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Organisasi dan Arsitektur
Komputer
Ajeng Savitri Puspaningrum, M.Kom
Pertemuan 31
Parallel Processing
(Part 2)
 Learning Multithreading and
Multiprocessors
 Learning Parallelizing
Multithreading and Chip Multiprocessors
 Instruction stream divided into smaller streams (threads)
 Executed in parallel
 Wide variety of multithreading designs
Definitions of Threads and Processes
 Thread in multithreaded processors may or may not be same as software threads
 Process:
 An instance of program running on computer
 Resource ownership
 Virtual address space to hold process image
 Scheduling/execution
 Process switch
 Thread: dispatchable unit of work within process
 Includes processor context (which includes the program counter and stack pointer) and data area
for stack
 Thread executes sequentially
 Interruptible: processor can turn to another thread
 Thread switch
 Switching processor between threads within same process
 Typically less costly than process switch
Implicit and Explicit Multithreading
 All commercial processors and most experimental ones use
explicit multithreading
 Concurrently execute instructions from different explicit threads
 Interleave instructions from different threads on shared pipelines or
parallel execution on parallel pipelines
 Implicit multithreading is concurrent execution of multiple
threads extracted from single sequential program
 Implicit threads defined statically by compiler or dynamically by
hardware
Approaches to Explicit Multithreading
 Interleaved
 Fine-grained
 Processor deals with two or more thread contexts at a time
 Switching thread at each clock cycle
 If thread is blocked it is skipped
 Blocked
 Coarse-grained
 Thread executed until event causes delay
 E.g.Cache miss
 Effective on in-order processor
 Avoids pipeline stall
 Simultaneous (SMT)
 Instructions simultaneously issued from multiple threads to execution units of superscalar processor
 Chip multiprocessing
 Processor is replicated on a single chip
 Each processor handles separate threads
Scalar Processor Approaches
 Single-threaded scalar
 Simple pipeline
 No multithreading
 Interleaved multithreaded scalar
 Easiest multithreading to implement
 Switch threads at each clock cycle
 Pipeline stages kept close to fully occupied
 Hardware needs to switch thread context between cycles
 Blocked multithreaded scalar
 Thread executed until latency event occurs
 Would stop pipeline
 Processor switches to another thread
Scalar Diagrams
Multiple Instruction Issue Processors (1)
 Superscalar
 No multithreading
 Interleaved multithreading superscalar:
 Each cycle, as many instructions as possible issued from single
thread
 Delays due to thread switches eliminated
 Number of instructions issued in cycle limited by dependencies
 Blocked multithreaded superscalar
 Instructions from one thread
 Blocked multithreading used
Multiple Instruction Issue Diagram (1)
Multiple Instruction Issue Processors (2)
 Very long instruction word (VLIW)
 E.g. IA-64
 Multiple instructions in single word
 Typically constructed by compiler
 Operations that may be executed in parallel in same word
 May pad with no-ops
 Interleaved multithreading VLIW
 Similar efficiencies to interleaved multithreading on superscalar
architecture
 Blocked multithreaded VLIW
 Similar efficiencies to blocked multithreading on superscalar
architecture
Multiple Instruction Issue Diagram (2)
Parallel, Simultaneous
Execution of Multiple Threads
 Simultaneous multithreading
 Issue multiple instructions at a time
 One thread may fill all horizontal slots
 Instructions from two or more threads may be issued
 With enough threads, can issue maximum number of instructions on
each cycle
 Chip multiprocessor
 Multiple processors
 Each has two-issue superscalar processor
 Each processor is assigned thread
Can issue up to two instructions per cycle per thread
Parallel Diagram
Clusters
 Alternative to SMP
 High performance
 High availability
 Server applications
 A group of interconnected whole computers
 Working together as unified resource
 Illusion of being one machine
 Each computer called a node
Cluster Benefits
 Absolute scalability
 Incremental scalability
 High availability
 Superior price/performance
Cluster Configurations - Standby Server,
No Shared Disk
Cluster Configurations -
Shared Disk
Operating Systems Design Issues
 Failure Management
 High availability
 Fault tolerant
 Failover
 Switching applications & data from failed system to alternative within cluster
 Failback
 Restoration of applications and data to original system
 After problem is fixed
 Load balancing
 Incremental scalability
 Automatically include new computers in scheduling
 Middleware needs to recognise that processes may switch between machines
Parallelizing
 Single application executing in parallel on a number of machines in cluster
 Complier
 Determines at compile time which parts can be executed in parallel
 Split off for different computers
 Application
 Application written from scratch to be parallel
 Message passing to move data between nodes
 Hard to program
 Best end result
 Parametric computing
 If a problem is repeated execution of algorithm on different sets of data
 e.g. simulation using different scenarios
 Needs effective tools to organize and run
Cluster Middleware
 Unified image to user
 Single system image
 Single point of entry
 Single file hierarchy
 Single control point
 Single virtual networking
 Single memory space
 Single job management system
 Single user interface
 Single I/O space
 Single process space
 Checkpointing
 Process migration
Blade Servers
 Common implementation of cluster
 Server houses multiple server modules (blades) in single
chassis
 Save space
 Improve system management
 Chassis provides power supply
 Each blade has processor, memory, disk
Cluster vs SMP
 Both provide multiprocessor support to high demand applications.
