The document provides an overview of numerous agile frameworks and practices mapped on a single "Agile Landscape" diagram to help structure conversations with clients and demystify the agile umbrella. It includes a brief description of the purpose of the Agile Landscape and notes that it covers over 150 frameworks and practices ranging from well-known ones like Scrum, Kanban, and SAFe to more specialized approaches.
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LAST Conference 2016 Agile Landscape Presentation v1
2. Christopher Webb.
SAFe 4.0 SPC, CSM, PSM1, P2
Office Location, Service Line: Melbourne, EIM
Industry Experience: 9years
Agile Experience: CD, Scrum, DevOps, Delivery
Director of Agile Strategy & Delivery
D.
Clients:
@elusivewebb
linkedin.com/christopherwilliamwebb
agile@deloitte.com.au
3. Purpose of Agile Landscape
• Structure conversations with clients / other agilsts
• Demystify majority of frameworks under agile umbrella
• Toolbox of frameworks / practices
4. ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story
Daily
Meeting
Relative Estimation
Definition of Ready
3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Limit WIP
Flow Control
Kanban board
Visual waste
& waiting
Make
Policies
Explicit
3 bin
system
Implement
feedback
loops
Frequent
releases
Evolve
experimentally
Muda,
Muri,
Mura
Story
Splitting
3C’s
INVEST
Story
Mapping
Personas Queuing
Theory
Manage &
Measure
Flow
Theory of
Constraints
Fast Feedback
Velocity
Lead
time
Optimal
Batch
Sizes
UML
Diagram
Risk Log
Minimum
Viable
Product
(MVP)
Minimum
Viable Change
Feature
Onsite
Customer
5 Whys 8 Wastes
5 S’s
Spikes
Design
Brief
Stakeholder
Mapping
Focal
Question
Relational
MappingTop 5 (ideas)
Business
Model
Canvas
Brainstorming
Rules of
Simplicity
Design
Principles
Low
Fiedelity
Prototypes
Doblin’s 10
types of
innovation
Define
Success
User
Testing
Walking
Skeleton
6 Levels of
Planning
Delphi
estimation
Product
Vision
(elevator
pitch)
Trade off
Sliders
Cause
effect
diagrams
Contract
Game
Project
approach
questionnaire
Storyboards
Facilitated
workshops
Scrum
of
Scrums
Story
telling
Guided
Tour
SPICE
2x2 Matrix
Feasibility
Assessment
Divergent /
Convergent
Thinking
Five E’s
Why-How
Laddering
Programming
Rotation
Refactoring
Map
Revert
Independent
Goal Naively
Mikado
Dependency
Map
5
Focusing
Steps
TOC
thinking
process
Information
Radiators
Improvement
KATA
Dreyfus
Model
Team
eNPS
Actionable
Metrics
Monte
Carlo
Poisson
Cumulative
Distribution
Test Driven
Development
Integrated
Testing
Test
Automation
Inspections
7 qns of
context
driven
testing
Continuous
Integration
Automated Test
Code Coverage
Plant Types
Context
Driven
Testing
Reflection
Workshops
Domain
Object
Modelling
Niko-Niko
Calendar
Exploratory
360 degree
reviews
JIT
Ad-Hoc
retrospective Agile Release
Trains (ART)
Parking
Lot
Decision
Tree
Object
Relational
Mapping
Baselined
Requirements
Delivery
Plan
JIT Model
Storming
Continuous
Production Testing
Automated visual
dashboard
Continuous
Deployment
Standardised
Promotion
Path
Source
Code
Mgmt
Config
Mgmt
Virtualisation
Feature Toggling
Artefact
Mgmt
Version
Control
Dynamic
Environments
Componentised
Architecture
Automated
Build
Casual
Loop
Diagrams
Auto-scale & Heal
Buffer
Mgmt
Incremental
Architecture
Incremental
Re-architecture
Usability
Testing
Acceptance
Testing
Sustainable
Pace
Release
Planning
Story
Hierarchy
Metaphor
iterations Feedback
Loops
Test
Feature naming
template
Idea
collaboration
session
Ecosystem
Map
Empathy
Maps
Affinity
Clustering
Context
Mapping
Journey
Maps
PDCA
(Deming cycle)
Kaizen
blitz
Kaizen
burst
