The document provides guidelines for using technology in an early childhood classroom. It outlines 5 effective ways for young children to use technology, including making and displaying graphs with meaningful data, exploring with digital tools like magnified pictures, telling stories with pictures and words using art software, writing and recording stories to turn into books, and sharing and documenting learning by sending pictures home. It also discusses social guidelines like encouraging collaboration in groups and cognitive guidelines such as using open-ended activities instead of drill practice. Digital storytelling and virtual manipulatives are presented as examples of technology activities.
1. Technology in an Early Childhood Classroom A presentation by Aria Fluckiger
2. Guidelines Cognition Use open ended, not drill practice software. 5 effective ways for young children to use technology 1. Make and display a graph. Use things that are meaningful to the children. 2. Explore with digital tools. One example of this is to find pictures that are magnified as part of a lesson. Save them in a folder for the class. 3. Tell a story in pictures and words. Use art software to illustrate. 4. Write, Record and Revisit Turn lesson into a book. 5. Share and document learning. Send pictures home with children.
6. Virtual Manipulatives Teach about patterns using a projector and the Library of Virtual Manipulatives Teach a direct instruction lesson Use one of these programs: Attribute Trains, attribute blocks, or color patterns. Practice Time