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P&G Global Tribing:
Exploring Successful Online
Communities for Teens

Suggesting successful online communities framework
for online communities for teens and applying
the framework to help address key business questions
from the FemCare organization.



Eun hee Ko & Rui Ding
AGENDA
• Introduction

• Research Questions and Objectives

• Structure of Study

• Online Community Framework for Teens

• Application to Beinggirl.com
-   Teen’s Interview Findings
-   Website Analysis Findings
-   Overview of Beinggirl.com
-   Recommendation
INTRODUCTION
• Research Background

-   Online Communities and Social Media are big phenomenon of
    today and intriguing for companies because of the emerging
    enormous business opportunities.

-   Success stories:




-   P&G FemCare organization is interested in exploring further
    opportunities in online communities.

-   What makes some of online communities work? – success factors of
    online communities.
INTRODUCTION
• This study is…

-   This research is conducted as a Capstone study for the College of
    Business at University of Cincinnati.

-   This research is participating in the “Developing a Model for
    Leveraging Global Tribes” project of Procter & Gamble
    headquarters.
What are P&G looking for?


Q1 What are online communities framework for
successful online communities for teens?
Q2 How could the online communities framework
be applied to help address key business
questions from the FemCare organization?

 •   Can leverage global tribe learning help take beinggirl.com
     reach from 10%to 90%?

 •   How can FemCare turn beinggirl.com into a profit center?

 •   How should FemCare think about the approach of having the
     portfolio of FemCare brands represented on beinggirl vs.
     creating unique sites for each brand and/or partnering with
     brands in other categories?
Then, what are objectives
                                            of this research?

Learning Objectives

 Leveraging existing frameworks for successful online brand communities and from
thought leaders in the community-building arena.
 Researching the behavior characteristics of teens.
 Finding principles that can be used in building the successful brand communities
for teens.
 Creating a framework outlining the various business models for how online
communities can enable brand growth among teens.
 Testing the framework in the real world.

Operational Objectives

 Help take beinggirl.com reach from 10% to 90%.
 Help FemCare turn beinggirl.com into a profit center.
 Help FemCare make decision on the approach of having the portfolio of FemCare
brands represented on beinggirl.com vs. creating unique sites for each brand and/or
partnering with brands in other categories.
STRUCTURE OF STUDY


       PART I                   PART II

Previous                  Teens
Articles                Interview

              Online                    Online
                        Beinggirl
            Community                 Community
            Framework   Analysis      Framework

Websites
                          Case
Analysis
                         Analysis
Online Community Framework for Teens


Methodology – Key Success Factors Taken From…

 The proceeding articles about virtual communities.
 Our online communities analyses.
 Research about teens’ purchasing and online behaviors


The model consists of…

[ Stage I ] Online Brand Building Process (Stage I) derived from Cleland’s study (2002).

[ Stage III ] The 8Cs (State II) drawn from Cleland’s study (2002) and Atmospheric
Factors (Stage II) from Muniz and O’guinn’s study (2001).

[ Stage III ] Teens Factors (Stage III) from previous researches about teens online and
purchasing behaviors and their psychology and Online Community Factors (Stage III)
from online communities analysis.
Online Community Framework for Teens
                                  STAGE II                      STAGE III
      STAGE I                    The 8Cs
                                                          Technical Factors
                                Technical
                                 Factors
 Unaware                       Convenience                   Teens Factors
                               Connectivity               Ubiquitous Engagement

                               Functionalities                 Relationships
  Aware
                                 Content                         Life Style
                               Customization              Emotional Connections
                                 Consent
                                                                Interactivity
 Browser        Refuser        Communities
                               Customer Care
                                                          Online Community Factors
                               Cross Category
                                   Factor                    Self – Expressions
                               Communication
  User                                                    Opportunities of Persons
                                                           or Professional Growth
                                 Atmospheric
                 Sales
                                   Factors                   Entertaining Items
                          Sense of Moral Responsibility
  Loyal                                                        Relationships
                            Consciousness of Kind
                                                            Life-enhancing and
                          Shared Rituals And Beliefs      Educational Information
Stage I - Online Brand Building Process
    Online Brand Building Process (Stage I) derived from
                   Cleland’s study (2002).



