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Innovation Management
การจัดการเพื่อสร้างนวัตกรรม
Organising for Innovation
Source : David Smith, Introduction to Innovation , 2006
Innovation Management
3 Aspects of Organisation that affect
Innovation
 Corporate Culture
 Architecture/Structure
 Roles
Innovation Management
What is Corporate Culture?
“…the way we do things around here”
i.e. shared values, beliefs and attitudes
Innovation Management
Innovation culture
 Innovation is as much about attitude as it is about
processes and systems.
 If firms are to succeed in harnessing the power of
innovation, they will have to work hard to create
innovation cultures.
 An innovation culture starts at the top – in the
boardroom and the office of the CEO.
 It’s ”top-down,” not ”bottom-up” – but should
certainly reach throughout the firm.
 “It’s not my job to innovate; my job is to do what my boss asks me
to do and Innovation is risky; I don’t want to fail!”
Source : H. Patel and S. Wyatt
Innovation Management
Innovation culture
Innovation Management
Innovation culture
 becomes standard practice throughout the
organization.
 But education system based more on memorizing
answers than creating solutions; and an Asian
culture that defers to seniority and authority.
 Widespread good intentions: Many business leaders
want and plan to move from a command-and-
control corporate culture to one that is less
hierarchical and more innovation-friendly.
Source : H. Patel and S. Wyatt
Innovation Management
Innovation culture
 That is too rigid, hierarchical, bureaucratic and
risk-averse.
 They need to create free and collaborative
environment for experimentation, prototyping and
implementation.
 They need to make innovation an expectation from
every employee.
 They need to measure and reward innovation
activities that have significant positive impact on
their business.
Innovation Management
Begin to build “innovation cultures”
Ensure the leadership ‘walk to talk’.
 CEOs must also lead by example in fostering an
open, creative, experimental, collaborative,
mistake-tolerant culture.
 Creativity can come from anyone and anywhere
Focus Individuals’ Creativity through Strategic
Platforms.
 If not guided by clear strategy and direction, even
the best employees will waste their time and
resources on low–impact, low-value activities.
Innovation Management
Begin to build “innovation cultures”
Use Stretch Targets to Think Outside the Box.
 the human spirit, when faced with difficult goals, consistently
rises to the challenge. It is stretch targets that drove NASA to
put a man on the moon.
 Korean CEOs at Hyundai, Samsung and LG have set stretch
targets for many of their business units to become Top Three
performers by 2008
 Pulling our staffs out of their comfort zones.
 Managers should reward individuals who meet them but not
punish those who don’t.
Innovation Management
Begin to build “innovation cultures”
 Set Individual and Team Actions To Strategy.
 “I always tell my chaps that hard work, team work and
integrity are given. I do not give you any bonus for that. I only
give bonuses for three things: ideas, judgment and leadership.
 Ideas, because if you do not come up with anything new, then
you are just keeping things going.
 Judgment, because if you come up with all hairy-scary ideas
and waste your time chasing wild geese, then you are not
much good.
 Leadership, because without it, your ideas are not going to get
off the ground”.
Innovation Management
Begin to build “innovation cultures”
 Celebrate Your Innovations and Innovators.
 Rewards : At Motorola, innovators with
more than 10 patents are issued a gold
colored name badge so that all will
recognize their contribution.
Innovation Management
Factors that influence Corporate Culture
 History
 Traditions, customs etc
 Size
 Small companies more flexible & dynamic
 Technology
 Rapidly changing technology gives rise to
flexibility and willingness to change
 Leadership
 Powerful leader stamps his/her „way of
doing things‟ on the organisation
Innovation Management
Features of a Culture that supports Innovation
 Outward looking and receptive to new ideas,
particularly from outside (Open innovation)
 Facilitates communication, especially across the
organisation (walk to talk/informal meeting)
 Is open and receptive to new ideas and approaches
(not only boss ideas)
 Challenges established ideas and practices – „the
conventional wisdom‟ (Think outside the box)
 Accepts and learns from failure (Nonblame culture)
 Promotes evaluation and reflection (Reward)
Innovation Management
Three-Dimensional Model of The
Environment
Stable
Dynamic
Simple Complex
Abundant
Scarce
Innovation Management
Start to break culture barriers
Begin to build
innovation culture
Turf Issues
Resistance to Change
Hierarchy
Blaming and Excuses
Lack of :
Bias for Action
Trust
Openness
Teamwork
“Can-do” attitude
Customer Focus
Low results
Few out
Many in
Culture barriers
Innovation Management
Mechanistic Versus Organic Models
High specialization
Rigid departmentalization
Clear chain of command
Narrow spans of control
Centralization
High formalization
Cross-functional team
Cross hierarchical teams
Free flow of information
Wide span of control
Decentralization
Low formalization
Innovation Management
1
Span of control
256
64
16
4
1024
1
512
64
8
4096
4096
Organizationlevel
(Highest)
Assuming
span of 4
Assuming
span of 8
Operatives = 4096
Managers (1-6) = 1365
Operatives = 4096
Managers (1-4) = 585
Innovation Management
Size : Is Bigger better?
