Introduction to Online Sexual Exploitation Curriculum
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The document provides an overview of the history and evolution of the Internet, as well as the different online environments that exist. It discusses how the Internet was originally created by the US Defense Department in the 1960s to share information over computer networks. The development of hypertext and hyperlinks in the early 1990s allowed for interlinked web pages and the modern World Wide Web. By the late 1990s and early 2000s, hundreds of millions of people worldwide gained access to the Internet. The document describes online environments as either static (such as email and message boards) or dynamic (such as chat rooms and video conferencing), and provides examples of how youth and pedophiles utilize different technologies. It frames the Internet as a new "
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More Related Content
Introduction to Online Sexual Exploitation Curriculum
2. Safe OnLine Outreach Project
Acknowledgements
This document is the result of many hours of hard work and dedication.
I'd like to thank Renata Karrys, Jaynne Aster, Nikki O'Halloran, Charlaine Avery, Lisa Ingvallsen and
Elizabeth Nethery for their support and assistance in producing this document.
Additionally the SOLO Advisory Committee, the Canadian National Crime Prevention - Community
Mobilization Program, the Vancouver Foundation, Athabasca University/MediaCan and Parents Against
Sexual Abuse have all been instrumental in turning this idea into a Project.
Lastly, David and Conor have been silent contributors to this project since it began. Their support is woven
into each page.
Merlyn Horton
SOLO Project Coordinator
February 2003
3. Safe OnLine Outreach Project
February 3, 2003
Introduction to the Curriculum
Dear Reader,
The curriculum you hold in your hands was produced in a former pottery studio in the middle of a coastal
rain forest in British Columbia, Canada; the physical launch pad for this examination of a virtual issue. It is
the result of three years of research.
This introduction is intended to outline a context for the curriculum and to give you an overview of how
to use this curriculum, who should present this curriculum and how appropriate audiences might be
chosen.
Context
The philosophical foundation for this curriculum, and indeed for the Safe OnLine Outreach Project, is
the United Nations Convention on the Rights of the Child (CRC)1. The CRC is one of four Conventions
created by the United Nations to further the goal of recognizing the inherent dignity and rights of all
members of the human family2. (See “Background on United Nations Convention on the Rights of the
Child Summary” - Handouts.)
The background for the specific issue of online sexual exploitation is contained in the “Background on
Online Sexual Exploitation” also in the Handouts.
How to use this curriculum
This curriculum is to be delivered by an informed presenter to groups of youth serving professionals.
Presenters
It is recommended that presenters of this curriculum be child rights focused practitioners with a
background in youth work, adolescent development and education. An understanding of Internet
technologies is also necessary. Most important is that presenters are positive about the technology and
about youth’s capacity to participate in these technologies. An alarmist attitude about online risks would
undermine the essential message of this curriculum; that advancements in communication technologies
represent tremendous opportunities and potential for youth, professionals who serve youth and many
other sectors of society. The risks to youth online discussed here represent the extreme end of abuse
possible through the Internet. It is additionally important to remember that the vast majority of young
1. Available Internet: http://www.unicef.org/crc/crc.htm
2. see http://www.safeonlineoutreach.org/content/un_conventions.html
4. Safe OnLine Outreach Project
people are sexually abused by someone they know – not strangers in city parks, and not predators trolling
chat rooms. The Internet is ONE venue, albeit a new one, for adults with a sexual interest in children.
Focussing on Internet exploitation at the expense of vigilance about sexual abuse by ‘known’ offenders
would be counter-productive.
It will be important for presenters to read all handout materials thoroughly before presenting the
curriculum. Additional references are cited throughout this document and will provide the necessary
background to present the material. The curriculum content is estimated to be delivered over 110 minutes.
Presenters should feel free to create their own agenda around the material and schedule breaks, discussion
periods, videos or interactive exercises as appropriate for the situation.
Please contact the SOLO Project if this material was useful, relevant or annoying. SOLO can assist with
additional information, up to date research and answer questions. It would also be helpful for evaluation
purposes to hear from presenters about the relevance of the curriculum in different communities and
professional settings.
Target audience
This curriculum is targeted at youth serving professionals. This will include all professionals who are
entrusted to support, educate, respond to and/or serve youth. Including, but not limited to:
• criminal justice personnel (probation officers, parole officers, court personnel, and
police officers),
• recreation workers, youth workers,
• drug and alcohol counselors
• social workers, child protection workers, youth outreach workers,
• residential care givers,
• school counselors, teachers, librarians,
• youth probation officers, youth detention workers and
• other parties concerned about the needs of children and youth victimized by online
sexually exploitative crimes and who require updating on the issue of sexual exploitation
on the Internet.
These groups require targeting due to the rapid adoption of the Internet into youth culture. Today’s young
people are using Internet communication tools as a seamless extension of their world. (Young Canadians in
a Wired World, 2001 – “99% of all youth surveyed reported having been on the Internet”).
By contrast, the majority of adults entrusted to care for youth are limited in their Internet use and are
unfamiliar with the most common activities of youth online. Adults / youth serving professionals need
specific and timely information about the Internet and the scope of youth-targeted exploitation and crime
on the Internet in order to meet the changing needs of youth. Knowledge about Internet exploitation is
needed by all levels of youth service professionals because Internet communication is relevant to all youth.
5. Safe OnLine Outreach Project
Two ‘Topics’ in the curriculum are targeted at specific youth serving professionals. Topic 8a is a brief
discussion aimed at law enforcement professionals and addresses the basic legislative reforms that are
evolving to address sexual exploitation online. Topic 8b offers a brief discussion of issues relevant to
human services professionals. Neither are meant to be exhaustive and will hopefully provide material for
audience discussion and encourage participant contributions.
