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Service Knowledge ResultPMBOK and Agile: Blending the Best of Both WorldsSilvana Wasitova, PMP, CSM, CSP
About meWaterfallScrum2
At3
4© Itecor all rights reserved Titre
History of “Waterfall”Waterfall ModelOriginated in manufacturing and construction industriesHighly structured physical environments => after-the-fact changes are prohibitively costly 1970: Winston Royce articleShowed waterfall as an example of a flawed,non-working model5© Itecor all rights reserved
Winston Royce’s “Grandiose” Model6© Itecor all rights reserved “Single Pass” phased model to cope with US DoDregulatory requirements“I believe in this concept, but the implementation is risky and invites failure.”Winston W. Royce, “Managing the development of large software systems”, Aug 1970
Minimize errorsBDUF7© Itecor all rights reserved
Winston Royce’s Recommendation8© Itecor all rights reserved Iterations between phases, hopefully confined to successive steps
Winston Royce’s “Problem” Model9© Itecor all rights reserved Problem:Testing phase, at the end of  Development cycle, is the first time the integrated components are “experienced”.Failure may require a major redesign, or modifying the requirements.Can expect up to 100% schedule and/or cost overrun.
History of PMBOK1969: PMI established, foremost advocate for the project management profession1987: First PMBOKEstablished a standard and a lexiconIntroduced formal planning & control10© Itecor all rights reserved
PMBOK Processes11
Scrum Framework: Summary12© Itecor all rights reserved 3 Roles(Who)5 Practices(How)4 Artifacts(What)Product PlanningSprint PlanningDaily Standup (Scrum)Sprint ReviewSprint RetrospectiveProduct OwnerTeamScrum MasterProduct BacklogSprint BacklogPotentially Shippable ProductBurn-down Chart
Times are changingPage #13
xkcd.comRandall Munroe, 200714© Itecor all rights reserved
The Agile Manifesto - 2001We are uncovering better ways of developing software. Through this work we have come to value:Working software overcomprehensive documentation Individuals and interactions overprocesses and tools Customer collaboration overcontract negotiationResponding to changeoverfollowing a planThat is, while there is value in the items on the right, we value the items on the left more.15© Itecor all rights reserved
Waterfall, Agile and Scrum: CharacteristicsWaterfallAgile : Iterative DevelopmentEmergent DesignUpfront, DetailedSpecificationsDaily “standup” status checks ≤ 15mins
 Delivery rhythm in iterations (Sprints)
 Demo & Retrospective at end of ea. Sprint    Continuous ImprovementCross-functional & collaborative: Dev & QALinear hand-offs: Dev then QAXP: eXtreme ProgrammingTeamworkScrumRUPDSDMFormal process, implemented at endWelcomed, prioritized vs. backlogChange Requests Automated Tests
 Pair Programming
 Automated / Continuous Builds
 TDD: Test-Driven Development
 Continuous DeploymentAt beginning and at deliveryCustomer / User InvolvementThroughout cycleScrum is the most popular Agile method: 74% of Agile practitioners (2009)1616© Itecor all rights reserved
3 MONTHS6-10 MONTHSScrum vs. Waterfall: Time To Market Faster Time to Market Higher Quality Satisfied CustomerScrumDevelop & QASequential Process-OrientedCollaborativeResults-OrientedSpec9 weeksWaterfall3 monthsDevelop & QAUpdatesSpec12 weeks3-6wksy wksxwks6-10 months© Silvana Wasitova
18© Itecor all rights reserved 64%implemented features are rarely or never usedFocusing on customer needs ensures:the right features are builtnot wasting effort (and resources) on features that are not neededWhile the figures may vary by company, principle remains:Only build the features that the client/users needRef: Jim Johnson, Chairman of Standish Group, quoted in 2006 in: http://www.infoq.com/articles/Interview-Johnson-Standish-CHAOSSample: government and commercial organizations, no vendors, suppliers or consultants
