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EFFECTS OF BLACKLISTING
NOVEMBER 2015
MOBILE MONETIZATION STUDY
2Mobile Monetization Study: Effects of Blacklisting
Introduction to Blacklisting
Defining Blacklisting
Blacklisting is defined as a publisher block
that disallows particular brands or apps from
advertising within that publisher’s apps. Please
see page 10 for additional definitions.
The Goal of Blacklisting
Blacklists are typically created for one of two
reasons: preventing inappropriate content from
being seen by users or preventing competing
apps from appealing to high value users.
For instance, a publisher might blacklist a vodka
ad in their apps that are popular among teens.
Alternatively, a publisher of a match 3 puzzle
game might block other puzzle games from
running app install campaigns within their game.
Impact of Blacklisting
When blacklisting is used to prevent potentially
competing apps, ad demand sources are limited.
This often leads to lower eCPMs for the app and
lower overall ad revenue for the publisher.
Common Blacklisting Fears
Often, publishers are wary of removing or
lessening blacklisting settings for fear of
cannibalization of their user base if users install
competing apps that are advertised.
Examining the Data
To ascertain the validity of these concerns, the
following pages examine the effect of removing
blacklists via five unique case studies.
The studies span August through October 2015
and feature apps of varying types and sizes, with
DAUs ranging from 20,000 to 1.6 million. Apps
studied in this report include:
•	 Strategy builder with 1.6 million DAU
•	 Sports card game with 200,000 DAU
•	 Entertainment news app with 200,000 DAU
•	 Card casino with 60,000 DAU
•	 Traditional card game with 20,000 DAU
As the data will show, removing advertising
blacklists from an app:
•	 Drives increased eCPM
•	 Drives increased ad ARPDAU
•	 Drives increased total revenue
•	 Does not affect DAU
•	 Does not affect MAU
•	 Does not affect session time
Thus, the question is not whether removing a
blacklist will cause user cannibalization, but how
much revenue can be gained.
3Mobile Monetization Study: Effects of Blacklisting
Effect of Blacklisting on Revenue: Strategy Builder
Recently, the publisher of a strategy builder game with 1.6M DAU
and over 5M MAU adjusted its blacklist settings to allow more
advertisers within its app.
Previously, the publisher banned ads for any chart-topping games
targeting the same demographic as its core users. During this
period, the app experienced typical eCPM for its genre.
In the weeks following the update, eCPMs rose 29%, impressions
rose 160%, and ad Use Rate increased from 8% to 20%, driving an
overall revenue increase of 238%.
After the update, user retention remained stable, with DAU up 0.7%
over the initial period and average session time up 1.5%.
Metric Δ
eCPM + 29%
Earnings + 238%
Ad ARPDAU + 236%
Session Time + 1.5%
DAU + 0.7%
MAU +47%
Revenue with Blacklisting Average Session Time
Revenue without Blacklisting DAU
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
4Mobile Monetization Study: Effects of Blacklisting
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Effect of Blacklisting on eCPM: Sports Card Game
Recently, the publisher of a sports themed mobile card game with
approximately 200,000 DAU and over 500,000 MAU modified
its video monetization settings to remove blacklists that blocked
other card games from advertising within its app.
Prior to the update, the app had a relatively standard eCPM for
its genre. In the week following the update, eCPMs surged 36%,
driving a 33% increase in publisher earnings.
Although the publisher feared allowing competing advertisers to
advertise would cannibalize its users, DAU and MAU remained
relatively unchanged.
Metric Δ
eCPM + 36%
Revenue + 33%
Ad ARPDAU + 38%
Session Time + 3.3%
DAU - 1.9%
MAU - 1.1%
eCPM with Blacklisting Average Session Time
eCPM without Blacklisting DAU
5Mobile Monetization Study: Effects of Blacklisting
Effect of Blacklisting on Revenue: Entertainment News App
In the scenario above, a news entertainment app with 200,000
DAU and over 560,000 MAU adjusted their blacklist settings to
allow more advertisers within their app.
Previously, the publisher banned ads for any casino, contest, or
special interest apps. During this period, the app experienced
markedly low eCPM and Ad ARPDAU for its genre.
In the weeks following the update, eCPMs rose 59%, impressions
rose 259%, and CTR rose 15%, contributing to an overall revenue
increase of 432%.
After the update, user retention remained stable, with MAU within
1.1% of the initial period and average session time increased 3.7%.
