This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
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JAVA-PPT'S.pdf
2. UNIT I
OOP concepts- Data abstraction- encapsulation-
inheritance- benefits of inheritance- polymorphism-classes
and objects- procedural and object oriented programming
paradigm.
Java programming – History of java- comments data
types-variables-constants-scope and life time of variables-
operators-operator hierarchy-expressions-type conversion
and casting- enumerated types- control flow – block scope-
conditional statements-loops-break and continue
statements- simple java stand alone programs-arrays-
console input and output- formatting output-constructors-
methods-parameter passing- static fields and methods-
access control- this reference- overloading methods and
constructors-recursion-garbage collection- building
strings- exploring string class
3. Need for OOP Paradigm
OOP is an approach to program organization and development,
which attempts to eliminate some of the drawbacks of conventional
programming methods by incorporating the best of structured
programming features with several new concepts.
OOP allows us to decompose a problem into number of entities
called objects and then build data and methods (functions) around
these entities.
The data of an object can be accessed only by the methods
associated with the object.
4. Introduction
Object-oriented programming (OOP) is a programming
paradigm that uses “Objects “and their interactions to design
applications.
It simplifies the software development and maintenance by
providing some concepts:
Object
Class
Data Abstraction & Encapsulation
Inheritance
Polymorphism
Dynamic Binding
Message Passing
5. Object
Objects are the basic run time entities in an object-
oriented system. They may represent a person, a place,
a bank account, a table of data or any item that the
program has to handle.
7. Class
The entire set of data and code of an object can be made of a
user defined data type with the help of a class.
In fact, Objects are variables of the type class. Once a class has
been defined, we can create any number of objects belonging to
that class.
Classes are data types based on which objects are created.
Objects with similar properties and methods are grouped
together to form a Class. Thus a Class represents a set of
individual objects.
8. Characteristics of an object are represented in a class as
Properties. The actions that can be performed by objects
become functions of the class and is referred to as
Methods.
A class is thus a collection of objects of similar type . for
example: mango, apple, and orange are members of the
class fruit . ex: fruit mango; will create an object mango
belonging to the class fruit.
9. Example for class
class Human
{
private:
EyeColor IColor;
NAME personname;
public:
void SetName(NAME anyName);
void SetIColor(EyeColor eyecolor);
};
10. Data abstraction
Abstraction refers to the act of representing essential features
without including the background details or explanations. since the
classes use the concept of data abstraction ,they are known as
abstraction data type(ADT).
For example, a class Car would be made up of an Engine, Gearbox,
Steering objects, and many more components. To build the Car
class, one does not need to know how the different components
work internally, but only how to interface with them, i.e., send
messages to them, receive messages from them, and perhaps make
the different objects composing the class interact with each other.
11. An example for abstraction
Humans manage complexity through abstraction. When you drive
your car you do not have to be concerned with the exact internal
working of your car(unless you are a mechanic). What you are
concerned with is interacting with your car via its interfaces like
steering wheel, brake pedal, accelerator pedal etc. Various
manufacturers of car has different implementation of car working but
its basic interface has not changed (i.e. you still use steering wheel,
brake pedal, accelerator pedal etc to interact with your car). Hence the
knowledge you have of your car is abstract.
13. Some of the Object-Oriented Paradigm are:
1. Emphasis is on data rather than procedure.
2. Programs are divided into objects.
3. Data Structures are designed such that they Characterize
the objects.
4 Methods that operate on the data of an object are tied
together in the data structure.
5 Data is hidden and can not be accessed by external
functions.
6 Objects may communicate with each other through
methods.
14. A way of viewing world – Agents
OOP uses an approach of treating a real world agent as an
object.
Object-oriented programming organizes a program around its
data (that is, objects) and a set of well-defined interfaces to
that data.
An object-oriented program can be characterized as data
controlling access to code by switching the controlling entity to
data.
16. Responsibility
primary motivation is the need for a platform-independent
(that is, architecture- neutral) language that could be used to
create software to be embedded in various consumer
electronic devices, such as microwave ovens and remote
controls.
Objects with clear responsibilities.
Each class should have a clear responsibility.
If you can't state the purpose of a class in a single, clear
sentence, then perhaps your class structure needs some
thought.
17. Messages
We all like to use programs that let us know what's going on.
Programs that keep us informed often do so by displaying
status and error messages.
These messages need to be translated so they can be
understood by end users around the world.
The Section discusses translatable text messages. Usually,
you're done after you move a message String into a
ResourceBundle.
If you've embedded variable data in a message, you'll have to
take some extra steps to prepare it for translation.
18. Methods
A method is a group of instructions that is given a name and can be
called up at any point in a program simply by quoting that name.
Drawing a Triangle require draw of three straight lines. This
instruction three times to draw a simple triangle.
We can define a method to call this instruction three times and draw
the triangle(i.e. create a method drawLine() to draw lines and this
method is called repeatedly to achieve the needed task)
The idea of methods appears in all programming languages, although
sometimes it goes under the name functions and sometimes under
the name procedures.
The name methods is a throw-back to the language C++, from which
Java was developed.
In C++, there is an object called a class which can contain methods.
However, everything in Java is enclosed within a class .so the
functions within it are called methods
19. CLASSES
• Class is blue print or an idea of an Object
• From One class any number of Instances can be created
• It is an encapsulation of attributes and methods
FIGURE
CIRCLE
RECTANGLE
SQUARE
Ob1
Ob2
Ob3
class
20. syntax of CLASS
class <ClassName>
{
attributes/variables;
Constructors();
methods();
}
21. INSTANCE
• Instance is an Object of a class which is an entity with its own
attribute values and methods.
• Creating an Instance
ClassName refVariable;
refVariable = new Constructor();
or
ClassName refVariable = new Constructor();
22. Java Class Hierarchy
• In Java, class “Object” is the base class to all other classes
– If we do not explicitly say extends in a new class definition,
it implicitly extends Object
– The tree of classes that extend from Object and all of its
subclasses are is called the class hierarchy
– All classes eventually lead back up to Object
– This will enable consistent access of objects of different
classes.
23. Inheritance
Methods allows to reuse a sequence of statements
Inheritance allows to reuse classes by deriving a new class
from an existing one
The existing class is called the parent class, or superclass, or
base class
The derived class is called the child class or subclass.
The child class inherits characteristics of the parent class(i.e
the child class inherits the methods and data defined for the
parent class
24. Inheritance
Inheritance relationships are often shown graphically
in a class diagram, with the arrow pointing to the
parent class
Animal
weight : int
+ getWeight() : int
Bird
+ fly() : void
25. Method Binding
Objects are used to call methods.
MethodBinding is an object that can be used to call an arbitrary
public method, on an instance that is acquired by evaluating the
leading portion of a method binding expression via a value
binding.
It is legal for a class to have two or more methods with the same
name.
Java has to be able to uniquely associate the invocation of a
method with its definition relying on the number and types of
arguments.
Therefore the same-named methods must be distinguished:
1) by the number of arguments, or
2) by the types of arguments
Overloading and inheritance are two ways to implement
polymorphism.
26. Method Overriding.
There may be some occasions when we want an object to
respond to the same method but have different behavior
when that method is called.
That means, we should override the method defined in the
super class. This is possible by defining a method in a sub class
that has the same name, same arguments and same return
type as a method in the super class.
Then when that method is called, the method defined in the
sub class is invoked and executed instead of the one in the
super class. This is known as overriding.
27. Exceptions in Java
• Exception is an abnormal condition that arises in the code
sequence.
• Exceptions occur during compile time or run time.
• “throwable” is the super class in exception hierarchy.
• Compile time errors occurs due to incorrect syntax.
• Run-time errors happen when
– User enters incorrect input
– Resource is not available (ex. file)
– Logic error (bug) that was not fixed
28. Exception classes
In Java, exceptions are objects. When you throw an exception, you
throw an object. You can't throw just any object as an exception,
however -- only those objects whose classes descend from Throwable.
Throwable serves as the base class for an entire family of classes,
declared in java.lang, that your program can instantiate and throw.
Throwable has two direct subclasses, Exception and Error.
Exceptions are thrown to signal abnormal conditions that can often be
handled by some catcher, though it's possible they may not be caught
and therefore could result in a dead thread.
Errors are usually thrown for more serious problems, such as
OutOfMemoryError, that may not be so easy to handle. In general,
code you write should throw only exceptions, not errors.
Errors are usually thrown by the methods of the Java API, or by the
Java virtual machine itself.
30. Summary of OOPS
The following are the basic oops concepts: They are as follows:
1. Objects.
2. Classes.
3. Data Abstraction.
4. Data Encapsulation.
5. Inheritance.
6. Polymorphism.
7. Dynamic Binding.
8. Message Passing.
31. Abstraction in Object-Oriented Programming
Procedural Abstraction
• Procedural Abstractions organize instructions.
Function Power
Give me two numbers (base & exponent)
I’ll return baseexponent
Implementation
32. Data Abstraction
• Data Abstractions organize data.
Name (string)
Marks (num)
Grade (char)
Student Number (num)
StudentType
33. Behavioral Abstraction
• Behavioral Abstractions combine procedural and
data abstractions.
Data State
Enqueue
Is Full
Is Empty Dequeue
Initialize
Queue Object
34. Java History
Computer language innovation and development occurs
for two fundamental reasons:
1) to adapt to changing environments and uses
2) to implement improvements in the art of
programming
The development of Java was driven by both in equal
measures.
