Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
SlideShare a Scribd company logo
Technology  in an Early Childhood Classroom A presentation by Aria Fluckiger
Guidelines  Cognition Use open ended, not drill practice software. 5 effective ways for young children to use technology 1. Make and display a graph. Use things that are meaningful to the children.  2. Explore with digital tools. One example of this is to find pictures that are magnified as part of a lesson. Save them in a folder for the class.  3. Tell a story in pictures and words. Use art software to illustrate. 4. Write, Record and Revisit Turn lesson into a book.  5. Share and document learning. Send pictures home with children.
Social Guidelines Encourage Collaboration: Multiple Chairs Teacher Selected groups Ask three, then Me
Cognitive Guidelines Expand their thinking: Open-Ended, not Drill
Digital Storytelling Present a digital story  created by the teacher Create a digital story with the children
Virtual Manipulatives Teach about patterns using a projector and the Library of Virtual Manipulatives  Teach a direct instruction lesson Use one of these programs: Attribute Trains, attribute blocks, or color patterns. Practice Time
Sources Computer collaboration picture  http://www.longparish.org.uk/playgroup/contact/images/computer06_000.JPG Cognitive computer guidelines  http://www.helpthecambodianchildren.org/files/images/123215_8934_0.jpg

More Related Content

Integration Powerpoint

  • 1. Technology in an Early Childhood Classroom A presentation by Aria Fluckiger
  • 2. Guidelines Cognition Use open ended, not drill practice software. 5 effective ways for young children to use technology 1. Make and display a graph. Use things that are meaningful to the children. 2. Explore with digital tools. One example of this is to find pictures that are magnified as part of a lesson. Save them in a folder for the class. 3. Tell a story in pictures and words. Use art software to illustrate. 4. Write, Record and Revisit Turn lesson into a book. 5. Share and document learning. Send pictures home with children.
  • 3. Social Guidelines Encourage Collaboration: Multiple Chairs Teacher Selected groups Ask three, then Me
  • 4. Cognitive Guidelines Expand their thinking: Open-Ended, not Drill
  • 5. Digital Storytelling Present a digital story created by the teacher Create a digital story with the children
  • 6. Virtual Manipulatives Teach about patterns using a projector and the Library of Virtual Manipulatives Teach a direct instruction lesson Use one of these programs: Attribute Trains, attribute blocks, or color patterns. Practice Time
  • 7. Sources Computer collaboration picture http://www.longparish.org.uk/playgroup/contact/images/computer06_000.JPG Cognitive computer guidelines http://www.helpthecambodianchildren.org/files/images/123215_8934_0.jpg