Unaware        Aware        Browser         User           Loyal




                            Refuser

                                                   Sales
Online Community Framework for Teens
                                  STAGE II                      STAGE III
      STAGE I                    The 8Cs
                                                          Technical Factors
                                Technical
                                 Factors
 Unaware                       Convenience                   Teens Factors
                               Connectivity               Ubiquitous Engagement

                               Functionalities                 Relationships
  Aware
                                 Content                         Life Style
                               Customization              Emotional Connections
                                 Consent
                                                                Interactivity
 Browser        Refuser        Communities
                               Customer Care
                                                          Online Community Factors
                               Cross Category
                                   Factor                    Self – Expressions
                               Communication
  User                                                    Opportunities of Persons
                                                           or Professional Growth
                                 Atmospheric
                 Sales
                                   Factors                   Entertaining Items
                          Sense of Moral Responsibility
  Loyal                                                        Relationships
                            Consciousness of Kind
                                                            Life-enhancing and
                          Shared Rituals And Beliefs      Educational Information
Stage II - Customers Experiences of Online Communities
                                                   The 8Cs
          The 8Cs
                                                  Technical
                                                   Factors
                                                 Convenience
                                                 Connectivity
                                                 Functionalities
                                                   Content
                                                 Customization
                                                   Consent
Online Business Community Model
                                                 Communities
                                                 Customer Care
                                                 Cross Category
                                                     Factor
                                                 Communication

                                                   Atmospheric
                                                     Factors
                                            Sense of Moral Responsibility

 Muniz and O’Guinns (2001)                    Consciousness of Kind
    Brand Community                          Shared Rituals And Beliefs
Stage II - Customers Experiences of Online Communities
                           Successful Brand Community Building
                             Framework (Robin, Cleland, 2002)




“The 8Cs of the Online
  Brand Experiences”
 from Robin Cleland’s
   (2002) “Successful
   Brand Community
 Building Framework”
Stage II - Customers Experiences of Online Communities

                             Successful Factor Model with
                                  Individual Factors




  “Online Business
Community Model”
 from Lane’s(2006)
 “Successful Online
Business Community
      Model”
Stage II - Customers Experiences of
             Online Communities
     Muniz and O’Guinns (2001) Brand Community

• Consciousness of Kind
Consciousness of kind refers to the intrinsic connections that members feel
toward one another, and the collective sense of difference from others not
in the community. It also refers to the sense of belongingness to an
imagined community of people who share similar interest.

• Share Rituals and Beliefs
Share by all the community members and that are unique to the
community. They define the culture, character and conduct within the
community.

• Sense of moral responsibility
This refers to an inherent sense of duty that members of a community feel
towards the community as a whole and towards other members individually.
Online Community Framework for Teens
                                  STAGE II                      STAGE III
      STAGE I                    The 8Cs
                                                          Technical Factors
                                Technical
                                 Factors
 Unaware                       Convenience                   Teens Factors
                               Connectivity               Ubiquitous Engagement

                               Functionalities                 Relationships
  Aware
                                 Content                         Life Style
                               Customization              Emotional Connections
                                 Consent
                                                                Interactivity
 Browser        Refuser        Communities
                               Customer Care
                                                          Online Community Factors
                               Cross Category
                                   Factor                    Self – Expressions
                               Communication
  User                                                    Opportunities of Persons
                                                           or Professional Growth
                                 Atmospheric
                 Sales
                                   Factors                   Entertaining Items
                          Sense of Moral Responsibility
  Loyal                                                        Relationships
                            Consciousness of Kind
                                                            Life-enhancing and
                          Shared Rituals And Beliefs      Educational Information
Stage III - Promoting Factors of Online Experiences

                                Technical Factors

                                   Teens Factors
                                Ubiquitous Engagement

                                     Relationships
Articles about Teens
                                       Life Style

                                Emotional Connections

                                      Interactivity


                                Online Community Factors

                                   Self – Expressions
Online Community
                                Opportunities of Persons
     Analysis                    or Professional Growth