The material presented here is the beginning of a discussion about how changing communication
technologies are going to affect youth, youth work and professional practices. It has been our aim to
contribute to the discussion with information and questions. The end of this discussion is a long way off.
Hopefully the knowledge you may glean from this document will inform and challenge you to think about
technology, youth and communications in new ways.
It’s been a blast to write.
Later,
Merlyn Horton
SOLO Project Coordinator
February 2003
6. Safe OnLine Outreach Project
Course Overview: An Introduction to Online
Sexual Exploitation
“When Wolves look like Sheep” Time
Introduction 5 min
The Internet Playgound - A New Environment “Internet Space”
Topic 1 New Toys & Places to Play - Web 101 10 min
Topic 2 Talking on the Playground - Effects of the Internet on Communication 5 min
Riding and Hiding on the Merry-go-round - Players & Activities in “Internet Space”
Topic 3 Kids @ Play - What are YOUTH doing online? 10 min
Topic 4 Kids Growing Up - Adolescent Development in an Online 5 min
Environment
Topic 5 Predators @ Play - What are Pedophiles doing online? 10 min
Topic 6 Traps, Bad Toys, Bad Friends - Risks to Youth Online 10 min
Making Safer Places to Play - Responses to Issues/Problems in “Internet Space”
Topic 7 Cyberstreet Proofing Kids @ the Playground- What can you do? 5 min
Topic 8a Law Enforcement - Special Topics 10 min
Topic 8b Human Services - Special Topics 10 min
Topic 9 Wrap-up/Q&A 30 min
TOTAL Course Time 110 min
(excluding breaks)
Introduction To Online Sexual Exploitation Curriculum 1
7. Safe OnLine Outreach Project Learning Objectives
Learning Objectives
1. Identify types of technology available on the Internet and be encouraged to explore
these technologies on their own.
2. Identify activities youth are participating in online.
3. Identify 3 effects of the Web on behavior. Understand how these effects and adolescent
development can explain youth behaviors online.
4. Increase awareness about how pedophiles are using the Internet and identify some com-
mon techniques and activities.
5. Identify some of the risks (who and why) to youth when they are online.
6. Identify what the participants can do to address concerns of Online Sexual Exploitation
(OSE) with youth.
Introduction To Online Sexual Exploitation Curriculum 2
8. Safe OnLine Outreach Project Introduction
Introduction
• Welcome
• Introduce Facilitator and Background
• What is the SOLO (Safe OnLine Outreach) Project?
• Participant Objectives
• Training/Presentation Objectives
• Agenda
Time - Topic 0) : 5 min
Resources - Topic 0) : IOCSE-PPT 1-4, Agenda
Introduce Facilitator and Background
• Introduce facilitator and explain facilitator’s background.
What is the Safe OnLine Outreach Project (SOLO)?
The course content for this presentation was developed by the SOLO Project in
2002-2003.
The Safe OnLine Outreach (SOLO) Project has been developed to address
the emerging issue of sexual exploitation of youth on the Internet. Grounded
in the United Nation's Convention on the Rights of the Child, SOLO's goal is
to create educational material for professionals who serve children and youth
and make them aware of the risks to young people on the Internet.
The SOLO Project was initiated by Merlyn Horton in 1999 and is a now part
of the non-profit SOLO Society. In the 2002-2003 year, SOLO was hosted
and administered by Parents Against Sexual Abuse (PASA) and funded by
the National Crime Prevention Program and the Vancouver Foundation.
Athabasca University/MediaCan assisted with web site development and
hosting.
SOLO develops specific curriculum for youth-serving professionals in the
law enforcement, educational, social service and crisis response fields.
Introduction To Online Sexual Exploitation Curriculum 3
9. Safe OnLine Outreach Project Introduction
SOLO aims to prevent sexual exploitation on the Internet by:
• Educating communities about potential dangers
• Educating service providers and police about intervention methods
• Educating policy makers on the risks and harms associated with sexual
exploitation on the Internet
Background/Rationale for SOLO
The rapid introduction and widespread use of the Internet by youth and
predators, has created a knowledge gap in youth-serving professionals that
must be addressed quickly. Adults with a sexual interest in children have
long been active on the Internet in chat sites and newsgroups. Consultations
with experts in the fields of law enforcement, youth work, and
communications have revealed that the issue of online commercial sexual
exploitation is not adequately understood nor addressed by present youth-
serving professionals. SOLO creates materials and delivers workshops that
will train police officers, teachers, social workers and crisis response workers
how to recognize and respond to online sexual exploitation and assist
children and youth affected by this issue.
Participant Objectives
It is useful to quickly ask participants about their objectives for the presentation/
course. This gives the facilitator a “heads-up” about any key areas of interest for the
participants.
• Ask group to quickly describe: “Their name, background/job, and what they are
hoping to learn today/in the presentation?”
Presentation Objectives & Agenda
This is a moment to quickly explain the objectives of the presentation (see Learning
Objectives on page 5) and to address any obvious discrepancies between
participant objectives the current agenda.
Quickly explain the Agenda. (PPT slide)
Introduction To Online Sexual Exploitation Curriculum 4
10. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
Topic 1 New Toys & Places to Play - Web 101
Learning Objectives:
• Understand historical context and evolution of “the Internet”.
• Differentiate between static vs. dynamic online settings.
• Define technologies which exist within online settings.
CONTENT: Topic 1
Overview:
• History of the Internet
What it is and how it developed.
Progression from 1960’s to 2002.
Canadian context in 1990’s.
• Online Environments:
Type 1: Static Environment
Examples: Email, BB, Usenet/Newsgroups, P2P
Describe examples of how each is used by youth or pedophiles.