Metric Δ
eCPM + 59%
Earnings + 432%
Ad ARPDAU + 442%
Session Time + 3.7%
CTR + 15%
MAU - 1.1%
eCPM with Blacklisting Average Session Time
eCPM without Blacklisting MAU
W 1 W 2 W 3 W 4 W 5 W 6 W 7 W8 W9
6Mobile Monetization Study: Effects of Blacklisting
Effect of Blacklisting on eCPM: Card Casino
In the scenario above, a traditional card game with 60,000 DAU
and over 360,000 MAU removed a blacklist that prevented other
casino games from advertising within its app.
Prior to the update, the app had a somewhat low eCPM for its
genre. In the weeks following the update, eCPMs rose 37% and
CTR rose 23%, contributing to an overall revenue increase of 25%.
After the update, 3, 5, and 7 day user retention remained unaffected,
suggesting that enabling additional ads did not cannibalize users.
While there was a slight decrease in sessions and MAU, it was
outweighed by the overall revenue increase. As a result, the
publisher elected to continue monetizing without any blacklists.
Metric Δ
eCPM + 37%
Earnings + 25%
Ad ARPDAU + 37%
Daily Sessions - 4%
DAU + 0.5%
MAU - 1.2%
eCPM with Blacklisting Daily Sessions
eCPM without Blacklisting MAU
W 1 W 2 W 3 W 4 W 5 W 6 W 7 W8 W9
7Mobile Monetization Study: Effects of Blacklisting
Revenue with Blacklisting Revenue without Blacklisting Daily Sessions DAU
Effect of Blacklisting on Revenue: Traditional Card Game
In the scenario above, a traditional card game with 20,000 DAU
and over 60,000 MAU removed a blacklist that prevented casino
games from advertising within its app.
Prior to the update, the app had a somewhat low eCPM for its
genre. In the weeks following the update, eCPMs rose 14% to a
rate that is more typical for an app of its type and size.
During the same period, DAU and average daily sessions rose 24%
and 22% respectively, driving an overall revenue increase of 34%.
Thus, by removing blacklists and allowing similar apps to advertise,
the publisher enjoyed improved monetization efficiency without
cannibalizing users.
Metric Δ
eCPM + 14%
Earnings + 34%
Ad ARPDAU + 9%
Daily Sessions + 22%
DAU + 24%
MAU + 28%
W 1 W 2 W 3 W 4 W 5 W 6 W 7 W8 W9
8Mobile Monetization Study: Effects of Blacklisting
Removing Blacklists: Summary of Effects
# App DAU Δ eCPM Δ Revenue Δ ARPDAU Δ DAU
1 Strategy Builder 1.6 M + 29% + 238% +236% + 0.7%
2 Sports Card Game 200 K + 36% + 33% + 38% - 1.9%
3 Entertainment News 200 K + 59% + 432% + 442% - 4.7%
4* Game Casino 200 K + 124% + 124% + 128% - 1.3%
5* Slots Casino 150 K + 115% + 101% + 93% + 4.5%
6* Multi Casino 130 K + 173% + 92% +89% + 1.3%
7 Card Casino 60 K + 37% + 28% + 37% + 0.5%
8 Traditional Card Game 20K + 14% + 34% + 9% + 24%
Average 337 K + 73% + 135% + 134% + 2.9%
eCPM Boost
Removing blacklists resulted in higher eCPMs
across the board, with an average boost of 73%.
Stable DAU
Removing blacklists caused negligible changes
to DAU, with an average DAU increase of 2.9%.
With Blacklisting Growth without Blacklisting
+73% +2.9%
* While not featured separately due to shorter test periods, these apps are included here to provide more mid-tier data.
9Mobile Monetization Study: Effects of Blacklisting
About the Study
Summary
From the case studies and benchmark data
collected, the following is evident regarding video
ad blacklisting:
•	 Removing blacklists drives an increase in
overall publisher revenue through increased
video eCPMs.
•	 Removing blacklists has no statistically
significant effect on user retention, with DAU
and MAU figures remaining stable.
•	 Removing blacklists has no statistically
significant effect on user engagement, with
number of sessions and average session time
figures remaining stable.
•	 Removing blacklists that target entire
app categories (such as in the case of
the entertainment news app) can result in
exceptionally high video Ad ARPDAU gains.
•	 Removing blacklists that ban top apps across
multiple categories (such as in the case of the
strategy builder game) does not hinder user
retention or average session time.
From these findings, it is clear that reassessing
current blacklist settings is critical for any mobile
app publisher looking to maximize ad revenue
from mobile video.
