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Java Input
Prepared by:
Jean Michael Castor
Introduction
• For some unfathomable reason, Java has
never made it very easy to read data typed in
by the user of a program.
Introduction
• You've already seen that output can be
displayed to the user using the subroutine
System.out.print. This subroutine is part of a
pre-defined object called System.out. The
purpose of this object is precisely to display
output to the user.
• There is also a corresponding object called
System.in that exists to read data input by the
user, but it provides only very primitive input
facilities, and it requires some advanced Java
programming skills to use it effectively.
• To use System.in, a Java Scanner is used that
will get the inputs.
Scanner Creation/Declaration
Scanner keyboard = new Scanner(System.in);
• Scanner is a class which must be instantiated before it
can be used. In other words, you must make a new
Scanner if you want to use Scanner. A reference
must be used to store the location in memory of the
Scanner object created.
• System.in is the parameter passed to the Scanner
constructor so that Java will know to connect the new
Scanner to the keyboard. keyboard is a reference that
will store the location of newly created Scanner object.
Reference variable Object Instantiation
Scanner Imports
• In order to use Scanner, you must import
java.util.Scanner.
import java.util.Scanner;
Scanner Methods
NAME USE
nextInt(); Returns the next integer value
nextDouble(); Returns the next double value
nextFloat(); Returns the next float value
nextLong(); Returns the next long value
nextShort(); Returns the next short value
next(); Returns the next one word String value
nextLine(); Returns the next multiple word String value
Reading in Integers
Scanner keyboard = new Scanner(System.in);
System.out.print(“ Enter Value”);
int num = keyboard.nextInt();
• The nextInt() method is used to tell a Scanner object to
retrieve the next integer value entered.
• In the example, the next integer typed in on the keyboard
would be read in and placed in the integer variable num.
• nextInt() will read up to the first whitespace value
entered.
Integers
int num = keyboard.nextInt();
• The nextInt() method will read in the next
integer. If a non-integer value is encountered such as
a decimal value, the result will be run-time
exception.
• keyboard is a reference that refers to a Scanner
object.
method callreference variabledata type
identifier
Strings
String word= keyboard.nextLine();
• The nextLine() method will read in the next text
value entered. A numeric or non-numeric text value will
be accepted.
• In the example, the next text entered on the keyboard
would be read in and placed in variable word.
• The nextLine() method would read up to the first
whitespace encountered. Whitespace would be any
space, any tab, or any enter key.
method callreference variabledata type
identifier
Prompts
System.out.print(“Enter an integer: ”);
• When performing input operations, it is a
must to use prompts. A prompt is a way of
indicating to a user what type of data to enter.
• The prompt above indicates that an integer
value is expected.

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Java input

  • 2. Introduction • For some unfathomable reason, Java has never made it very easy to read data typed in by the user of a program.
  • 3. Introduction • You've already seen that output can be displayed to the user using the subroutine System.out.print. This subroutine is part of a pre-defined object called System.out. The purpose of this object is precisely to display output to the user.
  • 4. • There is also a corresponding object called System.in that exists to read data input by the user, but it provides only very primitive input facilities, and it requires some advanced Java programming skills to use it effectively. • To use System.in, a Java Scanner is used that will get the inputs.
  • 5. Scanner Creation/Declaration Scanner keyboard = new Scanner(System.in); • Scanner is a class which must be instantiated before it can be used. In other words, you must make a new Scanner if you want to use Scanner. A reference must be used to store the location in memory of the Scanner object created. • System.in is the parameter passed to the Scanner constructor so that Java will know to connect the new Scanner to the keyboard. keyboard is a reference that will store the location of newly created Scanner object. Reference variable Object Instantiation
  • 6. Scanner Imports • In order to use Scanner, you must import java.util.Scanner. import java.util.Scanner;
  • 7. Scanner Methods NAME USE nextInt(); Returns the next integer value nextDouble(); Returns the next double value nextFloat(); Returns the next float value nextLong(); Returns the next long value nextShort(); Returns the next short value next(); Returns the next one word String value nextLine(); Returns the next multiple word String value
  • 8. Reading in Integers Scanner keyboard = new Scanner(System.in); System.out.print(“ Enter Value”); int num = keyboard.nextInt(); • The nextInt() method is used to tell a Scanner object to retrieve the next integer value entered. • In the example, the next integer typed in on the keyboard would be read in and placed in the integer variable num. • nextInt() will read up to the first whitespace value entered.
  • 9. Integers int num = keyboard.nextInt(); • The nextInt() method will read in the next integer. If a non-integer value is encountered such as a decimal value, the result will be run-time exception. • keyboard is a reference that refers to a Scanner object. method callreference variabledata type identifier
  • 10. Strings String word= keyboard.nextLine(); • The nextLine() method will read in the next text value entered. A numeric or non-numeric text value will be accepted. • In the example, the next text entered on the keyboard would be read in and placed in variable word. • The nextLine() method would read up to the first whitespace encountered. Whitespace would be any space, any tab, or any enter key. method callreference variabledata type identifier
  • 11. Prompts System.out.print(“Enter an integer: ”); • When performing input operations, it is a must to use prompts. A prompt is a way of indicating to a user what type of data to enter. • The prompt above indicates that an integer value is expected.