                                   Entertaining Items

                                     Relationships

                                  Life-enhancing and
                                Educational Information
No.   Web Owner        Link                  Logo                  Targets      Contents           Products           Industry

1     Ivillage Inc.    www.gurl.com                                Teen girls   Find out, play,    Books
                                                                                show off, react…

2     The girls Inc.   www.girlsinc.org      Inspiring all girls   Teen girls   SSBI girls, Fun    Brand stuffs       CPGI
                                             to be strong,                      stuffs, message
                                             smart & bold                       boards, shop…
3     HLL/sunsilk      www.sunsilkgango      Make your new         Teen girls   Community, hair    Sunsilk            CPGI
                       fgirls.com            year’s                             info, beauty…      products
                                             resolution
4     Kimberly-        www.girlspace.com                           Teens        Games, boards,     Kotex              CPGI
      Clark                                                        girls        products…          products

5     Cyworld.nat      www.cywoorld.na       Friendly friend-      10’s to      Blogs…             Blogs, journals,   Virtual
      e.com            te.com                cyworld               30’s                            cybermoney         Communi
                                                                                                                      ty

6     Girl Scouts      www.gogirlsonly.org   Everything you        Teen girls   Quizzes, games,                       CPGI
                                             need to know                       talks…

7     Girlsloud        www.girlsloud.co.uk                         Girl fans    Ban Club…          Music &            Music
                                                                                                   tickers

8     Mattel, Inc.     www.everythinggir     Pippa’s hot           Girls        Funzone            Barbies &          Fashion
                       l.com                 picks                              games…             related
                                                                                                   fashion
9     Apple            www.apple.com/        Your life on the      Everyone     Publishing iWeb,
                       dotmac                Internet                           iDink, groups,
                                                                                backup, mail…
10    P&G              www.beinggirl.com     For girls, by girls   Teen girls   Period…            P&G                CPGI
                                                                                                   Products
Online Community Framework for Teens
                                  STAGE II                      STAGE III
      STAGE I                    The 8Cs
                                                          Technical Factors
                                Technical
                                 Factors
 Unaware                       Convenience                   Teens Factors
                               Connectivity               Ubiquitous Engagement

                               Functionalities                 Relationships
  Aware
                                 Content                         Life Style
                               Customization              Emotional Connections
                                 Consent
                                                                Interactivity
 Browser        Refuser        Communities
                               Customer Care
                                                          Online Community Factors
                               Cross Category
                                   Factor                    Self – Expressions
                               Communication
  User                                                    Opportunities of Persons
                                                           or Professional Growth
                                 Atmospheric
                 Sales
                                   Factors                   Entertaining Items
                          Sense of Moral Responsibility
  Loyal                                                        Relationships
                            Consciousness of Kind
                                                            Life-enhancing and
                          Shared Rituals And Beliefs      Educational Information
APPLICATION
Practical Objectives

 Can leverage global tribe learning help take beinggirl.com reach from 10% to 90%?
 How can FemCare turn beinggirl.com into a profit center?
 How should FemCare think about the approach of having the portfolio of
FemCare brands represented on beinggirl vs. creating unique sites for each brand
and/or partnering with brands in other categories?




How?

 Know the customers – Teens’ interview
 Find ways to realize the objectives in the real world – Care Analysis
 Adjust the results to beinggirl.com
RECOMMENDATIONS


Current Beinggirl.com



   Interview Result      Recommendations


Case Analysis Findings
Teens Interview
    Summary of Interview

                                                          Adventurous Users
•   23 teens
•   Aged from 12 to 18             3 Distinct Segments    Interest Improvers
•   Qualitative research
•   Face-to-face interview
•   Online conferences                                      Practical Users
•   Telephone Interview
                                                          Interest is the main
•   General online behavior          The Main Drive
•   Experience on beinggirl
                                                                 Drive

                                                           Word-of-Mouth
       The 8Cs Hierarchy                                  Searching Engine
                                   From Unaware to
                                                         Celebrities' Influences
           Customization
                                        Aware
                                                               Activities
             Content
           Community
          Communication                                         Others