Type 2: Dynamic Environment
Examples: IM, Chat, IRC, Audio/Video Conferencing
Describe examples of how each is used by youth or pedophiles.
Time - Topic 1) : 10 min
Resources - Topic 1) : IOCSE-PPT 5-13
Introduction To Online Sexual Exploitation Curriculum 5
11. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
History
WHY? The history of the Internet and how, and why it was created help us
understand how it works and why it works the way it does.
• Invented by the US Defense Department in the late 60's. They began working on
it in 1957 and by 1969 they had the basic framework, called ARPANET.
• What was it? A linkage of computers which would SHARE information.
• Designed to allow for continued communication (and function) if one or more
sites was destroyed. Example: The original “network” was set up so that if a
nuclear bomb destroyed 80% of the sites, 20% would still work.
• The INTERNET is:
a big web: with lots of connection points and lots of transmission
points.
• The World Wide Web came into being in 1991 at the European Laboratory for
Particle Physics. The difference at this time was the creation of hypertext and
hyperlinks.
• Hypertext/Hyperlinks are the “links” which allow you to navigate through
information in the Internet. On a web page, when you click on a link, you go to
another page. So it’s links that allow interwoven and interconnected
information. It’s the development of a way to link information through the web
which was key in 1991.
• Progression of the web since 1991:
In June 1993 the Web had 130 web sites.
By 1998 there were more than 2.2 million. And that's four years ago
Worldwide, (2002) there are approximately 440 million people online.
By 2004, that is projected to hit 700 million.1
• In Canada: By 1999 the federal government and Industry Canada funded many
initiatives to encourage internet adoption. E.g. “Illegal and Offensive Content on
the Internet”2
By 1999, 100% of Canadian schools and libraries had Internet access.
Canada is one of the most wired nations, per capita, in the world.
Canada has approximately 9 million active internet users. US has 102
million, UK 14 million, Japan 20 million.3
1. Jupitermedia, CyberAtlas, March 2002, http://cyberatlas.internet.com/big_picture/geographics/print/0,,5911_151151,00.html
2. Industry Canada, Illegal and Offensive Content on the Internet: The Canadian Strategy to Promote Safe, Wise and Responsible Internet
Use, http://connect.gc.ca/cyberwise/
3. ibid 1.
Introduction To Online Sexual Exploitation Curriculum 6
12. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
“Internet Space” as Community Space
• The Internet is like a new space. You can “Go” places on the Internet.
• There’s a lot more to the Internet than Email!
• Like Real Space (“Meat Space”) there are many different things you can do,
places you can go, in “Internet Space”
What you can do in Internet “Space”
EXAMPLE • Find information on literally any topic you can imagine.
• Socialize - gossip, chat with friends, date, have relationships,
create community, meet new people who are physically anywhere in
the world
• You can also construct a virtual identity online - to “be”
someone different or new.
• Shop - buy things, e.g. Amazon.com or Chapters.com
• Pop culture - there is unique and new language and culture
which has evolved because of Internet Space.
[ It's a real environment.
Just because you buy something online, doesn’t mean it’s imaginary. Just
because you have a relationship with someone online, doesn’t make it less
real.
Introduction To Online Sexual Exploitation Curriculum 7
13. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
Youth as Indigenous Citizens…of the Internet
Today’s Youth are growing up “Online”
EXAMPLE Older Generation: Their technological evolution started with
bringing the concept of having video movies you could bring home and
watch on your own TV.
Youth Today: Eight-year olds growing up today, don’t think anything
of going online, with high-speed access, and playing a JavaScript
game on Digimon.com.
[ Today’s youth are very comfortable with the Internet.
[ Other generations are having to bridge and catch up the best
they can. We may never be indigenous citizens of
cyberspace.
Youth on the Internet:
EXAMPLE A 15-year old boy, in a computer room at school. He's trying to get
out of school to get to a Santana concert with his brother. The
problem is the iron-clad high tech security system at the school.
In less than 60 seconds online he transformed himself into a middle-
aged overworked service technician employed by the West Coast
Security System who'd unfortunately misplaced the schematic design
for the WSC model 8872 alarm fire door he was trying to repair and
needed some help from the manufacturer's technical supervisor. He
emails the technical supervisor with the request and within seconds,
receives his own copy of the schematic. 4
[ This example shows how this environment has no physical
presence. Without the checks and balances we usually do,
young people can transform themselves into anything or find
any information.
[ Information can be accessed quickly.
4. Deaver, Jeffrey, The Blue Nowhere, 2002
Introduction To Online Sexual Exploitation Curriculum 8
14. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
The Technology we use to Communicate: Converging Environments5
• In today’s world, people communicate with each other using a variety of
methods.
Face to face communication
Technology-facilitated communication
• Technological Environments are settings where communication takes place
through “technology”. This can include:
Telephone, Cell Phone, Video
• Online Environments are settings where communication takes place over the
Internet (i.e.. in “Internet Space”).
• Online and other “Technological” Environments are constantly evolving and
converging.
Evolving: New environments and technologies are being developed.
Converging: (Technologies are “coming together”).
Example (Converging environments): “Blackberry” - a new
portable unit that combines a cell phone, pager, voice mail, instant
EXAMPLE
messaging and email. You pay a wireless fee like you do for a cell
phone. This can interface to a Personal Digital Assistant (PDA) (e.g.
Palm Pilot, Clio etc.) and desktop.
Fido - Use Web Site to send “Text messages” to a Cell
Phone: You can use Fido’s web site to send a “text message” to
someone’s cell phone. I.e.. you “talk” to a cell phone using the
EXAMPLE
Internet!
[ The technology is coming together in more and more ways.
The Internet is merging with cell phone technologies, etc.
