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GAME/WORLD:
                          Moving Players Beyond Clicktavism
                                   Heidi J. Boisvert




Friday, August 31, 2012
WHY GAMES?




Friday, August 31, 2012
Friday, August 31, 2012
Friday, August 31, 2012
Friday, August 31, 2012
HOW THEN CAN GAMES
    CHALLENGE THE VERY IMAGES
       AND ACTIONS THEY
          PERPETUATE?


Friday, August 31, 2012
“THE ONLY WAY TO
                DISMANTLE A MYTH IS TO
                     RE-MYTHIFY IT...”
                          ROLAND BARTHES




Friday, August 31, 2012
Friday, August 31, 2012
“Ever since video games were invented, parents and
       teachers have been trying to make them boring...making
       games educational is like dumping Velveeta on broccoli.”
                             Justin Peters




Friday, August 31, 2012
CASE STUDIES




Friday, August 31, 2012
ICED: I CAN END DEPORTATION
                          1st 3D Social Change Game, 2008

Friday, August 31, 2012
PICK 1 OF 5 IMMIGRANT YOUTH
                          they represent different immigrant statuses.

Friday, August 31, 2012
LISTEN TO CHARACTER’S STORY
                          based on authentic case studies.

Friday, August 31, 2012
NAVIGATE CITY IN 1ST/3RD POV
                          aerial map reveals trigger points

Friday, August 31, 2012
ANSWER MYTH/FACT QUESTIONS
                          about immigration policy & law

Friday, August 31, 2012
MAKE MORAL DECISIONS
                          based on expansion of aggravated felony laws

Friday, August 31, 2012
CHOOSE WISELY...
                          ...to avoid spawning immigration officers.

Friday, August 31, 2012
OR WIND UP IN DETENTION
                     often indefinitely with little recourse for getting out.

Friday, August 31, 2012
SPEND TIME IN THE HOLE...
             and then pressured to sign a voluntary deportation order.

Friday, August 31, 2012
AWAIT YOUR HEARING
                      before an immigration judge whose hands are tied.

Friday, August 31, 2012
HEAR YOUR OUTCOME
                          3 programmed randomly to mirror legal terrain.

Friday, August 31, 2012
IMPACT
      •   allowed over 230,000 to experience the devastating impact of unfair
          detention and deportation laws.

      •   used by 250 groups in the U.S. to generate local support for fair
          immigration policy.

      •   generated extensive media coverage (over 200 interviews): 68 TV
          stations, 27 newspapers, 295 radio broadcasts, 140 blogs & 76 internet
          news.

      •   changed the frame “what about illegal don’t you understand” in
          mainstream media to “when you deny due process to one group of
          people you put all of our freedoms at risk.”

      •   increased knowledge on subject by 84% and changed attitudes by 62%.
Friday, August 31, 2012
HOMELAND GUANTANAMOS
                          browser-based, flash doco-game, 2009

Friday, August 31, 2012
YOU’RE A JOURNALIST
                              get your first assignment.

Friday, August 31, 2012
GO UNDERCOVER AS A GUARD
                          find out what happened to Boubacar Bah

Friday, August 31, 2012
GUIDE HELPS YOU NAVIGATE
          the interactive map of the facility & introduces you to fellow
                                   detainees.
Friday, August 31, 2012
WHEN YOU MEET CHARACTERS
                 click on the icon & listen to their personal testimonials.

Friday, August 31, 2012
DOCUMENTARY VIDEOS
                           of their personal stories offer you clues.

Friday, August 31, 2012
ANSWER QUIZ QUESTIONS
                    about the issues raised in the testimonies you heard.

Friday, August 31, 2012
IF CORRECT, EARN AN ITEM
     which can be used to unlock critical information about each the
                                 case.
Friday, August 31, 2012
THE MEDICAL RECORD
           reveals that Boubacar was put in solitary confinement after
                         sustaining a serious head injury.
Friday, August 31, 2012
ACCUMULATE ALL ITEMS
        and the clues will begin to fill the missing details of the case in
                                your notebook.
Friday, August 31, 2012
UNRAVEL THE MYSTERY
     then you can publish your article exposing the lack of standards
                         in immigrant detention.
Friday, August 31, 2012
IMPACT

      • rendered    detention conditions & deaths in detention
          accessible to over 86,000.