Many Java features are inherited from the earlier
languages:
B C C++ Java
35. Before Java: C
Designed by Dennis Ritchie in 1970s.
Before C: BASIC, COBOL, FORTRAN, PASCAL
C- structured, efficient, high-level language that could
replace assembly code when creating systems programs.
Designed, implemented and tested by programmers.
36. Before Java: C++
Designed by Bjarne Stroustrup in 1979.
Response to the increased complexity of programs and
respective improvements in the programming
paradigms and methods:
1) assembler languages
2) high-level languages
3) structured programming
4) object-oriented programming (OOP)
OOP – methodology that helps organize complex
programs through the use of inheritance, encapsulation
and polymorphism.
C++ extends C by adding object-oriented features.
37. Java: History
In 1990, Sun Microsystems started a project called Green.
Objective: to develop software for consumer electronics.
Project was assigned to James Gosling, a veteran of classic
network software design. Others included Patrick
Naughton, ChrisWarth, Ed Frank, and Mike Sheridan.
The team started writing programs in C++ for embedding
into
– toasters
– washing machines
– VCR’s
Aim was to make these appliances more “intelligent”.
38. Java: History (contd.)
C++ is powerful, but also dangerous. The power and popularity of
C derived from the extensive use of pointers. However, any
incorrect use of pointers can cause memory leaks, leading the
program to crash.
In a complex program, such memory leaks are often hard to
detect.
Robustness is essential. Users have come to expect that Windows
may crash or that a program running under Windows may crash.
(“This program has performed an illegal operation and will be
shut down”)
However, users do not expect toasters to crash, or washing
machines to crash.
A design for consumer electronics has to be robust.
Replacing pointers by references, and automating memory
management was the proposed solution.
L 1.5
39. Java: History (contd.)
Hence, the team built a new programming language called Oak,
which avoided potentially dangerous constructs in C++, such as
pointers, pointer arithmetic, operator overloading etc.
Introduced automatic memory management, freeing the
programmer to concentrate on other things.
Architecture neutrality (Platform independence)
Many different CPU’s are used as controllers. Hardware chips are
evolving rapidly. As better chips become available, older chips
become obsolete and their production is stopped. Manufacturers
of toasters and washing machines would like to use the chips
available off the shelf, and would not like to reinvest in compiler
development every two-three years.
So, the software and programming language had to be architecture
neutral.
40. Java: History (contd)
It was soon realized that these design goals of consumer electronics perfectly
suited an ideal programming language for the Internet and WWW, which
should be:
object-oriented (& support GUI)
– robust
– architecture neutral
Internet programming presented a BIG business opportunity. Much bigger
than programming for consumer electronics.
Java was “re-targeted” for the Internet
The team was expanded to include Bill Joy (developer of Unix), Arthur van
Hoff, Jonathan Payne, Frank Yellin, Tim Lindholm etc.
In 1994, an early web browser called WebRunner was written in Oak.
WebRunner was later renamed HotJava.
In 1995, Oak was renamed Java.
A common story is that the name Java relates to the place from where the
development team got its coffee. The name Java survived the trade mark
search.
41. Java History
Designed by James Gosling, Patrick Naughton, Chris
Warth, Ed Frank and Mike Sheridan at Sun
Microsystems in 1991.
The original motivation is not Internet: platform-
independent software embedded in consumer
electronics devices.
With Internet, the urgent need appeared to break the
fortified positions of Intel, Macintosh and Unix
programmer communities.
Java as an “Internet version of C++”? No.
Java was not designed to replace C++, but to solve a
different set of problems.
42. The Java Buzzwords
The key considerations were summed up by the Java
team in the following list of buzzwords:
Simple
Secure
Portable
Object-oriented
Robust
Multithreaded
Architecture-neutral
Interpreted
High performance
Distributed
Dynamic
43. simple – Java is designed to be easy for the professional
programmer to learn and use.
object-oriented: a clean, usable, pragmatic approach to
objects, not restricted by the need for compatibility with
other languages.
Robust: restricts the programmer to find the mistakes early,
performs compile-time (strong typing) and run-time
(exception-handling) checks, manages memory
automatically.
Multithreaded: supports multi-threaded programming for
writing program that perform concurrent computations
44. Architecture-neutral: Java Virtual Machine provides
a platform independent environment for the execution
of Java byte code
Interpreted and high-performance: Java programs
are compiled into an intermediate representation –
byte code:
a) can be later interpreted by any JVM
b) can be also translated into the native machine code
for efficiency.
45. Distributed: Java handles TCP/IP protocols,
accessing a resource through its URL much like
accessing a local file.
Dynamic: substantial amounts of run-time type
information to verify and resolve access to objects
at run-time.
Secure: programs are confined to the Java
execution environment and cannot access other
parts of the computer.
46. Portability: Many types of computers and
operating systems are in use throughout the
world—and many are connected to the Internet.
For programs to be dynamically downloaded to all
the various types of platforms connected to the
Internet, some means of generating portable
executable code is needed. The same mechanism
that helps ensure security also helps create
portability.
Indeed, Java's solution to these two problems is
both elegant and efficient.
L 1.13
47. Data Types
Java defines eight simple types:
1)byte – 8-bit integer type
2)short – 16-bit integer type
3)int – 32-bit integer type
4)long – 64-bit integer type
5)float – 32-bit floating-point type
6)double – 64-bit floating-point type
7)char – symbols in a character set
8)boolean – logical values true and false
48. byte: 8-bit integer type.
Range: -128 to 127.
Example: byte b = -15;
Usage: particularly when working with data
streams.
short: 16-bit integer type.
Range: -32768 to 32767.
Example: short c = 1000;
Usage: probably the least used simple type.
49. int: 32-bit integer type.
Range: -2147483648 to 2147483647.
Example: int b = -50000;
Usage:
1) Most common integer type.
2) Typically used to control loops and to index arrays.
3) Expressions involving the byte, short and int values are
promoted to int before calculation.
L 1.16
50. long: 64-bit integer type.
Range: -9223372036854775808 to
9223372036854775807.
Example: long l = 10000000000000000;
Usage: 1) useful when int type is not large enough to hold
the desired value
float: 32-bit floating-point number.
Range: 1.4e-045 to 3.4e+038.
Example: float f = 1.5;
Usage:
1) fractional part is needed
2) large degree of precision is not required
51. double: 64-bit floating-point number.
Range: 4.9e-324 to 1.8e+308.
Example: double pi = 3.1416;
Usage:
1) accuracy over many iterative calculations
2) manipulation of large-valued numbers
L 1.18
52. char: 16-bit data type used to store characters.
Range: 0 to 65536.
Example: char c = ‘a’;
Usage:
1) Represents both ASCII and Unicode character sets;
Unicode defines a
character set with characters found in (almost) all
human languages.
2) Not the same as in C/C++ where char is 8-bit and
represents ASCII only.
53. boolean: Two-valued type of logical values.
Range: values true and false.
Example: boolean b = (1<2);
Usage:
1) returned by relational operators, such as 1<2
2) required by branching expressions such as if
or for
L 1.20
54. Variables
declaration – how to assign a type to a variable
initialization – how to give an initial value to a variable
scope – how the variable is visible to other parts of the
program
lifetime – how the variable is created, used and destroyed
type conversion – how Java handles automatic type
conversion
type casting – how the type of a variable can be narrowed
down
55. Variables
Java uses variables to store data.
To allocate memory space for a variable JVM
requires:
1) to specify the data type of the variable
2) to associate an identifier with the variable
3) optionally, the variable may be assigned an initial
value
All done as part of variable declaration.
L 2.2
56. Basic Variable Declaration
datatype identifier [=value];
datatype must be
A simple datatype
User defined datatype (class type)
Identifier is a recognizable name confirm to identifier
rules
Value is an optional initial value.
57. Variable Declaration
We can declare several variables at the same time:
type identifier [=value][, identifier [=value] …];
Examples:
int a, b, c;
int d = 3, e, f = 5;
byte g = 22;
double pi = 3.14159;
char ch = 'x';
L 2.4
58. Variable Scope
Scope determines the visibility of program elements with respect
to other program elements.
In Java, scope is defined separately for classes and methods:
1) variables defined by a class have a global scope
2) variables defined by a method have a local scope
A scope is defined by a block:
{
…
}
A variable declared inside the scope is not visible outside:
{
int n;
}
n = 1;// this is illegal
59. Variable Lifetime
Variables are created when their scope is entered
by control flow and destroyed when their scope is
left:
A variable declared in a method will not hold its
value between different invocations of this
method.
A variable declared in a block looses its value when
the block is left.
Initialized in a block, a variable will be re-
initialized with every re-entry. Variables lifetime is
confined to its scope!
60. Arrays
An array is a group of liked-typed variables referred to by
a common
name, with individual variables accessed by their index.
Arrays are:
1) declared
2) created
3) initialized
4) used
Also, arrays can have one or several dimensions.
61. Array Declaration
Array declaration involves:
1) declaring an array identifier
2) declaring the number of dimensions
3) declaring the data type of the array elements
Two styles of array declaration:
type array-variable[];
or
type [] array-variable;
L 2.8
62. Array Creation
After declaration, no array actually exists.
In order to create an array, we use the new
operator:
type array-variable[];
array-variable = new type[size];
This creates a new array to hold size elements of
type type, which reference will be kept in the
variable array-variable.
63. Array Indexing
Later we can refer to the elements of this array through
their indexes:
array-variable[index]
The array index always starts with zero!
The Java run-time system makes sure that all array
indexes are in the correct range, otherwise raises a run-
time error.