5. Horton, Places of Risk, Places of Help- Internet Exploitation: an Overview of Existing Technologies, 2001
Introduction To Online Sexual Exploitation Curriculum 9
16. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
History:
This layer of the web is one of the oldest environments on the Internet and started
without many of the bells and whistles of more recent environments. Indexes
(names) of newsgroups are available by searching on Usenet. Often topics of
newsgroups are very specific making them useful for hobbyists and specialists
seeking others with the same interests.
• Usenet Newsgroups predate hypertext (1991) and are a very old function of the
internet.
How it works: (Newsgroups)
• The actual messages and “posts” are on servers throughout the Internet
• Static form of communication:
Somebody “posts” a message on the virtual board (or newsgroup)
You go to that board and read the message
And you can choose to respond to the message, in your own time not
in real time
All messages will exist “posted” for anyone to read, for a very long time
(depending on the board or newsgroup, anywhere from 1 year to 4-5
years).
Examples: Thousands (if not tens of thousands) of
newsgroups exist:
EXAMPLE Some titles are very graphic/descriptive: alt.sex.babies,
alt.sex.daddysgirl
• rec.football.coaching
• info.news.george-bush
• alt.sex.anything-you-can-imagine
• People will go and post graphic child porn files; anyone can come
and download them
[ Once information is posted to a newsgroup or bulletin board
anyone can view or download the information.
Bulletin Board Systems
• Bulletin boards (BBS) systems are very similar to newsgroups.
• BBS are different in that you dial up to a specific “bulletin board” using a phone
number and modem. You can then “browse” the files on the BBS and download
what you want.
History:
BBS are becoming less widely used with the adoption of new HTML-based web
pages and sites.
Introduction To Online Sexual Exploitation Curriculum 11
20. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
Problems with IM: Not really secure.
Buddy lists can get passed around to many people, just like email
addresses.
Give an illusion of being “secure” but can be infiltrated.
Web Based Chats
• Web-based chats are similar to IRC but are conducted through web sites and
with browsers instead of IRC software clients.
• Accessible via a regular website.
• You click on a “Chat” icon and a little applet will pop-up. The chat window will
have:
all the text typed in the “chat room”
a window where you type your comments
a list on the side showing the current users in that room (their
nicknames)
• A search of the Internet using the Google search engine reveals 83 general listings
for places to go and chat online. Most of these 83 are web-based chat sites.
These sites offer small computer programs called ‘applets’ through which the
exchange of text is facilitated. These web-based chats are often seen as ‘trainer’
areas with novice users usually moving on to IRC once they become more
proficient with the web-based commands. Web-based chats usually require that
a user register with them and are for the most part unmoderated. 14
• Mostly unmoderated - no-one is “monitoring” for appropriate language,
behavior, content etc.
• There are some moderated chat sites available on web sites. In these sites,
moderators hired by the web-site operators, invisibly lurk and remove offensive
material or ban users who do not comply with previously agreed-to codes of
conduct.
14.Web Based Chat Rooms Available Internet; http://www.Best-of-Web.com/entertainment/ chat.shtml
Introduction To Online Sexual Exploitation Curriculum 15
21. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
CyberAngels - Moderated Chat sites
EXAMPLE CyberAngels operates some moderated chat sites for teens.
CyberAngels (www.cyberangels.org) is an organization that has long
been involved in Internet safety concerns. They host a moderated
site that in addition to having ‘cybermoms’ moderate the rooms, also
have a strict registration requirement. Users who want to register to
use the CyberAngel chat rooms must send a letter from a school or
police agency via ground mail, verifying their age.
This procedure and level of security- consciousness is rare on the
Internet and represents the most conservative end of the range.
Some of the other moderated chat sites are user-fee based and
require parents to sign their children up. These measures will
obviously make young users safer but are the minority of web-based
chat sites, and require fairly precise searching skills to find them on
the Internet. Much easier to find are the regular, unmoderated sites.
IRC: Internet Relay Chat
History:
Internet relay chat was developed in Finland by Jarkko Oikarien in 1988 and has
grown to be a globally accessible way to text-chat with others.
“IRC is a multi-user chat system where users meet on “channels” (rooms,
virtual places, usually with a certain topic of conversation) to talk in groups
or privately” 15
IRC Channels:
• Conversations happen on “channels”. A channel will have a name, usually
referring to the topic of conversation for that channel.
• Channels on IRC are like virtual rooms; like a room, they may have people in
them discussing sports, pop culture or sex. People in the same room can see each
other’s chat names on a ‘user list’ and can send a message to a selected person
either publicly or privately. Channels may be open to the public, invitation-only,
or be more secret and invisible. Though usually open, some communications
occurring on IRC channels cannot be viewed or detected by others at all.
• Chatting using IRC channels is a simple matter of getting the necessary software
and learning the code or commands.
15.Charalabidis, Alex IRC Networks and Server Lists. Available Internet <http://www.irchelp.org/ irchelp/networks/>
Introduction To Online Sexual Exploitation Curriculum 16
22. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
IRC Networks:
• There are up to 2,000 different channels on one network. A network is just a
“collection” of IRC Channels.
• 4 major IRC networks; EFnet, DALnet, Undernet, and IRCnet16, which have up
to 15,000 people participating in each of them at any given time. 17
E.g.. EFnet (2,000 channels)
Other networks of various sizes are subject-specific and without
geographical boundaries.
At least 300 of the multitude of networks are available for public use.
It is impossible to estimate the number of private networks in use.
IRC Client Programs:
• You need a special program (software) to connect to IRC. Using an IRC client
(another word for program), users can connect to an IRC network and
communicate on the IRC channels.