 Schumperter (1940) -> Bigger is better
 Finance R&D project
 Spread the fixed costs of R&D
 Take on large or risky innovation projects (Boeing
747)
 On the other hand
 R&D efficiency might decrease (less control and
motivate)
 Individual incentive diminish
Innovation Management
Structures that support Innovation
 Network
 e.g. Benetton, Nike
 Strategic Alliances
 Provide a structure by which organisations
can link to external sources of innovation
 e.g. small biotech companies and major
drug firms
 Corporate Venturing
 „business within a business‟
 Gives benefits of small firm within a large
firm
Innovation Management
Organisational Roles
 Project Leader
 Product Champion
 Gatekeeper
 Godfather
Innovation Management
 Formal position or designation within the
organisation
 Takes responsibility for managing the
project/innovation
 Provides leadership
 May not be strong on technical side
 Mix of talents: communication, motivating,
analytical & organising skills
Project Leader
Innovation Management
Product Champion
 A person with real commitment to a project
 Good at attention to detail
 Fights for resources
 Prevents staff being poached
 Looks after & protects the interests of the
project
 May well possess business skills as well as
technical knowledge
Innovation Management
Gatekeeper
 Acts as guardian of knowledge/expertise
 Well informed about what is happening,
especially outside the organisation
 Good at passing information to others
 Serves as an information resource for
others
 Able to unlock (knowledge) resources
 Can provide access to other individuals
 Can be very effective in denying resources
Innovation Management
Godfather
 High position in the organisation
 No direct connection to project
 Provides “protection”
 Guides the project through the system
 Ensures clearance of appraisal/evaluation
hurdles
 Divine intervention when appropriate
Innovation Management

More Related Content

Organising for innovation

  • 2. Innovation Management 3 Aspects of Organisation that affect Innovation  Corporate Culture  Architecture/Structure  Roles
  • 3. Innovation Management What is Corporate Culture? “…the way we do things around here” i.e. shared values, beliefs and attitudes
  • 4. Innovation Management Innovation culture  Innovation is as much about attitude as it is about processes and systems.  If firms are to succeed in harnessing the power of innovation, they will have to work hard to create innovation cultures.  An innovation culture starts at the top – in the boardroom and the office of the CEO.  It’s ”top-down,” not ”bottom-up” – but should certainly reach throughout the firm.  “It’s not my job to innovate; my job is to do what my boss asks me to do and Innovation is risky; I don’t want to fail!” Source : H. Patel and S. Wyatt
  • 6. Innovation Management Innovation culture  becomes standard practice throughout the organization.  But education system based more on memorizing answers than creating solutions; and an Asian culture that defers to seniority and authority.  Widespread good intentions: Many business leaders want and plan to move from a command-and- control corporate culture to one that is less hierarchical and more innovation-friendly. Source : H. Patel and S. Wyatt
  • 7. Innovation Management Innovation culture  That is too rigid, hierarchical, bureaucratic and risk-averse.  They need to create free and collaborative environment for experimentation, prototyping and implementation.  They need to make innovation an expectation from every employee.  They need to measure and reward innovation activities that have significant positive impact on their business.
  • 8. Innovation Management Begin to build “innovation cultures” Ensure the leadership ‘walk to talk’.  CEOs must also lead by example in fostering an open, creative, experimental, collaborative, mistake-tolerant culture.  Creativity can come from anyone and anywhere Focus Individuals’ Creativity through Strategic Platforms.  If not guided by clear strategy and direction, even the best employees will waste their time and resources on low–impact, low-value activities.
