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Supreme
Allied
Commander
Transformation



                   Serious Games and the
                  Smart Defence Initiative
                            Serious Play Conference
                                 22nd Aug 2012


                            Paul Thurkettle
                 Education & Training Technologies Section
                    Joint Education Training & Exercises
                                                             1
Introduction

• I am a digital Immigrant but…
    – Built a pong game in 1975
    – Had a BBC micro, Sinclair Spectrum, Commodore 32/64, Atari
• Consider myself a geek
• Adopted a mobile phone in 2009
• Joined Facebook
• Still to twitter
• Struggling to watch my son on the 100+ hrs playing Skyrim
• Do get it, am excited about it but frustrated..
• Unable to multi-task effectively
• Overwhelmed in our age – time management, social awareness
  acceptance
                                                                   2
• Partly avoidance of personal technology “need quiet time”
Overview



•   Who are we..
•   What is Smart Defence and CFI
•   Virtual Worlds - Serious Games studies
•   Naming conventions
•   What are we up to?
•   Changing mind-sets
•   Future – working together


                                             3
Who are we?


               North Atlantic Treaty Organisation
                        serving 28 nations
                Allied Command Transformation
                  Based in Norfolk, Virginia, USA
               One of two NATO Strategic Commands
                         Created in 2003
Vision Statement:
  ACT is NATO’s leading agent for change, driving, facilitating, and
advocating continuous improvement of Alliance capabilities to
maintain and enhance the military relevance and effectiveness of
the Alliance.

Strategic Objectives:
  Provide appropriate support to NATO missions and operations.
  Lead NATO military transformation.
  Improve relationships, interaction and practical cooperation
  with partners, nations and international organisations.
                                                                       4
ACT Domain

                                     Joint Warfare        Joint Force Training
  Allied Command
                                     Centre (JWC)            Centre (JFTC)
Transformation (ACT)




                                                                Allied Command
                SACT Representative in                          Operation (ACO)
                    Europe (STRE)
                                                          Staff Element
                                                          Europe (SEE)


                                                     NATO Undersea Research
                                                         Centre (NURC)
             Joint Analysis and Lessons
              Learned Centre (JALLC)

                                                                                  5
Joint Force Trainer (JFT) ***

            • Responsible for NATO’s
            individual and collective training
            • Global Training Architecture
            • “e-Learning is the future”
            • National engagements
            • Linking to academic standards –
            Bologna




                                                 6
NATO e-Learning Capabilities




ADL                                                       Collaboration
 Online                                                   Portals
 > 33,000 Students
 > 300 hours online      Immersive Learning       Mobile Learning
 Supports all NATO E&T    Serious Game and        New requirement
 Supports nations          Virtual World            to be supported
 SCORM based               technology              Specialist delivery
                           Courses being            (not reformatted)
                            developed
                           Distributed Learning
Computer Based Training
 Stand Alone packages
                                                                           7
Our customers

               Individual                    Support to
                Training        Collective     NATO/
 NATO School                     Training     Nations
NATO SCHOOL


   NCCIS        eLearning

   NCISS                          JFTC



   NDC
   NDC
                                  JWC
  NMIOTC


                                                          8
Partnerships




               9
Training Spectrum &
                 Implementation of E&T
                      Technologies


            Individual    Collective     Exercises
Education
             Training      Training
ONLINE COURSES
            DISTRIBUTED TRAINING
SERIOUS GAMING / VIRTUAL WORLDS

MOBILE TECHNOLOGY / DEVICES
KNOWLEDGE PORTAL / COI SUPPORT
                                                     10
Smart Defence




                11
"Smart Defence offers a new approach
   to the delivery of capabilities.
It is designed to enhance the efficiency
with which Allies, together, field critical
   capabilities, allowing them to do in
  cooperation what they could not do
        efficiently, if at all, alone."