      • used    as a mobilizing tool by 300 partner groups during a night
          of a thousand conversations.

      • helped            institute national detention standards policy.




Friday, August 31, 2012
AMERICA
                   2049
       1st ARG on Facebook, 2011


     “...parachutes us into an alternate
      reality not too far from our own,
    where we find America poised at a
    crossroads, and where we are asked
       to make critical decisions about
         how we truly want to define
            ourselves as a nation...”


Friday, August 31, 2012
PRE-LAUNCH SEEDING
Friday, August 31, 2012
TRAILHEAD
Friday, August 31, 2012
BREADCRUMBS
Friday, August 31, 2012
BREADCRUMBS
Friday, August 31, 2012
A friendly reminder: It’s time for your annual
                           SMRTTid check-up!




                          BREADCRUMBS
Friday, August 31, 2012
COUNTDOWN CLOCK
Friday, August 31, 2012
AGENT TRAINING
Friday, August 31, 2012
LEVEL UNLOCKS WEEKLY
Friday, August 31, 2012
AGENT TERMINAL
Friday, August 31, 2012
GROUND TEAM PROVIDES CLUES
Friday, August 31, 2012
SOLVE PUZZLES TO ADVANCE
                       DISTRICTS
Friday, August 31, 2012
COLLECT CRYPTOGRAPHS
Friday, August 31, 2012
MINIGAMES TO CRACK SAFE
Friday, August 31, 2012
ALTERED HISTORIC ARTIFACTS
Friday, August 31, 2012
FUTURE FABRICATED EMBEDDED
             WITH CAPTCHAS
Friday, August 31, 2012
CHAT THREADS OF DWF
                            COMMUNICATION
Friday, August 31, 2012
SEARCH ENGINE OF THE FUTURE
Friday, August 31, 2012
WEEKLY NEWS UPDATES &
                             REGIONAL INFO
Friday, August 31, 2012
WEEKLY DAILY SHOW STYLE
                    CURRICULAR EPISODES
Friday, August 31, 2012
DISCUSSION FORUM FOR
                          COLLECTIVE SLEUTHING
Friday, August 31, 2012
EVALUATION OF ATTITUDES AT KEY
       DECISION POINTS
Friday, August 31, 2012
LIVE EVENTS
         with leading cultural
        institutions each week

  Jane Addams Hull House
   LES Tenement Museum
         Angel Island
Birmingham Civil Rts Institute
      Bosque Redondo
       Levine Museum
     Skirball Cultural Ctr.
   Arab American Museum
          Ellis Island


Friday, August 31, 2012
CELEB INVOLVEMENT
                               generously donated their time
                                 to put a face on the issues




Friday, August 31, 2012
IMPACT
      • educated    over 25,000 during the first 12 week run about the
          enduring struggle for civil and cultural pluralism & engaged
          players to participate in a future struggle for human rights.

      • 86%    of players indicated at least some willingness to become
          active on an issue they encountered in the game.

      • 25%    reported they had spent time reconsidering their views
          on the issue in real life.

      • generated         mainstream press coverage from 120 outlets.

Friday, August 31, 2012
GETTING THERE...
Friday, August 31, 2012
KEY LEARNINGS
      •   use emerging technology in unexpected (but familiar) ways

      •   mainstream medium enables pervasive integration into daily lives &
          reaches large numbers

      •   high production values, slick & commercial makes a difference

      •   compelling narrative drives game play & engagement

      •   fun & challenging game play motivates continued exploration

      •   social collaborative problem-solving & awareness-raising

      •   expand virtual into physical activation around issues
Friday, August 31, 2012
BUT HOW CAN WE BETTER
          BALANCE MESSAGE WITH
         ENGAGEMENT TO INCREASE
                IMPACT?


Friday, August 31, 2012
BY NOT MAKING
                          “SERIOUS GAMES.”