Refactoring
Document
Prerequisites
Change
Canvas
Scale
method by
colour
Osmotic
Communication
Reflective
Improvement
Focus
Period
(2hr)
SOLID
principles
4+1 View
architecture
Emerging
Design
(code
craftsmanship)
A3
Update when
if hurts
Team
Safe
space
Safety
(user
solution)
Business
Vision
Development
approach
definition
Time
box
Shift
Left
MoSCoW
Hypothesis
Statement
Value stream
mapping
Lean
Coffee
12 Cardinal Sins
Exploratory
Days
ADKAR Survey
4 MindsetsMarshall
Model
Mock Objects
Marick’s
Test
Categories
Acceptance
Criteria
Understanding
complexity
(Framework
precedes data)
Sense making
(Data precedes
framework)
User
Case
CDEL
method
selection
Barmai
index
estimates
Improvement
Service
Communities
of Practice
System NFR
Overview
page
Feature
Teams
Potentially
Shippable Product
Overall
Retrospective
Requirement
Area
Feature Set (combined,
vertical, horizontal)
Product
Owner
Top down
+ Bottom
Up
Feature
team
adoption
map
Area
Product
Owner
Multi-team
design
workshop
Vision
Page
Team PBR
3 levels coaching (org, team, tech)
Organise
by
customer
value
Project
Charter
5 Dysfunctions of team
Strategic
Theme
ART
Budget
Release on
Demand
SAFe
Patterns
Program
Planning
3 Levels
Portfolio,
Program,
Team
WSJF Agile
portfolio
Architectural
runway
Portfolio
Backlog
Business EPIC
Innovation &
Planning
Sprint
Cycle time
Program
Increment
5C’s of
Agile
Mgmt
Architectural
EPIC
Release
Train
Engineer
Voice of
Customer
Cumulative
Flow
Diagram
Hackathon
4 versions
of lifecycle
Fixed
Delivery
Date
Software
Development
Context
Framework
(SDCF)
Hybrid
waterfall
practices
Product
Mgmt
Team
Architecture
Team
Geographically
distributed
development
(GDD)
Risk Value
Driven cycle
Coordinate
Activities
Focus
Goal
Diagram
Parallel
Independent
Testing
Tiger Team
Card sort
6
Sigma
Meddlers
(change
card game)
Delegation
Poker
Kudos
Cards
10
Intrinsic
desires
Moving
Motivators
Turn
up the
good
7 Tests
of a new
model
Schneider
Culture
Model
Theory X vs.
Theory Y
Collaboration,
Cultivation, and
Competence
Simple
Design
Business
Case
Solution
Architecture
Delivery
Control Pack
CRC Cards
Branching
Strategy
Leadership
FDD
Scaling
Initiate Discover Deliver Release
Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe)
Large Enterprise
Scaled Scrum (LeSS)
Design Thinking
Cynefin
Lean
eXtreme Programming (XP)
Human Centered Design
Product Development (FLOW)
Deming Theory of Constraints
Dynamic System Development Method (DSDM)
RUP
Crystal
Mikado Method
Kaizen
Kanban
Rightshifting Management 3.0
Beyond Budgeting
DevOps
Test Driven Dev
Scrum
Prince2 /
Waterfall
Agile
Modelling
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
18. ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story
Daily
Meeting
Relative Estimation
Definition of Ready
3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Limit WIP
Flow Control
Kanban board
Visual waste
& waiting
Make
Policies
Explicit
3 bin
system
Implement
feedback
loops
Frequent
releases
Evolve
experimentally
Muda,
Muri,
Mura
Story
Splitting
3C’s
INVEST
Story
Mapping
Personas Queuing
Theory
Manage &
Measure
Flow
Theory of
Constraints
Fast Feedback
Velocity
Lead
time
Optimal
Batch
Sizes
UML
Diagram
Risk Log
Minimum
Viable
Product
(MVP)
Minimum
Viable Change
Feature
Onsite
Customer
5 Whys 8 Wastes
5 S’s
Spikes
Design
Brief
Stakeholder
Mapping
Focal
Question
Relational
MappingTop 5 (ideas)
Business
Model
Canvas
Brainstorming
Rules of
Simplicity
Design
Principles
Low
Fiedelity
Prototypes
Doblin’s 10
types of
innovation
Define
Success
User
Testing
Walking
Skeleton
6 Levels of
Planning
Delphi
estimation
Product
Vision
(elevator