The biggest danger in Project and Product Management:Building the wrong thing!Page #© Itecor all rights reserved 19
Scrum vs. WaterfallScrumWaterfallApproachFreezes scope, estimates scheduleFreezes schedule, estimates scopeClient InvolvementAt beginning and endFrequent collaborationScopeBuild “everything in the specs”Build what client really needs,  by priorityDesignDesign all features up frontEmergent design of few features per iterationDevelopmentLinear path across phasesIterative, incorporate learningDelivery“Big Bang” at endFrequent, small incrementsContinuous functional & unit testing inside iterationsTestingSeparate phase, after developmentCost of ChangeHighLowRequirementsDefined up front, rigidAllow changes up to “last responsible moment”DocumentationUp front and exhaustiveDocument only what is built, as needed20© Itecor all rights reserved Team CommunicationAt phase-handoffsContinuous, cross-functional© Itecor all rights reserved 20
Project Management: Agile vs. Waterfall approachAgileWaterfallWork AssignmentProject ManagerSelf-organizing teamResponsibilitiesDelineatedSharedTask OwnershipSeparatedShared: all for one, one for allStatus reportsBy Project ManagerTransparency, shared knowledgeRequirementsDefined up-front, signed-ofHigh level, detailed in collaborationsPlansDetailed plans upfrontEvolutionary planningChangesNot welcomeAllow changes up to “last responsible moment”,prioritized© Itecor all rights reserved 21
Agile practices are aligned with PMBOK process groups: initiating, planning, executing, monitoring, controlling, closingIn each iteration:Planning, executing, monitoring, controllingManage: Scope, time, cost and quality22© Itecor all rights reserved SURPRISE!
Fundamental DifferenceChanging requirements ≠Scope creep© Itecor all rights reserved 23
Cone of UncertaintyPMBoK Estimation variances:Order of magnitude: +75% to -25%Budgetary estimate:+25% to -10%Definitive estimate:+10% to -5% Boehm. 1981© Itecor all rights reserved 24
© Itecor all rights reserved 25
PMBOK StrengthsProcess orientedClearproject kickoff & administrative initiationEnumeration of stakeholders, formalizedcommunication planMore explicitly calls for cost managementOutlinesrisk management approach: identification, qualitative and quantitative analysis, response planning26© Itecor all rights reserved
Agile StrengthsEmpowered, self-organizing teamCollaboration, cross-fertilization, shared responsibilities & commitmentsAllows for adjustments and learnings produce a better resultsRisk management smaller units of work more accurateFrequent checks  fewer surprises & delaysWelcomes voice of the customer© Itecor all rights reserved 27
Agile deals with© Itecor all rights reserved 28
Agile Solutions to Common Problems© Itecor all rights reserved 29
Why Scrum WorksClose collaboration with client or proxybetter solutionbetter buy-in, increased satisfactionTransparency through daily reviews: early visibility of issuesearly resolution risk reductionLEAN ‘flow’: frequently delivering business value in small incrementsEliminate waste, focus on highest prioritiesInspect, adapt, improve: in each iteration© Itecor all rights reserved 30
© Itecor all rights reserved Use the right tool for the job31
Decision Criteria: Scrum vs. Waterfall© Itecor all rights reserved 32
33
Collaborate with clients and usersMany mistakes are avoidable© Itecor all rights reserved 34
Scrum Adoption at Ref:  http://agilesoftwaredevelopment.com/blog/artem/lessons-yahoos-scrum-adoptionVP of Product Development experimented with scrum in 2004Senior§ Director of Agile Development started in 2005In 2008: 3 coaches, each coaching approx. 10 scrum teams/year200 scrum teams world wide, of about 1500+ employeesResults in 2008:Average Team Velocity increase estimated at +35% / year,in some cases 300% - 400%Development cost reductionover  USD 1 million / yearROI on transition and trainings about 100% in first yearNote:  15-20% of people consistently DID NOT like Scrum© Itecor all rights reserved 35
