF
CHANGE
Imagine a world with increased transparency and
higher accountability, with a new form of proximity
and the need for responsiveness…
… a world in which large monolithic
structures are challenged by new
(smaller) players, operating online,
worldwide and according to new
rules…
… a world in which
traditional partners
becomes competitors and
where everyone is trying
to by-pass someone else…
… a world in which we have new opinion
leaders deciding what is important and
what is not: new experts, our peers, but
also driven by technology…
… a world in which mobile access is
dominating everything else.Where people
have access to everything, everywhere,
every time they want it…
… a world in which people want
to participate and co-create
the future…
… a world in which technology
becomes part of everything we
do, where every object
(including ourselves) is
connected to the internet.
That is the world we live in today.
The Cyborg
Internet of Things
Wearables
Quantified self
Robotics
Data
Monitoring
The $1 Billion MyMagic+ wristband project
• Unprecedented crowd control
and data collection through
wearable technology.
• Allows you to pay, enter your
hotel room, get food delivered at
exact locations,…
• With less waiting times and
easier logistics, people spend
more time on entertainment and
consuming.
• Additionally, Disney knows
where to deploy its staff, how to
personalize your experience in
countless ways,…
http://www.bloomberg.com/bw/articles/2014-03-07/disney-bets-1-billion-on-technology-to-track-theme-park-visitors
The Cyborg
Internet of Things
Wearables
Quantified self
Robotics
Data
Monitoring
Disney is researching countless other topics in
various fields, view them at www.disneyresearch.com
4 Takeaways from Disney
1. The physical age of your
leadership does not matter,
their mental age does. At
Disney the CEO is also the
Chief Digital Officer. 2. Your future is digital, so your board
and management should understand it.
If necessary, bring in external people.
3. You may not have the budget for a
VC program or high-tech research,
but the message is to take initiatives
so you can keep moving forward.
4. Trendwatching enables you to
gather a lot of insights and new ideas.
Make sure to develop a solid process
to watch what goes on in the market.

