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Andy Howard, Joint Acting Head, Careers and Employability Centre
Developing an in-house Self Directed CV
support E-learning resource within
CANVAS.
14:55 - 15:40
Room EW1.01
Workshop 4.1
Does your institution have self directed e-learning resources?
If so for what areas of work?
Before we start
• High and rising demand for CV review
• Pressure on existing provision – especially face to face, and e-
guidance
• Variable attendance at workshops
• Not yet embedded into curriculum on all courses
• Possible template for further e-learning resources
• Possible resource to embed into curriculum or stand free
• Professional development opportunity for the team involved
For us our business case
• Which technology to use?
• Necessary time and knowledge resources
• Availability of expertise within the University
• Manageability of deployment
• Uptake and acceptance by students – impact
Known Unknowns
Canvas – advantages
• New Sussex LMS from 2018-19
• Easy integration into existing courses
• Straightforward invitation to students (and staff)
• Some students able to access via Canvas app
• Development in-house, no extra licences or
external developers needed
Choice of technology
Canvas – challenges
• Not intended as an e-learning technology
• Limited design options
• Less interactivity possible than initial aims
• Little existing in-house expertise
• Bespoke HTML needed
• Imperfect integration between desktop and
app versions
Choice of technology
• Interactive – different from website,
paper resources, etc.
• Show don’t tell
• Structured and progressive learning
resource:
• Clear learning outcomes
• Same format for each page
• Testing at end of course
• Confidence quiz at beginning
and end
Key design principles
• Appoint team and editor
• Scope the project – few examples
in Canvas
• Choose format and technologies
(esp. Powtoon)
• Develop full working version
• Collect staff and student feedback
• Roll out to students, academics,
etc.
Project process
• Project managers Careers Consultants
• Content writers Careers Consultants
• Technical developers Careers Consultants plus Information manager
• Pedagogical adviser Academic Skills Consultant
• Content and presentation advisers Information Team
• Project managers combined all three initial roles – could be separated
Project team
• Process detailed above has been followed
through to full working version
• Gained feedback from staff and (some)
students
• Used SurveyMonkey
• Very positive overall
• Students liked use of different media
• Detailed feedback from colleagues
• V 1.1 currently in development
Progress to date
• Development time exceeded initial projections
• High quality and limited resources = longer time to complete
• Steep learning curve in Canvas, Powtoon (and some HTML)
Recommendations
• Have a well-defined project team and a named project manager/editor
• Keep a clear structure, with short sections and repetition of key points
• Start with learning outcomes
• Use a range of different media to enhance learning and reduce dominance of text
• Consider appropriateness, simplicity of development, functionality and support when
choosing software
Learning points
Thank you!
Questions / your views / experiences

More Related Content

PDD 2019 Developing an in-house self directed CV support e-learning resource within canvas - Andy Howard

  • 1. Andy Howard, Joint Acting Head, Careers and Employability Centre Developing an in-house Self Directed CV support E-learning resource within CANVAS. 14:55 - 15:40 Room EW1.01 Workshop 4.1
  • 2. Does your institution have self directed e-learning resources? If so for what areas of work? Before we start
  • 3. • High and rising demand for CV review • Pressure on existing provision – especially face to face, and e- guidance • Variable attendance at workshops • Not yet embedded into curriculum on all courses • Possible template for further e-learning resources • Possible resource to embed into curriculum or stand free • Professional development opportunity for the team involved For us our business case
  • 4. • Which technology to use? • Necessary time and knowledge resources • Availability of expertise within the University • Manageability of deployment • Uptake and acceptance by students – impact Known Unknowns
  • 5. Canvas – advantages • New Sussex LMS from 2018-19 • Easy integration into existing courses • Straightforward invitation to students (and staff) • Some students able to access via Canvas app • Development in-house, no extra licences or external developers needed Choice of technology
  • 6. Canvas – challenges • Not intended as an e-learning technology • Limited design options • Less interactivity possible than initial aims • Little existing in-house expertise • Bespoke HTML needed • Imperfect integration between desktop and app versions Choice of technology
  • 7. • Interactive – different from website, paper resources, etc. • Show don’t tell • Structured and progressive learning resource: • Clear learning outcomes • Same format for each page • Testing at end of course • Confidence quiz at beginning and end Key design principles
  • 8. • Appoint team and editor • Scope the project – few examples in Canvas • Choose format and technologies (esp. Powtoon) • Develop full working version • Collect staff and student feedback • Roll out to students, academics, etc. Project process
  • 9. • Project managers Careers Consultants • Content writers Careers Consultants • Technical developers Careers Consultants plus Information manager • Pedagogical adviser Academic Skills Consultant • Content and presentation advisers Information Team • Project managers combined all three initial roles – could be separated Project team
  • 10. • Process detailed above has been followed through to full working version • Gained feedback from staff and (some) students • Used SurveyMonkey • Very positive overall • Students liked use of different media • Detailed feedback from colleagues • V 1.1 currently in development Progress to date
  • 11. • Development time exceeded initial projections • High quality and limited resources = longer time to complete • Steep learning curve in Canvas, Powtoon (and some HTML) Recommendations • Have a well-defined project team and a named project manager/editor • Keep a clear structure, with short sections and repetition of key points • Start with learning outcomes • Use a range of different media to enhance learning and reduce dominance of text • Consider appropriateness, simplicity of development, functionality and support when choosing software Learning points
  • 12. Thank you! Questions / your views / experiences