pitch)
Trade off
Sliders
Cause
effect
diagrams
Contract
Game
Project
approach
questionnaire
Storyboards
Facilitated
workshops
Scrum
of
Scrums
Story
telling
Guided
Tour
SPICE
2x2 Matrix
Feasibility
Assessment
Divergent /
Convergent
Thinking
Five E’s
Why-How
Laddering
Programming
Rotation
Refactoring
Map
Revert
Independent
Goal Naively
Mikado
Dependency
Map
5
Focusing
Steps
TOC
thinking
process
Information
Radiators
Improvement
KATA
Dreyfus
Model
Team
eNPS
Actionable
Metrics
Monte
Carlo
Poisson
Cumulative
Distribution
Test Driven
Development
Integrated
Testing
Test
Automation
Inspections
7 qns of
context
driven
testing
Continuous
Integration
Automated Test
Code Coverage
Plant Types
Context
Driven
Testing
Reflection
Workshops
Domain
Object
Modelling
Niko-Niko
Calendar
Exploratory
360 degree
reviews
JIT
Ad-Hoc
retrospective Agile Release
Trains (ART)
Parking
Lot
Decision
Tree
Object
Relational
Mapping
Baselined
Requirements
Delivery
Plan
JIT Model
Storming
Continuous
Production Testing
Automated visual
dashboard
Continuous
Deployment
Standardised
Promotion
Path
Source
Code
Mgmt
Config
Mgmt
Virtualisation
Feature Toggling
Artefact
Mgmt
Version
Control
Dynamic
Environments
Componentised
Architecture
Automated
Build
Casual
Loop
Diagrams
Auto-scale & Heal
Buffer
Mgmt
Incremental
Architecture
Incremental
Re-architecture
Usability
Testing
Acceptance
Testing
Sustainable
Pace
Release
Planning
Story
Hierarchy
Metaphor
iterations Feedback
Loops
Test
Feature naming
template
Idea
collaboration
session
Ecosystem
Map
Empathy
Maps
Affinity
Clustering
Context
Mapping
Journey
Maps
PDCA
(Deming cycle)
Kaizen
blitz
Kaizen
burst
Refactoring
Document
Prerequisites
Change
Canvas
Scale
method by
colour
Osmotic
Communication
Reflective
Improvement
Focus
Period
(2hr)
SOLID
principles
4+1 View
architecture
Emerging
Design
(code
craftsmanship)
A3
Update when
if hurts
Team
Safe
space
Safety
(user
solution)
Business
Vision
Development
approach
definition
Time
box
Shift
Left
MoSCoW
Hypothesis
Statement
Value stream
mapping
Lean
Coffee
12 Cardinal Sins
Exploratory
Days
ADKAR Survey
4 MindsetsMarshall
Model
Mock Objects
Marick’s
Test
Categories
Acceptance
Criteria
Understanding
complexity
(Framework
precedes data)
Sense making
(Data precedes
framework)
User
Case
CDEL
method
selection
Barmai
index
estimates
Improvement
Service
Communities
of Practice
System NFR
Overview
page
Feature
Teams
Potentially
Shippable Product
Overall
Retrospective
Requirement
Area
Feature Set (combined,
vertical, horizontal)
Product
Owner
Top down
+ Bottom
Up
Feature
team
adoption
map
Area
Product
Owner
Multi-team
design
workshop
Vision
Page
Team PBR
3 levels coaching (org, team, tech)
Organise
by
customer
value
Project
Charter
5 Dysfunctions of team
Strategic
Theme
ART
Budget
Release on
Demand
SAFe
Patterns
Program
Planning
3 Levels
Portfolio,
Program,
Team
WSJF Agile
portfolio
Architectural
runway
Portfolio
Backlog
Business EPIC
Innovation &
Planning
Sprint
Cycle time
Program
Increment
5C’s of
Agile
Mgmt
Architectural
EPIC
Release
Train
Engineer
Voice of
Customer
Cumulative
Flow
Diagram
Hackathon
4 versions
of lifecycle
Fixed
Delivery
Date
Software
Development
Context
Framework
(SDCF)
Hybrid
waterfall
practices
Product
Mgmt
Team
Architecture
Team
Geographically
distributed
development
(GDD)
Risk Value
Driven cycle
Coordinate
Activities
Focus
Goal
Diagram
Parallel
Independent
Testing
Tiger Team
Card sort
6
Sigma
Meddlers
(change
card game)
Delegation
Poker
Kudos
Cards
10
Intrinsic
desires
Moving
Motivators
Turn
up the
good
7 Tests
of a new
model
Schneider
Culture
Model
Theory X vs.