 Both available commercially
 SMP for longer
 SMP:
 Easier to manage and control
 Closer to single processor systems
 Scheduling is main difference
 Less physical space
 Lower power consumption
 Clustering:
 Superior incremental & absolute scalability
 Superior availability
 Redundancy
Nonuniform Memory Access (NUMA)
 Alternative to SMP & clustering
 Uniform memory access
 All processors have access to all parts of memory
 Using load & store
 Access time to all regions of memory is the same
 Access time to memory for different processors same
 As used by SMP
 Nonuniform memory access
 All processors have access to all parts of memory
 Using load & store
 Access time of processor differs depending on region of memory
 Different processors access different regions of memory at different speeds
 Cache coherent NUMA
 Cache coherence is maintained among the caches of the various processors
 Significantly different from SMP and clusters
CC-NUMA
Organization
CC-NUMA Operation
 Each processor has own L1 and L2 cache
 Each node has own main memory
 Nodes connected by some networking facility
 Each processor sees single addressable memory space
 Memory request order:
 L1 cache (local to processor)
 L2 cache (local to processor)
 Main memory (local to node)
 Remote memory
Delivered to requesting (local to processor) cache
 Automatic and transparent
Memory Access Sequence
 Each node maintains directory of location of portions of memory and cache
status
 e.g. node 2 processor 3 (P2-3) requests location 798 which is in memory of
node 1
 P2-3 issues read request on snoopy bus of node 2
 Directory on node 2 recognises location is on node 1
 Node 2 directory requests node 1’s directory
 Node 1 directory requests contents of 798
 Node 1 memory puts data on (node 1 local) bus
 Node 1 directory gets data from (node 1 local) bus
 Data transferred to node 2’s directory
 Node 2 directory puts data on (node 2 local) bus
 Data picked up, put in P2-3’s cache and delivered to processor
Cache Coherence
 Node 1 directory keeps note that node 2 has copy of data
 If data modified in cache, this is broadcast to other nodes
 Local directories monitor and purge local cache if necessary
 Local directory monitors changes to local data in remote
caches and marks memory invalid until writeback
 Local directory forces writeback if memory location requested
by another processor
NUMA Pros & Cons
 Effective performance at higher levels of parallelism than SMP
 No major software changes
 Performance can breakdown if too much access to remote
memory
 Can be avoided by:
 L1 & L2 cache design reducing all memory access
 Need good temporal locality of software
 Good spatial locality of software
 Virtual memory management moving pages to nodes that are using them most
 Not transparent
 Page allocation, process allocation and load balancing changes needed
 Availability?
