This document discusses the impact of information and communication technologies (ICT) and digital media on education. It describes how the internet has led to more participatory and open forms of media where users have more control over content creation and sharing. This has implications for how learning is designed and delivered. Traditional education institutions will need to adapt to how the new generation of learners interacts and shares information online both inside and outside of formal education settings. The document also outlines different elearning models and tools that can be used to support blended and online learning.
5. THE DIGITAL
AGE
•User has total editorial control
•No third party need be involved
•DISINTERMEDIATION (the decline
of the gatekeepers)
http://www.flickr.com/photos/khedara/445340228 /
6. PERSONAL PUBLISHING/ PARTICIPATORY
MEDIA TOOLS
• Blogs (written text)
• Podcasts (audio)
• Wikis (collaborative workspaces)
}
Now often indistinguishable
from each other as they all now
house text and all available media.
==================================
• Flickr (photo sharing)
• Video repositories (YouTube, Google Video, BlipTV,
TeacherTube, etc)
• Social Networking (Facebook, MySpace, Ning, Bebo,
Orkut, etc)
13. GLOBAL TRENDS
(NMC sponsored retreat on
The Future of Education)
• Work is increasingly Global and • Ownership (copyright) and privacy
Collaborative
• Access, and Scale are redefining
• People learn anywhere, anytime what we mean by quality
(BYOD – bring your own device) and success (MOOCS)
• Notion of literacy is being
• Mobile redefined (multi- or transliteracy)
• Openness — content, resources, • Rise of Informal Learning
courses, research, attitudes
• New Business Models
• The CLOUD
14. The Future of (Learning)
Institutions in a Digital Age
• “Traditional learning environments convey
knowledge via overwhelmingly copyright-
protected publications. Networked
learning, contrastingly, is an “open source”
culture that seeks to share openly and
freely in both creating and distributing
knowledge and products.”
(HASTAC Report, June 2009)
16. The Question of Values
Our philosophy
determines ...how (or
if) we choose and use
e-learning
technologies.
(http://www.aupress.ca/books/120146/ebook/04_Anderson_20
08_Kanuka-Online_Learning.pdf)
http://www.flickr.com/photos/konarheim/4073209881
17. The Question of Values
Mark Pegrum:
• “discussions about the
Internet and education
often reflect deep-seated
social beliefs”
• “technology is a
battlefield on which
contests over different
visions of society are still
being fought out.”
18. Awareness or a Set of Skills?
• New Practices predicated
upon an awareness that
things have changed…
20. Employability Skills
• Communication
• Teamwork
• Problem Solving
• Initiative and Enterprise
• Planning and Organising
• Self-management
• Learning
• Technology
21. The Future of (Learning)
Institutions in a Digital Age
• “traditional institutions must adapt or risk a
growing mismatch between how they
teach and how this new generation*
learns” (and works)
(HASTAC Report, June 2009)
Note*: this new generation includes a good many Baby Boomers. It
is not just about younger people.
22. TENSION
Web 2.0 ORGANISATIONAL
DEMANDS (standards,
(Personal Learning
Network - PLN) V auditing, duty of care,
copyright, proprietary
technology, etc)
23. Organisations will need to adapt to the fact that web 2.0 citizens
will enter places of work and learning highly connected to a
network of peers that they rely on for entertainment, mutual
learning, and collaboration. They may expect to be able to make
use of these personal learning and social networks, and the
technologies that make these networks possible, in their places of
work or study. These web 2.0 citizens operate in a world that is
open and mobile, and they are unlikely to accept authority that is
automatically assigned to a position. Their world is flat and devoid
of hierarchy. In a world where information about their areas of
interest or expertise is increasing exponentially they will place
greater store on connected networks, which may extend beyond
classroom or workplace boundaries,and knowing where to get the
knowledge and information they need, rather than having that
knowledge and information themselves.
http://flickr.com/photos/7447470@N06/1345266896/
24. MODELS
OF
ELEARNING
http://what-is-elearning.wikispaces.com/
25. MODELS OF ELEARNING
• Etraining
• Distance Education
• Blended (or Web Enhanced) Learning Type 1
• Blended (or Web Enhanced) Learning Type 2
• Virtual Classroom Type 1 (Collaborative)
• Virtual Classroom Type 2 (Presentational)
• The Community of Practice
• MOOCs (Massive Open Online Courses)
• Flipped Classroom
Source: http://what-is-elearning.wikispaces.com/
26. TAFESA TOOLS
ASYNCHRONOUS
• Moodle (LMS = Learning Management System)
SYNCHRONOUS (real time)
• Centra (virtual classroom or web conferencing
software)
OTHER
• Podzone (for audio storage/podcasting)
• Yammer (communication)
29. http://flickr.com/photos/chunyang/800589975/
Why does media
matter?
• Adrian Miles (RMIT):
“ make our institution…more porous to the students’ private
technologies – their mobile phones, their laptops and their
cameras.”
• Innate human desire/need to create
• Ubiquity and ease of participatory media enables creation of
images, film, documents, course content, assessments, etc
• develops Digital Literacy
• Ascendance of VIDEO LITERACY*
31. WHO FINDS READING/WRITING
DIFFICULT?
• English as Second or Other Language Learners
(ESOL)
• Low level literacy
• Those with little recent formal learning
experience
• Those with poor keyboard skills
• Those who prefer an auditory style of learning
32. DON’T FORGET THE STUDENTS
• Don’t forget to give
your students the
opportunity to create
media!
http://www.flickr.com/photos/fishgirl7/3577452931