64. Array Initialization
Arrays can be initialized when they are declared:
int monthDays[] = {31,28,31,30,31,30,31,31,30,31,30,31};
Note:
1) there is no need to use the new operator
2) the array is created large enough to hold all specified
elements
65. Multidimensional Arrays
Multidimensional arrays are arrays of arrays:
1) declaration: int array[][];
2) creation: int array = new int[2][3];
3) initialization
int array[][] = { {1, 2, 3}, {4, 5, 6} };
66. Operators Types
Java operators are used to build value expressions.
Java provides a rich set of operators:
1) assignment
2) arithmetic
3) relational
4) logical
5) bitwise
L 2.13
67. Arithmetic assignments
+= v += expr; v = v + expr ;
-= v -=expr; v = v - expr ;
*= v *= expr; v = v * expr ;
/= v /= expr; v = v / expr ;
%= v %= expr; v = v % expr ;
69. Relational operator
== Equals to Apply to any type
!= Not equals to Apply to any type
> Greater than Apply to numerical type
< Less than Apply to numerical type
>= Greater than or equal Apply to numerical type
<= Less than or equal Apply to numerical type
70. Logical operators
& op1 & op2 Logical AND
| op1 | op2 Logical OR
&& op1 && op2 Short-circuit
AND
|| op1 || op2 Short-circuit OR
! ! op Logical NOT
^ op1 ^ op2 Logical XOR
L 2.17
71. Bit wise operators
~ ~op Inverts all bits
& op1 & op2 Produces 1 bit if both operands are 1
| op1 |op2 Produces 1 bit if either operand is 1
^ op1 ^ op2 Produces 1 bit if exactly one operand is 1
>> op1 >> op2 Shifts all bits in op1 right by the value of
op2
<< op1 << op2 Shifts all bits in op1 left by the value of
op2
72. An expression is a construct made up of variables,
operators, and method invocations, which are
constructed according to the syntax of the language, that
evaluates to a single value.
Examples of expressions are in bold below:
int number = 0;
anArray[0] = 100;
System.out.println ("Element 1 at index 0: " +
anArray[0]);
int result = 1 + 2; // result is now 3 if(value1 ==
value2)
System.out.println("value1 == value2");
L 2.19
Expressions
73. Expressions
The data type of the value returned by an expression depends on
the elements used in the expression.
The expression number = 0 returns an int because the
assignment operator returns a value of the same data type as its
left-hand operand; in this case, number is an int.
As you can see from the other expressions, an expression can
return other types of values as well, such as boolean or String.
The Java programming language allows you to construct
compound expressions from various smaller expressions as long
as the data type required by one part of the expression matches
the data type of the other.
Here's an example of a compound expression: 1 * 2 * 3
74. Control Statements
Java control statements cause the flow of execution to
advance and branch based on the changes to the state
of the program.
Control statements are divided into three groups:
1) selection statements allow the program to choose
different parts of the execution based on the outcome
of an expression
2) iteration statements enable program execution to
repeat one or more statements
3) jump statements enable your program to execute in
a non-linear fashion
L 3.1
75. Selection Statements
Java selection statements allow to control the flow
of program’s execution based upon conditions
known only during run-time.
Java provides four selection statements:
1) if
2) if-else
3) if-else-if
4) switch
76. Iteration Statements
Java iteration statements enable repeated execution of
part of a program until a certain termination condition
becomes true.
Java provides three iteration statements:
1) while
2) do-while
3) for
L 3.3
77. Jump Statements
Java jump statements enable transfer of control to
other parts of program.
Java provides three jump statements:
1) break
2) continue
3) return
In addition, Java supports exception handling that can
also alter the control flow of a program.
78. L 3.5
Type Conversion
• Size Direction of Data Type
– Widening Type Conversion (Casting down)
• Smaller Data Type Larger Data Type
– Narrowing Type Conversion (Casting up)
• Larger Data Type Smaller Data Type
• Conversion done in two ways
– Implicit type conversion
• Carried out by compiler automatically
– Explicit type conversion
• Carried out by programmer using casting
79. Type Conversion
• Widening Type Converstion
– Implicit conversion by compiler automatically
byte -> short, int, long, float, double
short -> int, long, float, double
char -> int, long, float, double
int -> long, float, double
long -> float, double
float -> double
80. Type Conversion
• Narrowing Type Conversion
– Programmer should describe the conversion
explicitly
byte -> char
short -> byte, char
char -> byte, short
int -> byte, short, char
long -> byte, short, char, int
float -> byte, short, char, int, long
double -> byte, short, char, int, long, float
81. Type Conversion
byte and short are always promoted to int
if one operand is long, the whole expression is
promoted to long
if one operand is float, the entire expression is
promoted to float
if any operand is double, the result is double
82. Type Casting
General form: (targetType) value
Examples:
1) integer value will be reduced module bytes
range:
int i;
byte b = (byte) i;
2) floating-point value will be truncated to
integer value:
float f;
int i = (int) f;
L 3.9
83. Simple Java Program
A class to display a simple message:
class MyProgram
{
public static void main(String[] args)
{
System.out.println(“First Java program.");
}
}
84. What is an Object?
Real world objects are things that have:
1) state
2) behavior
Example: your dog:
state – name, color, breed, sits?, barks?, wages
tail?, runs?
behavior – sitting, barking, waging tail, running
A software object is a bundle of variables (state)
and methods (operations).
85. What is a Class?
A class is a blueprint that defines the variables and
methods common to all objects of a certain kind.
Example: ‘your dog’ is a object of the class Dog.
An object holds values for the variables defines in the
class.
An object is called an instance of the Class
L 4.3
86. Object Creation
A variable is declared to refer to the objects of
type/class String:
String s;
The value of s is null; it does not yet refer to any
object.
A new String object is created in memory with
initial “abc” value:
String s = new String(“abc”);
Now s contains the address of this new object.
87. Object Destruction
A program accumulates memory through its
execution.
Two mechanism to free memory that is no longer need
by the program:
1) manual – done in C/C++
2) automatic – done in Java
In Java, when an object is no longer accessible through
any variable, it is eventually removed from the
memory by the garbage collector.
Garbage collector is parts of the Java Run-Time
Environment.
L 4.5
88. Class
A basis for the Java language.
Each concept we wish to describe in Java must be
included inside a class.
A class defines a new data type, whose values are
objects:
A class is a template for objects
An object is an instance of a class
89. Class Definition
A class contains a name, several variable declarations
(instance variables) and several method declarations. All
are called members of the class.
General form of a class:
class classname {
type instance-variable-1;
…
type instance-variable-n;
type method-name-1(parameter-list) { … }
type method-name-2(parameter-list) { … }
…
type method-name-m(parameter-list) { … }
}
L 4.7
90. Example: Class Usage
class Box {
double width;
double height;
double depth;
}
class BoxDemo {
public static void main(String args[]) {
Box mybox = new Box();
double vol;
mybox.width = 10;
mybox.height = 20;
mybox.depth = 15;
vol = mybox.width * mybox.height * mybox.depth;
System.out.println ("Volume is " + vol);
} }
91. Constructor
A constructor initializes the instance variables of an object.
It is called immediately after the object is created but before
the new operator completes.
1) it is syntactically similar to a method:
2) it has the same name as the name of its class
3) it is written without return type; the default
return type of a class
constructor is the same classWhen the class has no
constructor, the default constructor automatically initializes
all its instance variables with zero.
94. Methods
General form of a method definition:
type name(parameter-list) {
… return value;
…
}
Components:
1) type - type of values returned by the method. If a method
does not return any value, its return type must be void.
2) name is the name of the method
3) parameter-list is a sequence of type-identifier lists
separated by commas
4) return value indicates what value is returned by the
method.
L 5.4
95. Example: Method
Classes declare methods to hide their internal data
structures, as well as for their own internal use: Within a
class, we can refer directly to its member variables:
class Box {
double width, height, depth;
void volume() {
System.out.print("Volume is ");
System.out.println(width * height * depth);
}
}
96. Parameterized Method
Parameters increase generality and applicability of
a method:
1) method without parameters
int square() { return 10*10; }
2) method with parameters
int square(int i) { return i*i; }
Parameter: a variable receiving value at the time
the method is invoked.
Argument: a value passed to the method when it is
invoked.
L 5.6
97. Access Control: Data Hiding and
Encapsulation
• Java provides control over the visibility of variables
and methods.
• Encapsulation, safely sealing data within the capsule
of the class Prevents programmers from relying on
details of class implementation, so you can update
without worry
• Helps in protecting against accidental or wrong
usage.
• Keeps code elegant and clean (easier to maintain)
98. L 6.2
Access Modifiers: Public, Private,
Protected
• Public: keyword applied to a class, makes it
available/visible everywhere. Applied to a
method or variable, completely visible.
• Default(No visibility modifier is specified): it
behaves like public in its package and private
in other packages.
• Default Public keyword applied to a class,
makes it available/visible everywhere.
Applied to a method or variable, completely
visible.
99. Private fields or methods for a class only visible within
that class. Private members are not visible within
subclasses, and are not inherited.
Protected members of a class are visible within the
class, subclasses and also within all classes that are in
the same package as that class.
100. L 6.4
Visibility
public class Circle {
private double x,y,r;
// Constructor
public Circle (double x, double y, double r) {
this.x = x;
this.y = y;
this.r = r;
}
//Methods to return circumference and area
public double circumference() { return 2*3.14*r;}
public double area() { return 3.14 * r * r; }
}
101. String Handling
String is probably the most commonly used class in
Java's class library. The obvious reason for this is that
strings are a very important part of programming.