Theory Y
Collaboration,
Cultivation, and
Competence
Simple
Design
Business
Case
Solution
Architecture
Delivery
Control Pack
CRC Cards
Branching
Strategy
Leadership
FDD
Scaling
Initiate Discover Deliver Release
Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe)
Large Enterprise
Scaled Scrum (LeSS)
Design Thinking
Cynefin
Lean
eXtreme Programming (XP)
Human Centered Design
Product Development (FLOW)
Deming Theory of Constraints
Dynamic System Development Method (DSDM)
RUP
Crystal
Mikado Method
Kaizen
Kanban
Rightshifting Management 3.0
Beyond Budgeting
DevOps
Test Driven Dev
Scrum
Prince2 /
Waterfall
Agile
Modelling
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
19. Developed by Christopher Webb
LeadershipScaling
Initiate Discover Deliver Release
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
20. Developed by Christopher Webb
Small
releasesSprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story
Daily
Meeting
Relative
Estimation
Definition of Ready3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Frequent
releases
Velocity
Dreyfus
Model
Usability
Testing
Release
Planning
iterations
TestRefactoring
LeadershipScaling
Initiate Discover Deliver Release
Scrum
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
58% use Scrum
21. Developed by Christopher Webb
Small
releasesSprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User
Story
Daily
Meeting
Relative
Estimation
Definition of Ready3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Frequent
releases
Velocity
Dreyfus
Model
Usability
Testing
Release Planning
iterations
Test
Refactoring
LeadershipScaling
Initiate Discover Deliver Release
Scrum
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
Another 10% use Scrum/XP
Hybrid
Onsite
Customer
Spikes
6 Levels of
Planning
Programming
Rotation
Continuous
Integration
JIT
Ad-Hoc
retrospective
JIT Model
Storming
Source
Code
Mgmt
Acceptance
Testing
Sustainable
Pace
Metaphor
Feedback
Loops
Simple
Design
CRC Cards
Scaling
Initiate Discover Deliver Release
eXtreme Programming (XP)
Scrum
Total 68%
22. SURVEY RESULTS OF WHICH AGILE
FRAMEWORKS USED:
<1%
58%
XP ScrumScrum /
XP
Hybrid
DSDM /
Atern
Agile
Unified
Process
(AUP)
Feature-
Driven
Developm
-ent
Agile
Modeling
LeanOther Custom
Hybrid
(multiple
methods
Iterative
Developm
-ent
2%
10%
8%
Kanban
5%
*VERSIONONE STATE OF AGILE 2016 SURVEY
68% Use
23. Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story
Daily
Meeting
Relative Estimation
Definition of Ready
3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Limit WIP
Flow Control
Kanban board
Visual waste
& waiting
Make
Policies
Explicit
3 bin
system
Implement
feedback
loops
Frequent
releases
Evolve
experimentally
Muda,
Muri,
Mura
Story
Splitting
3C’s
INVEST
Story
Mapping
Queuing
Theory
Manage &
Measure
Flow
Fast Feedback
Velocity
Lead
time
Optimal
Batch
Sizes
UML
Diagram
Risk Log
Minimum
Viable
Product
(MVP)
Minimum
Viable Change
Feature
Onsite
Customer
5 Whys 8 Wastes
5 S’s
Spikes
Brainstorming
6 Levels of
Planning
Trade off
Sliders
Project
approach
questionnaire
Feasibility
Assessment
Programming
Rotation
TOC
thinking
process
Improvement
KATA
Dreyfus
Model
Team
eNPS
Actionable
Metrics
Monte
Carlo
Poisson
Cumulative
Distribution
Test Driven
Development
Test
Automation
Inspections
7 qns of
context
driven
testing
Continuous
Integration
Plant Types
Context
Driven