• Any (1 or 50) number of users can be logged into a channel and “talking” on that
channel.
• IRC conversations can be confusing if many users are on the channel.
The IRC Culture:
• Internet relay chat is for the most part unregulated.
Elastic quality: When they first started out, IRC had four channels for 4 networks.
There's now hundreds of networks and channels, and each channel can have up to
an unlimited number of users per channel. IRC is constantly growing and changing.
16.ibid, 10
17.Internet Relay Chat Frequently Asked Questions. Available Internet; http://www.mirc.com/ ircintro.html
Introduction To Online Sexual Exploitation Curriculum 17
24. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
Orchid Club - Online Sexual Assault
EXAMPLE “For example, in 1996, a group of paedophiles that called itself the
Orchid Club was arrested in the United States. Using a digital
camera, one of the group members transmitted real-time images of a
child being sexually assaulted and responded to requests from the
club's members in directing the abuse. Members of the Orchid club
lived in the United States, Europe and Australia.”19
[ Web cams have the potential to be quite dangerous.
Cam Girls
EXAMPLE Cam Girls are women who post information about themselves on
personal websites. The majority use Web cams to display live video
(sexual and non-sexual) images of themselves over the web.
“The World Wide Web isn't considered a safe place for personal
information. But there are a growing number of young women,
known as camgirls, who have few qualms about their privacy. They're
not giving their names and addresses away, but you can watch them
online through webcams.
In British Columbia, Devon Henderson, 23, says she gets 400
visitors a day to her personal website, where, in addition to reading
journal entries, surfers can watch Devon on her webcam.
Henderson, whose site contains no nudity, says she doesn't consider
herself a camgirl. Other women are willing to show a little more of
themselves in order to get noticed. What's in it for them? Surfers
who like what they see can let the camgirl know by buying them an
item off the website's wishlist.
Henderson’s site features a wishlist of books, CDs and movies.
Enamoured viewers can pick out an item, pick up the tab and have it
sent to her at an undisclosed address.”20
19.Taylor, Quayle and Holland, Child Pornography, the Internet and offending, Volume 2 N° 2 o Summer 2001 o ISSN 1492-0611
20.CTV Newsnet, “Camgirls draw a crowd with online exploits, Jan 2, 2003. Available online at: http://www.ctv.ca/servlet/ArticleNews/
story/CTVNews/1041541836267_36951036/?hub=SciTech
Introduction To Online Sexual Exploitation Curriculum 19
25. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
Web Cam Use - Amber’s Secret
EXAMPLE A mother in Port Moody stumbled on her daughter vamping for the
camera. She was sending to a man in Australia.
The police are worried that photos of the girl, are being flogged
around the world on Internet porn sites.
See “Amber’s Secret”, Doug Stead (POLCYB) - Handout
[ It's dangerous. If you watch big brother you realize that after
a certain amount of time you become desensitized to the
knowledge that there's a camera there.
[ Can young people understand that they are creating
pornography that may exist when they're 85 years old?
[ It's in a digital form, not just pictures that can be burned. It's
infinitely reproducible, it's free, it's untraceable, it doesn't
exist in a physical form. There are many issues around the
digital media and images created in a digital form.
Introduction To Online Sexual Exploitation Curriculum 20
26. Safe OnLine Outreach Project
1
New Toys & Places to Play - Web 101
Online Environments can be used for Sexual Exploitation
• Examples: Cam Girls, Web Cams (creation of online pornography)
• Predators to have exposure to more children than they normally would in a
physical form through chat rooms.
• Predators can groom 15 or 20 kids at a time in the chat rooms easily without
actually having to risk being physically involved or physically identified.
• Every day, there are more and more cases being reported:
Operation “Eye of the Needle” - Victoria, BC
EXAMPLE Porn charges laid in Victoria (the Province, Feb 8, 2002) “Child-Porn
charge laid in Victoria” - Operation Eye of the Needle (overhead
with article text)
Operation Snowball - Canada
EXAMPLE
A multinational police operation known as Operation Snowball in
Canada, Operation Avalanche in the USA, and Operation Ore in the
UK uncovered an extensive list of suspects who paid to view child
porn over the internet. In Canada, the investigation uncovered a total
of 2,329 suspects: 406 suspects in BC and 946 suspects in Ontario. A
child porn ring (Landslide Productions) in Texas charged 30$/month
to allow people to access child porn. They were busted and hundreds
of thousands of credit card numbers were seized. (Globe and Mail
News - “Canadian links in porn case to be unveiled”21).
From CBC News Online22
“Operation Snowball is an appropriate name for the Canadian
crackdown on Internet pedophiles, as the search for child porn
suspects has rolled from a seemingly small, Texas bust into a huge,
global manhunt.
From 1997 until August 2001, a Fort Worth, Texas couple, Thomas
and Janice Reedy, provided paying subscribers with access to child-
porn Web sites. Thanks to Landslide, their gateway portal, the
Reedys were making as much as $1.4 million US a month.
Their child-porn empire ended after a two-year joint investigation by
the U.S. Postal Inspection Service and the Internet Crimes Against
Children Task Force. But stopping the Reedys wasn’t the biggest
success to come out of the bust.
Authorities kept the Landslide portal site going, e-mailing
subscribers with offers of more child pornography. The 144
members who said “yes” soon were the subjects of search warrants.
In addition to the undercover work, authorities were able to recover
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New Toys & Places to Play - Web 101
Landslide’s member database, containing hundreds of thousands of
credit card numbers from suspected clients in North America and
Europe.
The Federal Bureau of Investigation has since passed on the names
to various international authorities. One investigation in Britain has
led to arrests of more than 1,300 suspects, ranging from judges and
dentists to TV hosts and Pete Townshend of the rock band The
Who.