The first thing to understand about strings is that
every string you create is actually an object of type
String. Even string constants are actually String
objects.
For example, in the statement
System.out.println("This is a String, too");
the string "This is a String, too" is a String constant
102. Java defines one operator for String objects: +.
It is used to concatenate two strings. For example, this
statement
String myString = "I" + " like " + "Java.";
results in myString containing
"I like Java."
L 8.4
103. The String class contains several methods that you can use.
Here are a few. You can
test two strings for equality by using
equals( ). You can obtain the length of a string by calling the
length( ) method. You can obtain the character at a specified
index within a string by calling charAt( ). The general forms
of these three methods are shown here:
// Demonstrating some String methods.
class StringDemo2 {
public static void main(String args[]) {
String strOb1 = "First String";
String strOb2 = "Second String";
String strOb3 = strOb1;
System.out.println("Length of strOb1: " +
strOb1.length());
104. System.out.println ("Char at index 3 in strOb1: " +
strOb1.charAt(3));
if(strOb1.equals(strOb2))
System.out.println("strOb1 == strOb2");
else
System.out.println("strOb1 != strOb2");
if(strOb1.equals(strOb3))
System.out.println("strOb1 == strOb3");
else
System.out.println("strOb1 != strOb3");
} }
This program generates the following output:
Length of strOb1: 12
Char at index 3 in strOb1: s
strOb1 != strOb2
strOb1 == strOb3
106. TOPICS
1 Hierarchical abstractions Base class object.
2 subclass, subtype, substitutability.
3 forms of inheritance- specialization,
4 construction, extension, limitation, combination.
5 Benefits of inheritance, costs of inheritance.
6 Member access rules, super uses, using final with inheritance.
7 polymorphism- method overriding, abstract classes.
1 Defining, Creating and Accessing a Package
2 Importing packages
3 Differences between classes and interfaces
4 Defining an interface
5 Implementing interface
6 Applying interfaces
7 variables in interface and extending interfaces
107. 107
Inheritance
Methods allows a software developer to reuse a sequence of
statements
Inheritance allows a software developer to reuse classes by
deriving a new class from an existing one
The existing class is called the parent class, or superclass,
or base class
The derived class is called the child class or subclass.
As the name implies, the child inherits characteristics of
the parent
That is, the child class inherits the methods and data
defined for the parent class
108. 108
Inheritance
Inheritance relationships are often shown
graphically in a class diagram, with the arrow
pointing to the parent class
Inheritance
should create an
is-a relationship,
meaning the
child is a more
specific version
of the parent
Animal
weight : int
+ getWeight() : int
Bird
+ fly() : void
109. 109
Deriving Subclasses
In Java, we use the reserved word extends to establish an
inheritance relationship
class Animal
{
// class contents
int weight;
public void int getWeight() {…}
}
class Bird extends Animal
{
// class contents
public void fly() {…};
}
110. 110
Class Hierarchy
A child class of one parent can be the parent of another
child, forming class hierarchies
Animal
Reptile Bird Mammal
Snake Lizard Bat
Horse
Parrot
At the top of the hierarchy there’s a default class
called Object.
111. 111
Class Hierarchy
Good class design puts all common features as high in the
hierarchy as reasonable
inheritance is transitive
An instance of class Parrot is also an instance of Bird, an instance of
Animal, …, and an instance of class Object
The class hierarchy determines how methods are executed:
Previously, we took the simplified view that when variable v is an
instance of class C, then a procedure call v.proc1() invokes the
method proc1() defined in class C
However, if C is a child of some superclass C’ (and hence v is both
an instance of C and an instance of C’), the picture becomes more
complex, because methods of class C can override the methods of
class C’ (next two slides).
112. 112
Defining Methods in the Child Class:
Overriding by Replacement
A child class can override the definition of an inherited method in
favor of its own
that is, a child can redefine a method that it inherits from its parent
the new method must have the same signature as the parent's method,
but can have different code in the body
In java, all methods except of constructors override the methods of
their ancestor class by replacement. E.g.:
the Animal class has method eat()
the Bird class has method eat() and Bird extends Animal
variable b is of class Bird, i.e. Bird b = …
b.eat() simply invokes the eat() method of the Bird class
If a method is declared with the final modifier, it cannot be
overridden
113. 113
Defining Methods in the Child Class:
Overriding by Refinement
Constructors in a subclass override the definition of an inherited constructor
method by refining them (instead of replacing them)
- Assume class Animal has constructors
Animal(), Animal(int weight), Animal(int weight, int livespan)
- Assume class Bird which extends Animal has constructors
Bird(), Bird(int weight), Bird(int weight, int livespan)
- Let’s say we create a Bird object, e.g. Bird b = Bird(5)
- This will invoke first the constructor of the Animal (the superclass of Bird) and
then the constructor of the Bird
This is called constructor chaining: If class C0 extends C1 and C1 extends C2
and … Cn-1 extends Cn = Object then when creating an instance of object C0
first constructor of Cn is invoked, then constructors of Cn-1, …, C2, C1, and
finally the constructor of C
- The constructors (in each case) are chosen by their signature, e.g. (), (int), etc…
- If no constructor with matching signature is found in any of the class Ci for i>0 then the
default constructor is executed for that class
- If no constructor with matching signature is found in the class C0 then this causes a
compiler errorFirst the new method must have the same signature as the parent's method,
but can have different code in the body
114. 114
Recap: Class Hierarchy
In Java, a class can extend a single other class
(If none is stated then it implicitly extends an Object class)
Animal
Reptile Bird Mammal
Snake Lizard Bat
Horse
Parrot
Imagine what would happen to method handling
rules if every class could extend two others…
(Answer: It would create multiple problems!)
115. Hierarchical Abstraction
An essential element of object-oriented programming is
abstraction.
Humans manage complexity through abstraction. For
example, people do not think of a car as a set of tens of
thousands of individual parts. They think of it as a well-
defined object with its own unique behavior.
This abstraction allows people to use a car without being
overwhelmed by the complexity of the parts that form the
car. They can ignore the details of how the engine,
transmission, and braking systems work.
Instead they are free to utilize the object as a whole.
116. Class Hierarchy
A child class of one parent can be the parent of another
child, forming class hierarchies
Animal
Reptile Bird Mammal
Snake Lizard Bat
Horse
Parrot
At the top of the hierarchy there’s a default class called Object.
117. Class Hierarchy
Good class design puts all common features as high in
the hierarchy as reasonable
The class hierarchy determines how methods are
executed
inheritance is transitive
An instance of class Parrot is also an instance of Bird,
an instance of Animal, …, and an instance of class
Object
118. Base Class Object
In Java, all classes use inheritance.
If no parent class is specified explicitly, the base class Object is
implicitly inherited.
All classes defined in Java, is a child of Object class, which provides
minimal functionality guaranteed to e common to all objects.
Methods defined in Object class are;
1. equals(Object obj): Determine whether the argument object is the
same as the receiver.
2. getClass(): Returns the class of the receiver, an object of type Class.
3. hashCode(): Returns a hash value for this object. Should be
overridden when the equals method is changed.
4. toString(): Converts object into a string value. This method is also
often overridden.
119. Base class
1) a class obtains variables and methods from another class
2) the former is called subclass, the latter super-class (Base class)
3) a sub-class provides a specialized behavior with respect to its
super-class
4) inheritance facilitates code reuse and avoids duplication of
data
Extends
Is a keyword used to inherit a class from another class
Allows to extend from only one class
class One
{ int a=5;
}
class Two extends One
{
int b=10;
}
120. Subclass, Subtype and Substitutability
A subtype is a class that satisfies the principle of
substitutability.
A subclass is something constructed using inheritance,
whether or not it satisfies the principle of substitutability.
The two concepts are independent. Not all subclasses are
subtypes, and (at least in some languages) you can
construct subtypes that are not subclasses.
Substitutability is fundamental to many of the powerful
software development techniques in OOP.
The idea is that, declared a variable in one type may hold
the value of different type.
Substitutability can occur through use of inheritance,
whether using extends, or using implements keywords.
121. Subclass, Subtype, and Substitutability
When new classes are constructed using inheritance, the argument
used to justify the validity of substitutability is as follows;
• Instances of the subclass must possess all data fields associated
with its parent class.
• Instances of the subclass must implement, through inheritance
at least, all functionality defined for parent class. (Defining new
methods is not important for the argument.)
• Thus, an instance of a child class can mimic the behavior of the
parent class and should be indistinguishable from an instance of
parent class if substituted in a similar situation.
122. Subclass, Subtype, and
Substitutability
The term subtype is used to describe the relationship between
types that explicitly recognizes the principle of substitution. A type
B is considered to be a subtype of A if an instances of B can legally
be assigned to a variable declared as of type A.
The term subclass refers to inheritance mechanism made by
extends keyword.
Not all subclasses are subtypes. Subtypes can also be formed
using interface, linking types that have no inheritance relationship.
123. Subclass
Methods allows to reuse a sequence of statements
Inheritance allows to reuse classes by deriving a new class from
an existing one
The existing class is called the parent class, or superclass, or base
class
The derived class is called the child class or subclass.