General Lessons LearnedWe get the expected benefits: time, scope, qualityDelivering what was promised and expectedRight quality, right scope, within agreed timeScope Flexibility: low overhead for change managementWorking with users allowed to quickly improve the product featuresQA up-front involvement (and within sprints) results in better product quality & smoother Quality ControlClient: higher level of involvement and time commitment, higher satisfaction© Itecor all rights reserved 36
PMI Agile CertificationWonderful development, recognition of real needAvailable May 2011Like PMP, requires experience:1,500 hours working in Agile project teams (any role) or in Agile methodologies in last 2 yrs
2,000 hours general PM experience in last 5 yrs (or PMP)
21 hours Training in Agile project management topics More info: http://www.pmi.org/en/Agile/Agile-Certification-Eligibility-Requirements.aspx© Itecor all rights reserved 37
The Project Manager’s RoleFind the right path© Itecor all rights reserved 38

More Related Content

PMBOK and Scrum: Best of both worlds

  • 1. Service Knowledge ResultPMBOK and Agile: Blending the Best of Both WorldsSilvana Wasitova, PMP, CSM, CSP
  • 3. At3
  • 4. 4© Itecor all rights reserved Titre
  • 5. History of “Waterfall”Waterfall ModelOriginated in manufacturing and construction industriesHighly structured physical environments => after-the-fact changes are prohibitively costly 1970: Winston Royce articleShowed waterfall as an example of a flawed,non-working model5© Itecor all rights reserved
  • 6. Winston Royce’s “Grandiose” Model6© Itecor all rights reserved “Single Pass” phased model to cope with US DoDregulatory requirements“I believe in this concept, but the implementation is risky and invites failure.”Winston W. Royce, “Managing the development of large software systems”, Aug 1970
  • 7. Minimize errorsBDUF7© Itecor all rights reserved
  • 8. Winston Royce’s Recommendation8© Itecor all rights reserved Iterations between phases, hopefully confined to successive steps
  • 9. Winston Royce’s “Problem” Model9© Itecor all rights reserved Problem:Testing phase, at the end of Development cycle, is the first time the integrated components are “experienced”.Failure may require a major redesign, or modifying the requirements.Can expect up to 100% schedule and/or cost overrun.
  • 10. History of PMBOK1969: PMI established, foremost advocate for the project management profession1987: First PMBOKEstablished a standard and a lexiconIntroduced formal planning & control10© Itecor all rights reserved
  • 12. Scrum Framework: Summary12© Itecor all rights reserved 3 Roles(Who)5 Practices(How)4 Artifacts(What)Product PlanningSprint PlanningDaily Standup (Scrum)Sprint ReviewSprint RetrospectiveProduct OwnerTeamScrum MasterProduct BacklogSprint BacklogPotentially Shippable ProductBurn-down Chart
  • 14. xkcd.comRandall Munroe, 200714© Itecor all rights reserved
  • 15. The Agile Manifesto - 2001We are uncovering better ways of developing software. Through this work we have come to value:Working software overcomprehensive documentation Individuals and interactions overprocesses and tools Customer collaboration overcontract negotiationResponding to changeoverfollowing a planThat is, while there is value in the items on the right, we value the items on the left more.15© Itecor all rights reserved
  • 16. Waterfall, Agile and Scrum: CharacteristicsWaterfallAgile : Iterative DevelopmentEmergent DesignUpfront, DetailedSpecificationsDaily “standup” status checks ≤ 15mins
  • 17. Delivery rhythm in iterations (Sprints)
  • 18. Demo & Retrospective at end of ea. Sprint  Continuous ImprovementCross-functional & collaborative: Dev & QALinear hand-offs: Dev then QAXP: eXtreme ProgrammingTeamworkScrumRUPDSDMFormal process, implemented at endWelcomed, prioritized vs. backlogChange Requests Automated Tests
  • 20. Automated / Continuous Builds
  • 21. TDD: Test-Driven Development