In Canada, police say they’ve only arrested five per cent of the 2,329
suspects on their copy of the Landslide list. The reason? According
to Det. Sgt. Paul Gillespie of the Toronto Police Services, it’s a matter
of resources, the very nature of the Internet and Canadian child
pornography laws, which critics say provide pedophiles with the legal
loophole of categorizing their collection as having artistic merit.”
21.Globe and Mail News, “Canadian links in porn case to be unveiled”, Graeme Smith, Jan 16, 2003, page A5. Available online at: http://
www.globeandmail.com/servlet/ArticleNews/PEstory/TGAM/20030116/UPORNXI/national/national/
nationalTheNationHeadline_temp/18/18/27/
22.CBC News Online, “Canada’s child exploitation laws” Erik Missio and Justin Thompson, Jan. 16, 2003
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Talking on the Playground - Effects
of the Internet on Communication
Topic 2 Talking on the Playground - Effects of the Internet on Communication
Learning Objectives:
• Identify 3 Effects of the Web on Human Behavior.
CONTENT: Topic 2
Three Effects of the Web on Communication
• Hyper personal Effect
• Disinhibition Effect
• Effects of Accessibility
Time - Topic 2) : 5 min
Resources - Topic 2) : IOCSE-PPT 14-17
Key Questions for this topic:
• How does the Internet affect behavior and how we communicate online.
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Talking on the Playground - Effects
of the Internet on Communication
Three Effects of the Web23
• By virtue of being on the internet, interpersonal (human) messages and
communication are fundamentally changed.
• The changes in person-to-person messages are the result of certain 'effects' of the
web on the information conveyed.
• There are many other ways the Internet effects human behavior and
communication.
Hyper personal Effect
• Joseph Walther (1996) suggested that the Internet created a mutually reinforcing
"intensification loop"
• Selective self-representation, idealization and reciprocation - Individuals choose
“identities” according to their own self-perception.
Individuals choose “virtual identities”
EXAMPLE If people choose to represent themselves as 21 year old Brad Pitt
look a likes, they have that option.
[ 'Who a person “is” becomes vague and selective in
cyberspace.
• Strengthened ego function ( Walther 1996) - Virtual (created) identities tend to
be confirmed rather than challenged through the internet.
• Joseph Walter argues in the "hyper personal" model, selective self-representation
combined with selective reception can foster a heightened sense of intimacy24.
• Walther suggests there is a strong appeal to having an idealized self confirmed
rather than challenged, and outlined the potential of this type of interaction in
strengthening ego function thus having a beneficial effect on individuals. 25
23.Horton, Places of Risk, Places of Help- Internet Exploitation: an Overview of Existing Technologies, 2001
24.Walther, Joseph. B. Computer Mediated Communications: Impersonal, interpersonal and hyperpersonal interaction. Communication
Research 23 (1) 3-43, 1996
25.ibid
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Talking on the Playground - Effects
of the Internet on Communication
Dis-Inhibition Effect
“This (Internet) not only allows for more clear communication, but also
allows for greater disclosure and the processing of “soul” issues needing to
be addressed.” 26
• Internet dis-inhibits unconscious defense mechanisms.
• Promotes greater discourse and disclosure.
• This disinhibition is double-edged; Individuals are more inclined toward self
disclosure AND conflict.
Individual seem to do/say things in online settings
that they would unlikely do in real life.
EXAMPLE Individuals who wouldn't consider stepping into a pornographic
video store at their local shopping mall, might be less inhibited if
they were online, with the perception of anonymity.
Accessible Effect
• The accessible effect comes from the ability of the Internet to make services
available to people who can’t access traditional services.
• People previously isolated are coming together for mutual assistance.
• Geography and age are irrelevant.
• Can be positive and negative.
Online Therapy - Increased Participation and
Effectiveness over the Internet
EXAMPLE Individuals who are in need of information or support for ideas not supported
in their community can access the support, information or sense of
community in online settings. People can also access services
privately.
• Gay, lesbian and sexually-questioning youth can seek out support
or information online that they might not access in their regular
life communities for fear of ridicule or harassment.
• Young women struggling with post-abortion grief or trauma
could access support or follow up information online where the
disinhibiting and anonymity effect would make it easier and more
comfortable.
26.Laszlo, J.V., Esterman, G. &, Zabko, S. (1999). Therapy over the Internet? Theory, Research & Finances. CyberPsychology & Behavior.
2(4), p.293-307 Available Internet: http:// www.geocities.com/HotSprings/Resort/7579/internet.htm.
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Talking on the Playground - Effects
of the Internet on Communication
• Male sexual abuse survivors are more likely to engage in
therapeutic and deep therapeutic interactions online than they are
in the human, in meat space.
“Online therapy reaches out to the majority of people who would never seek
professional mental health services...Online therapy offers a valuable new
modality to reach out to a larger group of people concerned about issues of
confidentiality and privacy.” 37
Pedophilic Communities
EXAMPLE Individuals with a sexual interest in children can find information
(e.g. share grooming techniques) and support (encouragement) for
their values on the web.
These individuals can increase their technological knowledge (e.g.
how to avoid detection, and encryption methods) and likelihood of
offending by gathering together in online communities.
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Kids @ Play - What are YOUTH
doing online?
Topic 3 Kids @ Play - What are YOUTH doing online?
Learning Objectives:
• Identify the main activities of Youth Online.
• Identify the differences between the perceptions of parents and youth regarding
youth activity online.