About the Data
All data reported is AdColony platform data.
Revenue reflects video ad monetization only.
Data for the strategy builder and sports card
game spanned a 4 week period in Q4 2015. Data
for the entertainment news app spanned a 30
day period in August & September 2015.
Data for both the card casino game and the
traditional card game spanned a 9 week period
in August & September 2015. Data for the game
casino, slots casino, and multi casino apps
spanned a 3 week period in September 2015.
Additional Readings
For additional mobile monetization studies and
best practices, visit the AdColony Insights Portal
at www.adcolony.com/insights.
About AdColony
AdColony is a mobile video advertising and
monetization platform whose proprietary Instant-
Play™ technology serves razor sharp, crystal-
clear video ads instantly in HD across the world’s
hottest apps. AdColony is a division of Opera
Mediaworks and has offices in 24 cities globally
including Los Angeles, San Francisco, New York,
London, Helsinki, Seoul and Tokyo.
10Mobile Monetization Study: Effects of Blacklisting
Key Terminology
ARPDAU
Defined as the average revenue per daily active
user. Ad ARPDAU refers to the average revenue
per daily active user that is generated from
advertising.
Blacklisting
Defined as banning particular apps or brands from
advertising within an app.
Cannibalization
In mobile apps, the fear that a particular action
will eat away at user retention or overall publisher
revenue.
CTR
Short for “click-through rate,” this represents the
percentage of users who will click on content they
are exposed to (such as an ad). Higher CTRs tend
to drive higher eCPMs.
DAU
Defined as the daily active users of an app, this
quantifies the number of users who will initialize
an app session at least once on a given day.
eCPM
Defined as the effective cost per 1,000 completed
video views, eCPM tells a publisher how much
they will earn per 1,000 ad impressions.
Engagement
User interaction with a piece of content or
media, such as an app. Long session times and
in-app behavior milestones may be indicators of
engagement.
MAU
Defined as the monthly active users of an app,
this quantifies the number of users who will
initialize an app session at least once within a
given month.
Retention
Defined as keeping a user who has installed
an app as an active user of that app. Typically
focused on 1, 3, 7, 14, and 30 day retention of
newly installed users.
Session Time
Typically measured in minutes, session time
refers to the amount of time users will spend in
an app each time the app is initialized. Longer
session times are indicators of deeper user
engagement and stronger user retention.
Use Rate
Defined as the percentage of an app’s DAU that
will see at least one ad impression on a given
day. Top monetizing apps typically have a 40%
or higher ad Use Rate.

More Related Content

Mobile Monetization Study: Effects of Blacklisting

  • 1. EFFECTS OF BLACKLISTING NOVEMBER 2015 MOBILE MONETIZATION STUDY
  • 2. 2Mobile Monetization Study: Effects of Blacklisting Introduction to Blacklisting Defining Blacklisting Blacklisting is defined as a publisher block that disallows particular brands or apps from advertising within that publisher’s apps. Please see page 10 for additional definitions. The Goal of Blacklisting Blacklists are typically created for one of two reasons: preventing inappropriate content from being seen by users or preventing competing apps from appealing to high value users. For instance, a publisher might blacklist a vodka ad in their apps that are popular among teens. Alternatively, a publisher of a match 3 puzzle game might block other puzzle games from running app install campaigns within their game. Impact of Blacklisting When blacklisting is used to prevent potentially competing apps, ad demand sources are limited. This often leads to lower eCPMs for the app and lower overall ad revenue for the publisher. Common Blacklisting Fears Often, publishers are wary of removing or lessening blacklisting settings for fear of cannibalization of their user base if users install competing apps that are advertised. Examining the Data To ascertain the validity of these concerns, the following pages examine the effect of removing blacklists via five unique case studies. The studies span August through October 2015 and feature apps of varying types and sizes, with DAUs ranging from 20,000 to 1.6 million. Apps studied in this report include: • Strategy builder with 1.6 million DAU • Sports card game with 200,000 DAU • Entertainment news app with 200,000 DAU • Card casino with 60,000 DAU • Traditional card game with 20,000 DAU As the data will show, removing advertising blacklists from an app: • Drives increased eCPM • Drives increased ad ARPDAU • Drives increased total revenue • Does not affect DAU • Does not affect MAU • Does not affect session time Thus, the question is not whether removing a blacklist will cause user cannibalization, but how much revenue can be gained.
