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Project Based Learning for a Digital Age Kerry Rice, Ed. D.  Department of Educational Technology Boise State University
Agenda Introductions Defining PBL Cool Tools Let’s Play!
 
PBL vs. PBL Problem -Based Learning Ill-structured problems Scenario-based Instructor-led Case-study Individual or group Classroom-based Expected outcomes Project -Based Learning Authentic projects Results in a product Student-led Negotiation and Choice Individual or group External sources Open-ended
7 Essentials for PBL Need to Know (meaningful entry event) Driving Question Student Voice and Choice 21 st  Century Skills Inquiry and Innovation Feedback and Revision Publicly Presented Product Larmer, J. & Mergendoller, J. (2010). 7 essentials for project-based learning.  Educational Leadership, 68 (1).
21 st  Century Skills LCP’s PBL Best   Practice
Global awareness Digital, information, media and social literacy Financial, business and economical literacy Creativity Critical thinking and problem solving A major challenge facing educators in the 21st century "is how to design our educational system... in order to produce graduates who are better prepared to take up jobs in a  knowledge-based environment  characterized by a pervasive use of  information communications technology " (Bodomo 2006, ¶1)   21 st  Century Skills Communication and collaboration Flexibility and adaptability Initiative and self-direction Leadership and responsibility Productivity and accountability
How does technology enable us to teach  better???
Technology Allows… Repetition Individualization Pace Multiple representations Metacognition Motivation Interests Level playing field  Resource sharing Collaborative knowledge construction Participatory culture Learning styles
 
 
 
 
 
 
 
 
Centre of the Cell  http://www.centreofthecell.org/interactives/flu/index.php
 
 
 
 
 
 
 
Learner Autonomy Active Participation Collaboration and Community Building Authentic Assessment 21 st  Century Skills
Reducing our Carbon Footprint PBL   Essentials Activity Construct Tool Guiding Questions:  Global warming; Fact or Fiction? Should I reduce my energy consumption? Why? 1. Need to Know Entry Event Watch video on the effects of Global Warming or  participate in simulation on climate change.  Active Participation Internet Resources Online simulation (National Geographic Global Warming Effects Map) 2. Driving Question Brainstorm possible avenues for investigation and/or solutions. Learner Autonomy Concept mapping tool 3. Student Voice and Choice Negotiate key activities and project outcomes.  Learner Autonomy Survey instruments Multiple representations of learning 4. 21 st  Century Skills Planning teams develop task lists and job roles. Collaboration and Community Building Project management tools. 5. Inquiry and Innovation Discuss change in perceptions about global warming and reach consensus on a definition of “carbon footprint.”  Measure kw/hour usage and determine energy consumption. Active Participation, Learner Autonomy Game (Global Warming Interactive) Class wiki or blog Carbon footprint calculator Global collaboration sites 6. Feedback and Revision Self-evaluation, peer-evaluation, reflection, learning log, teacher evaluation. Process and product.  Authentic Assessment, Active Participation Discussion forum, Chat, Wiki, Blog, voicethread. 7. A Publicly Presented Product “ How to  Reduce Your Carbon Footprint” presentations delivered to school, displayed on the Web, posted in a Blog, etc.  Active Participation, Authentic Assessment Video or slideshow sharing tool, Wiki, Blog
 
http://missbakersbiologyclasswiki.wikispaces.com/Louis
PBL
 
http://pbl-online.org
 
How will your classroom be transformed? Kerry Rice Department of Educational Technology Boise State University [email_address]   Let’s Play! https://sites.google.com/site/digitalagepbl/home
Username: einstein4321 Password: digitalagepbl Username: fibonacci4321 Password: digitalagepbl Username: davinci43211 Password: digitalagepbl

More Related Content

PBL for a Digital Age

  • 1. Project Based Learning for a Digital Age Kerry Rice, Ed. D. Department of Educational Technology Boise State University
  • 2. Agenda Introductions Defining PBL Cool Tools Let’s Play!
  • 3.  
  • 4. PBL vs. PBL Problem -Based Learning Ill-structured problems Scenario-based Instructor-led Case-study Individual or group Classroom-based Expected outcomes Project -Based Learning Authentic projects Results in a product Student-led Negotiation and Choice Individual or group External sources Open-ended
  • 5. 7 Essentials for PBL Need to Know (meaningful entry event) Driving Question Student Voice and Choice 21 st Century Skills Inquiry and Innovation Feedback and Revision Publicly Presented Product Larmer, J. & Mergendoller, J. (2010). 7 essentials for project-based learning. Educational Leadership, 68 (1).
  • 6. 21 st Century Skills LCP’s PBL Best Practice
  • 7. Global awareness Digital, information, media and social literacy Financial, business and economical literacy Creativity Critical thinking and problem solving A major challenge facing educators in the 21st century "is how to design our educational system... in order to produce graduates who are better prepared to take up jobs in a knowledge-based environment characterized by a pervasive use of information communications technology " (Bodomo 2006, ¶1) 21 st Century Skills Communication and collaboration Flexibility and adaptability Initiative and self-direction Leadership and responsibility Productivity and accountability
  • 8. How does technology enable us to teach better???
  • 9. Technology Allows… Repetition Individualization Pace Multiple representations Metacognition Motivation Interests Level playing field Resource sharing Collaborative knowledge construction Participatory culture Learning styles
  • 10.  
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  • 18. Centre of the Cell http://www.centreofthecell.org/interactives/flu/index.php
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  • 26. Learner Autonomy Active Participation Collaboration and Community Building Authentic Assessment 21 st Century Skills
  • 27. Reducing our Carbon Footprint PBL Essentials Activity Construct Tool Guiding Questions: Global warming; Fact or Fiction? Should I reduce my energy consumption? Why? 1. Need to Know Entry Event Watch video on the effects of Global Warming or participate in simulation on climate change. Active Participation Internet Resources Online simulation (National Geographic Global Warming Effects Map) 2. Driving Question Brainstorm possible avenues for investigation and/or solutions. Learner Autonomy Concept mapping tool 3. Student Voice and Choice Negotiate key activities and project outcomes. Learner Autonomy Survey instruments Multiple representations of learning 4. 21 st Century Skills Planning teams develop task lists and job roles. Collaboration and Community Building Project management tools. 5. Inquiry and Innovation Discuss change in perceptions about global warming and reach consensus on a definition of “carbon footprint.” Measure kw/hour usage and determine energy consumption. Active Participation, Learner Autonomy Game (Global Warming Interactive) Class wiki or blog Carbon footprint calculator Global collaboration sites 6. Feedback and Revision Self-evaluation, peer-evaluation, reflection, learning log, teacher evaluation. Process and product. Authentic Assessment, Active Participation Discussion forum, Chat, Wiki, Blog, voicethread. 7. A Publicly Presented Product “ How to Reduce Your Carbon Footprint” presentations delivered to school, displayed on the Web, posted in a Blog, etc. Active Participation, Authentic Assessment Video or slideshow sharing tool, Wiki, Blog
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  • 30. PBL
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  • 34. How will your classroom be transformed? Kerry Rice Department of Educational Technology Boise State University [email_address] Let’s Play! https://sites.google.com/site/digitalagepbl/home
  • 35. Username: einstein4321 Password: digitalagepbl Username: fibonacci4321 Password: digitalagepbl Username: davinci43211 Password: digitalagepbl