  • 22. Continuous DeploymentAt beginning and at deliveryCustomer / User InvolvementThroughout cycleScrum is the most popular Agile method: 74% of Agile practitioners (2009)1616© Itecor all rights reserved
  • 23. 3 MONTHS6-10 MONTHSScrum vs. Waterfall: Time To Market Faster Time to Market Higher Quality Satisfied CustomerScrumDevelop & QASequential Process-OrientedCollaborativeResults-OrientedSpec9 weeksWaterfall3 monthsDevelop & QAUpdatesSpec12 weeks3-6wksy wksxwks6-10 months© Silvana Wasitova
  • 24. 18© Itecor all rights reserved 64%implemented features are rarely or never usedFocusing on customer needs ensures:the right features are builtnot wasting effort (and resources) on features that are not neededWhile the figures may vary by company, principle remains:Only build the features that the client/users needRef: Jim Johnson, Chairman of Standish Group, quoted in 2006 in: http://www.infoq.com/articles/Interview-Johnson-Standish-CHAOSSample: government and commercial organizations, no vendors, suppliers or consultants
  • 25. The biggest danger in Project and Product Management:Building the wrong thing!Page #© Itecor all rights reserved 19
  • 26. Scrum vs. WaterfallScrumWaterfallApproachFreezes scope, estimates scheduleFreezes schedule, estimates scopeClient InvolvementAt beginning and endFrequent collaborationScopeBuild “everything in the specs”Build what client really needs, by priorityDesignDesign all features up frontEmergent design of few features per iterationDevelopmentLinear path across phasesIterative, incorporate learningDelivery“Big Bang” at endFrequent, small incrementsContinuous functional & unit testing inside iterationsTestingSeparate phase, after developmentCost of ChangeHighLowRequirementsDefined up front, rigidAllow changes up to “last responsible moment”DocumentationUp front and exhaustiveDocument only what is built, as needed20© Itecor all rights reserved Team CommunicationAt phase-handoffsContinuous, cross-functional© Itecor all rights reserved 20
  • 27. Project Management: Agile vs. Waterfall approachAgileWaterfallWork AssignmentProject ManagerSelf-organizing teamResponsibilitiesDelineatedSharedTask OwnershipSeparatedShared: all for one, one for allStatus reportsBy Project ManagerTransparency, shared knowledgeRequirementsDefined up-front, signed-ofHigh level, detailed in collaborationsPlansDetailed plans upfrontEvolutionary planningChangesNot welcomeAllow changes up to “last responsible moment”,prioritized© Itecor all rights reserved 21
  • 28. Agile practices are aligned with PMBOK process groups: initiating, planning, executing, monitoring, controlling, closingIn each iteration:Planning, executing, monitoring, controllingManage: Scope, time, cost and quality22© Itecor all rights reserved SURPRISE!
  • 29. Fundamental DifferenceChanging requirements ≠Scope creep© Itecor all rights reserved 23
  • 30. Cone of UncertaintyPMBoK Estimation variances:Order of magnitude: +75% to -25%Budgetary estimate:+25% to -10%Definitive estimate:+10% to -5% Boehm. 1981© Itecor all rights reserved 24
  • 31. © Itecor all rights reserved 25
  • 32. PMBOK StrengthsProcess orientedClearproject kickoff & administrative initiationEnumeration of stakeholders, formalizedcommunication planMore explicitly calls for cost managementOutlinesrisk management approach: identification, qualitative and quantitative analysis, response planning26© Itecor all rights reserved
  • 33. Agile StrengthsEmpowered, self-organizing teamCollaboration, cross-fertilization, shared responsibilities & commitmentsAllows for adjustments and learnings produce a better resultsRisk management smaller units of work more accurateFrequent checks  fewer surprises & delaysWelcomes voice of the customer© Itecor all rights reserved 27
  • 34. Agile deals with© Itecor all rights reserved 28
  • 35. Agile Solutions to Common Problems© Itecor all rights reserved 29