Friday, August 31, 2012
CHALLENGES
      •   attaining the “threshold of enjoyability” required for deep learning to
          take place (Wang, Shen & Ritterfeld).

      •   combatting the “ecology of interruption” which erodes knowledge
          schemas, and emotion-feeling cycles (Carr, Turkle et al)

      •   designing and employing more rigorous scientific research to measure
          impact. (Graesser, Chipman, Leeming & Biedenbach & Ennemoser).

      •   transforming clicktavism into activism; bridging digital with physical
          engagement.

      •   instigating long-term sustainable change through repeat exposure (aka
          healthy addiction).
Friday, August 31, 2012
EMERGING METHODOLOGY




Friday, August 31, 2012
SOCIAL ISSUE




                                                                           POP CULTURE
                                                                           WITH A PURPOSE!
                                         INTERACTIVE
                                         MEDIA
                                         TOOLS




                                                       PLAY
                                                                              MESSAGING
                                                                              + SOCIAL
                                                                              ENGINEERING
                                                              QUALITY
                                                              PRODUCTION
                                                              + STYLE




Friday, August 31, 2012
“If we want to change Culture through culture, then we must learn to
                 speak to hearts and minds through the semiotic systems--the
            cognitive and affective cues--employed by the commercial industry to
             construct the alternative realities into which the masses are escaping,
                           not simply appropriate basic mechanics.”
Friday, August 31, 2012
“The conscious and intelligent manipulation of the organized
                 habits and opinions of the masses is an important element in
                  democratic society...those who man manipulate this unseen
                  mechanism of society constitute an invisible government...”

Friday, August 31, 2012
“In building our physical and social worlds, we build our minds
               and our capacities of thought & reason...it is the brain’s great
              plasticity and thirst for cheap outsourced labor that drives the
            distributed engines of socio-technological adaptation and change.”


Friday, August 31, 2012
APPLIED TO NUI & OUI TOOLS
Friday, August 31, 2012
INCREASED CONFLUENCE
                    BTW PHYSICAL & VIRTUAL + HUMAN & MACHINE
Friday, August 31, 2012
QUESTIONS...
        1. do emerging technologies
         carry the power to create
          “whole new agent-world
          circuits” in the brain (and
                     body)?

    11. if so, in what ways can we
   speculate they transform us into
   “profoundly embodied agents”?

        III. how can i harness these
       technological affordances &
      cognitive theories into socially
           conscious game design?
Friday, August 31, 2012
EXAMINATION AREAS
      • brain             architecture & neural mechanisms

      • sensory             motor system in the body

      • scaffolding           onto the environment

      • affect            & emotions as feedback loops




Friday, August 31, 2012
EMERGING FINDINGS
      •   Kinesthesia enhances learning, reasoning & cognitive change. (Goldin-
          Meadows)

      •   Virtual worlds serve as cognitive niche construction; more embodied,
          more we offload. (Laland)

      •   Repeated simulation changes perceptually guided behavioral patterns via
          neural remapping. (Barsalou)

      •   Social collaborative learning generates “higher achievement outcomes,
          better retention, improved motivation, high level reasoning & better
          social skills.”(Johnson & Johnson)

      •   “Novelty effect” induces rapid orienting response patterns, which
          stimulates limbic system, cueing brain for reward. (Birchfield et al)
Friday, August 31, 2012
CURRENT PROJECTS




Friday, August 31, 2012
PLAY AS PROCESS
    •   Humanizing target audience (understanding ecology of play)

    •   Getting at core values (rational)

    •   Cracking the “culture code” (emotional)

    •   Unearthing systems thinking (visualization)

    •   Designing a board game (creative application)

    •   Play-testing each teams games (iterative co-design)



Friday, August 31, 2012
BUILD CIVIL SOCIETY IN CUBA
Friday, August 31, 2012
END HOMELESSNESS IN U.S.
Friday, August 31, 2012
INCREASE SEC IN 3-7 YR OLDS
Friday, August 31, 2012
GUIDING INGREDIENTS
      •   Abstract message to quietly infuse values through play

