Summary of the strategy of building low-burn-rate startups, i.e. capital efficient and generally frugal. By taking advantage of open source, agile software, and iterative development, lean startups can operate with much less waste.
2. The Economy
Before
• Cash was readily available
• Follow on financing was readily available
After
• Debt markets are tight
• IPO & M&A window closed
• VC!s deep pessimism
Venture fund returns have been on decline for a decade
- no end in sight
3. State of Startups
• High burn rate
• Swing for the fences
• Full management teams
• Assume customer is known
• Assume features are known
• Assumes growth is by execution
Traditional startups are fighting yesterday’s war
6. Boyd: Winning is about Agility
The OODA Loop
• Observe
• Orient
• Decide
• Act
7. Boyd Redefines the Rules to Win
• Agility requires a continuous
cycle of interactions with the
environment
• But you can’t do it from a desk
8. Winners are Those Who Can Move
Faster Than Their Competitors
• Winning requires constant
assessment of change and
ways to mitigate risk
• Iterating faster than
competitors yields
substantial advantage
9. Facing Reality at Today’s Startup
There is no 2nd Place
• Uncertain environment
• Rapid, unanticipated changes
that lead to disorientation
• Constant threats to any initiative
• Burn rate (time, fuel, bullets,
dollars) limits window of
opportunity
10. Using OODA to Create “Lean Startups”
And Changing the Startup Rules
Customer
Development
Agile
Product
Development
11. Lean Startups
Building a New Wave of Companies in Silicon Valley
• Continuous customer
Customer
interaction
Development
• Revenue goals from day one
• No scaling until revenue
• Assumes customer and
features are unknowns
Agile
• Low Burn by Design - Not
Product
Crisis
Development
13. Founding IMVU
• History:
- Company founded in April 2004
- Founders audit Steve Blank's B-school class Fall of 2004
• Tactics:
- Shipped in 6 months
- Charged from Day 1
- No press releases
- Ship 20 times a day
• Results:
- Continuous iteration with customers
- 2007 revenues of $10MM
• Here's what it looked like to their first venture investors
14. IMVU: Q4 2004
• Product 9,000 $8,000
- 3D Instant Messenger (IM) add-on
8,000
hanging out online with friends $7,000
- Piggy-back on existing buddy lists 7,000
$6,000
and IM programs
6,000
• Customer reaction $5,000
- 5,000
Avatar customization is key appeal
$4,000
- “Add-on” concept is confusing. They 4,000
actually want a separate buddy list $3,000
3,000
• So we... $2,000
- 2,000
Ditched the IM add-on idea
$1,000
1,000
0 $0
Feb-05
Dec-04
Mar-05
Jan-05
Nov-04
May-05
Aug-05
Apr-05
Jul-05
Jun-05
15. IMVU: Q1 and Q2 2005
• Product
- 9,000 $8,000
3D IM service for hanging out with
friends and meeting people 8,000 $7,000
- Introduced Chat Now feature (instant
7,000
matching) $6,000
• Customer reaction 6,000
$5,000
- Meeting new friends is as important 5,000
as talking with existing friends (50/50) $4,000
- 4,000
Not enough people on IMVU
$3,000
- Retention is a problem 3,000
• So we... $2,000
2,000
- Scaled up advertising budget (to $1,000
1,000
$40/day)
- Learned about retention from market 0 $0
leaders (Cyworld, Myspace)
Feb-05
Dec-04
Mar-05
Jan-05
Nov-04
May-05
Aug-05
Apr-05
Jul-05
Jun-05
16. IMVU: Q3 2005
• Product 9,000 $8,000
- 3D IM service plus avatar home 8,000 $7,000
pages
- Also introduced messages, gifts, 7,000
$6,000
picture galleries and blogs
6,000
• Customer reaction $5,000
- Avatar home pages are highly 5,000
$4,000
addictive 4,000
- 2D and 3D complement one $3,000
3,000
another
- Messages in home pages and real $2,000
2,000
time interaction complement one
$1,000
another 1,000
0 $0
Feb-05
Dec-04
Mar-05
Jan-05
Nov-04
May-05
Aug-05
Apr-05
Jul-05
Jun-05
17. Lean Startup Principles
Extraordinary Value at Low cost in Little Time
• Leverages:
Customer - Technology commoditization
Development - Agile management practices
- Customer Development
• Designed to test hypothesis
and answer the unknowns
Agile
Product
Development
18. The Lean Startup
Agile Product Development
• Continuous cycle of
Product Development
- Product release cycle in
hours not years
- Tightly coupled with customer
development
- Minimum feature sets,
Agile maximum customer coverage
Product
Development
19. What has changed? Technology
Lean Startups Leverage Commoditized Technology
Licensed Software/ Open Source/
Proprietary Hardware Commodity Technology
20. Product Development a la Microsoft
Unit of progress: Advance to Next Stage
Waterfall
Problem: known Solution: known
21. Product Development at Typical Venture Startup
Assumes Customers and Markets are Understood
Agile (XP)!
“Product Owner” or
in-house customer
Solution: unknown
Problem: known
22. Product Development at Lean Startup
Assumes Customers and Markets are Unknown
Customer Development Engineering
Customer Scale
Customer Customer
Discovery Company
Validation Creation
Data, feedback, insights
Problem: unknown Solution: unknown
Hypotheses, experiments, insights
23. The Lean Startup
Customer Development
• Continuous cycle of
customer interaction
Customer
- Rapid hypothesis testing about
Development
market, pricing, customers, …
- Extreme low cost, low burn,
tight focus
- Measurable gates for investors
24. The Lean Startup
Customer Development Parallels Agile Development
Agile Development
Concept / Continuous
Agile Continuous
Business Plan Test
Development Ship
Customer Development
Customer Company
Customer Customer
Discovery Building
Validation Creation
25. Customer Development
Turns Market Risk/Product Fit Hypothesis into Facts
Customer Company
Customer Customer
Discovery Building
Validation Creation
• Discovery
- Test hypotheses I.e. problem and product concept
• Validation
- Build a repeatable and scalable sales process
• Creation
- Create end-user demand and fill the sales pipeline
• Building
- Scale via relentless execution
26. Lean Startup Advantages
Customer
Development
• Builds low-burn companies by design
- Low cost market risk testing
Agile
• Organized around learning and Product
Development
discovery
• Right model for current conditions
The next wave of capital efficient startups