  • 36. Why Scrum WorksClose collaboration with client or proxybetter solutionbetter buy-in, increased satisfactionTransparency through daily reviews: early visibility of issuesearly resolution risk reductionLEAN ‘flow’: frequently delivering business value in small incrementsEliminate waste, focus on highest prioritiesInspect, adapt, improve: in each iteration© Itecor all rights reserved 30
  • 37. © Itecor all rights reserved Use the right tool for the job31
  • 38. Decision Criteria: Scrum vs. Waterfall© Itecor all rights reserved 32
  • 39. 33
  • 40. Collaborate with clients and usersMany mistakes are avoidable© Itecor all rights reserved 34
  • 41. Scrum Adoption at Ref: http://agilesoftwaredevelopment.com/blog/artem/lessons-yahoos-scrum-adoptionVP of Product Development experimented with scrum in 2004Senior§ Director of Agile Development started in 2005In 2008: 3 coaches, each coaching approx. 10 scrum teams/year200 scrum teams world wide, of about 1500+ employeesResults in 2008:Average Team Velocity increase estimated at +35% / year,in some cases 300% - 400%Development cost reductionover USD 1 million / yearROI on transition and trainings about 100% in first yearNote: 15-20% of people consistently DID NOT like Scrum© Itecor all rights reserved 35
  • 42. General Lessons LearnedWe get the expected benefits: time, scope, qualityDelivering what was promised and expectedRight quality, right scope, within agreed timeScope Flexibility: low overhead for change managementWorking with users allowed to quickly improve the product featuresQA up-front involvement (and within sprints) results in better product quality & smoother Quality ControlClient: higher level of involvement and time commitment, higher satisfaction© Itecor all rights reserved 36
  • 43. PMI Agile CertificationWonderful development, recognition of real needAvailable May 2011Like PMP, requires experience:1,500 hours working in Agile project teams (any role) or in Agile methodologies in last 2 yrs
  • 44. 2,000 hours general PM experience in last 5 yrs (or PMP)
  • 45. 21 hours Training in Agile project management topics More info: http://www.pmi.org/en/Agile/Agile-Certification-Eligibility-Requirements.aspx© Itecor all rights reserved 37
  • 46. The Project Manager’s RoleFind the right path© Itecor all rights reserved 38
  • 47. Act at the right time© Itecor all rights reserved 39
  • 49. Work as a Team© Itecor all rights reserved 41
  • 50. It does not have to hurt© Itecor all rights reserved 42
  • 51. It’s a brave new world out there© Itecor all rights reserved 43
  • 52. Silvana Wasitova, PMP, CSM, CSP Vevey,Switzerlands.wasitova@itecor.com+41 79 558 05 09slideshare.com/wasitova© Itecor all rights reserved 44
  • 53. 45
  • 54. ReferencesJeff Sutherland’s blog - http://scrum.jeffsutherland.com/
  • 55. “The New New Product Development Game” Takeuchi and Nonaka. Harvard Business Review, January 1986
  • 56. “The PMBOK and Agile: Friends or Foes?”, Mary Gerush and Dave West, Forrester 2009
  • 57. “Five Myths of Agile Development”, Robert Holler, VersionOne, 2006/li>Winston W. Royce, “Managing the development of large software systems”, Aug 1970http://www.valucon.de/documents/managing_softwareprojects.pdf
  • 58. “Diagnosing and Changing Organizational Culture”, Cameron and Quinn, 2006
  • 59. “Living with Complexity”, Norman, Donald (2011), Cambridge, MA: MIT Press
  • 62. “Project Management Body of Knowledge” (PMBOK), 2004
  • 67. Primavera – PMISV presentation by Bob Schatz, Primavera VP of Development, 2005
  • 68. Why Agile Works http://www.slideshare.net/yourpmpartner/agile-secrets-revealed-whitepaper© Itecor all rights reserved 46

Editor's Notes

  1. Winston W. Royce,Managing the development of large software systemsProc. IEEE WESCON, Aug 1970Royce developed the phased delivery model to cope with regulatory requirements set out in the US DoD STD-2167 document, which was so byzantine and bureaucratic that the waterfall was the only way to cope with it;