      •   Implement dynamic meaning to allow story to grow organically out of gameplay

      •   Encourage subjectivity and embodiment to increase authentic affective atunement

      •   Induce healthy dependence to ensure repeat exposure to social message

      •   Understand the multiplicity of social contexts and types of engagement of target
          audience

      •   Integrate opportunity for social connection and emergent play (not false free will)

      •   Enhance super-boost fun factors by increasing complexity/diversity of game play and
          audio/visual presentation

      •   Shift focus from content and knowledge transfer to a social ecology of participation
Friday, August 31, 2012
THANKS FOR LISTENING...
                               send questions to:
                          heidi@futureperfectlab.com

                            follow me on twitter:
                                 @hjboisvert

Friday, August 31, 2012

More Related Content

“Moving Players Beyond Clicktavism” by Heidi J. Boisvert

  • 1. GAME/WORLD: Moving Players Beyond Clicktavism Heidi J. Boisvert Friday, August 31, 2012
  • 6. HOW THEN CAN GAMES CHALLENGE THE VERY IMAGES AND ACTIONS THEY PERPETUATE? Friday, August 31, 2012
  • 7. “THE ONLY WAY TO DISMANTLE A MYTH IS TO RE-MYTHIFY IT...” ROLAND BARTHES Friday, August 31, 2012
  • 9. “Ever since video games were invented, parents and teachers have been trying to make them boring...making games educational is like dumping Velveeta on broccoli.” Justin Peters Friday, August 31, 2012
  • 11. ICED: I CAN END DEPORTATION 1st 3D Social Change Game, 2008 Friday, August 31, 2012
  • 12. PICK 1 OF 5 IMMIGRANT YOUTH they represent different immigrant statuses. Friday, August 31, 2012
  • 13. LISTEN TO CHARACTER’S STORY based on authentic case studies. Friday, August 31, 2012
  • 14. NAVIGATE CITY IN 1ST/3RD POV aerial map reveals trigger points Friday, August 31, 2012
  • 15. ANSWER MYTH/FACT QUESTIONS about immigration policy & law Friday, August 31, 2012
  • 16. MAKE MORAL DECISIONS based on expansion of aggravated felony laws Friday, August 31, 2012
  • 17. CHOOSE WISELY... ...to avoid spawning immigration officers. Friday, August 31, 2012
  • 18. OR WIND UP IN DETENTION often indefinitely with little recourse for getting out. Friday, August 31, 2012
  • 19. SPEND TIME IN THE HOLE... and then pressured to sign a voluntary deportation order. Friday, August 31, 2012
  • 20. AWAIT YOUR HEARING before an immigration judge whose hands are tied. Friday, August 31, 2012
  • 21. HEAR YOUR OUTCOME 3 programmed randomly to mirror legal terrain. Friday, August 31, 2012
  • 22. IMPACT • allowed over 230,000 to experience the devastating impact of unfair detention and deportation laws. • used by 250 groups in the U.S. to generate local support for fair immigration policy. • generated extensive media coverage (over 200 interviews): 68 TV stations, 27 newspapers, 295 radio broadcasts, 140 blogs & 76 internet news. • changed the frame “what about illegal don’t you understand” in mainstream media to “when you deny due process to one group of people you put all of our freedoms at risk.” • increased knowledge on subject by 84% and changed attitudes by 62%. Friday, August 31, 2012
  • 23. HOMELAND GUANTANAMOS browser-based, flash doco-game, 2009 Friday, August 31, 2012
  • 24. YOU’RE A JOURNALIST get your first assignment. Friday, August 31, 2012
  • 25. GO UNDERCOVER AS A GUARD find out what happened to Boubacar Bah Friday, August 31, 2012
  • 26. GUIDE HELPS YOU NAVIGATE the interactive map of the facility & introduces you to fellow detainees. Friday, August 31, 2012
  • 27. WHEN YOU MEET CHARACTERS click on the icon & listen to their personal testimonials. Friday, August 31, 2012
  • 28. DOCUMENTARY VIDEOS of their personal stories offer you clues. Friday, August 31, 2012
  • 29. ANSWER QUIZ QUESTIONS about the issues raised in the testimonies you heard. Friday, August 31, 2012