CONTENT: Topic 3
• “Young Canadians in a Wired World” (2001) Study
Frequency of Internet Activity among Youth
Youth Activities by age (older/younger)
Youth Activities vs. Parents Perceptions
Youth (negative) Experiences Online - Porn Web sites, Porn Email, Meeting
“Cyberfriends”, Unwanted Sexual Comments
Summarize main activities of Youth online
Time - Topic 3) : 10 min
Resources - Topic 3) : IOCSE-PPT 18-25
Key Question for this Topic:
• So, what ACTIVITIES are Canadian youth doing online?
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Kids @ Play - What are YOUTH
doing online?
Young Canadians in a Wired World 27:
• Study published in 2001 (October), by Media Awareness Network, (or Mnet)
• Funded by Industry Canada
• Surveyed 5,682 youth ages nine to 17
• The largest survey of Canadian youth and Internet use ever.
• Only prior report was Finklehorn report out of the US– surveyed 1501 kids.
• Very extensive report. (See SOLO Website under Documents.)
Key Results - High Frequency on Online Use among Youth:28
• 99% report using the Internet
• 78% have home access
• 43% use the Internet daily
Survey Breakdown by Younger/Older Kids:
• See Survey Graph. PPT Slide
• Majority of Younger kids use internet for surfing, Games
• Older Kids - Socializing! Chats, Email.
• Homework is a common use among all ages. 50%.
• Marketing - 5% of kids are buying stuff online! Marketers are targeting kids and
being funneled into consumer-based web sites.
27.Media Awareness Network and the Government of Canada, Young Canadians in a Wired World, the student’s view, 2001
28.ibid, pages 23-25
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Kids @ Play - What are YOUTH
doing online?
What do PARENTS think Youth are doing? - The Parent’s View29
• See PPT slide- Survey Graph
• Youth are playing and downloading music 57% of the time (parents think 10 %).
• Homework? Parents are very optimistic. Parents think that youth are doing
homework 65% of the time. In reality, youth are only spending 38% of their time
doing homework.
• Parents are unaware of what young people are actually doing online.
Youth’s Online Experiences - RISKS
• More than half have been exposed to pornographic websites
“More than five in ten youth (52%) say they have accidentally ended up in a
pornographic Web site a lot (15%) or only a few times (37%). Boys in
secondary school, those who do not have a parent who is a college or
university graduate and those who use the Internet more frequently at home
are more likely to say they have done this a lot.
Among youth who have accidentally ended up in a pornographic Web site,
most got there by doing a search for something else (59%) and typing in a
wrong address (59%). Much smaller numbers mention clicking on a link that
was sent to them in their e-mail or when they were instant messaging (29%),
clicking on a banner ad (20%), receiving a link from someone in a chat room
(15%) and clicking on a link in a newsgroup (7%). Eleven percent mention
something else, including five percent who say it was just accidental and four
percent who say it was on purpose. Youth in secondary school are more
likely to say they ended up in a pornographic Web site by doing a search for
something else and by clicking on a link that was sent to them in their e-mail
or when they were instant messaging. Boys in secondary school are also
more likely to mention that they got there by clicking on a banner ad and
receiving a link from someone in a chat room.” (from Young Canadians in a
Wired World) 30
How do Youth access Porn?
EXAMPLE • They type in whitehouse.com; it’s actually a porn site.
• Mistype disney-related sites, movie star names, Harry Potter sites.
• More than half the young people surveyed received porno junk mail.
29.ibid, pages 45-56
30.Media Awareness Network and the Government of Canada, Young Canadians in a Wired World, the student’s view, 2001, pages 63-65
“Exposure to Pornography”
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Kids @ Play - What are YOUTH
doing online?
Porno Junk Mail
EXAMPLE • Junk mail can range from real porn images, Viagra ads, etc.
• 46% of older youth say someone has made unwanted sexual comments to them
on the web.
• In person meetings with “Cyberfriends”: 25% of youth have been asked to
meet in person, somebody they met in cyberspace. 31
15% go; half (7%) went alone to a meeting with someone (a
“cyberfriend”) whose real identity is not known to them.
12% have had bad real life experiences with Internet friends.
• Canadian age of sexual consent is 14
EXAMPLE Americans will actually actively seek out Canadian kids (for sexual
exploitation) because there's less legal loop holes. The average age of
consent in the USA is 16 and it varies state to state. In some states
the age of sexual consent is as high as 18.
Summarize: What are Youth DOING Online?
• No surprise - most youth use the Internet to socialize!
Email - 71% have email accounts
Instant messaging - 56% of youth use
Chatting - 56% use chat rooms
31.ibid, page 78
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Kids Growing Up - Adolescent
Development in an Online
Environment
Topic 4 Kids Growing Up - Adolescent Development in an Online Environment
Learning Objectives:
• Identify impacts of the web on adolescent development through youth behav-
iors online.
CONTENT: Topic 4
Adolescent Development
• Identity experimentation
• Sexual experimentation
• Separation from Parents and family
• Venting frustration
Adding the “Internet” to the Equation - Adolescent Development Online.
Time - Topic 4) : 5 min
Resources - Topic 4) : IOCSE-PPT 26
Key Questions for this topic:
• How do the Effects of the Internet affect Youth and their behavior online?
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Kids Growing Up - Adolescent
Development in an Online
Environment
Adolescent Development
• Normal adolescent development behaviors can include:32
Identity experimentation
Sexual experimentation
Separation from Parents and family
Venting frustration
Note: this presentation will not discuss adolescent development theories in detail.
For more information see references.
32.see Eric Erikson.
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Kids Growing Up - Adolescent
Development in an Online
Environment
Adolescents Online -Effects of the Web and Youth Development
• These normal adolescent behaviors, combined with the Internet, add up to kids
acting out normal adolescent development, online.
• There are positive and negative aspects to this:
Identity Experimentation
Youth naturally go through periods of questioning their identity and of
experimenting with their identity where they try to be “different” people, and
explore different experiences.