  2. Context at the time of Royce’s paper in 1970:Programming on punch cards!
  3. Winston W. Royce,Managing the development of large software systemsProc. IEEE WESCON, Aug 1970Royce’s Son:http://usability.typepad.com/confusability/2006/02/index.html
  4. http://www.techdarkside.com/is-there-really-any-rigor-in-waterfallIt is sad that software development philosophies and practices developed in a world of government regulation, punch cards, and very expensive computer time still have such a strong a hold on today’s commercial software development.Ben Simohttp://QuestioningSoftware.com
  5. Need faster decision making“The world is moving so fast these days that the man who says it can't be done is generally interrupted by someone doing it.” (Elbert Hubbard) “If everything seems under control, you're just not going fast enough.” (Mario Andretti) “If you wish to travel far and fast, travel light. Take off all your envies, jealousies, unforgiveness, selfishness and fears.” (Cesare Pavese) “Moving fast is not the same as going somewhere.” (Dr. Robert Anthony) “Fast is fine, but accuracy is everything.” (Xenophon)Speed of market and technological changeWorld is moving fast(er)!Real-timeNon-linear activities
  6. Can be on time, on budget, on scope, But still built the wrong product that no one needs.
  7. The Cone of Uncertainty – ref. http://en.wikipedia.org/wiki/Cone_of_Uncertaintyhttp://www.construx.com/Page.aspx?cid=1648early project estimates are wildly inaccurate: Estimates (e.g. on duration, costs or quality) are inherently very vague at the beginning of a project Estimates and project plans based on estimations need to be redone on a regular basis Uncertainties can be built into estimates and should be visible in project plans Assumptions that later prove to be mistake are major factors in uncertainty Early in a project, specific details of the nature of the software to be built, details of specific requirements, details of the solution, project plan, staffing, and other project variables are unclear. The variability in these factors contributes variability to project estimates -- an accurate estimate of a variable phenomenon must include the variability in the phenomenon itself. As these sources of variabiility are further investigated and pinned down, the variability in the project diminishes, and so the variability in the project estimates can also diminish. This phenomenon is known as the “Cone of Uncertainty” which is illustrated in the following figure. As the figure suggests, significant narrowing of the Cone occur during the first 20-30% of the total calendar time for the project. Effective delivery of projects on time and on budget requires the application of a clear risk management approach throughout the whole project life cycle. The key learning from this approach is that any project estimate is meaningless without an accompanying confidence level. Applying this principle allows the management of both dimensions in project estimation, which in turn improves the identification and mitigation of risks throughout the project life cycle.
  8. http://agile101.net/2009/08/18/agile-estimation-and-the-cone-of-uncertainty/Agile Requirements in order of UncertaintyAgile Theme Agile Epic Agile User Story Agile Task In other words estimate SMALL things in hours.Estimating in Fibonacci is the second Agile estimation metric - we call this Story Point Estimation.  We use Story Points to estimate larger pieces of work i.e.  User Stories and Epics.They work as follows:0,1,2,3,5,8,13,21,34,55,89In other words, a ’5′ is 5x more effort than a ’1′ and an ’8′ is 8x more effort than a ’1′.Story Points can measure things we can’t measure in hours – e.g. complexity – do you include a task for every discussion you don’t yet know you need to have, every time you take 10 minutes out to Google an answer? It is however relatively easy (when you get started) to compare the size of one task/cluster of tasks with another task/cluster of tasks.  Estimating in Story Points allows you to take into consideration all sorts of intangible ‘things’ that you sense but can’t quite put your finger on.(See:Software Estimation: The more precise you are, the less accurate you will be)Estimation Using T-Shirt SizesT-shirt Sizing is an Agile Estimation method – it’s used to estimate larger requirements i.e. Epics, but maybe the odd User Story also.In short, you attribute a number of story points to a t-shirt size e.g. an XXL might equal ’55 points’ as shown in the diagram below. T-shirt sizes are great for Product Owners and/or non-technical people as they’re totally abstract and non-threatening (that’s not meant to sound patronising…you know what I mean!). They’re easy to understand.When estimating in T-shirt sizes, it’s still important to set your scale – agree in advance what constitutes a ‘Small’, ‘Large’ and ‘XX Large’.T-shirt sizing will normally take place at the Requirements Workshop – this helps the Product Owner and Product Manager get a sense of scale, which will in turn help with the prioritisation process.As always, the Scrum Team are the people that assign t-shirt sizes to Epics.  