  • 3. 3Mobile Monetization Study: Effects of Blacklisting Effect of Blacklisting on Revenue: Strategy Builder Recently, the publisher of a strategy builder game with 1.6M DAU and over 5M MAU adjusted its blacklist settings to allow more advertisers within its app. Previously, the publisher banned ads for any chart-topping games targeting the same demographic as its core users. During this period, the app experienced typical eCPM for its genre. In the weeks following the update, eCPMs rose 29%, impressions rose 160%, and ad Use Rate increased from 8% to 20%, driving an overall revenue increase of 238%. After the update, user retention remained stable, with DAU up 0.7% over the initial period and average session time up 1.5%. Metric Δ eCPM + 29% Earnings + 238% Ad ARPDAU + 236% Session Time + 1.5% DAU + 0.7% MAU +47% Revenue with Blacklisting Average Session Time Revenue without Blacklisting DAU 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
  • 4. 4Mobile Monetization Study: Effects of Blacklisting 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Effect of Blacklisting on eCPM: Sports Card Game Recently, the publisher of a sports themed mobile card game with approximately 200,000 DAU and over 500,000 MAU modified its video monetization settings to remove blacklists that blocked other card games from advertising within its app. Prior to the update, the app had a relatively standard eCPM for its genre. In the week following the update, eCPMs surged 36%, driving a 33% increase in publisher earnings. Although the publisher feared allowing competing advertisers to advertise would cannibalize its users, DAU and MAU remained relatively unchanged. Metric Δ eCPM + 36% Revenue + 33% Ad ARPDAU + 38% Session Time + 3.3% DAU - 1.9% MAU - 1.1% eCPM with Blacklisting Average Session Time eCPM without Blacklisting DAU
  • 5. 5Mobile Monetization Study: Effects of Blacklisting Effect of Blacklisting on Revenue: Entertainment News App In the scenario above, a news entertainment app with 200,000 DAU and over 560,000 MAU adjusted their blacklist settings to allow more advertisers within their app. Previously, the publisher banned ads for any casino, contest, or special interest apps. During this period, the app experienced markedly low eCPM and Ad ARPDAU for its genre. In the weeks following the update, eCPMs rose 59%, impressions rose 259%, and CTR rose 15%, contributing to an overall revenue increase of 432%. After the update, user retention remained stable, with MAU within 1.1% of the initial period and average session time increased 3.7%. Metric Δ eCPM + 59% Earnings + 432% Ad ARPDAU + 442% Session Time + 3.7% CTR + 15% MAU - 1.1% eCPM with Blacklisting Average Session Time eCPM without Blacklisting MAU W 1 W 2 W 3 W 4 W 5 W 6 W 7 W8 W9
  • 6. 6Mobile Monetization Study: Effects of Blacklisting Effect of Blacklisting on eCPM: Card Casino In the scenario above, a traditional card game with 60,000 DAU and over 360,000 MAU removed a blacklist that prevented other casino games from advertising within its app. Prior to the update, the app had a somewhat low eCPM for its genre. In the weeks following the update, eCPMs rose 37% and CTR rose 23%, contributing to an overall revenue increase of 25%. After the update, 3, 5, and 7 day user retention remained unaffected, suggesting that enabling additional ads did not cannibalize users. While there was a slight decrease in sessions and MAU, it was outweighed by the overall revenue increase. As a result, the publisher elected to continue monetizing without any blacklists. Metric Δ eCPM + 37% Earnings + 25% Ad ARPDAU + 37% Daily Sessions - 4% DAU + 0.5% MAU - 1.2% eCPM with Blacklisting Daily Sessions eCPM without Blacklisting MAU W 1 W 2 W 3 W 4 W 5 W 6 W 7 W8 W9
  • 7. 7Mobile Monetization Study: Effects of Blacklisting Revenue with Blacklisting Revenue without Blacklisting Daily Sessions DAU Effect of Blacklisting on Revenue: Traditional Card Game In the scenario above, a traditional card game with 20,000 DAU and over 60,000 MAU removed a blacklist that prevented casino games from advertising within its app. Prior to the update, the app had a somewhat low eCPM for its genre. In the weeks following the update, eCPMs rose 14% to a rate that is more typical for an app of its type and size. During the same period, DAU and average daily sessions rose 24% and 22% respectively, driving an overall revenue increase of 34%. Thus, by removing blacklists and allowing similar apps to advertise, the publisher enjoyed improved monetization efficiency without cannibalizing users. Metric Δ eCPM + 14% Earnings + 34% Ad ARPDAU + 9% Daily Sessions + 22% DAU + 24% MAU + 28% W 1 W 2 W 3 W 4 W 5 W 6 W 7 W8 W9
  • 8. 8Mobile Monetization Study: Effects of Blacklisting Removing Blacklists: Summary of Effects # App DAU Δ eCPM Δ Revenue Δ ARPDAU Δ DAU 1 Strategy Builder 1.6 M + 29% + 238% +236% + 0.7% 2 Sports Card Game 200 K + 36% + 33% + 38% - 1.9% 3 Entertainment News 200 K + 59% + 432% + 442% - 4.7% 4* Game Casino 200 K + 124% + 124% + 128% - 1.3% 5* Slots Casino 150 K + 115% + 101% + 93% + 4.5% 6* Multi Casino 130 K + 173% + 92% +89% + 1.3% 7 Card Casino 60 K + 37% + 28% + 37% + 0.5% 8 Traditional Card Game 20K + 14% + 34% + 9% + 24% Average 337 K + 73% + 135% + 134% + 2.9% eCPM Boost Removing blacklists resulted in higher eCPMs across the board, with an average boost of 73%. Stable DAU Removing blacklists caused negligible changes to DAU, with an average DAU increase of 2.9%. With Blacklisting Growth without Blacklisting +73% +2.9% * While not featured separately due to shorter test periods, these apps are included here to provide more mid-tier data.
