The document discusses media convergence in the film industry. It explains that media convergence occurs when old and new media combine in production, distribution, and exhibition. Examples provided include magazines producing websites, TV creating interactive channels, and films being distributed digitally. The document also discusses how different industries like film, TV, and video games collaborate through media convergence and synergies to create larger effects than working independently.
2. Media Convergence
Questions to think about
What happens when different types of media come
together? What new experiences do we get? What are
the advantages?
3. Media Convergence
The combining of Old and New Media in
production/distribution/exhibition
The combining of two or more Mediums
Production/distribution/exhibition
4. Old and New Media
Particular Magazines (old media) which have also
produced a website (new media)
TV (old media) which have constructed interactive
channels (new media)
Film (old media) which is now a downloadable content
(new media)
5. Combining of 2 or more mediums
TV industry which work with the animation
industry
Film industry which work with the music
industry
Video game industry which work with
Online Media
6. Synergy
This also works with Media convergence.
Synergy is the meeting of 2 or more agents which have
a larger effect then if they acted independently.
Difference: media convergence is based on media
industry whereas synergy can be two agents from any
industry.
7. Synergy
You may recognise synergy at all stages of
production/distribution/exhibition
Production: when a film is produced and the producer
is required to work with another agent e.g. Music
professionals = synergy
8. Synergy
Distribution: when distributing your film or placing a
marketing campaign you may need to work with other
agents for a larger impact.
Distribution company + Online organisation +
Retail organisation = larger effect on release
method = Synergy
9. Synergy and Marketing
Cross promotion: 2 or more agents working together to
gain exposure from one another's audience
Related products: also known as merchandising. Products
which have been produced by other agents which are
related to the film
Simultaneous release: For companies that have got similar
products coming out it makes sense for the release dates to
be the same so the marketing push can be schedule for one
big launch.
10. Quantum:
Production: media convergence can be recognised in
this stage through the production team working with
3D specialists and hand animation specialists to create
the effect of Bond using a motorbike to vault from a
jetty onto a cargo ship.
11. Quantum
Distribution: Synergy
Heineken Pilsener: released as Quantum beer
Avon: perfume featuring Bond girl
Coke: rebranded coke zero as coke zero zero seven.
12. Quantum
Synergy: Cross promotion
Sony: Competition ‘mission for a million’
Registered players to use products to complete tasks.
Each completed mission = chance to win $1 million +
trip
13. Attack the Block
Media Convergence: worked with online media.
‘Online provides the hub for the campaign’.
Worked with radio. ‘radio used to convey the tone of
the film’
Worked with TV industry: core of the plan
14. Attack the Block
Media convergence:
Social Hub: Facebook: ‘Targeted ads to start early on to
build early awareness and encourage users to ‘defend
their block.’
Also aimed to generate VIRAL spread.
15. Attack the Block
Synergy
Channel Mix: working with TV in order to maximise
awareness through coverage channels, comedy and
music.
Live Magazine: reach urban London teen audience.
16. Attack the Block
Synergy
Simultaneous release: ‘High reach mass press
was used to drive awareness on day of
release. Metro and The Sun.