As the name implies, the child inherits characteristics of the
parent(i.e the child class inherits the methods and data defined
for the parent class
124. Subtype
Inheritance relationships are often shown graphically in
a class diagram, with the arrow pointing to the parent
class
Animal
weight : int
+ getWeight() : int
Bird
+ fly() : void
125. Substitutability (Deriving Subclasses)
In Java, we use the reserved word extends to establish an
inheritance relationship
class Animal
{
// class contents
int weight;
public void int getWeight() {…}
}
class Bird extends Animal
{
// class contents
public void fly() {…};
}
126. Defining Methods in the Child Class:
Overriding by Replacement
A child class can override the definition of an inherited method in
favor of its own
that is, a child can redefine a method that it inherits from its parent
the new method must have the same signature as the parent's
method, but can have different code in the body
In java, all methods except of constructors override the methods
of their ancestor class by replacement. E.g.:
the Animal class has method eat()
the Bird class has method eat() and Bird extends Animal
variable b is of class Bird, i.e. Bird b = …
b.eat() simply invokes the eat() method of the Bird class
If a method is declared with the final modifier, it cannot be
overridden
127. Forms of Inheritance
Inheritance is used in a variety of way and for a variety of different
purposes .
• Inheritance for Specialization
• Inheritance for Specification
• Inheritance for Construction
• Inheritance for Extension
• Inheritance for Limitation
• Inheritance for Combination
One or many of these forms may occur in a single case.
128. Forms of Inheritance
(- Inheritance for Specialization -)
Most commonly used inheritance and sub classification is for
specialization.
Always creates a subtype, and the principles of substitutability
is explicitly upheld.
It is the most ideal form of inheritance.
An example of subclassification for specialization is;
public class PinBallGame extends Frame {
// body of class
}
129. Specialization
By far the most common form of inheritance is for specialization.
Child class is a specialized form of parent class
Principle of substitutability holds
A good example is the Java hierarchy of Graphical components in the AWT:
• Component
Label
Button
TextComponent
TextArea
TextField
CheckBox
ScrollBar
130. Forms of Inheritance
(- Inheritance for Specification -)
This is another most common use of inheritance. Two different
mechanisms are provided by Java, interface and abstract, to make use of
subclassification for specification. Subtype is formed and substitutability
is explicitly upheld.
Mostly, not used for refinement of its parent class, but instead is used for
definitions of the properties provided by its parent.
class FireButtonListener implements ActionListener {
// body of class
}
class B extends A {
// class A is defined as abstract specification class
}
131. Specification
The next most common form of inheritance involves
specification. The parent class specifies some behavior, but
does not implement the behavior
Child class implements the behavior
Similar to Java interface or abstract class
When parent class does not implement actual behavior but
merely defines the behavior that will be implemented in child
classes
Example, Java 1.1 Event Listeners:
ActionListener, MouseListener, and so on specify behavior, but
must be subclassed.
132. Forms of Inheritance
(- Inheritance for Construction -)
Child class inherits most of its functionality from parent, but may
change the name or parameters of methods inherited from
parent class to form its interface.
This type of inheritance is also widely used for code reuse
purposes. It simplifies the construction of newly formed
abstraction but is not a form of subtype, and often violates
substitutability.
Example is Stack class defined in Java libraries.
133. Construction
The parent class is used only for its behavior, the child class
has no is-a relationship to the parent.
Child modify the arguments or names of methods
An example might be subclassing the idea of a Set from an
existing List class.
Child class is not a more specialized form of parent class;
no substitutability
134. Forms of Inheritance
(- Inheritance for Extension -)
Subclassification for extension occurs when a child class only
adds new behavior to the parent class and does not modify or
alter any of the inherited attributes.
Such subclasses are always subtypes, and substitutability can be
used.
Example of this type of inheritance is done in the definition of
the class Properties which is an extension of the class HashTable.
135. Generalization or Extension
The child class generalizes or extends the parent class by
providing more functionality
In some sense, opposite of subclassing for specialization
The child doesn't change anything inherited from the
parent, it simply adds new features
Often used when we cannot modify existing base parent
class
Example, ColoredWindow inheriting from Window
Add additional data fields
Override window display methods
136. Forms of Inheritance
(- Inheritance for Limitation -)
Subclassification for limitation occurs when the behavior of the
subclass is smaller or more restrictive that the behavior of its
parent class.
Like subclassification for extension, this form of inheritance
occurs most frequently when a programmer is building on a
base of existing classes.
Is not a subtype, and substitutability is not proper.
137. Limitation
The child class limits some of the behavior of the parent class.
Example, you have an existing List data type, and you want a
Stack
Inherit from List, but override the methods that allow access
to elements other than top so as to produce errors.
138. Forms of Inheritance
(- Inheritance for Combination -)
This types of inheritance is known as multiple inheritance in
Object Oriented Programming.
Although the Java does not permit a subclass to be formed be
inheritance from more than one parent class, several
approximations to the concept are possible.
Example of this type is Hole class defined as;
class Hole extends Ball implements PinBallTarget{
// body of class
}
139. Combimnation
Two or more classes that seem to be related, but its not clear
who should be the parent and who should be the child.
Example: Mouse and TouchPad and JoyStick
Better solution, abstract out common parts to new parent
class, and use subclassing for specialization.
140. Summary of Forms of Inheritance
• Specialization. The child class is a special case of the parent class; in other words, the
child class is a subtype of the parent class.
• Specification. The parent class defines behavior that is implemented in the child class
but not in the parent class.
• Construction. The child class makes use of the behavior provided by the parent class,
but is not a subtype of the parent class.
• Generalization. The child class modifies or overrides some of the methods of the
parent class.
• Extension. The child class adds new functionality to the parent class, but does not
change any inherited behavior.
• Limitation. The child class restricts the use of some of the behavior inherited from
the parent class.
• Variance. The child class and parent class are variants of each other, and the class-
subclass relationship is arbitrary.
• Combination. The child class inherits features from more than one parent class. This
is multiple inheritance and will be the subject of a later chapter.
141. The Benefits of Inheritance
Software Reusability (among projects)
Increased Reliability (resulting from reuse and sharing
of well-tested code)
Code Sharing (within a project)
Consistency of Interface (among related objects)
Software Components
Rapid Prototyping (quickly assemble from pre-existing
components)
Polymorphism and Frameworks (high-level reusable
components)
Information Hiding
142. The Costs of Inheritance
Execution Speed
Program Size
Message-Passing Overhead
Program Complexity (in overuse of inheritance)
143. Types of inheritance
Acquiring the properties of an existing Object into newly
creating Object to overcome the re-declaration of
properties in deferent classes.
These are 3 types:
1.Simple Inheritance
SUPER
SUB
SUPER
SUB 1 SUB 2
extends
extends
144. 2. Multi Level
Inheritance
3. Multiple
Inheritance
SUPER
SUB
SUB SUB
SUPER 1
SUPER 2
extends
extends
implement
s
SUB
SUPER 1 SUPER 2
implement
s
SUB
extends
145. Member access rules
Visibility modifiers determine which class members are
accessible and which do not
Members (variables and methods) declared with public visibility
are accessible, and those with private visibility are not
Problem: How to make class/instance variables visible only to
its subclasses?
Solution: Java provides a third visibility modifier that helps in
inheritance situations: protected
146. Modifiers and Inheritance
(cont.)
Visibility Modifiers for class/interface:
public : can be accessed from outside the class definition.
protected : can be accessed only within the class definition in
which it appears, within other classess in the same package,
or within the definition of subclassess.
private : can be accessed only within the class definition in
which it appears.
default-access (if omitted) features accessible from inside the
current Java package
147. The protected Modifier
The protected visibility modifier allows a member of a base
class to be accessed in the child
protected visibility provides more encapsulation than
public does
protected visibility is not as tightly encapsulated as
private visibility
Book
protected int pages
+ getPages() : int
+ setPages(): void
Dictionary
+ getDefinitions() : int
+ setDefinitions(): void
+ computeRatios() : double
148. “super” uses
‘super’ is a keyword used to refer to hidden variables of super
class from sub class.
super.a=a;
It is used to call a constructor of super class from constructor of
sub class which should be first statement.
super(a,b);
It is used to call a super class method from sub class method to
avoid redundancy of code
super.addNumbers(a, b);
149. Super and Hiding
Why is super needed to access super-class members?
When a sub-class declares the variables or methods with
the same names and types as its super-class:
class A {
int i = 1;
}
class B extends A {
int i = 2;
System.out.println(“i is “ + i);
}
The re-declared variables/methods hide those of the
super-class.
150. Example: Super and Hiding
class A {
int i;
}
class B extends A {
int i;
B(int a, int b) {
super.i = a; i = b;
}
void show() {
System.out.println("i in superclass: " + super.i);
System.out.println("i in subclass: " + i);
}
}
151. Example: Super and Hiding
Although the i variable in B hides the i variable in A,
super allows access to the hidden variable of the
super-class:
class UseSuper {
public static void main(String args[]) {
B subOb = new B(1, 2);
subOb.show();
}
}
152. Using final with inheritance
final keyword is used declare constants which can not
change its value of definition.
final Variables can not change its value.
final Methods can not be Overridden or Over Loaded
final Classes can not be extended or inherited
153. Preventing Overriding with final
A method declared final cannot be overridden in
any sub-class:
class A {
final void meth() {
System.out.println("This is a final method.");
}
}
This class declaration is illegal:
class B extends A {
void meth() {
System.out.println("Illegal!");
}
}
154. Preventing Inheritance with final
A class declared final cannot be inherited – has no sub-
classes.
final class A { … }
This class declaration is considered illegal:
class B extends A { … }
Declaring a class final implicitly declares all its methods
final.
It is illegal to declare a class as both abstract and final.