  • 9. 9Mobile Monetization Study: Effects of Blacklisting About the Study Summary From the case studies and benchmark data collected, the following is evident regarding video ad blacklisting: • Removing blacklists drives an increase in overall publisher revenue through increased video eCPMs. • Removing blacklists has no statistically significant effect on user retention, with DAU and MAU figures remaining stable. • Removing blacklists has no statistically significant effect on user engagement, with number of sessions and average session time figures remaining stable. • Removing blacklists that target entire app categories (such as in the case of the entertainment news app) can result in exceptionally high video Ad ARPDAU gains. • Removing blacklists that ban top apps across multiple categories (such as in the case of the strategy builder game) does not hinder user retention or average session time. From these findings, it is clear that reassessing current blacklist settings is critical for any mobile app publisher looking to maximize ad revenue from mobile video. About the Data All data reported is AdColony platform data. Revenue reflects video ad monetization only. Data for the strategy builder and sports card game spanned a 4 week period in Q4 2015. Data for the entertainment news app spanned a 30 day period in August & September 2015. Data for both the card casino game and the traditional card game spanned a 9 week period in August & September 2015. Data for the game casino, slots casino, and multi casino apps spanned a 3 week period in September 2015. Additional Readings For additional mobile monetization studies and best practices, visit the AdColony Insights Portal at www.adcolony.com/insights. About AdColony AdColony is a mobile video advertising and monetization platform whose proprietary Instant- Play™ technology serves razor sharp, crystal- clear video ads instantly in HD across the world’s hottest apps. AdColony is a division of Opera Mediaworks and has offices in 24 cities globally including Los Angeles, San Francisco, New York, London, Helsinki, Seoul and Tokyo.
  • 10. 10Mobile Monetization Study: Effects of Blacklisting Key Terminology ARPDAU Defined as the average revenue per daily active user. Ad ARPDAU refers to the average revenue per daily active user that is generated from advertising. Blacklisting Defined as banning particular apps or brands from advertising within an app. Cannibalization In mobile apps, the fear that a particular action will eat away at user retention or overall publisher revenue. CTR Short for “click-through rate,” this represents the percentage of users who will click on content they are exposed to (such as an ad). Higher CTRs tend to drive higher eCPMs. DAU Defined as the daily active users of an app, this quantifies the number of users who will initialize an app session at least once on a given day. eCPM Defined as the effective cost per 1,000 completed video views, eCPM tells a publisher how much they will earn per 1,000 ad impressions. Engagement User interaction with a piece of content or media, such as an app. Long session times and in-app behavior milestones may be indicators of engagement. MAU Defined as the monthly active users of an app, this quantifies the number of users who will initialize an app session at least once within a given month. Retention Defined as keeping a user who has installed an app as an active user of that app. Typically focused on 1, 3, 7, 14, and 30 day retention of newly installed users. Session Time Typically measured in minutes, session time refers to the amount of time users will spend in an app each time the app is initialized. Longer session times are indicators of deeper user engagement and stronger user retention. Use Rate Defined as the percentage of an app’s DAU that will see at least one ad impression on a given day. Top monetizing apps typically have a 40% or higher ad Use Rate.