           Convenience
       Connectivity / Consent
          Customer Care
Cases
The Feature of Popular Online Communities
•   The topics right hit the spots of the girls.
•   The interface is simple, clear and lively.
•   More customized elements.
•   Arranging many online or offline activities.
•   The provide channels for teens to communicate, share and play with their friends.
•   The online communities APPEAR as a space for teens but not a space for brands.
Online Process



Unaware   Aware       Browser      User           Loyal




                      Refuser

                                          Sales
Framework Based Analysis




The 8Cs
                                             Interest
                        Customization   Increased Factor


                         Content
                       Community            Decision Influence
                      Communication              Factors


                       Convenience
                   Connectivity / Consent        Basic Factors
                      Customer Care
RECOMMENDATIONS

                        Content


3 Distinct Segments    Community


                      Customization




 Gain Awareness
Recommendation – Online Community Building


Content – 1. what topics should be covered?

•   What makes teens involve in an online community?
-   Interest is the main drive
•   What are teens interested in?
-   Music, original articles, fashion & beauty, discussion boards, blogs, quizzes,
    games, relationships, professional development.
-   Health care information is not a popular topic for teens
•   How do they make decisions whether to become a regular user of
    an online community?
-   The first expression – main page
-   The topics are interesting


         gURL      girlsinc      sunsilk   girlspace   cyworld   beinggirl
         83%       96%           99%       99%         99%       98%
RECOMMENDATIONS
Content – 2. the strength of each online communities
1. gURL.com: wide range of topics updated every day
RECOMMENDATIONS
Content – 2. the strength of each online communities
2. girlsinc.org: inspiring girls, online and off-line activities
RECOMMENDATIONS
Content – 2. the strength of each online communities
3. Sunsilkgangofgirls.com: gangs & beauty & GOG TV
RECOMMENDATIONS
Content – 2. the strength of each online communities
4. Cyworld.com: customized blogs
RECOMMENDATIONS
Content – 2. the strength of each online communities
Beinggirl.com
Expertise in health care, music, original articles, strong partners

                                              Product Categories
         Sponsors




         Partners

        Sony Music

           Hero

       Cathy’s Book
RECOMMENDATIONS

Content

• Recommendation 1 – Rearrange the Content
Rearrange the content using the names that hit the spots of the teens’ interest
Categorize the health care information into 1-2 sections
Emphasize the strengths of beinggirl.com
The brands and products can be categorized and only shown in product section

• Recommendation 2 – Others About Content
Redefine the content in each section
-i.e. “article” section is a space for teens to read and write their original
articles – their own stories, also novels and other articles
P&g global tribing
RECOMMENDATIONS

Content

• Recommendation 2 – Others about Content
Redefine the content in each section.
-i.e. “article” section is a space for teens to read and write their original
Article – their own stories, also novels and other articles
RECOMMENDATIONS

Community

• Teens Interview Result

• Two Roles of Online Community
Communicate with friends
Find a group of people sharing the same interest

• The community is an effective way to increase the emotional connections
Between the online community and the users.
RECOMMENDATIONS

Community

• Different community building models

                       gURL

   Discussion
                 Customized Content       Other Content
    Boards


                        Users



                                          Girl space


                                      Message Board       Other Content


                                        Interest Groups
RECOMMENDATIONS

Community

• Different community building models

                                   Girls Inc.



           Off-line Community                        Online Community


  Off-line Groups    Off-line Activities
                                                   Customer       Other Information
                                                Created Content


                      Members                                     Users
RECOMMENDATIONS

Community

• Different community building models


                                Sunsilkgangofgirls


                    Gangs           Other customized   Information
                                        Content


         Gangs              Gangs


            Users                       Users            Users
RECOMMENDATIONS

Community

• Recommendation 3 – The recommended online community model
Use discussion forum to build community
Arrange online/off-line activities to increase involvement
Arrange off-line meeting for sustainable development

                   Beinggirl                                Sponsors and Partners


Other customized          Discussion Boards           Activities           Information
    content


               Board                          Board



                                          Users
RECOMMENDATIONS

Customization

• Teens Interview Result
Customization has high attraction to teens.