Testing
Domain
Object
Modelling
JIT
Ad-Hoc
retrospective
Parking
Lot
Object
Relational
Mapping
Baselined
Requirements
Delivery
Plan
JIT Model
Storming
Source
Code
Mgmt
Buffer
Mgmt
Usability
Testing
Acceptance
Testing
Sustainable
Pace
Release
Planning
Story
Hierarchy
Metaphor
iterations Feedback
Loops
Test
Feature naming
template
Idea
collaboration
session
Refactoring
Change
Canvas
SOLID
principles
4+1 View
architecture
Emerging
Design
(code
craftsmanship)
A3
Update when
if hurts
Business
Vision
Development
approach
definition
Time
box
MoSCoW
Hypothesis
Statement
Value stream
mapping
Lean
Coffee
12 Cardinal Sins
Exploratory
Days
ADKAR Survey
Marick’s
Test
Categories
Acceptance
Criteria
User
Case
Barmai
index
estimates
Product
Owner
Team PBR
Project
Charter
Cycle timeVoice of
Customer
6
Sigma
Simple
Design
Business
Case
Solution
Architecture
Delivery
Control Pack
CRC Cards
Leadership
FDD
Scaling
Initiate Discover Deliver Release
Lean
eXtreme Programming (XP)
Dynamic System Development Method (DSDM)
RUP
Kanban
Test Driven Dev
Scrum
Prince2 /
Waterfall
Agile
Modelling
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
~99% of survey used
24. Scrumbut
Crystal
Adaptive Software Development (ASD)
Lean Software Development
Deming System of Profound Knowledge
(Product Development) Flow
Lean Startup
Agile Frameworks
Hybrid Agile (Scrumban, Xanpan, Nonban)
ScrumPLOP (Pattern Languages of Programs)
Enterprise Transition Framework (ETF)
Accelerated Agile
Extreme Manufacturing (Wikispeed)
Certifications (BABOK, PMI ACP, icAgile)
Agile Extension`s
DevOps
Programmer Anarchy
Mikado Method
Mob Programming
TDD / ATDD / BDD / SBE
Context Driven Testing
Leadership
Vanguard Method
Holocracy
Rightshifting
Beyond Budgeting
Radical Management
Management 3.0
Development & Testing
Leadership
Individuals & Interactions
Theory of Constraints
Drive
Cynefin
Individuals & Interactions
Disciplined Agile Delivery (DAD)
Enterprise Unified Process (EUP)
Large Scale Scrum (LeSS)
Scale Agile Framework (SAFe)
@Spotify / Squadification
Enterprise Scrum
XSCALE (AgileTNG)
Scaling
= 35
With
amazing
practices &
approaches
to try
Remaining
notissurvey
25. ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story
Daily
Meeting
Relative Estimation
Definition of Ready
3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Limit WIP
Flow Control
Kanban board
Visual waste
& waiting
Make
Policies
Explicit
3 bin
system
Implement
feedback
loops
Frequent
releases
Evolve
experimentally
Muda,
Muri,
Mura
Story
Splitting
3C’s
INVEST
Story
Mapping
Personas Queuing
Theory
Manage &
Measure
Flow
Theory of
Constraints
Fast Feedback
Velocity
Lead
time
Optimal
Batch
Sizes
UML
Diagram
Risk Log
Minimum
Viable
Product
(MVP)
Minimum
Viable Change
Feature
Onsite
Customer
5 Whys 8 Wastes
5 S’s
Spikes
Design
Brief
Stakeholder
Mapping
Focal
Question
Relational
MappingTop 5 (ideas)
Business
Model
Canvas
Brainstorming
Rules of
Simplicity
Design
Principles
Low
Fiedelity
Prototypes
Doblin’s 10
types of
innovation
Define
Success
User
Testing
Walking
Skeleton
6 Levels of
Planning
Delphi
estimation
Product
Vision
(elevator
pitch)
Trade off
Sliders
Cause
effect
diagrams
Contract
Game
Project
approach
questionnaire
Storyboards
Facilitated
workshops
Scrum
of
Scrums
Story
telling
Guided
Tour
SPICE
2x2 Matrix
Feasibility
Assessment
Divergent /
Convergent
Thinking