More Related Content

How Disney is putting its magic in Digital Transformation

  • 2. We’re always looking out for companies with great Digital Transformation efforts. Disney is one of the best examples we have seen thus far. Their leadership, investment in digital, and research & development are astonishing. We believe other organizations can learn a lot from what Disney is doing, so sit back, and watch their magic.
  • 4. Bob Iger, the 64 year old CEO (and “CTO”) of Disney since 2005, who has been asked to stay until 2018. “The riskiest thing you may do is maintain the status quo.” “Bob Iger is the architect of Disney’s current success, with a proven history of delivering record financial results for the company quarter after quarter and year after year. Under his tenure, Disney has reached unprecedented creative and financial heights, driving the stock price to record levels and creating extraordinary value for shareholders. He has transformed Disney’s culture and empowered its businesses to effectively capitalize on evolving markets and new technologies, making Disney a company that doesn’t merely embrace change, but leads it.”~Orin C. Smith, independent lead director of the Disney board. http://variety.com/2014/biz/news/disney-extends-bob-iger-contract-through-2018-1201319561/
  • 5. The people on Disney’s board? No strangers to technology! - Jack Dorsey, co-founder of Twitter & CEO and co-founder of Square (replaced Judy Estrin, former CTO of Cisco) - Sheryl Sandberg, COO of Facebook - John Chen, interim CEO of BlackBerry - Orin Smith, former CEO of Starbucks - Steve Jobs, late CEO of Apple was a member Disruption “In Our Face” — Iger on Why Disney Needs Tech Heavies on Board More Than Ever http://recode.net/disney-needs-tech-heavies-on-board-more-than-ever/
  • 7. Disney’s has its own Venture Capitalist program
  • 8. It is a story built on its legacy
  • 10. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE We have categorized some of Disney’s initiatives under these metaphors. These 7 metaphors define the changes and opportunities digital is bringing to the table. We described them in our book on Digital Transformation http://www.digitaltransformationbook.com
  • 11. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness…
  • 12. Transparent communication about all of their research initiatives through YouTube Transparency Accountability Proximity Responsiveness Bi-directional Humanization Authenticity The Glass House https://www.youtube.com/user/DisneyResearchHub
  • 13. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness… … a world in which large monolithic structures are challenged by new (smaller) players, operating online, worldwide and according to new rules…
  • 14. Monolithic vs. atomic APPification Long Tail Personalized Experience Speed Price (Self-)service Scalability The Package Infinity, a video game where the player creates their own video game adventures within the Disney realm. http://www.nytimes.com/2014/01/18/business/media/disneys-troubled-gaming-unit-finds-success-with-infinity.html
  • 15. Monolithic vs. atomic APPification Long Tail Personalized Experience Speed Price (Self-)service Scalability The Package A 3D printed bear, personalized by the child. This is a highly scalable self-service model. http://www.disneyresearch.com/project/printed-teddy-bears/
  • 16. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness… … a world in which large monolithic structures are challenged by new (smaller) players, operating online, worldwide and according to new rules… … a world in which traditional partners becomes competitors and where everyone is trying to by-pass someone else…
  • 17. Bypassing Virtualization Fragmentation of touchpoints The Frog Bypassing of video editing software & services
  • 18. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness… … a world in which large monolithic structures are challenged by new (smaller) players, operating online, worldwide and according to new rules… … a world in which traditional partners becomes competitors and where everyone is trying to by-pass someone else… … a world in which we have new opinion leaders deciding what is important and what is not: new experts, our peers, but also driven by technology…
  • 19. New gatekeepers Recommendations “Good is good enough” Ambassadorship The Gatekeeper Disney offers its own movie library experience within iTunes, through the Disney Movies Anywhere app http://techcrunch.com/2014/02/25/disney-movies-anywhere/
  • 20. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness… … a world in which large monolithic structures are challenged by new (smaller) players, operating online, worldwide and according to new rules… … a world in which traditional partners becomes competitors and where everyone is trying to by-pass someone else… … a world in which we have new opinion leaders deciding what is important and what is not: new experts, our peers, but also driven by technology… … a world in which mobile access is dominating everything else.Where people have access to everything, everywhere, every time they want it…
  • 21. The Traveller Place Utility Empowered self Instant gratification New way of working Contextual awareness Real-time Turning your smart device into a remote controller for toys and other Internet of Things devices http://www.disneyresearch.com/project/visible-light-communication/
  • 22. The Traveller Place Utility Empowered self Instant gratification New way of working Contextual awareness Real-time A mobile projector that lets you interact with the physical world around you. http://www.disneyresearch.com/project/hideout/
  • 23. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness… … a world in which large monolithic structures are challenged by new (smaller) players, operating online, worldwide and according to new rules… … a world in which traditional partners becomes competitors and where everyone is trying to by-pass someone else… … a world in which we have new opinion leaders deciding what is important and what is not: new experts, our peers, but also driven by technology… … a world in which mobile access is dominating everything else.Where people have access to everything, everywhere, every time they want it… … a world in which people want to participate and co-create the future…
  • 24. The Participant Community Gamification Collaboration The power of the crowd Sharing economy A gaming community around their game, Infinity, 
 for discussions, challenges, leaderboards and more… https://infinity.disney.com/community
  • 25. The Glass House The Package The Frog The GatekeeperThe Traveller The Participant The Cyborg THE WHEEL OF CHANGE Imagine a world with increased transparency and higher accountability, with a new form of proximity and the need for responsiveness… … a world in which large monolithic structures are challenged by new (smaller) players, operating online, worldwide and according to new rules… … a world in which traditional partners becomes competitors and where everyone is trying to by-pass someone else… … a world in which we have new opinion leaders deciding what is important and what is not: new experts, our peers, but also driven by technology… … a world in which mobile access is dominating everything else.Where people have access to everything, everywhere, every time they want it… … a world in which people want to participate and co-create the future… … a world in which technology becomes part of everything we do, where every object (including ourselves) is connected to the internet. That is the world we live in today.
  • 26. The Cyborg Internet of Things Wearables Quantified self Robotics Data Monitoring The $1 Billion MyMagic+ wristband project • Unprecedented crowd control and data collection through wearable technology. • Allows you to pay, enter your hotel room, get food delivered at exact locations,… • With less waiting times and easier logistics, people spend more time on entertainment and consuming. • Additionally, Disney knows where to deploy its staff, how to personalize your experience in countless ways,… http://www.bloomberg.com/bw/articles/2014-03-07/disney-bets-1-billion-on-technology-to-track-theme-park-visitors
  • 27. The Cyborg Internet of Things Wearables Quantified self Robotics Data Monitoring Disney is researching countless other topics in various fields, view them at www.disneyresearch.com
  • 29. 1. The physical age of your leadership does not matter, their mental age does. At Disney the CEO is also the Chief Digital Officer. 2. Your future is digital, so your board and management should understand it. If necessary, bring in external people. 3. You may not have the budget for a VC program or high-tech research, but the message is to take initiatives so you can keep moving forward. 4. Trendwatching enables you to gather a lot of insights and new ideas. Make sure to develop a solid process to watch what goes on in the market.