The document discusses several principles of good design for mobile applications. It summarizes guidelines from sources like Apple's iPad User Experience Guidelines, Jakob Nielsen's heuristics for user interface design, and Dieter Rams' principles of good design. The key principles discussed include enhancing interactivity, staying consistent, making designs simple, self-explanatory, and using familiar patterns. Designs should provide feedback, allow for mistakes, consider every detail, and delight users.
2. EnhanceInteractivity“The best iPadapplicationsgivepeople innovative ways to interactwithcontentwhiletheyperform a clearlydefined, finite task. Resistthetemptation to fillthe large screenwithfeaturesthatarenotdirectlyrelated to themaintask.” iPad Human Interface Guidelines p.1910-2010Mobile. Create. Basics.
6. SimplicityispowerfulSimplicityfuelsmanyelements of good design, includingease of use, speed, visualappeal, and accessibility. Butsimplicitystartswiththedesign of a product‘s fundamental functions. GoogleyuserexperienceMobile. Create. Basics.10-2010
9. Makeitself-explanatoryGood designmakes a productunderstandable. Itclarifiestheproduct’sstructure. Better still, itcanmaketheproducttalk. At best, itisself-explanatory.Dieter Rams: ten principlesfor good design.Mobile. Create. Basics.10-2010
12. Payattention to patternsUsers spend themajority of their time on interfacesotherthanyourown. Thereis no need to reinventthewheel. Thoseinterfacesmaysolvesome of thesameproblemsthatusersperceivewithintheoneyouarecreating. Byusingfamiliar UI patterns, you will helpyourusersfeel at home.Think Vitamin – 10 User Interface GuidelinesMobile. Create. Basics.10-2010
14. «Users shouldnothave to wonderwhether different words, situations, oractionsmeanthesamething. Followplatformconventions.»Jacob Nielsencopyright
15. Delight People“Delight People withStunning Graphics – One way to increasetheperceivedvalue of yourapplicationis to replicatethelook of high- qualityorpreciousmaterials. For example, iftheeffect of wood, leather, or metal isappropriate in yourapplication, takethe time to makesurethe material looksrealistic and valuable.” iPad Human Interface Guidelines p.24Mobile. Create. Basics.10-2010
21. AllowmistakesYour UI shouldallowfor and tolerateusererror. Design waysforusers to undoactions, and beforgivingwithvariedinputs. Think Vitamin – 10 User Interface GuidelinesMobile. Create. Basics.10-2010
23. Every detail countsGood designisthorough, down to the last detail. Nothingmustbearbitraryorleft to chance. Care and accuracy in thedesignprocessshowrespecttowardstheconsumer.Dieter Rams: ten principlesfor good design.Mobile. Create. Basics.10-2010
25. Design. Usability. Prinzipien.iPad User Experience Guidelines (Apple)http://www.lukew.com/ff/entry.asp?99510 User Interface Design Fundamentals (Think Vitamin)http://thinkvitamin.com/design/10-user-interface-design-fundamentals/10 Heuristicsfor User Interface Design (Jakob Nielsen)http://www.useit.com/papers/heuristic/heuristic_list.htmlTheGoogley User Experience Principles (Google)http://www.google.com/corporate/ux.htmlTen Principles of Good Design (Dieter Rams)http://www.vitsoe.com/en/re/about/dieterrams/gooddesignDesign PrinciplesGlossaryhttp://www.usabilityfirst.com/glossary/design-principles/Quellen10-2010Mobile. Create. Basics.