Five E’s
Why-How
Laddering
Programming
Rotation
Refactoring
Map
Revert
Independent
Goal Naively
Mikado
Dependency
Map
5
Focusing
Steps
TOC
thinking
process
Information
Radiators
Improvement
KATA
Dreyfus
Model
Team
eNPS
Actionable
Metrics
Monte
Carlo
Poisson
Cumulative
Distribution
Test Driven
Development
Integrated
Testing
Test
Automation
Inspections
7 qns of
context
driven
testing
Continuous
Integration
Automated Test
Code Coverage
Plant Types
Context
Driven
Testing
Reflection
Workshops
Domain
Object
Modelling
Niko-Niko
Calendar
Exploratory
360 degree
reviews
JIT
Ad-Hoc
retrospective Agile Release
Trains (ART)
Parking
Lot
Decision
Tree
Object
Relational
Mapping
Baselined
Requirements
Delivery
Plan
JIT Model
Storming
Continuous
Production Testing
Automated visual
dashboard
Continuous
Deployment
Standardised
Promotion
Path
Source
Code
Mgmt
Config
Mgmt
Virtualisation
Feature Toggling
Artefact
Mgmt
Version
Control
Dynamic
Environments
Componentised
Architecture
Automated
Build
Casual
Loop
Diagrams
Auto-scale & Heal
Buffer
Mgmt
Incremental
Architecture
Incremental
Re-architecture
Usability
Testing
Acceptance
Testing
Sustainable
Pace
Release
Planning
Story
Hierarchy
Metaphor
iterations Feedback
Loops
Test
Feature naming
template
Idea
collaboration
session
Ecosystem
Map
Empathy
Maps
Affinity
Clustering
Context
Mapping
Journey
Maps
PDCA
(Deming cycle)
Kaizen
blitz
Kaizen
burst
Refactoring
Document
Prerequisites
Change
Canvas
Scale
method by
colour
Osmotic
Communication
Reflective
Improvement
Focus
Period
(2hr)
SOLID
principles
4+1 View
architecture
Emerging
Design
(code
craftsmanship)
A3
Update when
if hurts
Team
Safe
space
Safety
(user
solution)
Business
Vision
Development
approach
definition
Time
box
Shift
Left
MoSCoW
Hypothesis
Statement
Value stream
mapping
Lean
Coffee
12 Cardinal Sins
Exploratory
Days
ADKAR Survey
4 MindsetsMarshall
Model
Mock Objects
Marick’s
Test
Categories
Acceptance
Criteria
Understanding
complexity
(Framework
precedes data)
Sense making
(Data precedes
framework)
User
Case
CDEL
method
selection
Barmai
index
estimates
Improvement
Service
Communities
of Practice
System NFR
Overview
page
Feature
Teams
Potentially
Shippable Product
Overall
Retrospective
Requirement
Area
Feature Set (combined,
vertical, horizontal)
Product
Owner
Top down
+ Bottom
Up
Feature
team
adoption
map
Area
Product
Owner
Multi-team
design
workshop
Vision
Page
Team PBR
3 levels coaching (org, team, tech)
Organise
by
customer
value
Project
Charter
5 Dysfunctions of team
Strategic
Theme
ART
Budget
Release on
Demand
SAFe
Patterns
Program
Planning
3 Levels
Portfolio,
Program,
Team
WSJF Agile
portfolio
Architectural
runway
Portfolio
Backlog
Business EPIC
Innovation &
Planning
Sprint
Cycle time
Program
Increment
5C’s of
Agile
Mgmt
Architectural
EPIC
Release
Train
Engineer
Voice of
Customer
Cumulative
Flow
Diagram
Hackathon
4 versions
of lifecycle
Fixed
Delivery
Date
Software
Development
Context
Framework
(SDCF)
Hybrid
waterfall
practices
Product
Mgmt
Team
Architecture
Team
Geographically
distributed
development
(GDD)
Risk Value
Driven cycle
Coordinate
Activities
Focus
Goal
Diagram
Parallel
Independent
Testing
Tiger Team
Card sort
6
Sigma
Meddlers
(change
card game)
Delegation
Poker
Kudos
Cards
10
Intrinsic
desires
Moving
Motivators
Turn
up the
good
7 Tests
of a new
model
Schneider
Culture
Model
Theory X vs.