• 3 ways of customization
Customer created content: blogs, original articles, videos, etc.

• Two good examples:
Sunsilkgangofteens – customer created groups, GOG TV
Cyworld.com - blogs
RECOMMENDATIONS

Customization

• Currently beinggirl.com
Customer created articles
Comments
Girls Talk
Locker Room

• Recommendation 4 – Increased customized components
Blogs
- The owners can decorate their own rooms
- Provide different backgrounds, sections and frameworks
Backgrounds
- Provide different styles of website backgrounds for customers
RECOMMENDATIONS

• Increase Awareness
How teens get to know an online community

                                        Friends (Main source)
          Word-of-mouth                 Parents
                                        Teachers
       Celebrities’ influences

       Activities / Campaigns                   Online/off-line


         Searching engines                   First several websites

               Others                               TV Ads

                                                     Filers

                                            Promoting with products
RECOMMENDATIONS

• Recommendation 5 – Increase Awareness

                                 Improve the online community to hit
     Word-of-mouth
                                 the spots of teens’ interest


                                 Invite celebrities to open their blogs
  Celebrities’ influences
                                 Invite celebrities to attend activities

                                 Original article writing contest
  Activities / Campaigns         Blog decoration contest
                                 Off-line meetings and activities


                                 Promote with the sponsors’/partners’
          Others                 products,
                                 Promote teens’ activities
ACTION PLAN
    Step by step, to win the game !

     Step 1. Rearrange the content



    Step 2. Increase the Awareness



Step 3. Increase Customized Components



       Step 4. Community Building
Questions and Comments
    are Welcomed.