  • 9. Innovation Management Begin to build “innovation cultures” Use Stretch Targets to Think Outside the Box.  the human spirit, when faced with difficult goals, consistently rises to the challenge. It is stretch targets that drove NASA to put a man on the moon.  Korean CEOs at Hyundai, Samsung and LG have set stretch targets for many of their business units to become Top Three performers by 2008  Pulling our staffs out of their comfort zones.  Managers should reward individuals who meet them but not punish those who don’t.
  • 10. Innovation Management Begin to build “innovation cultures”  Set Individual and Team Actions To Strategy.  “I always tell my chaps that hard work, team work and integrity are given. I do not give you any bonus for that. I only give bonuses for three things: ideas, judgment and leadership.  Ideas, because if you do not come up with anything new, then you are just keeping things going.  Judgment, because if you come up with all hairy-scary ideas and waste your time chasing wild geese, then you are not much good.  Leadership, because without it, your ideas are not going to get off the ground”.
  • 11. Innovation Management Begin to build “innovation cultures”  Celebrate Your Innovations and Innovators.  Rewards : At Motorola, innovators with more than 10 patents are issued a gold colored name badge so that all will recognize their contribution.
  • 12. Innovation Management Factors that influence Corporate Culture  History  Traditions, customs etc  Size  Small companies more flexible & dynamic  Technology  Rapidly changing technology gives rise to flexibility and willingness to change  Leadership  Powerful leader stamps his/her „way of doing things‟ on the organisation
  • 13. Innovation Management Features of a Culture that supports Innovation  Outward looking and receptive to new ideas, particularly from outside (Open innovation)  Facilitates communication, especially across the organisation (walk to talk/informal meeting)  Is open and receptive to new ideas and approaches (not only boss ideas)  Challenges established ideas and practices – „the conventional wisdom‟ (Think outside the box)  Accepts and learns from failure (Nonblame culture)  Promotes evaluation and reflection (Reward)
  • 14. Innovation Management Three-Dimensional Model of The Environment Stable Dynamic Simple Complex Abundant Scarce
  • 15. Innovation Management Start to break culture barriers Begin to build innovation culture Turf Issues Resistance to Change Hierarchy Blaming and Excuses Lack of : Bias for Action Trust Openness Teamwork “Can-do” attitude Customer Focus Low results Few out Many in Culture barriers
  • 16. Innovation Management Mechanistic Versus Organic Models High specialization Rigid departmentalization Clear chain of command Narrow spans of control Centralization High formalization Cross-functional team Cross hierarchical teams Free flow of information Wide span of control Decentralization Low formalization
  • 17. Innovation Management 1 Span of control 256 64 16 4 1024 1 512 64 8 4096 4096 Organizationlevel (Highest) Assuming span of 4 Assuming span of 8 Operatives = 4096 Managers (1-6) = 1365 Operatives = 4096 Managers (1-4) = 585
  • 18. Innovation Management Size : Is Bigger better?  Schumperter (1940) -> Bigger is better  Finance R&D project  Spread the fixed costs of R&D  Take on large or risky innovation projects (Boeing 747)  On the other hand  R&D efficiency might decrease (less control and motivate)  Individual incentive diminish
  • 19. Innovation Management Structures that support Innovation  Network  e.g. Benetton, Nike  Strategic Alliances  Provide a structure by which organisations can link to external sources of innovation  e.g. small biotech companies and major drug firms  Corporate Venturing  „business within a business‟  Gives benefits of small firm within a large firm
  • 20. Innovation Management Organisational Roles  Project Leader  Product Champion  Gatekeeper  Godfather
  • 21. Innovation Management  Formal position or designation within the organisation  Takes responsibility for managing the project/innovation  Provides leadership  May not be strong on technical side  Mix of talents: communication, motivating, analytical & organising skills Project Leader
  • 22. Innovation Management Product Champion  A person with real commitment to a project  Good at attention to detail  Fights for resources  Prevents staff being poached  Looks after & protects the interests of the project  May well possess business skills as well as technical knowledge
  • 23. Innovation Management Gatekeeper  Acts as guardian of knowledge/expertise  Well informed about what is happening, especially outside the organisation  Good at passing information to others  Serves as an information resource for others  Able to unlock (knowledge) resources  Can provide access to other individuals  Can be very effective in denying resources
  • 24. Innovation Management Godfather  High position in the organisation  No direct connection to project  Provides “protection”  Guides the project through the system  Ensures clearance of appraisal/evaluation hurdles  Divine intervention when appropriate