155. Polymorphism
Polymorphism is one of three pillars of object-
orientation.
Polymorphism: many different (poly) forms of objects
that share a common interface respond differently when
a method of that interface is invoked:
1) a super-class defines the common interface
2) sub-classes have to follow this interface
(inheritance), but are also permitted to provide their
own implementations (overriding)
A sub-class provides a specialized behaviors relying on
the common elements defined by its super-class.
156. Polymorphism
A polymorphic reference can refer to different types of
objects at different times
In java every reference can be polymorphic except of
references to base types and final classes.
It is the type of the object being referenced, not the
reference type, that determines which method is invoked
Polymorphic references are therefore resolved at run-
time, not during compilation; this is called dynamic
binding
Careful use of polymorphic references can lead to elegant,
robust software designs
157. Method Overriding
When a method of a sub-class has the same name
and type as a method of the super-class, we say that
this method is overridden.
When an overridden method is called from within
the sub-class:
1) it will always refer to the sub-class method
2) super-class method is hidden
158. Example: Hiding with Overriding 1
class A {
int i, j;
A(int a, int b) {
i = a; j = b;
}
void show() {
System.out.println("i and j: " + i + " " + j);
}
}
159. Example: Hiding with Overriding 2
class B extends A {
int k;
B(int a, int b, int c) {
super(a, b);
k = c;
}
void show() {
System.out.println("k: " + k);
}
}
160. Example: Hiding with Overriding 3
When show() is invoked on an object of type B,
the version of show() defined in B is used:
class Override {
public static void main(String args[]) {
B subOb = new B(1, 2, 3);
subOb.show();
}
}
The version of show() in A is hidden through
overriding.
161. Overloading vs. Overriding
Overloading deals with
multiple methods in the
same class with the same
name but different
signatures
Overloading lets you
define a similar operation
in different ways for
different data
Overriding deals with two
methods, one in a parent
class and one in a child
class, that have the same
signature
o Overriding lets you define a
similar operation in
different ways for different
object types
162. Abstract Classes
Java allows abstract classes
use the modifier abstract on a class header to declare an
abstract class
abstract class Vehicle
{ … }
An abstract class is a placeholder in a class hierarchy
that represents a generic concept
Vehicle
Car Boat Plane
163. Abstract Class: Example
public abstract class Vehicle
{
String name;
public String getName()
{ return name; } method body
abstract public void move();
no body!
}
An abstract class often contains abstract methods,
though it doesn’t have to
Abstract methods consist of only methods declarations,
without any method body
164. Abstract Classes
An abstract class often contains abstract methods, though it
doesn’t have to
Abstract methods consist of only methods declarations, without any
method body
The non-abstract child of an abstract class must override
the abstract methods of the parent
An abstract class cannot be instantiated
The use of abstract classes is a design decision; it helps us
establish common elements in a class that is too general to
instantiate
165. Abstract Method
Inheritance allows a sub-class to override the methods of its
super-class.
A super-class may altogether leave the implementation details
of a method and declare such a method abstract:
abstract type name(parameter-list);
Two kinds of methods:
1) concrete – may be overridden by sub-classes
2) abstract – must be overridden by sub-classes
It is illegal to define abstract constructors or static methods.
166. Defining a Package
A package is both a naming and a visibility control
mechanism:
1) divides the name space into disjoint subsets It is possible
to define classes within a package that are not accessible by
code outside the package.
2) controls the visibility of classes and their members It is
possible to define class members that are only exposed to
other members of the same package.
Same-package classes may have an intimate knowledge of
each other, but not expose that knowledge to other
packages
167. Creating a Package
A package statement inserted as the first line of the source
file:
package myPackage;
class MyClass1 { … }
class MyClass2 { … }
means that all classes in this file belong to the myPackage
package.
The package statement creates a name space where such
classes are stored.
When the package statement is omitted, class names are
put into the default package which has no name.
168. Multiple Source Files
Other files may include the same package
instruction:
1. package myPackage;
class MyClass1 { … }
class MyClass2 { … }
2. package myPackage;
class MyClass3{ … }
A package may be distributed through several
source files
169. Packages and Directories
Java uses file system directories to store packages.
Consider the Java source file:
package myPackage;
class MyClass1 { … }
class MyClass2 { … }
The byte code files MyClass1.class and MyClass2.class must
be stored in a directory myPackage.
Case is significant! Directory names must match package
names exactly.
170. Package Hierarchy
To create a package hierarchy, separate each package name
with a dot:
package myPackage1.myPackage2.myPackage3;
A package hierarchy must be stored accordingly in the file
system:
1) Unix myPackage1/myPackage2/myPackage3
2) Windows myPackage1myPackage2myPackage3
3) Macintosh myPackage1:myPackage2:myPackage3
You cannot rename a package without renaming its directory!
171. Accessing a Package
As packages are stored in directories, how does the Java
run-time system know where to look for packages?
Two ways:
1) The current directory is the default start point - if
packages are stored in the current directory or sub-
directories, they will be found.
2) Specify a directory path or paths by setting the
CLASSPATH environment variable.
172. CLASSPATH Variable
CLASSPATH - environment variable that points to the root
directory of the system’s package hierarchy.
Several root directories may be specified in CLASSPATH,
e.g. the current directory and the C:rajumyJava directory:
.;C:rajumyJava
Java will search for the required packages by looking up
subsequent directories described in the CLASSPATH
variable.
173. Finding Packages
Consider this package statement:
package myPackage;
In order for a program to find myPackage, one of the following
must be true:
1) program is executed from the directory immediately above
myPackage (the parent of myPackage directory)
2) CLASSPATH must be set to include the path to myPackage
174. Example: Package
package MyPack;
class Balance {
String name;
double bal;
Balance(String n, double b) {
name = n; bal = b;
}
void show() {
if (bal<0) System.out.print("-->> ");
System.out.println(name + ": $" + bal);
} }
175. Example: Package
class AccountBalance
{
public static void main(String args[])
{
Balance current[] = new Balance[3];
current[0] = new Balance("K. J. Fielding", 123.23);
current[1] = new Balance("Will Tell", 157.02);
current[2] = new Balance("Tom Jackson", -12.33);
for (int i=0; i<3; i++) current[i].show();
}
}
176. Example: Package
Save, compile and execute:
1) call the file AccountBalance.java
2) save the file in the directory MyPack
3) compile; AccountBalance.class should be also in
MyPack
4) set access to MyPack in CLASSPATH variable, or make
the
parent of MyPack your current directory
5) run: java MyPack.AccountBalance
Make sure to use the package-qualified class name.
177. Importing of Packages
Since classes within packages must be fully-qualified with
their package names, it would be tedious to always type
long dot-separated names.
The import statement allows to use classes or whole
packages directly.
Importing of a concrete class:
import myPackage1.myPackage2.myClass;
Importing of all classes within a package:
import myPackage1.myPackage2.*;
178. Import Statement
The import statement occurs immediately after the
package
statement and before the class statement:
package myPackage;
import otherPackage1;otherPackage2.otherClass;
class myClass { … }
The Java system accepts this import statement by default:
import java.lang.*;
This package includes the basic language functions.
Without such functions, Java is of no much use.
179. Example: Packages 1
A package MyPack with one public class Balance.
The class has two same-package variables: public constructor and a
public show method.
package MyPack;
public class Balance {
String name;
double bal;
public Balance(String n, double b) {
name = n; bal = b;
}
public void show() {
if (bal<0) System.out.print("-->> ");
System.out.println(name + ": $" + bal);
}
}
180. Example: Packages 2
The importing code has access to the public class Balance of
the
MyPack package and its two public members:
import MyPack.*;
class TestBalance {
public static void main(String args[]) {
Balance test = new Balance("J. J. Jaspers", 99.88);
test.show();
}
}
181. Java Source File
Finally, a Java source file consists of:
1) a single package instruction (optional)
2) several import statements (optional)
3) a single public class declaration (required)
4) several classes private to the package (optional)
At the minimum, a file contains a single public class
declaration.
182. Differences between classes and interfaces
Interfaces are syntactically similar to classes, but they lack instance
variables, and their methods are declared without any body.
One class can implement any number of interfaces.
Interfaces are designed to support dynamic method resolution at run
time.
Interface is little bit like a class... but interface is lack in instance
variables....that's u can't create object for it.....
Interfaces are developed to support multiple inheritance...
The methods present in interfaces r pure abstract..
The access specifiers public,private,protected are possible with classes,
but the interface uses only one spcifier public.....
interfaces contains only the method declarations.... no definitions.......
A interface defines, which method a class has to implement. This is
way - if you want to call a method defined by an interface - you don't
need to know the exact class type of an object, you only need to know
that it implements a specific interface.
Another important point about interfaces is that a class can implement
multiple interfaces.
183. Defining an interface
Using interface, we specify what a class must do, but not how it does this.
An interface is syntactically similar to a class, but it lacks instance
variables and its methods are declared without any body.
An interface is defined with an interface keyword.
An interface declaration consists of modifiers, the keyword
interface,the interface name, a comma-separated list of parent
interfaces (if any), and the interface body.
For example:
public interface GroupedInterface extends Interface1, Interface2,
Interface3 {
// constant declarations double E = 2.718282;
// base of natural logarithms //
//method signatures
void doSomething (int i, double x);
int doSomethingElse(String s);
}
The public access specifier indicates that the interface can be used by any
class in any package. If you do not specify that the interface is public, your
interface will be accessible only to classes defined in the same package as
the interface.