More Related Content

P&g global tribing

  • 1. P&G Global Tribing: Exploring Successful Online Communities for Teens Suggesting successful online communities framework for online communities for teens and applying the framework to help address key business questions from the FemCare organization. Eun hee Ko & Rui Ding
  • 2. AGENDA • Introduction • Research Questions and Objectives • Structure of Study • Online Community Framework for Teens • Application to Beinggirl.com - Teen’s Interview Findings - Website Analysis Findings - Overview of Beinggirl.com - Recommendation
  • 3. INTRODUCTION • Research Background - Online Communities and Social Media are big phenomenon of today and intriguing for companies because of the emerging enormous business opportunities. - Success stories: - P&G FemCare organization is interested in exploring further opportunities in online communities. - What makes some of online communities work? – success factors of online communities.
  • 4. INTRODUCTION • This study is… - This research is conducted as a Capstone study for the College of Business at University of Cincinnati. - This research is participating in the “Developing a Model for Leveraging Global Tribes” project of Procter & Gamble headquarters.
  • 5. What are P&G looking for? Q1 What are online communities framework for successful online communities for teens? Q2 How could the online communities framework be applied to help address key business questions from the FemCare organization? • Can leverage global tribe learning help take beinggirl.com reach from 10%to 90%? • How can FemCare turn beinggirl.com into a profit center? • How should FemCare think about the approach of having the portfolio of FemCare brands represented on beinggirl vs. creating unique sites for each brand and/or partnering with brands in other categories?
  • 6. Then, what are objectives of this research? Learning Objectives  Leveraging existing frameworks for successful online brand communities and from thought leaders in the community-building arena.  Researching the behavior characteristics of teens.  Finding principles that can be used in building the successful brand communities for teens.  Creating a framework outlining the various business models for how online communities can enable brand growth among teens.  Testing the framework in the real world. Operational Objectives  Help take beinggirl.com reach from 10% to 90%.  Help FemCare turn beinggirl.com into a profit center.  Help FemCare make decision on the approach of having the portfolio of FemCare brands represented on beinggirl.com vs. creating unique sites for each brand and/or partnering with brands in other categories.
  • 7. STRUCTURE OF STUDY PART I PART II Previous Teens Articles Interview Online Online Beinggirl Community Community Framework Analysis Framework Websites Case Analysis Analysis
  • 8. Online Community Framework for Teens Methodology – Key Success Factors Taken From…  The proceeding articles about virtual communities.  Our online communities analyses.  Research about teens’ purchasing and online behaviors The model consists of… [ Stage I ] Online Brand Building Process (Stage I) derived from Cleland’s study (2002). [ Stage III ] The 8Cs (State II) drawn from Cleland’s study (2002) and Atmospheric Factors (Stage II) from Muniz and O’guinn’s study (2001). [ Stage III ] Teens Factors (Stage III) from previous researches about teens online and purchasing behaviors and their psychology and Online Community Factors (Stage III) from online communities analysis.
  • 9. Online Community Framework for Teens STAGE II STAGE III STAGE I The 8Cs Technical Factors Technical Factors Unaware Convenience Teens Factors Connectivity Ubiquitous Engagement Functionalities Relationships Aware Content Life Style Customization Emotional Connections Consent Interactivity Browser Refuser Communities Customer Care Online Community Factors Cross Category Factor Self – Expressions Communication User Opportunities of Persons or Professional Growth Atmospheric Sales Factors Entertaining Items Sense of Moral Responsibility Loyal Relationships Consciousness of Kind Life-enhancing and Shared Rituals And Beliefs Educational Information
  • 10. Stage I - Online Brand Building Process Online Brand Building Process (Stage I) derived from Cleland’s study (2002). Unaware Aware Browser User Loyal Refuser Sales
  • 11. Online Community Framework for Teens STAGE II STAGE III STAGE I The 8Cs Technical Factors Technical Factors Unaware Convenience Teens Factors Connectivity Ubiquitous Engagement Functionalities Relationships Aware Content Life Style Customization Emotional Connections Consent Interactivity Browser Refuser Communities Customer Care Online Community Factors Cross Category Factor Self – Expressions Communication User Opportunities of Persons or Professional Growth Atmospheric Sales Factors Entertaining Items Sense of Moral Responsibility Loyal Relationships Consciousness of Kind Life-enhancing and Shared Rituals And Beliefs Educational Information
  • 12. Stage II - Customers Experiences of Online Communities The 8Cs The 8Cs Technical Factors Convenience Connectivity Functionalities Content Customization Consent Online Business Community Model Communities Customer Care Cross Category Factor Communication Atmospheric Factors Sense of Moral Responsibility Muniz and O’Guinns (2001) Consciousness of Kind Brand Community Shared Rituals And Beliefs