The Product Owner and/or Product Manager are not allowed to participate in the estimation process – they can offer insight and guidance but the estimations belong to the Scrum Team.Estimation Using Story PointsOnce the Epics have been estimated and prioritised for delivery, they will be broken down into User Stories by the Product Manager and Product Owner.The component User Stories will then be introduced at a subsequent requirements workshop and estimated in Story Points at Poker Planning
  9. Discipline:Structured approach,Plan aheadmodel itself progresses linearly through discrete, easily understandable and explainable phases and thus is easy to understand; it also provides easily markable milestones in the development process.Steve McConnell, in Code Complete, (a book that criticizes widespread use of the waterfall model) refers to design as a "wicked problem"—a problem whose requirements and limitations cannot be entirely known before completion. The implication of this is that it is impossible to perfect one phase of software development, thus it is impossible if using the waterfall model to move on to the next phase.David Parnas, in A Rational Design Process: How and Why to Fake It, writes:[5]“Many of the [system's] details only become known to us as we progress in the [system's] implementation. Some of the things that we learn invalidate our design and we must backtrack.”The idea behind the waterfall model may be "measure twice; cut once," and those opposed to the waterfall model argue that this idea tends to fall apart when the problem constantly changes due to requirement modifications and new realizations about the problem itself. A potential solution is for an experienced developer to spend time up front on refactoring to consolidate the software, and to prepare it for a possible update, no matter if such is planned already. Another approach is to use a design targeting modularity with interfaces, to increase the flexibility of the software with respect to the design.[edit] Modified modelsIn response to the perceived problems with the pure waterfall model, many modified waterfall models have been introduced. These models may address some or all of the criticisms of the pure waterfall model.[citation needed] Many different models are covered by Steve McConnell in the "lifecycle planning" chapter of his book Rapid Development: Taming Wild Software Schedules.
  10. Discipline: rhythm, daily scrum, work agreements, consistentAgile approach is Great Risk Management:Risk of not pleasing the customerRisk of poor estimation and planningRisk of festering issues and delaysRisk of over-commitmentRisk of not being able to ship
  11. Ref http://drdobbs.com/tools/229401451?pgno=2 S— Mark Kennaley is president and principal consultant at Fourth Medium Consulting, a Canadian IT management consultancy. His book, SDLC 3.0: Beyond A Tacit Understanding Of Agile, won a Dr. Dobb's 2010 Jolt Productivity Award.the four culture quadrants in the diagram. These include: Clan/Family Culture: Here you have a culture that emphasizes collaboration. Your leaders tend to be facilitators and team builders, who value commitment and communication. They think effectiveness is driven by developing people and spurring participation. Adhocracy Culture: Your company emphasizes creativity and has leaders who are entrepreneurial innovators, who value transformation and agility, and have a high level of risk tolerance. They think that innovation and vision are the best paths to effectiveness. Market Culture: Here the orientation is competition. Your leaders are hard-driving competitors, who emphasize goal achievement, market share, and profitability. Customer focus and aggressive competition lead to effectiveness. Hierarchy/Bureaucracy Culture: Your company tends to focus on control, with leaders who coordinate, monitor, and organize. Efficiency, timeliness, consistency, and risk aversion are the watchwords. Control and efficiency are seen as the best path to effectiveness.
  12. Recognition of real need for the professionWill bestow PMI credibility and supportAgile is best learned by practicing. I'm not too particular on how one learns, but putting the learning into practice in a team environment with frequent and effective retrospectives to adjust your process is key to internalizing agile. Hopefully the experience qualification ensures real agile project experience, not just observing agile teams. Experience requirement: working on Agile project teams, may be other role than Project Manager.
