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Citizen Science is the crowd-sourced 
involvement of volunteers in scientific 
research, who perform tasks such as 
observation, data collection, measurement, 
identification, pattern recognition or 
computation. 
At the Citizen Cyberlab, we are building Platforms, Pilot Projects and Open Source 
Tools to support creativity and learning in Citizen Science. 
The Citizen Cyberlab is an EU ICT project funded under the 7th Framework 
Programme to study and foster creativity and learning in Citizen Science. 
The Consortium Team consists of seven partners: the European Organization for 
Nuclear Research (CERN), the United Nations Institute for Training and Research 
(UNITAR/UNOSAT), Imperial College (ICSTM), University College London (UCL), 
Université de Genève (UNIGE), Université Paris Descartes (UPD), and The Mobile 
Collective (TMC). 
Science for all 
& all for Science 
Digital Tools and Web-based Platforms for Citizen Science 
The CCL Platforms 
1. CitizenGrid: a platform for 
volunteer computing projects being 
developed by Imperial College. 
2. Scientific Discovery Games: a 
platform for creating games for 
scientific discovery being developed 
by University Paris Descartes. 
3. Platform for Collaborative 
Problem Solving: a platform for 
collaborative problem solving being 
developed by University College 
London. 
The CCL Pilot Projects 
1. A particle physics game based 
on the Test4Theory project being 
developed by CERN. 
2. A collaborative disaster 
mapping project being developed 
by UNITAR. 
3. Hands-on Crowdsourcing in 
Synthetic Biology being developed 
by the University of Paris Descartes. 
4. Community Learning through 
Extreme Citizen Science being 
developed by University College 
London. 
The CCL Tools 
1. Creativity Incubator: a 
community-based project incubator 
for Citizen Science being developed 
by University Paris Descartes 
2. Device-independent 
Environment for Data 
Acquisition and Understanding: 
an html5- based stack of tools for 
mobile data collection & analysis 
being developed by Imperial College 
London 
3. Tools for Monitoring 
Community Learning, being 
developed by the University of 
Geneva.
The CitizenGrid Platform 
CitizenGrid provides a web-based 
interface for publishing and 
running volunteer computing and 
Citizen Science applications. It allows 
application developers to publish 
distributed computing applications 
directly to the Citizen Science 
community which can then be 
incorporated in Citizen Science 
projects by application providers or 
run directly by Citizen Science 
volunteers. 
Users will be able to choose 
between a variety of scenarios, 
ranging from making their own local 
compute power available to run 
applications, to utilizing cloud 
computing resources to run 
applications, or creating a mixed 
runtime environment. Launching a 
client application image is carried out 
from within the CitizenGrid 
environment. At present, 
CitizenGrid focuses on running 
volunteer application clients but later 
info@citizencyberlab.eu 
in the development process, it will 
also allow application providers to 
run their server-side application 
services on cloud resources. 
Our platform is the Web. And 
it’s powered by the Cloud. 
At the Citizen Cyberlab, we are 
passionate about open science. For 
us, Citizen Science means open 
science. And open science means 
open collaboration. 
Public cloud computing is a 
powerful tool for collaborative open 
science. With it, scientists can 
collaborate in collecting and 
analysing data across institutional 
barriers and disciplines. And they 
can do it at substantially lower cost. 
At the Citizen Cyberlab, we 
develop with the cloud in mind. We 
try to ensure that all of our platforms 
and tools are web-based, cloud-enabled, 
and public. 
With cloud resources, citizen 
scientists can push forward the 
frontier of open science. They can 
create their own projects. They can 
find participants. And they can make 
a difference in their own 
communities, as many citizen 
scientists have already done using 
the ExCites and Epicollect platforms. 
NEXT 
EVENTS 
Nov 29 - Dec 4 Dec 13 - 15 Feb 20 - 22 
Knownodes ‘Sustainathon’ 
Hack Day 
Performing Arts Forum, St 
Erme, France 
knownodes.com 
CitizenCyberlab 
CitizenCyberlab.eu 
Citizens of Science 
Citizen Cyberscience 
The Citizen Cyberlab 
iGam4er - International 
Game Competition for 
Education & Research 
Cite des Sciences, Paris 
igam4er.org 
The 3rd Citizen 
Cyberscience Summit 
Royal Geographic 
Society & UCL, London 
cybersciencesummit.org 
Evaluating Creativity and Learning in Citizen Science. 
At the Citizen Cyberlab, we want to understand how Citizen Science fosters 
creativity and learning. 
Thousands of volunteers will be actively participating in real research, 
using the CCL platforms, tools and pilot projects. As a result, there is a great 
opportunity to study creative learning on a large scale. Experts in educational 
technology and human-computer interaction at University of Geneva and UCL 
will be evaluating these to produce new understanding of creative learning 
behaviours, anchored in real-world examples of Citizen Cyberscience. 