  • 13. Stage II - Customers Experiences of Online Communities Successful Brand Community Building Framework (Robin, Cleland, 2002) “The 8Cs of the Online Brand Experiences” from Robin Cleland’s (2002) “Successful Brand Community Building Framework”
  • 14. Stage II - Customers Experiences of Online Communities Successful Factor Model with Individual Factors “Online Business Community Model” from Lane’s(2006) “Successful Online Business Community Model”
  • 15. Stage II - Customers Experiences of Online Communities Muniz and O’Guinns (2001) Brand Community • Consciousness of Kind Consciousness of kind refers to the intrinsic connections that members feel toward one another, and the collective sense of difference from others not in the community. It also refers to the sense of belongingness to an imagined community of people who share similar interest. • Share Rituals and Beliefs Share by all the community members and that are unique to the community. They define the culture, character and conduct within the community. • Sense of moral responsibility This refers to an inherent sense of duty that members of a community feel towards the community as a whole and towards other members individually.
  • 16. Online Community Framework for Teens STAGE II STAGE III STAGE I The 8Cs Technical Factors Technical Factors Unaware Convenience Teens Factors Connectivity Ubiquitous Engagement Functionalities Relationships Aware Content Life Style Customization Emotional Connections Consent Interactivity Browser Refuser Communities Customer Care Online Community Factors Cross Category Factor Self – Expressions Communication User Opportunities of Persons or Professional Growth Atmospheric Sales Factors Entertaining Items Sense of Moral Responsibility Loyal Relationships Consciousness of Kind Life-enhancing and Shared Rituals And Beliefs Educational Information
  • 17. Stage III - Promoting Factors of Online Experiences Technical Factors Teens Factors Ubiquitous Engagement Relationships Articles about Teens Life Style Emotional Connections Interactivity Online Community Factors Self – Expressions Online Community Opportunities of Persons Analysis or Professional Growth Entertaining Items Relationships Life-enhancing and Educational Information
  • 18. No. Web Owner Link Logo Targets Contents Products Industry 1 Ivillage Inc. www.gurl.com Teen girls Find out, play, Books show off, react… 2 The girls Inc. www.girlsinc.org Inspiring all girls Teen girls SSBI girls, Fun Brand stuffs CPGI to be strong, stuffs, message smart & bold boards, shop… 3 HLL/sunsilk www.sunsilkgango Make your new Teen girls Community, hair Sunsilk CPGI fgirls.com year’s info, beauty… products resolution 4 Kimberly- www.girlspace.com Teens Games, boards, Kotex CPGI Clark girls products… products 5 Cyworld.nat www.cywoorld.na Friendly friend- 10’s to Blogs… Blogs, journals, Virtual e.com te.com cyworld 30’s cybermoney Communi ty 6 Girl Scouts www.gogirlsonly.org Everything you Teen girls Quizzes, games, CPGI need to know talks… 7 Girlsloud www.girlsloud.co.uk Girl fans Ban Club… Music & Music tickers 8 Mattel, Inc. www.everythinggir Pippa’s hot Girls Funzone Barbies & Fashion l.com picks games… related fashion 9 Apple www.apple.com/ Your life on the Everyone Publishing iWeb, dotmac Internet iDink, groups, backup, mail… 10 P&G www.beinggirl.com For girls, by girls Teen girls Period… P&G CPGI Products
  • 19. Online Community Framework for Teens STAGE II STAGE III STAGE I The 8Cs Technical Factors Technical Factors Unaware Convenience Teens Factors Connectivity Ubiquitous Engagement Functionalities Relationships Aware Content Life Style Customization Emotional Connections Consent Interactivity Browser Refuser Communities Customer Care Online Community Factors Cross Category Factor Self – Expressions Communication User Opportunities of Persons or Professional Growth Atmospheric Sales Factors Entertaining Items Sense of Moral Responsibility Loyal Relationships Consciousness of Kind Life-enhancing and Shared Rituals And Beliefs Educational Information
  • 20. APPLICATION Practical Objectives  Can leverage global tribe learning help take beinggirl.com reach from 10% to 90%?  How can FemCare turn beinggirl.com into a profit center?  How should FemCare think about the approach of having the portfolio of FemCare brands represented on beinggirl vs. creating unique sites for each brand and/or partnering with brands in other categories? How?  Know the customers – Teens’ interview  Find ways to realize the objectives in the real world – Care Analysis  Adjust the results to beinggirl.com
  • 21. RECOMMENDATIONS Current Beinggirl.com Interview Result Recommendations Case Analysis Findings
  • 22. Teens Interview Summary of Interview Adventurous Users • 23 teens • Aged from 12 to 18 3 Distinct Segments Interest Improvers • Qualitative research • Face-to-face interview • Online conferences Practical Users • Telephone Interview Interest is the main • General online behavior The Main Drive • Experience on beinggirl Drive Word-of-Mouth The 8Cs Hierarchy Searching Engine From Unaware to Celebrities' Influences Customization Aware Activities Content Community Communication Others Convenience Connectivity / Consent Customer Care
  • 23. Cases
  • 24. The Feature of Popular Online Communities • The topics right hit the spots of the girls. • The interface is simple, clear and lively. • More customized elements. • Arranging many online or offline activities. • The provide channels for teens to communicate, share and play with their friends. • The online communities APPEAR as a space for teens but not a space for brands.