  13. Plan-driven software methodologies use a command-and-control approach to projectmanagement. A project plan is created that lists all known tasks. The project manager’sjob then becomes one of enforcing the plan. Changes to the plan are typically handledthrough “change control boards” that either reject most changes or they institute enoughbureaucracy that the rate of change is slowed to the speed that the plan-drivenmethodology can accommodate. There can be no servant-leadership in this model.Project managers manage: they direct, administer and supervise.Agile project management, on the other hand, is much more about leadership than aboutmanagement. Rather than creating a highly detailed plan showing the sequence of allactivities the agile project manager works with the customer to layout a common set ofunderstandings from which emergence, adaptation and collaboration can occur. The agileproject manager lays out a vision and then nurtures the project team to do the bestpossible to achieve the plan. Inasmuch as the manager represents the project to thoseoutside the project he or she is the project leader. However, the project manager serves anequally important role within the project while acting as a servant to the team, removingtheir impediments, reinforcing the project vision through words and actions, battlingorganizational dysfunctionality, and doing everything possible to ensure the success ofthe team. The agile project manager is a true coach and friend to the project teams.
  14. Plan-driven software methodologies use a command-and-control approach to projectmanagement. A project plan is created that lists all known tasks. The project manager’sjob then becomes one of enforcing the plan. Changes to the plan are typically handledthrough “change control boards” that either reject most changes or they institute enoughbureaucracy that the rate of change is slowed to the speed that the plan-drivenmethodology can accommodate. There can be no servant-leadership in this model.Project managers manage: they direct, administer and supervise.Agile project management, on the other hand, is much more about leadership than aboutmanagement. Rather than creating a highly detailed plan showing the sequence of allactivities the agile project manager works with the customer to layout a common set ofunderstandings from which emergence, adaptation and collaboration can occur. The agileproject manager lays out a vision and then nurtures the project team to do the bestpossible to achieve the plan. Inasmuch as the manager represents the project to thoseoutside the project he or she is the project leader. However, the project manager serves anequally important role within the project while acting as a servant to the team, removingtheir impediments, reinforcing the project vision through words and actions, battlingorganizational dysfunctionality, and doing everything possible to ensure the success ofthe team. The agile project manager is a true coach and friend to the project teams.
  15. Old solutions may no longer work for new challenges
  16. Change Management expense http://drdobbs.com/tools/229401451 Gartner estimates that worldwide IT spending last year was $1.6 trillion, with IT services at $816 billion as the largest component of that figure. Typically, 3% to 10% of the IT services budget allocations can be associated with pro­cess improvement initiatives, so we can estimate that $17 billion in spending is doomed to not deliver the intended results (70% of $24.5 billion). And that doesn't include opportunity costs associated with failed process improvement and costs associated with lost productivity during the change. Gartner estimates that worldwide IT spending last year was $1.6 trillion, with IT services at $816 billion as the largest component of that figure. Typically, 3% to 10% of the IT services budget allocations can be associated with pro­cess improvement initiatives, so we can estimate that $17 billion in spending is doomed to not deliver the intended results (70% of $24.5 billion). And that doesn't include opportunity costs associated with failed process improvement and costs associated with lost productivity during the change. A Pragmatic ApproachOne approach, which I call SDLC 3.0, provides a pragmatic, experience-based approach for integrating the fragmented methodology landscape by using practices that are methodology agnostic. It focuses on yielding a useful, context-specific set of standard work advice for real product development. It also integrates the software development part of IT with the broader enter­prise and functions such as enterprise architecture, IT service management, and project and portfolio management. Using lean as the overarching set of principles, SDLC 3.0 starts with the customer and ends with the accrual of value within IT operations. This focus makes sure that small groups don't try to optimize only their piece of the process, based only on what they know about their roles. Rather, a coherent big-picture view enables traditionally siloed communities to constructively participate rather than get bogged down in in-fighting.
  17. http://academic.research.microsoft.com/Publication/4327025/historical-roots-of-agile-methods-where-did-agile-thinking-come-fromBoehm http://academic.research.microsoft.com/Publication/3167904/guidelines-for-verifying-and-validating-software-requirements-and-design-specifications