                                              12
Smart Defence?

Smart Defence is based on capability areas that are critical for NATO, in
particular as established at the Lisbon summit in 2010. Ballistic missile defence,
intelligence, surveillance and reconnaissance, maintenance of readiness,
training and force preparation, effective engagement and force protection

For the purposes of Smart Defence, the Alliance nations must give priority to
those capabilities which NATO needs most, specialize in what they do best, and
look for multinational solutions to shared problems. NATO can act as
intermediary, helping the nations to establish what they can do together at
lower cost, more efficiently and with less risk.

• Capability Requirements
• Specialisation
• Cooperation
• Share resources
• All save money/manpower                                                            13
Smart Defence


                  Governments



  Industry                              Academia



                     Partners
Discussion, resource sharing, combined projects,
coordination, “Pooling and sharing”                14
Connected Forces Initiative
                       CFI
“The Connected Forces Initiative aims to preserve
the interoperability and enhance shared abilities
that have resulted from years of operations in the
field. It reinforces Smart Defense through greater
collaboration in military education, training and
exercises, and application of new technologies.”




                                                     15
CFI and Education & Training

             Governments



Industry                         Academia



                Partners



                                            16
Is serious gaming the solution,
    Or part of the solution?




                                  17
NATO two development tracks
               Experimentation & Fielding

2009-2011 Virtual Worlds Investigation
• Virtual worlds
                             Led to acceptance by
• Gaming technology          JFT and the start of
• Tactical level             production

2011-2013 Strategic Decision Making
  Training through Games
• Gaming technology
• Serious games
• Upper operational and political level
                                                    18
What’s in a name?


Serious Games
                      Immersive Training
Virtual Worlds

Immersive technology refers to technology
 that blurs the line between the physical
   world and digital or simulated world,
  thereby creating a sense of immersion.

                                            19
Considerations for design


• Useful, what if Guitar Hero had taught kids to
  learn to read music or play a real guitar, what if
  Skyrim taught map reading
• Multinational, non native speaking
• Limited bandwidths, platforms, military computer
  restrictions
• “What’s in it for me” acceptance
• Longevity (to earn back the cost in numbers)
• Individual or multi player ?
• Clark’s “10 years ago why games, now why not”

                                                       20
What are we up to?

      NATO owned & licensed for NATO
     and nations to use for no fee
      Ability to offer distributed training
     environment , convoy, FAC, C-IED….?
      Multinational involvement already,
     proven joint training capability
      “Live” play 24/7 hosted servers on
     internet, Intranet ready
      Ability to use as visualisation device
     for computer systems as well as for
     training and exercise training
     development
      Over $15M spent by NATO nations
                                            21
NATO VBS 2

 IED TTP’s                        Convoy Training




NATO Tactics/Doctrine                   Collation Ops


                         ??????

                                                        22
Skill Building

“Yo-ho-ho and a vat of
anthrax! Checking
cargo ships for WMD
and contraband isn’t
exactly swashbuckling.
In fact, as a NATO
video game makes
clear, it’s actually a lot
of dreary,
methodical
work.”
              wired.com



                             23
Why VBS Worlds ?


•   User / Customer driven – ISD changeable
•   Affiliated with VBS 2 – sharable assets
•   Deliverable via multiple platforms
•   SCORM compatable
•   Multi player adaptable
•   State of the art?
•   Licensing that fits our needs

                                              24
Changing mindsets


• “Gamer” image


• Self paced training – not institutionalised

• Preparation for next gen of learners

• Meet expectations, “one chance to capture
  them”
                                                25
ROI


 Immersive learning                 e-Learning (ADL)




=> $75,000 per student hour    => $36,000 per student hour



                                                             26
Future …

• Convincing the Generals *+ (Budget holders) this is
worth doing (not with “cool” but with metrics)
• Should NATO be involved? (Nations seem to be doing fine ….
at least some of them) (Smart Defence – share, cooperate, inform)
• NATO E&T adoption …. Serious engagement - Resources