An interface can extend other interfaces, just as a class can extend or
subclass another class. However, whereas a class can extend only one
other class, an interface can extend any number of interfaces. The
interface declaration includes a comma-separated list of all the interfaces
that it extends
184. Implementing interface
General format:
access interface name {
type method-name1(parameter-list);
type method-name2(parameter-list);
…
type var-name1 = value1;
type var-nameM = valueM;
…
}
185. Two types of access:
1) public – interface may be used anywhere in a program
2) default – interface may be used in the current package
only
Interface methods have no bodies – they end with the
semicolon after the parameter list.
They are essentially abstract methods.
An interface may include variables, but they must be final,
static and initialized with a constant value.
In a public interface, all members are implicitly public.
186. Interface Implementation
A class implements an interface if it provides a complete set
of methods defined by this interface.
1) any number of classes may implement an interface
2) one class may implement any number of interfaces
Each class is free to determine the details of its
implementation.
Implementation relation is written with the implements
keyword.
187. Implementation Format
General format of a class that includes the implements
clause:
Syntax:
access class name extends super-class implements
interface1, interface2, …, interfaceN {
…
}
Access is public or default.
188. Implementation Comments
If a class implements several interfaces, they are separated
with a comma.
If a class implements two interfaces that declare the same
method, the same method will be used by the clients of
either interface.
The methods that implement an interface must be declared
public.
The type signature of the implementing method must
match exactly the type signature specified in the interface
definition.
189. Example: Interface
Declaration of the Callback interface:
interface Callback
{
void callback(int param);
}
Client class implements the Callback interface:
class Client implements Callback
{
public void callback(int p)
{
System.out.println("callback called with " + p);
}
}
190. More Methods in Implementation
An implementing class may also declare its own
methods:
class Client implements Callback {
public void callback(int p) {
System.out.println("callback called with " + p);
}
void nonIfaceMeth() {
System.out.println("Classes that implement “ +
“interfaces may also define ” +
“other members, too.");
}
}
191. Applying interfaces
A Java interface declares a set of method signatures i.e., says what
behavior exists Does not say how the behavior is implemented
i.e., does not give code for the methods
Does not describe any state (but may include “final” constants)
A concrete class that implements an interface Contains “implements
InterfaceName” in the class declaration
Must provide implementations (either directly or inherited from a
superclass) of all methods declared in the interface
An abstract class can also implement an interface
Can optionally have implementations of some or all interface
methods
192. Interfaces and Extends both describe an “is- a” relation.
If B implements interface A, then B inherits the (abstract)
method signatures in A
If B extends class A, then B inherits everything in A.
which can include method code and instance variables as well
as abstract method signatures.
Inheritance” is sometimes used to talk about the superclass /
subclass “extends” relation only
193. Variables in interface
Variables declared in an interface must be constants.
A technique to import shared constants into multiple
classes:
1) declare an interface with variables initialized to the
desired
values
2) include that interface in a class through
implementation.
As no methods are included in the interface, the class does
not implement.
anything except importing the variables as constants.
194. Example: Interface Variables 1
An interface with constant values:
import java.util.Random;
interface SharedConstants {
int NO = 0;
int YES = 1;
int MAYBE = 2;
int LATER = 3;
int SOON = 4;
int NEVER = 5;
}
195. Question implements SharedConstants, including all its constants.
Which constant is returned depends on the generated random
number:
class Question implements SharedConstants {
Random rand = new Random();
int ask() {
int prob = (int) (100 * rand.nextDouble());
if (prob < 30) return NO;
else if (prob < 60) return YES;
else if (prob < 75) return LATER;
else if (prob < 98) return SOON;
else return NEVER;
}
}
196. Example: Interface Variables 3
AskMe includes all shared constants in the same way, using them
to display the result, depending on the value received:
class AskMe implements SharedConstants {
static void answer(int result) {
switch(result) {
case NO: System.out.println("No"); break;
case YES: System.out.println("Yes"); break;
case MAYBE: System.out.println("Maybe"); break;
case LATER: System.out.println("Later"); break;
case SOON: System.out.println("Soon"); break;
case NEVER: System.out.println("Never"); break;
}
}
197. Example: Interface Variables 4
The testing function relies on the fact that both ask and
answer methods.
defined in different classes, rely on the same constants:
public static void main(String args[]) {
Question q = new Question();
answer(q.ask());
answer(q.ask());
answer(q.ask());
answer(q.ask());
}
}
198. Extending interfaces
One interface may inherit another interface.
The inheritance syntax is the same for classes and
interfaces.
interface MyInterface1 {
void myMethod1(…) ;
}
interface MyInterface2 extends MyInterface1 {
void myMethod2(…) ;
}
When a class implements an interface that inherits another
interface, it must provide implementations for all methods
defined within the interface inheritance chain.
199. Example: Interface Inheritance 1
Consider interfaces A and B.
interface A {
void meth1();
void meth2();
}
B extends A:
interface B extends A {
void meth3();
}
200. Example: Interface Inheritance 2
MyClass must implement all of A and B methods:
class MyClass implements B {
public void meth1() {
System.out.println("Implement meth1().");
}
public void meth2() {
System.out.println("Implement meth2().");
}
public void meth3() {
System.out.println("Implement meth3().");
} }
201. Example: Interface Inheritance 3
Create a new MyClass object, then invoke all interface
methods on it:
class IFExtend {
public static void main(String arg[]) {
MyClass ob = new MyClass();
ob.meth1();
ob.meth2();
ob.meth3();
}
}
203. Exceptions
Exception is an abnormal condition that arises when
executing a program.
In the languages that do not support exception handling,
errors must be checked and handled manually, usually
through the use of error codes.
In contrast, Java:
1) provides syntactic mechanisms to signal, detect and
handle errors
2) ensures a clean separation between the code executed
in the
absence of errors and the code to handle various kinds of
errors
3) brings run-time error management into object-oriented
programming
204. Exception Handling
An exception is an object that describes an exceptional
condition (error) that has occurred when executing a
program.
Exception handling involves the following:
1) when an error occurs, an object (exception) representing
this error is created and thrown in the method that caused
it
2) that method may choose to handle the exception itself or
pass it on
3) either way, at some point, the exception is caught and
processed
205. Exception Sources
Exceptions can be:
1) generated by the Java run-time system Fundamental errors that
violate the rules of the Java language or the constraints of the Java
execution environment.
2) manually generated by programmer’s code Such exceptions are
typically used to report some error conditions to the caller of a
method.
Exception Constructs
Five constructs are used in exception handling:
1) try – a block surrounding program statements to monitor for
exceptions
2) catch – together with try, catches specific kinds of exceptions and
handles them in some way
3) finally – specifies any code that absolutely must be executed
whether or not an exception occurs
4) throw – used to throw a specific exception from the program
5) throws – specifies which exceptions a given method can throw
206. Exception-Handling Block
General form:
try { … }
catch(Exception1 ex1) { … }
catch(Exception2 ex2) { … }
…
finally { … }
where:
1) try { … } is the block of code to monitor for exceptions
2) catch(Exception ex) { … } is exception handler for the
exception Exception
3) finally { … } is the block of code to execute before the try
block ends
207. Benefits of exception handling
Separating Error-Handling code from “regular” business logic
code
Propagating errors up the call stack
Grouping and differentiating error types
208. Using Java Exception Handling
method1 {
try {
call method2;
} catch (exception e) {
doErrorProcessing;
}
}
method2 throws exception {
call method3;
}
method3 throws exception {
call readFile;
}
Any checked exceptions
that can be thrown within a
method must be specified in
its throws clause.
209. Grouping and Differentiating Error Types
Because all exceptions thrown within a program are objects, the
grouping or categorizing of exceptions is a natural outcome of
the class hierarchy.
An example of a group of related exception classes in the Java
platform are those defined in java.io.IOException and its
descendants.
IOException is the most general and represents any type of error
that can occur when performing I/O.
Its descendants represent more specific errors. For example,
FileNotFoundException means that a file could not be located on
disk.
210. A method can write specific handlers that can handle a very
specific exception.
The FileNotFoundException class has no descendants, so the
following handler can handle only one type of exception.
catch (FileNotFoundException e) {
...
}
A method can catch an exception based on its group or general
type by specifying any of the exception's super classes in the
catch statement.
For example, to catch all I/O exceptions, regardless of their
specific type, an exception handler specifies an IOException
argument.
// Catch all I/O exceptions, including
// FileNotFoundException, EOFException, and so on.
catch (IOException e) {
...
}
211. Termination vs. Resumption
There are two basic models in exception-handling theory.
In termination the error is so critical there’s no way to get
back to where the exception occurred. Whoever threw the
exception decided that there was no way to salvage the
situation, and they don’t want to come back.
The alternative is called resumption. It means that the
exception handler is expected to do something to rectify the
situation, and then the faulting method is retried, presuming
success the second time. If you want resumption, it means
you still hope to continue execution after the exception is
handled.
212. In resumption a method call that want resumption-like
behavior (i.e don’t throw an exception all a method that fixes
the problem.)
Alternatively, place your try block inside a while loop that
keeps reentering the try block until the result is satisfactory.
Operating systems that supported resumptive exception
handling eventually ended up using termination-like code and
skipping resumption.
213. Exception Hierarchy
All exceptions are sub-classes of the build-in class Throwable.
