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Week 10
HCI
Design
Studio
• CHRISTINA WODTKE
• MICHAEL BERNSTEIN
• JULIE STANFORD
• CS247.STANFORD.EDU
Finishing Interfaces
Bring the polish
Why Style
Tiles?
Don’t design pages
Design systems
Learn more: https://www.justinmind.com/blog/wireframing-tool-and-atomic-design-user-experience-from-the-bottom-up/
Create
Interaction
Framework
and Page
Templates
A framework is how the user moves
through screens, the page templates
show how content is displayed.
Choose the Interaction
Framework
• Wizard?
• Toolbar and Canvas?
• Navigation type?
Wizards
Each task
could
have a
page
First Yahoo 1994
1995: first graphic logo
Remind you of something?
Wizards: Many boxes,
many pages
When to Use
Wizards
• Multi step process
• Must be completed in order
• The audience is not technically
savvy
• Bandwidth is low
Toolbar and
Canvas
What if we
put the
tasks with
the thing
they were
modifying?
It’s a toolbar
Tools here
Item affected here
Photoshop: toolbars on steroids
Tools here
Item affected here And here
And here
The web uses toolbars sparingly
Toolbars
Tools here
Item affected here
A simpler design is
better for infrequent
use.
Navigation
Toolbars for content
So much navigation
Mobile version’s navigation
Carasol
Navigation as content
What other ways
can we organize
elements?
Control Panels?
Carousels?
Thumbnail<-> Full
Size?
Page Templates
Even Powerpoint offers layouts for the most likely content
configurations
1. Identify
key pages
• Homepage
• Product Page
• Article
• Search results
• Shopping cart
• Settings
• Account
• Gallery
2. Design a template layout for each
Consider variations such as mobile & desktop
3. Create Themed
Zones for each
page
Navigation
Content
Editing tools
Similar items
When designing the page,
group items by similarity and
similarity of task (navigation
items together, editing items
together)
Give them visual importance
based on user number, usage
frequency and importance to
business.
• Create “zones” for
functionality groups.
• You can group them by
putting white space
around them, or use lines
• Remember to keep tools
close to the thing your
working on
If you are putting boxes around things to make
it clear, you probably should start over
Skin it
Final
Touches
Onboarding (NUX/FTUE)
Null States
Error States
Useronboarding.com
Complete breakdowns of how sites take users through sign up and getting started.
No content?
How can you get users started?
Mistakes, I’ve made a few
Make sure your users can recover.
Design RulesFor Heuristic
Evaluations
Lecture 010 Polishing the UI
Proximity
Matters
Two videos sites.
The “meal” is the video, and the tools to
consume (or play with) it are arrayed
around the main meal.
(P.S. There are toolbars too)
WHICH PAIR
OF PANTS
ARE NOW
39.99?
WHICH CAR
IS 49.99?
Why is the response so far from the
invitation?
All design
elements
have
meaning
BUTTONS HAVE MEANING
LINKS HAVE MEANING
LINKS HAVE MEANING
INPUTS HAVE MEANING
Form Principles
Set Expectations
1
Use Appropriate
Inputs
2
Give Clear
Feedback
3
Lecture 010 Polishing the UI
Hierarchy Creates
Clarity
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Subtlety will send you to the poor house.
Tell your users what to do.
Clarity is relaxing, not annoying.
Make different
things very different
Make similar things exactly alike
Looks like a mistake Looks purposeful
Make it different to make it
appear important
Don’t just make it bigger
Use
accents
sparingly
If everything is important,
nothing is.
LAYOUTTell the eye where to
look
painting
painting
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Comics are read
in the west left to
right, like a page.
However, good
artists add visual
elements to help
you read the flow.
http://samkieth.blogspot.com/
Everything is equally important
Clear Hiearchy
There is
composition
here
Despite the density of information, the eye
lands on the product, and moves to the buy
buttons.
Amazon reassures the user this is a good
place to buy with a plethora of data. It’s part
of their brand.
TYPE!Keep it simple,
keep it high contrast
I’m a Serif
I’m a sans-serif
I am Times New Roman
Hey, I’m Arial
I am Comic Sans
I am the devil
Papyrus is the new
comic sans
Helvetica is worshiped until it’s trite
I am Impact
LOL
Lecture 010 Polishing the UI
Georgia is always welcome
Display fonts are hard to read
As are scripts
A foolish consistency is the hobgoblin of little minds,
adored by little statesmen and philosophers and
divines. With consistency a great soul has simply
nothing to do. He may as well concern himself with his
shadow on the wall. Speak what you think now in hard
words, and to-morrow speak what to-morrow thinks in
hard words again, though it contradict every thing you
said to-day. — 'Ah, so you shall be sure to be
misunderstood.' — Is it so bad, then, to be
misunderstood? Pythagoras was misunderstood, and
Socrates, and Jesus, and Luther, and Copernicus, and
Galileo, and Newton, and every pure and wise spirit
that ever took flesh.
To be great is to be misunderstood.
To be great is to be misunderstood.
A foolish consistency is the hobgoblin of little
minds, adored by little statesmen and
philosophers and divines. With consistency a
great soul has simply nothing to do. He may as
well concern himself with his shadow on the
wall. Speak what you think now in hard words,
and to-morrow speak what to-morrow thinks in
hard words again, though it contradict every
thing you said to-day.
— 'Ah, so you shall be sure to be misunderstood.' —
Is it so bad, then, to be misunderstood?
Pythagoras was misunderstood, and Socrates,
and Jesus, and Luther, and Copernicus, and
Galileo, and Newton, and every pure and wise
spirit that ever took flesh.
To be great is to be misunderstood.
To be great is to be misunderstood.
A foolish consistency is the hobgoblin of little minds, adored
by little statesmen and philosophers and divines. With
consistency a great soul has simply nothing to do. He may as
well concern himself with his shadow on the wall. Speak what
you think now in hard words, and to-morrow speak what to-
morrow thinks in hard words again, though it contradict every
thing you said to-day.
— 'Ah, so you shall be sure to be misunderstood.' —
Is it so bad, then, to be misunderstood? Pythagoras was
misunderstood, and Socrates, and Jesus, and Luther, and
Copernicus, and Galileo, and Newton, and every pure and
wise spirit that ever took flesh.
To be great is to be misunderstood.
To be great is to be misunderstood.
My Design Hacks
FONTS: few fonts + contrast
2 fonts
Headline and Body
3 font sizes
HUGE Normal Legal
Color: keep it simple
Neutrals, one color with variations and one accent
Lecture 010 Polishing the UI
NATURE
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Got a lot of pictures?
Use less color.
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
Lecture 010 Polishing the UI
DO LESS
• Only use 1-2 fonts.
• Only use 3 font sizes, all very different.
Perhaps a fourth for footer text.
• Only use one color, with variations, and one
“accent” color.
• Turn on the grid (if you are using Photoshop,
etc)
• Never align center.
• Don’t use stock photography, unless you have
awesome taste. It has no soul.
• Know what purpose everything has. No
purpose, take it out.
CHEATS
• Design Patterns
• Libraries
• Hire Someone
• Dribble, etc
• Pinterest Collections
Q&A
Pop Quiz
Create a tool to
help students
collaborate
across
departments on
multi-
disciplinary
projects
1. Decide how you’ll
use your time
2. Decide what
questions need
answering
3. Decide what
methods you’ll
you’ll answer those
questions and
brainstorm
solutions
4. Select methods
and order your
process
5. Discuss: is this
right?
6. Send us your plan
Appendix
Lecture 010 Polishing the UI

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Lecture 010 Polishing the UI