Processor Designs
 Pipelined ALU
 Within operations
 Across operations
 Parallel ALUs
 Parallel processors
Chaining
 Cray Supercomputers
 Vector operation may start as soon as first element of operand vector available
and functional unit is free
 Result from one functional unit is fed immediately into another
 If vector registers used, intermediate results do not have to be stored in memory
Computer Organizations
Refference
Stalling, William, Computer Organization
and Architecture, 10th Edition, Pearson,
2015
Abdurohman, Maman, Organisasi dan
Arsitektur Komputer revisi ke-4, Penerbit
Informatika, 2017
Terima Kasih
ajeng.savitri@teknokrat.ac.id
https://teknokrat.ac.id/en/
https://spada.teknokrat.ac.id/

More Related Content

Parallel Processing (Part 2)

  • 1. Organisasi dan Arsitektur Komputer Ajeng Savitri Puspaningrum, M.Kom Pertemuan 31
  • 3.  Learning Multithreading and Multiprocessors  Learning Parallelizing
  • 4. Multithreading and Chip Multiprocessors  Instruction stream divided into smaller streams (threads)  Executed in parallel  Wide variety of multithreading designs
  • 5. Definitions of Threads and Processes  Thread in multithreaded processors may or may not be same as software threads  Process:  An instance of program running on computer  Resource ownership  Virtual address space to hold process image  Scheduling/execution  Process switch  Thread: dispatchable unit of work within process  Includes processor context (which includes the program counter and stack pointer) and data area for stack  Thread executes sequentially  Interruptible: processor can turn to another thread  Thread switch  Switching processor between threads within same process  Typically less costly than process switch
  • 6. Implicit and Explicit Multithreading  All commercial processors and most experimental ones use explicit multithreading  Concurrently execute instructions from different explicit threads  Interleave instructions from different threads on shared pipelines or parallel execution on parallel pipelines  Implicit multithreading is concurrent execution of multiple threads extracted from single sequential program  Implicit threads defined statically by compiler or dynamically by hardware
  • 7. Approaches to Explicit Multithreading  Interleaved  Fine-grained  Processor deals with two or more thread contexts at a time  Switching thread at each clock cycle  If thread is blocked it is skipped  Blocked  Coarse-grained  Thread executed until event causes delay  E.g.Cache miss  Effective on in-order processor  Avoids pipeline stall  Simultaneous (SMT)  Instructions simultaneously issued from multiple threads to execution units of superscalar processor  Chip multiprocessing  Processor is replicated on a single chip  Each processor handles separate threads
  • 8. Scalar Processor Approaches  Single-threaded scalar  Simple pipeline  No multithreading  Interleaved multithreaded scalar  Easiest multithreading to implement  Switch threads at each clock cycle  Pipeline stages kept close to fully occupied  Hardware needs to switch thread context between cycles  Blocked multithreaded scalar  Thread executed until latency event occurs  Would stop pipeline  Processor switches to another thread
  • 10. Multiple Instruction Issue Processors (1)  Superscalar  No multithreading  Interleaved multithreading superscalar:  Each cycle, as many instructions as possible issued from single thread  Delays due to thread switches eliminated  Number of instructions issued in cycle limited by dependencies  Blocked multithreaded superscalar  Instructions from one thread  Blocked multithreading used
  • 12. Multiple Instruction Issue Processors (2)  Very long instruction word (VLIW)  E.g. IA-64  Multiple instructions in single word  Typically constructed by compiler  Operations that may be executed in parallel in same word  May pad with no-ops  Interleaved multithreading VLIW  Similar efficiencies to interleaved multithreading on superscalar architecture  Blocked multithreaded VLIW  Similar efficiencies to blocked multithreading on superscalar architecture
  • 14. Parallel, Simultaneous Execution of Multiple Threads  Simultaneous multithreading  Issue multiple instructions at a time  One thread may fill all horizontal slots  Instructions from two or more threads may be issued  With enough threads, can issue maximum number of instructions on each cycle  Chip multiprocessor  Multiple processors  Each has two-issue superscalar processor  Each processor is assigned thread Can issue up to two instructions per cycle per thread
  • 16. Clusters  Alternative to SMP  High performance  High availability  Server applications  A group of interconnected whole computers  Working together as unified resource  Illusion of being one machine  Each computer called a node
  • 17. Cluster Benefits  Absolute scalability  Incremental scalability  High availability  Superior price/performance
  • 18. Cluster Configurations - Standby Server, No Shared Disk