  • 30. IF CORRECT, EARN AN ITEM which can be used to unlock critical information about each the case. Friday, August 31, 2012
  • 31. THE MEDICAL RECORD reveals that Boubacar was put in solitary confinement after sustaining a serious head injury. Friday, August 31, 2012
  • 32. ACCUMULATE ALL ITEMS and the clues will begin to fill the missing details of the case in your notebook. Friday, August 31, 2012
  • 33. UNRAVEL THE MYSTERY then you can publish your article exposing the lack of standards in immigrant detention. Friday, August 31, 2012
  • 34. IMPACT • rendered detention conditions & deaths in detention accessible to over 86,000. • used as a mobilizing tool by 300 partner groups during a night of a thousand conversations. • helped institute national detention standards policy. Friday, August 31, 2012
  • 35. AMERICA 2049 1st ARG on Facebook, 2011 “...parachutes us into an alternate reality not too far from our own, where we find America poised at a crossroads, and where we are asked to make critical decisions about how we truly want to define ourselves as a nation...” Friday, August 31, 2012
  • 40. A friendly reminder: It’s time for your annual SMRTTid check-up! BREADCRUMBS Friday, August 31, 2012
  • 43. LEVEL UNLOCKS WEEKLY Friday, August 31, 2012
  • 45. GROUND TEAM PROVIDES CLUES Friday, August 31, 2012
  • 46. SOLVE PUZZLES TO ADVANCE DISTRICTS Friday, August 31, 2012
  • 48. MINIGAMES TO CRACK SAFE Friday, August 31, 2012
  • 50. FUTURE FABRICATED EMBEDDED WITH CAPTCHAS Friday, August 31, 2012
  • 51. CHAT THREADS OF DWF COMMUNICATION Friday, August 31, 2012
  • 52. SEARCH ENGINE OF THE FUTURE Friday, August 31, 2012
  • 53. WEEKLY NEWS UPDATES & REGIONAL INFO Friday, August 31, 2012
  • 54. WEEKLY DAILY SHOW STYLE CURRICULAR EPISODES Friday, August 31, 2012
  • 55. DISCUSSION FORUM FOR COLLECTIVE SLEUTHING Friday, August 31, 2012
  • 56. EVALUATION OF ATTITUDES AT KEY DECISION POINTS Friday, August 31, 2012
  • 57. LIVE EVENTS with leading cultural institutions each week Jane Addams Hull House LES Tenement Museum Angel Island Birmingham Civil Rts Institute Bosque Redondo Levine Museum Skirball Cultural Ctr. Arab American Museum Ellis Island Friday, August 31, 2012
  • 58. CELEB INVOLVEMENT generously donated their time to put a face on the issues Friday, August 31, 2012
  • 59. IMPACT • educated over 25,000 during the first 12 week run about the enduring struggle for civil and cultural pluralism & engaged players to participate in a future struggle for human rights. • 86% of players indicated at least some willingness to become active on an issue they encountered in the game. • 25% reported they had spent time reconsidering their views on the issue in real life. • generated mainstream press coverage from 120 outlets. Friday, August 31, 2012
  • 61. KEY LEARNINGS • use emerging technology in unexpected (but familiar) ways • mainstream medium enables pervasive integration into daily lives & reaches large numbers • high production values, slick & commercial makes a difference • compelling narrative drives game play & engagement • fun & challenging game play motivates continued exploration • social collaborative problem-solving & awareness-raising • expand virtual into physical activation around issues Friday, August 31, 2012
  • 62. BUT HOW CAN WE BETTER BALANCE MESSAGE WITH ENGAGEMENT TO INCREASE IMPACT? Friday, August 31, 2012
  • 63. BY NOT MAKING “SERIOUS GAMES.” Friday, August 31, 2012
  • 64. CHALLENGES • attaining the “threshold of enjoyability” required for deep learning to take place (Wang, Shen & Ritterfeld). • combatting the “ecology of interruption” which erodes knowledge schemas, and emotion-feeling cycles (Carr, Turkle et al) • designing and employing more rigorous scientific research to measure impact. (Graesser, Chipman, Leeming & Biedenbach & Ennemoser). • transforming clicktavism into activism; bridging digital with physical engagement. • instigating long-term sustainable change through repeat exposure (aka healthy addiction). Friday, August 31, 2012