  • 25. Online Process Unaware Aware Browser User Loyal Refuser Sales
  • 26. Framework Based Analysis The 8Cs Interest Customization Increased Factor Content Community Decision Influence Communication Factors Convenience Connectivity / Consent Basic Factors Customer Care
  • 27. RECOMMENDATIONS Content 3 Distinct Segments Community Customization Gain Awareness
  • 28. Recommendation – Online Community Building Content – 1. what topics should be covered? • What makes teens involve in an online community? - Interest is the main drive • What are teens interested in? - Music, original articles, fashion & beauty, discussion boards, blogs, quizzes, games, relationships, professional development. - Health care information is not a popular topic for teens • How do they make decisions whether to become a regular user of an online community? - The first expression – main page - The topics are interesting gURL girlsinc sunsilk girlspace cyworld beinggirl 83% 96% 99% 99% 99% 98%
  • 29. RECOMMENDATIONS Content – 2. the strength of each online communities 1. gURL.com: wide range of topics updated every day
  • 30. RECOMMENDATIONS Content – 2. the strength of each online communities 2. girlsinc.org: inspiring girls, online and off-line activities
  • 31. RECOMMENDATIONS Content – 2. the strength of each online communities 3. Sunsilkgangofgirls.com: gangs & beauty & GOG TV
  • 32. RECOMMENDATIONS Content – 2. the strength of each online communities 4. Cyworld.com: customized blogs
  • 33. RECOMMENDATIONS Content – 2. the strength of each online communities Beinggirl.com Expertise in health care, music, original articles, strong partners Product Categories Sponsors Partners Sony Music Hero Cathy’s Book
  • 34. RECOMMENDATIONS Content • Recommendation 1 – Rearrange the Content Rearrange the content using the names that hit the spots of the teens’ interest Categorize the health care information into 1-2 sections Emphasize the strengths of beinggirl.com The brands and products can be categorized and only shown in product section • Recommendation 2 – Others About Content Redefine the content in each section -i.e. “article” section is a space for teens to read and write their original articles – their own stories, also novels and other articles
  • 36. RECOMMENDATIONS Content • Recommendation 2 – Others about Content Redefine the content in each section. -i.e. “article” section is a space for teens to read and write their original Article – their own stories, also novels and other articles
  • 37. RECOMMENDATIONS Community • Teens Interview Result • Two Roles of Online Community Communicate with friends Find a group of people sharing the same interest • The community is an effective way to increase the emotional connections Between the online community and the users.
  • 38. RECOMMENDATIONS Community • Different community building models gURL Discussion Customized Content Other Content Boards Users Girl space Message Board Other Content Interest Groups
  • 39. RECOMMENDATIONS Community • Different community building models Girls Inc. Off-line Community Online Community Off-line Groups Off-line Activities Customer Other Information Created Content Members Users
  • 40. RECOMMENDATIONS Community • Different community building models Sunsilkgangofgirls Gangs Other customized Information Content Gangs Gangs Users Users Users
  • 41. RECOMMENDATIONS Community • Recommendation 3 – The recommended online community model Use discussion forum to build community Arrange online/off-line activities to increase involvement Arrange off-line meeting for sustainable development Beinggirl Sponsors and Partners Other customized Discussion Boards Activities Information content Board Board Users
  • 42. RECOMMENDATIONS Customization • Teens Interview Result Customization has high attraction to teens. • 3 ways of customization Customer created content: blogs, original articles, videos, etc. • Two good examples: Sunsilkgangofteens – customer created groups, GOG TV Cyworld.com - blogs
  • 43. RECOMMENDATIONS Customization • Currently beinggirl.com Customer created articles Comments Girls Talk Locker Room • Recommendation 4 – Increased customized components Blogs - The owners can decorate their own rooms - Provide different backgrounds, sections and frameworks Backgrounds - Provide different styles of website backgrounds for customers
  • 44. RECOMMENDATIONS • Increase Awareness How teens get to know an online community Friends (Main source) Word-of-mouth Parents Teachers Celebrities’ influences Activities / Campaigns Online/off-line Searching engines First several websites Others TV Ads Filers Promoting with products
  • 45. RECOMMENDATIONS • Recommendation 5 – Increase Awareness Improve the online community to hit Word-of-mouth the spots of teens’ interest Invite celebrities to open their blogs Celebrities’ influences Invite celebrities to attend activities Original article writing contest Activities / Campaigns Blog decoration contest Off-line meetings and activities Promote with the sponsors’/partners’ Others products, Promote teens’ activities
  • 46. ACTION PLAN Step by step, to win the game ! Step 1. Rearrange the content Step 2. Increase the Awareness Step 3. Increase Customized Components Step 4. Community Building
  • 47. Questions and Comments are Welcomed.