Theory Y
Collaboration,
Cultivation, and
Competence
Simple
Design
Business
Case
Solution
Architecture
Delivery
Control Pack
CRC Cards
Branching
Strategy
Leadership
FDD
Scaling
Initiate Discover Deliver Release
Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe)
Large Enterprise
Scaled Scrum (LeSS)
Design Thinking
Cynefin
Lean
eXtreme Programming (XP)
Human Centered Design
Product Development (FLOW)
Deming Theory of Constraints
Dynamic System Development Method (DSDM)
RUP
Crystal
Mikado Method
Kaizen
Kanban
Rightshifting Management 3.0
Beyond Budgeting
DevOps
Test Driven Dev
Scrum
Prince2 /
Waterfall
Agile
Modelling
2016 Deloitte Consulting Pty Ltd.
THE AGILE LANDSCAPE V3
26. SELECT WHAT’S RIGHT FOR WHERE YOU ARE
Story Wall
Burn Down/Up
Reporting
Definition of
Done
Rituals
Key artefacts
Delivery
Project
Charter
Setup
foundation
Establish high
level
architecture
Project
Plan
Initial
design
Discovery
Manage
Sprint
Design
Features
Develop
Features
Sprint
Planning
Close
Sprint
Test Features
Delivery
Rollout changes to
users
Close
release Deploy
code
Release
RAID log Roles &
Responsibilities
Release Plan Story Map Change controls
Project Charter Prioritised Sprint
Backlog
High Level
Architecture
Design Principles
Story
Hierarchy
Test Plan
Test StrategyRoadmap
Change Strategy
Process
Daily
Stand up
Release
Retrospective
RetrospectiveBacklog
Refinement
Sprint
Planning
Risk and Issue
Meeting
Planning
Poker
ShowcaseDiscovery
Workshop
DeploymentSizing &
Estimation
Documented
Release
Documented
Architecture
Idea
Collaboration
Business
Idea
Vision
Initiate
Change
Documentation
Vision
Idea
Collaboration
Change Canvas
HERE IS AN EXAMPLE PROJECT OF PRACTICES
27. Take aways:
• Understand there is more than one way to
skin a cat
• It’s not one framework versus another
• Beginners use Frameworks, experienced use
what works
• This is a toolbox to use what works for you
29. Common
Issues
Our
Process
Our
Offerings
Join Us
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210AGILE
EXPERIENCE
Practitioners
Ideate
Agile mindsets and
collaboration
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case creation
”Don’t know
where to start”
Design
Agile transformation
strategy and roadmaps
Process and operating
model design
Programme story
mapping
“Tried agile
and failed”
Experiment
Incubation hub
Growth hacking
Analytics, metrics
and insights
Safe BAU
experimentation
“Can’t
innovate”
Deliver
Minimal viable change
Scrum masters and agile
specialists
Agile governance and risk
Education through delivery
“Inefficient and
can’t find value”
Scale
Enterprise agility and organisational
change
Agile at scale. Agile evolution
Leadership and high performing
team enablement
Distributed agile
Agile PMO support
“Complex
enterprise and
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Repeat
Maturity review and
change program design
Leadership and high
performing team
enablement
DevOps and release
engineering
Tool automation
“Using agile,
but it’s costly”
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