Identity Experimentation in Meat Space
EXAMPLE Youth choose to “dress” in a certain style to experiment with that
identity.
Identity Experimentation on the Internet - Virtual
Identities
EXAMPLE The internet is a great place to explore/experiment with identity.
• Chat medias require use of nicknames - Youth nicknames reflect
identity experimentation.
• Kids pretending to be someone/something
• They pretend they’re a different age, a different appearance, or
have a different personality. The internet is open to
experimentation.
Also, add in the Disinhibition effect:
• Sometimes, youth do things online that they wouldn't really do
• Create identities, and act out behaviors, that are experimental,
forgetting that the digital media is treacherous (i.e.. create porn
using web cams - See Amber’s Secret).
[ The creation of a virtual personality or an aspect of
personalities is becoming a recognized and shared experience
of youth. The norm will be to explore this.
[ Online Experiences and Identities can be just as real as
physical experiences. Emotional impact, manipulation is just
as possible through text, video, images, as it is through in-
person contact.
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Kids Growing Up - Adolescent
Development in an Online
Environment
Intimacy, Belonging & Sex
• All teens experience and explore issues of intimacy and sex.
• This is a big part of adolescent development.
Youth Experiment with Sex
EXAMPLE Sexual roles emerge and develop throughout adolescence.
Experimentation with sexuality may include: dating, gender roles,
sexual preference, viewing sexual materials, seeking information
about sexual health and/or language.
On the Internet, Youth can access unlimited
information about sex
EXAMPLE Using the Internet, youth can view pornography for free.
Dangerous - Youth can be convinced to create pornography of
themselves using web cams and can be sent child pornography via
IM, chats or email.
[ There can be long term effects of viewing child pornography.
[ Can be positive for youth trying to find information
[ Filtering software is not usually recommended (can be
ineffective) for teens. Filtering software is only appropriate
for young children (>10 yrs).
Separation from Parents and Family
Most youth experience a period where they try to separate themselves from their
family and/or parents. They try to experience things to distinguish themselves as
unique individuals.
Separation from Family by “running away” or doing
things against the “rules”
EXAMPLE Youth may “run away” to separate themselves from parents
Separation from Family on the Internet - You can Go
ANYWHERE!
EXAMPLE On the web, you can go anywhere. Also, you have the disinhibition
effect which encourages people to do things they wouldn’t normally
do in “real life”
• “Like it's the best kid's tree fort in the world. You can go
anywhere, they can't find you.”
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Kids Growing Up - Adolescent
Development in an Online
Environment
• Youth can find information about topics which may be
“forbidden” by their parents.
Venting frustrations
Adolescents express frustrations verbally to friends, parents, and in private.
EXAMPLE On the Internet, venting can happen through web sites, chats, etc.
Images, text can be permanent if copied around the web.
• Young people say things on the Internet that they would not say
in real life. “Almost six in ten older youth (57%) say they have said
things they normally wouldn’t say in real life when they were
chatting, using instant messaging or participating in chat rooms
and newsgroups. Boys in secondary school are slightly more likely
than their female counterparts to say they have done this often.
Those who use the Internet more frequently at home are also
more likely to report doing this.”33
[ Youth are using the Internet to express feelings they wouldn’t
necessarily say in real life.
33.Media Awareness Network and the Government of Canada, Young Canadians in a Wired World, the student’s view, 2001, page 83
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Predators @ Play - What are
Pedophiles doing online?
Topic 5 Predators @ Play - What are Pedophiles doing online?
Learning Objectives:
• Identify the main online activities of adults with a sexual interest in children.
CONTENT: Topic 5
• Classifications of Online Pedophilic Activities (COPINE)
Online Child Pornography
Collections
Encryption/Storage
Online Pedophilic Communities
Online Grooming and Luring
Online Sexual Assaults
Time - Topic 5) : 10 min
Resources - Topic 5) : IOCSE-PPT 27-32
Key Question for this topic:
• Youth are mostly using the Internet to SOCIALIZE and talk. Who are they talking
to? Everyone, anyone... Some end up talking to pedophiles.
• What are Pedophiles doing online?
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Predators @ Play - What are
Pedophiles doing online?
Pedophiles Online - 4 Types of Online Sexual Exploitation (OSE)
• Most information in this section is from the COPINE (Combating Pedophiles
Information Network in Europe) Project. COPINE is at the University College
Cork, Ireland. COPINE has been studying pedophilic activities online since
1997.34
• The pedophiles were online as early as 1991.
• 4 Types of Online Sexual Exploitation:
Online Pornography
Grooming/Luring
Pedophilic Communities
Online Sexual Assaults
Online Child Porn
Making Child Porn in the Past
EXAMPLE History: Examples of child porn exist dating back to 1840.
• The development of child pornography has been closely
associated with the development of photographic media.
• In 1847, Police raided a photographic studio and confiscated
130,000 photographs depicting children involved in sexual acts.
• The first laws against child pornography were written in Holland
in the late 1970s.
Pre-internet:
• Child pornography had to be physically produced: Pictures taken,
film developed, prints made, copied, and physically distributed.
• Producers and distributors of child pornography were vulnerable
to detection. Photographs had to be sent to a lab for developing,
put in envelopes, transported via government postal systems, and
cross borders where they were subject to physical inspection.
• Viewers of child pornography could not easily destroy collections
of child pornography.
• In 1986, the Canadian Police College predicted that child
pornography production and distribution would be under control
by the end of the decade.
• Pornography can now be created using relatively cheap equipment (digital
cameras, digital video cameras)
34.COPINE Project is online at: http://copine.ucc.ie/
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