• AWARENESS (Industry, academia, nations)
• Mobile adoption “Fit the students needs”
• Challenges – Work to solve the ability to share between
nations both from industry and goverments
                                                                    27
Supreme
Allied
Commander
Transformation




                             Paul Thurkettle
                  Education & Training Technologies Section
                     Joint Education Training & Exercises


                 paul.thurkettle@act.nato.int
                        757 -747-3360
                                                              28

More Related Content

“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious Play Conference 2012

  • 1. Supreme Allied Commander Transformation Serious Games and the Smart Defence Initiative Serious Play Conference 22nd Aug 2012 Paul Thurkettle Education & Training Technologies Section Joint Education Training & Exercises 1
  • 2. Introduction • I am a digital Immigrant but… – Built a pong game in 1975 – Had a BBC micro, Sinclair Spectrum, Commodore 32/64, Atari • Consider myself a geek • Adopted a mobile phone in 2009 • Joined Facebook • Still to twitter • Struggling to watch my son on the 100+ hrs playing Skyrim • Do get it, am excited about it but frustrated.. • Unable to multi-task effectively • Overwhelmed in our age – time management, social awareness acceptance 2 • Partly avoidance of personal technology “need quiet time”
  • 3. Overview • Who are we.. • What is Smart Defence and CFI • Virtual Worlds - Serious Games studies • Naming conventions • What are we up to? • Changing mind-sets • Future – working together 3
  • 4. Who are we? North Atlantic Treaty Organisation serving 28 nations Allied Command Transformation Based in Norfolk, Virginia, USA One of two NATO Strategic Commands Created in 2003 Vision Statement: ACT is NATO’s leading agent for change, driving, facilitating, and advocating continuous improvement of Alliance capabilities to maintain and enhance the military relevance and effectiveness of the Alliance. Strategic Objectives: Provide appropriate support to NATO missions and operations. Lead NATO military transformation. Improve relationships, interaction and practical cooperation with partners, nations and international organisations. 4
  • 5. ACT Domain Joint Warfare Joint Force Training Allied Command Centre (JWC) Centre (JFTC) Transformation (ACT) Allied Command SACT Representative in Operation (ACO) Europe (STRE) Staff Element Europe (SEE) NATO Undersea Research Centre (NURC) Joint Analysis and Lessons Learned Centre (JALLC) 5
  • 6. Joint Force Trainer (JFT) *** • Responsible for NATO’s individual and collective training • Global Training Architecture • “e-Learning is the future” • National engagements • Linking to academic standards – Bologna 6
  • 7. NATO e-Learning Capabilities ADL Collaboration  Online  Portals  > 33,000 Students  > 300 hours online Immersive Learning Mobile Learning  Supports all NATO E&T  Serious Game and  New requirement  Supports nations Virtual World to be supported  SCORM based technology  Specialist delivery  Courses being (not reformatted) developed  Distributed Learning Computer Based Training  Stand Alone packages 7
  • 8. Our customers Individual Support to Training Collective NATO/ NATO School Training Nations NATO SCHOOL NCCIS eLearning NCISS JFTC NDC NDC JWC NMIOTC 8
  • 10. Training Spectrum & Implementation of E&T Technologies Individual Collective Exercises Education Training Training ONLINE COURSES DISTRIBUTED TRAINING SERIOUS GAMING / VIRTUAL WORLDS MOBILE TECHNOLOGY / DEVICES KNOWLEDGE PORTAL / COI SUPPORT 10
  • 12. "Smart Defence offers a new approach to the delivery of capabilities. It is designed to enhance the efficiency with which Allies, together, field critical capabilities, allowing them to do in cooperation what they could not do efficiently, if at all, alone." 12