  • 66. SOCIAL ISSUE POP CULTURE WITH A PURPOSE! INTERACTIVE MEDIA TOOLS PLAY MESSAGING + SOCIAL ENGINEERING QUALITY PRODUCTION + STYLE Friday, August 31, 2012
  • 67. “If we want to change Culture through culture, then we must learn to speak to hearts and minds through the semiotic systems--the cognitive and affective cues--employed by the commercial industry to construct the alternative realities into which the masses are escaping, not simply appropriate basic mechanics.” Friday, August 31, 2012
  • 68. “The conscious and intelligent manipulation of the organized habits and opinions of the masses is an important element in democratic society...those who man manipulate this unseen mechanism of society constitute an invisible government...” Friday, August 31, 2012
  • 69. “In building our physical and social worlds, we build our minds and our capacities of thought & reason...it is the brain’s great plasticity and thirst for cheap outsourced labor that drives the distributed engines of socio-technological adaptation and change.” Friday, August 31, 2012
  • 70. APPLIED TO NUI & OUI TOOLS Friday, August 31, 2012
  • 71. INCREASED CONFLUENCE BTW PHYSICAL & VIRTUAL + HUMAN & MACHINE Friday, August 31, 2012
  • 72. QUESTIONS... 1. do emerging technologies carry the power to create “whole new agent-world circuits” in the brain (and body)? 11. if so, in what ways can we speculate they transform us into “profoundly embodied agents”? III. how can i harness these technological affordances & cognitive theories into socially conscious game design? Friday, August 31, 2012
  • 73. EXAMINATION AREAS • brain architecture & neural mechanisms • sensory motor system in the body • scaffolding onto the environment • affect & emotions as feedback loops Friday, August 31, 2012
  • 74. EMERGING FINDINGS • Kinesthesia enhances learning, reasoning & cognitive change. (Goldin- Meadows) • Virtual worlds serve as cognitive niche construction; more embodied, more we offload. (Laland) • Repeated simulation changes perceptually guided behavioral patterns via neural remapping. (Barsalou) • Social collaborative learning generates “higher achievement outcomes, better retention, improved motivation, high level reasoning & better social skills.”(Johnson & Johnson) • “Novelty effect” induces rapid orienting response patterns, which stimulates limbic system, cueing brain for reward. (Birchfield et al) Friday, August 31, 2012
  • 76. PLAY AS PROCESS • Humanizing target audience (understanding ecology of play) • Getting at core values (rational) • Cracking the “culture code” (emotional) • Unearthing systems thinking (visualization) • Designing a board game (creative application) • Play-testing each teams games (iterative co-design) Friday, August 31, 2012
  • 77. BUILD CIVIL SOCIETY IN CUBA Friday, August 31, 2012
  • 78. END HOMELESSNESS IN U.S. Friday, August 31, 2012
  • 79. INCREASE SEC IN 3-7 YR OLDS Friday, August 31, 2012
  • 80. GUIDING INGREDIENTS • Abstract message to quietly infuse values through play • Implement dynamic meaning to allow story to grow organically out of gameplay • Encourage subjectivity and embodiment to increase authentic affective atunement • Induce healthy dependence to ensure repeat exposure to social message • Understand the multiplicity of social contexts and types of engagement of target audience • Integrate opportunity for social connection and emergent play (not false free will) • Enhance super-boost fun factors by increasing complexity/diversity of game play and audio/visual presentation • Shift focus from content and knowledge transfer to a social ecology of participation Friday, August 31, 2012
  • 81. THANKS FOR LISTENING... send questions to: heidi@futureperfectlab.com follow me on twitter: @hjboisvert Friday, August 31, 2012