  • 20. Operating Systems Design Issues  Failure Management  High availability  Fault tolerant  Failover  Switching applications & data from failed system to alternative within cluster  Failback  Restoration of applications and data to original system  After problem is fixed  Load balancing  Incremental scalability  Automatically include new computers in scheduling  Middleware needs to recognise that processes may switch between machines
  • 21. Parallelizing  Single application executing in parallel on a number of machines in cluster  Complier  Determines at compile time which parts can be executed in parallel  Split off for different computers  Application  Application written from scratch to be parallel  Message passing to move data between nodes  Hard to program  Best end result  Parametric computing  If a problem is repeated execution of algorithm on different sets of data  e.g. simulation using different scenarios  Needs effective tools to organize and run
  • 22. Cluster Middleware  Unified image to user  Single system image  Single point of entry  Single file hierarchy  Single control point  Single virtual networking  Single memory space  Single job management system  Single user interface  Single I/O space  Single process space  Checkpointing  Process migration
  • 23. Blade Servers  Common implementation of cluster  Server houses multiple server modules (blades) in single chassis  Save space  Improve system management  Chassis provides power supply  Each blade has processor, memory, disk
  • 24. Cluster vs SMP  Both provide multiprocessor support to high demand applications.  Both available commercially  SMP for longer  SMP:  Easier to manage and control  Closer to single processor systems  Scheduling is main difference  Less physical space  Lower power consumption  Clustering:  Superior incremental & absolute scalability  Superior availability  Redundancy
  • 25. Nonuniform Memory Access (NUMA)  Alternative to SMP & clustering  Uniform memory access  All processors have access to all parts of memory  Using load & store  Access time to all regions of memory is the same  Access time to memory for different processors same  As used by SMP  Nonuniform memory access  All processors have access to all parts of memory  Using load & store  Access time of processor differs depending on region of memory  Different processors access different regions of memory at different speeds  Cache coherent NUMA  Cache coherence is maintained among the caches of the various processors  Significantly different from SMP and clusters
  • 27. CC-NUMA Operation  Each processor has own L1 and L2 cache  Each node has own main memory  Nodes connected by some networking facility  Each processor sees single addressable memory space  Memory request order:  L1 cache (local to processor)  L2 cache (local to processor)  Main memory (local to node)  Remote memory Delivered to requesting (local to processor) cache  Automatic and transparent
  • 28. Memory Access Sequence  Each node maintains directory of location of portions of memory and cache status  e.g. node 2 processor 3 (P2-3) requests location 798 which is in memory of node 1  P2-3 issues read request on snoopy bus of node 2  Directory on node 2 recognises location is on node 1  Node 2 directory requests node 1’s directory  Node 1 directory requests contents of 798  Node 1 memory puts data on (node 1 local) bus  Node 1 directory gets data from (node 1 local) bus  Data transferred to node 2’s directory  Node 2 directory puts data on (node 2 local) bus  Data picked up, put in P2-3’s cache and delivered to processor
  • 29. Cache Coherence  Node 1 directory keeps note that node 2 has copy of data  If data modified in cache, this is broadcast to other nodes  Local directories monitor and purge local cache if necessary  Local directory monitors changes to local data in remote caches and marks memory invalid until writeback  Local directory forces writeback if memory location requested by another processor
  • 30. NUMA Pros & Cons  Effective performance at higher levels of parallelism than SMP  No major software changes  Performance can breakdown if too much access to remote memory  Can be avoided by:  L1 & L2 cache design reducing all memory access  Need good temporal locality of software  Good spatial locality of software  Virtual memory management moving pages to nodes that are using them most  Not transparent  Page allocation, process allocation and load balancing changes needed  Availability?
  • 31. Processor Designs  Pipelined ALU  Within operations  Across operations  Parallel ALUs  Parallel processors
  • 32. Chaining  Cray Supercomputers  Vector operation may start as soon as first element of operand vector available and functional unit is free  Result from one functional unit is fed immediately into another  If vector registers used, intermediate results do not have to be stored in memory
  • 34. Refference Stalling, William, Computer Organization and Architecture, 10th Edition, Pearson, 2015 Abdurohman, Maman, Organisasi dan Arsitektur Komputer revisi ke-4, Penerbit Informatika, 2017