We also want to learn from existing Citizen Science projects and tools, and 
are evaluating leading examples in order to understand how they foster and 
support learning. Our goal is to establish best practice in these areas, and to 
create sustainable methods for measuring creativity and learning for any 
citizen project.

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ICT 2013 Flyer - The Citizen Cyberlab

  • 1. Citizen Science is the crowd-sourced involvement of volunteers in scientific research, who perform tasks such as observation, data collection, measurement, identification, pattern recognition or computation. At the Citizen Cyberlab, we are building Platforms, Pilot Projects and Open Source Tools to support creativity and learning in Citizen Science. The Citizen Cyberlab is an EU ICT project funded under the 7th Framework Programme to study and foster creativity and learning in Citizen Science. The Consortium Team consists of seven partners: the European Organization for Nuclear Research (CERN), the United Nations Institute for Training and Research (UNITAR/UNOSAT), Imperial College (ICSTM), University College London (UCL), Université de Genève (UNIGE), Université Paris Descartes (UPD), and The Mobile Collective (TMC). Science for all & all for Science Digital Tools and Web-based Platforms for Citizen Science The CCL Platforms 1. CitizenGrid: a platform for volunteer computing projects being developed by Imperial College. 2. Scientific Discovery Games: a platform for creating games for scientific discovery being developed by University Paris Descartes. 3. Platform for Collaborative Problem Solving: a platform for collaborative problem solving being developed by University College London. The CCL Pilot Projects 1. A particle physics game based on the Test4Theory project being developed by CERN. 2. A collaborative disaster mapping project being developed by UNITAR. 3. Hands-on Crowdsourcing in Synthetic Biology being developed by the University of Paris Descartes. 4. Community Learning through Extreme Citizen Science being developed by University College London. The CCL Tools 1. Creativity Incubator: a community-based project incubator for Citizen Science being developed by University Paris Descartes 2. Device-independent Environment for Data Acquisition and Understanding: an html5- based stack of tools for mobile data collection & analysis being developed by Imperial College London 3. Tools for Monitoring Community Learning, being developed by the University of Geneva.
  • 2. The CitizenGrid Platform CitizenGrid provides a web-based interface for publishing and running volunteer computing and Citizen Science applications. It allows application developers to publish distributed computing applications directly to the Citizen Science community which can then be incorporated in Citizen Science projects by application providers or run directly by Citizen Science volunteers. Users will be able to choose between a variety of scenarios, ranging from making their own local compute power available to run applications, to utilizing cloud computing resources to run applications, or creating a mixed runtime environment. Launching a client application image is carried out from within the CitizenGrid environment. At present, CitizenGrid focuses on running volunteer application clients but later info@citizencyberlab.eu in the development process, it will also allow application providers to run their server-side application services on cloud resources. Our platform is the Web. And it’s powered by the Cloud. At the Citizen Cyberlab, we are passionate about open science. For us, Citizen Science means open science. And open science means open collaboration. Public cloud computing is a powerful tool for collaborative open science. With it, scientists can collaborate in collecting and analysing data across institutional barriers and disciplines. And they can do it at substantially lower cost. At the Citizen Cyberlab, we develop with the cloud in mind. We try to ensure that all of our platforms and tools are web-based, cloud-enabled, and public. With cloud resources, citizen scientists can push forward the frontier of open science. They can create their own projects. They can find participants. And they can make a difference in their own communities, as many citizen scientists have already done using the ExCites and Epicollect platforms. NEXT EVENTS Nov 29 - Dec 4 Dec 13 - 15 Feb 20 - 22 Knownodes ‘Sustainathon’ Hack Day Performing Arts Forum, St Erme, France knownodes.com CitizenCyberlab CitizenCyberlab.eu Citizens of Science Citizen Cyberscience The Citizen Cyberlab iGam4er - International Game Competition for Education & Research Cite des Sciences, Paris igam4er.org The 3rd Citizen Cyberscience Summit Royal Geographic Society & UCL, London cybersciencesummit.org Evaluating Creativity and Learning in Citizen Science. At the Citizen Cyberlab, we want to understand how Citizen Science fosters creativity and learning. Thousands of volunteers will be actively participating in real research, using the CCL platforms, tools and pilot projects. As a result, there is a great opportunity to study creative learning on a large scale. Experts in educational technology and human-computer interaction at University of Geneva and UCL will be evaluating these to produce new understanding of creative learning behaviours, anchored in real-world examples of Citizen Cyberscience. We also want to learn from existing Citizen Science projects and tools, and are evaluating leading examples in order to understand how they foster and support learning. Our goal is to establish best practice in these areas, and to create sustainable methods for measuring creativity and learning for any citizen project.