  • 13. Smart Defence? Smart Defence is based on capability areas that are critical for NATO, in particular as established at the Lisbon summit in 2010. Ballistic missile defence, intelligence, surveillance and reconnaissance, maintenance of readiness, training and force preparation, effective engagement and force protection For the purposes of Smart Defence, the Alliance nations must give priority to those capabilities which NATO needs most, specialize in what they do best, and look for multinational solutions to shared problems. NATO can act as intermediary, helping the nations to establish what they can do together at lower cost, more efficiently and with less risk. • Capability Requirements • Specialisation • Cooperation • Share resources • All save money/manpower 13
  • 14. Smart Defence Governments Industry Academia Partners Discussion, resource sharing, combined projects, coordination, “Pooling and sharing” 14
  • 15. Connected Forces Initiative CFI “The Connected Forces Initiative aims to preserve the interoperability and enhance shared abilities that have resulted from years of operations in the field. It reinforces Smart Defense through greater collaboration in military education, training and exercises, and application of new technologies.” 15
  • 16. CFI and Education & Training Governments Industry Academia Partners 16
  • 17. Is serious gaming the solution, Or part of the solution? 17
  • 18. NATO two development tracks Experimentation & Fielding 2009-2011 Virtual Worlds Investigation • Virtual worlds Led to acceptance by • Gaming technology JFT and the start of • Tactical level production 2011-2013 Strategic Decision Making Training through Games • Gaming technology • Serious games • Upper operational and political level 18
  • 19. What’s in a name? Serious Games Immersive Training Virtual Worlds Immersive technology refers to technology that blurs the line between the physical world and digital or simulated world, thereby creating a sense of immersion. 19
  • 20. Considerations for design • Useful, what if Guitar Hero had taught kids to learn to read music or play a real guitar, what if Skyrim taught map reading • Multinational, non native speaking • Limited bandwidths, platforms, military computer restrictions • “What’s in it for me” acceptance • Longevity (to earn back the cost in numbers) • Individual or multi player ? • Clark’s “10 years ago why games, now why not” 20
  • 21. What are we up to?  NATO owned & licensed for NATO and nations to use for no fee  Ability to offer distributed training environment , convoy, FAC, C-IED….?  Multinational involvement already, proven joint training capability  “Live” play 24/7 hosted servers on internet, Intranet ready  Ability to use as visualisation device for computer systems as well as for training and exercise training development  Over $15M spent by NATO nations 21
  • 22. NATO VBS 2 IED TTP’s Convoy Training NATO Tactics/Doctrine Collation Ops ?????? 22
  • 23. Skill Building “Yo-ho-ho and a vat of anthrax! Checking cargo ships for WMD and contraband isn’t exactly swashbuckling. In fact, as a NATO video game makes clear, it’s actually a lot of dreary, methodical work.” wired.com 23
  • 24. Why VBS Worlds ? • User / Customer driven – ISD changeable • Affiliated with VBS 2 – sharable assets • Deliverable via multiple platforms • SCORM compatable • Multi player adaptable • State of the art? • Licensing that fits our needs 24
  • 25. Changing mindsets • “Gamer” image • Self paced training – not institutionalised • Preparation for next gen of learners • Meet expectations, “one chance to capture them” 25
  • 26. ROI Immersive learning e-Learning (ADL) => $75,000 per student hour => $36,000 per student hour 26
  • 27. Future … • Convincing the Generals *+ (Budget holders) this is worth doing (not with “cool” but with metrics) • Should NATO be involved? (Nations seem to be doing fine …. at least some of them) (Smart Defence – share, cooperate, inform) • NATO E&T adoption …. Serious engagement - Resources • AWARENESS (Industry, academia, nations) • Mobile adoption “Fit the students needs” • Challenges – Work to solve the ability to share between nations both from industry and goverments 27
  • 28. Supreme Allied Commander Transformation Paul Thurkettle Education & Training Technologies Section Joint Education Training & Exercises paul.thurkettle@act.nato.int 757 -747-3360 28