PDD 2019 Developing an in-house self directed CV support e-learning resource within canvas - Andy Howard
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Andy Howard presented on developing a self-directed CV e-learning resource within the university's learning management system, Canvas. The resource aims to address high demand for CV support and variability in workshop attendance. Key considerations for the project included choosing the right technology, allocating necessary time and expertise, and ensuring student uptake and acceptance. While Canvas allows for easy integration and access, its design options are limited compared to initial aims. Feedback from staff and students has been positive overall, though development time exceeded projections due to high quality standards and limited resources. Lessons learned include having a clear project team and structure, using varied media, and considering appropriateness when choosing software.
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PDD 2019 Developing an in-house self directed CV support e-learning resource within canvas - Andy Howard
1. Andy Howard, Joint Acting Head, Careers and Employability Centre
Developing an in-house Self Directed CV
support E-learning resource within
CANVAS.
14:55 - 15:40
Room EW1.01
Workshop 4.1
2. Does your institution have self directed e-learning resources?
If so for what areas of work?
Before we start
3. • High and rising demand for CV review
• Pressure on existing provision – especially face to face, and e-
guidance
• Variable attendance at workshops
• Not yet embedded into curriculum on all courses
• Possible template for further e-learning resources
• Possible resource to embed into curriculum or stand free
• Professional development opportunity for the team involved
For us our business case
4. • Which technology to use?
• Necessary time and knowledge resources
• Availability of expertise within the University
• Manageability of deployment
• Uptake and acceptance by students – impact
Known Unknowns
5. Canvas – advantages
• New Sussex LMS from 2018-19
• Easy integration into existing courses
• Straightforward invitation to students (and staff)
• Some students able to access via Canvas app
• Development in-house, no extra licences or
external developers needed
Choice of technology
6. Canvas – challenges
• Not intended as an e-learning technology
• Limited design options
• Less interactivity possible than initial aims
• Little existing in-house expertise
• Bespoke HTML needed
• Imperfect integration between desktop and
app versions
Choice of technology
7. • Interactive – different from website,
paper resources, etc.
• Show don’t tell
• Structured and progressive learning
resource:
• Clear learning outcomes
• Same format for each page
• Testing at end of course
• Confidence quiz at beginning
and end
Key design principles
8. • Appoint team and editor
• Scope the project – few examples
in Canvas
• Choose format and technologies
(esp. Powtoon)
• Develop full working version
• Collect staff and student feedback
• Roll out to students, academics,
etc.
Project process
9. • Project managers Careers Consultants
• Content writers Careers Consultants
• Technical developers Careers Consultants plus Information manager
• Pedagogical adviser Academic Skills Consultant
• Content and presentation advisers Information Team
• Project managers combined all three initial roles – could be separated
Project team
10. • Process detailed above has been followed
through to full working version
• Gained feedback from staff and (some)
students
• Used SurveyMonkey
• Very positive overall
• Students liked use of different media
• Detailed feedback from colleagues
• V 1.1 currently in development
Progress to date
11. • Development time exceeded initial projections
• High quality and limited resources = longer time to complete
• Steep learning curve in Canvas, Powtoon (and some HTML)
Recommendations
• Have a well-defined project team and a named project manager/editor
• Keep a clear structure, with short sections and repetition of key points
• Start with learning outcomes
• Use a range of different media to enhance learning and reduce dominance of text
• Consider appropriateness, simplicity of development, functionality and support when
choosing software
Learning points