Throwable contains two immediate sub-classes:
1) Exception – exceptional conditions that programs should catch
The class includes:
a) RuntimeException – defined automatically for user
programs to include: division by zero, invalid array
indexing, etc.
b) use-defined exception classes
2) Error – exceptions used by Java to indicate errors with the
runtime environment; user programs are not supposed to catch
them
215. Usage of try-catch Statements
Syntax:
try {
<code to be monitored for exceptions>
} catch (<ExceptionType1> <ObjName>) {
<handler if ExceptionType1 occurs>
} ...
} catch (<ExceptionTypeN> <ObjName>) {
<handler if ExceptionTypeN occurs>
}
216. Catching Exceptions:
The try-catch Statements
class DivByZero {
public static void main(String args[]) {
try {
System.out.println(3/0);
System.out.println(“Please print me.”);
} catch (ArithmeticException exc) {
//Division by zero is an ArithmeticException
System.out.println(exc);
}
System.out.println(“After exception.”);
}
}
217. Catching Exceptions:
Multiple catch
class MultipleCatch {
public static void main(String args[]) {
try {
int den = Integer.parseInt(args[0]);
System.out.println(3/den);
} catch (ArithmeticException exc) {
System.out.println(“Divisor was 0.”);
} catch (ArrayIndexOutOfBoundsException exc2) {
System.out.println(“Missing argument.”);
}
System.out.println(“After exception.”);
}
}
218. Catching Exceptions:
Nested try's
class NestedTryDemo {
public static void main(String args[]){
try {
int a = Integer.parseInt(args[0]);
try {
int b = Integer.parseInt(args[1]);
System.out.println(a/b);
} catch (ArithmeticException e) {
System.out.println(“Div by zero error!");
} } catch (ArrayIndexOutOfBoundsException) {
System.out.println(“Need 2 parameters!");
} } }
219. Catching Exceptions:
Nested try's with methods
class NestedTryDemo2 {
static void nestedTry(String args[]) {
try {
int a = Integer.parseInt(args[0]);
int b = Integer.parseInt(args[1]);
System.out.println(a/b);
} catch (ArithmeticException e) {
System.out.println("Div by zero error!");
} }
public static void main(String args[]){
try {
nestedTry(args);
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("Need 2 parameters!");
} } }
220. Throwing Exceptions(throw)
So far, we were only catching the exceptions thrown by the Java
system.
In fact, a user program may throw an exception explicitly:
throw ThrowableInstance;
ThrowableInstance must be an object of type Throwable or its
subclass.
Once an exception is thrown by:
throw ThrowableInstance;
1) the flow of control stops immediately.
2) the nearest enclosing try statement is inspected if it has a catch
statement that matches the type of exception:
1) if one exists, control is transferred to that statement
2) otherwise, the next enclosing try statement is examined
3) if no enclosing try statement has a corresponding catch clause,
the default exception handler halts the program and prints the
stack
221. Creating Exceptions
Two ways to obtain a Throwable instance:
1) creating one with the new operator
All Java built-in exceptions have at least two Constructors:
One without parameters and another with one String
parameter:
throw new NullPointerException("demo");
2) using a parameter of the catch clause
try { … } catch(Throwable e) { … e … }
222. Example: throw 1
class ThrowDemo {
//The method demoproc throws a NullPointerException
exception which is immediately caught in the try block and
re-thrown:
static void demoproc() {
try {
throw new NullPointerException("demo");
} catch(NullPointerException e) {
System.out.println("Caught inside demoproc.");
throw e;
}
}
223. Example: throw 2
The main method calls demoproc within the try block
which catches and handles the NullPointerException
exception:
public static void main(String args[]) {
try {
demoproc();
} catch(NullPointerException e) {
System.out.println("Recaught: " + e);
}
}
}
224. throws Declaration
If a method is capable of causing an exception that it does not
handle, it must specify this behavior by the throws clause in its
declaration:
type name(parameter-list) throws exception-list {
…
}
where exception-list is a comma-separated list of all types of
exceptions that a method might throw.
All exceptions must be listed except Error and RuntimeException
or any of their subclasses, otherwise a compile-time error occurs.
225. Example: throws 1
The throwOne method throws an exception that it does not
catch, nor declares it within the throws clause.
class ThrowsDemo {
static void throwOne() {
System.out.println("Inside throwOne.");
throw new IllegalAccessException("demo");
}
public static void main(String args[]) {
throwOne();
}
}
Therefore this program does not compile.
227. finally
When an exception is thrown:
1) the execution of a method is changed
2) the method may even return prematurely.
This may be a problem is many situations.
For instance, if a method opens a file on entry and closes on
exit; exception handling should not bypass the proper closure
of the file.
The finally block is used to address this problem.
228. finally Clause
The try/catch statement requires at least one catch or finally
clause, although both are optional:
try { … }
catch(Exception1 ex1) { … } …
finally { … }
Executed after try/catch whether of not the exception is thrown.
Any time a method is to return to a caller from inside the
try/catch block via:
1) uncaught exception or
2) explicit return
the finally clause is executed just before the method returns.
229. Example: finally 1
Three methods to exit in various ways.
class FinallyDemo {
//procA prematurely breaks out of the try by throwing an
exception, the finally clause is executed on the way out:
static void procA() {
try {
System.out.println("inside procA");
throw new RuntimeException("demo");
} finally {
System.out.println("procA's finally");
} }
230. Example: finally 2
// procB’s try statement is exited via a return statement, the
finally clause is executed before procB returns:
static void procB() {
try {
System.out.println("inside procB");
return;
} finally {
System.out.println("procB's finally");
}
}
231. Example: finally 3
In procC, the try statement executes normally without error,
however the finally clause is still executed:
static void procC() {
try {
System.out.println("inside procC");
} finally {
System.out.println("procC's finally");
}
}
232. Example: finally 4
Demonstration of the three methods:
public static void main(String args[]) {
try {
procA();
} catch (Exception e) {
System.out.println("Exception caught");
}
procB();
procC();
}
}
233. Java Built-In Exceptions
The default java.lang package provides several exception classes, all
sub-classing the RuntimeException class.
Two sets of build-in exception classes:
1) unchecked exceptions – the compiler does not check if a method
handles or throws there exceptions
2) checked exceptions – must be included in the method’s throws
clause if the method generates but does not handle them
234. Unchecked Built-In Exceptions
Methods that generate but do not handle those exceptions need not
declare them in the throws clause:
1) ArithmeticException
2) ArrayIndexOutOfBoundsException
3) ArrayStoreException
4) ClassCastException
5) IllegalStateException
6) IllegalMonitorStateException
7) IllegalArgumentException
8. StringIndexOutOfBounds
9. UnsupportedOperationException
10. SecurityException
11. NumberFormatException
12. NullPointerException
13. NegativeArraySizeException
14. IndexOutOfBoundsException
15. IllegalThreadStateException
235. Checked Built-In Exceptions
Methods that generate but do not handle those exceptions must
declare them in the throws clause:
1. NoSuchMethodException NoSuchFieldException
2. InterruptedException
3. InstantiationException
4. IllegalAccessException
5. CloneNotSupportedException
6. ClassNotFoundException
236. Creating Own Exception Classes
Build-in exception classes handle some generic errors.
For application-specific errors define your own exception classes.
How? Define a subclass of Exception:
class MyException extends Exception { … }
MyException need not implement anything – its mere existence in
the type system allows to use its objects as exceptions.
237. Example: Own Exceptions 1
A new exception class is defined, with a private detail
variable, a one parameter constructor and an overridden
toString method:
class MyException extends Exception {
private int detail;
MyException(int a) {
detail = a;
}
public String toString() {
return "MyException[" + detail + "]";
}
}
238. Example: Own Exceptions 2
class ExceptionDemo {
The static compute method throws the MyException
exception whenever its a argument is greater than 10:
static void compute(int a) throws MyException {
System.out.println("Called compute(" + a + ")");
if (a > 10) throw new MyException(a);
System.out.println("Normal exit");
}
239. Example: Own Exceptions 3
The main method calls compute with two arguments within a try
block that catches the MyException exception:
public static void main(String args[]) {
try {
compute(1);
compute(20);
} catch (MyException e) {
System.out.println("Caught " + e);
}
}
}
240. Differences between multi threading and
multitasking
Multi-Tasking
Two kinds of multi-tasking:
1) process-based multi-tasking
2) thread-based multi-tasking
Process-based multi-tasking is about allowing several programs to execute
concurrently, e.g. Java compiler and a text editor.
Processes are heavyweight tasks:
1) that require their own address space
2) inter-process communication is expensive and limited
3) context-switching from one process to another is expensive
and limited
241. Thread-Based Multi-Tasking
Thread-based multi-tasking is about a single program
executing concurrently
several tasks e.g. a text editor printing and spell-checking
text.
Threads are lightweight tasks:
1) they share the same address space
2) they cooperatively share the same process
3) inter-thread communication is inexpensive
4) context-switching from one thread to another
is low-cost
Java multi-tasking is thread-based.
242. Reasons for Multi-Threading
Multi-threading enables to write efficient programs that
make the maximum use of the CPU, keeping the idle time to
a minimum.
There is plenty of idle time for interactive, networked
applications:
1) the transmission rate of data over a network is much
slower than the rate at which the computer can process it
2) local file system resources can be read and written at a
much slower rate than can be processed by the CPU
3) of course, user input is much slower than the computer
243. Thread Lifecycle
Thread exist in several states:
1) ready to run
2) running
3) a running thread can be suspended
4) a suspended thread can be resumed
5) a thread can be blocked when waiting for a resource
6) a thread can be terminated
Once terminated, a thread cannot be resumed.