This document summarizes lessons learned from moving the game Bejeweled Blitz from a premium paid model to a freemium model on iOS. Some key points:
1) The switch was very successful, driving a 9x increase in daily downloads, 5x increase in daily/weekly active users, and 5x increase in daily revenue.
2) iOS user metrics like engagement, retention, and monetization significantly outperformed the Facebook version of the game in many cases by 2x.
3) A balanced freemium model using boosts, rare gems, and daily spins was effective at driving revenue while keeping the game fun to play without paying.
4) Promptly responding
1 of 35
Download to read offline
More Related Content
Popcap-Bejeweled-Freemium
1. Setting Bejeweled Blitz free
Lessons learned moving from premium to freemium on iOS
Giordano Bruno Contestabile, PopCap Games
March 5th, 2011
Twitter: @giordanobc
2. My job: managing the business…
…even though I suck at it!
My excuse: half of those people work at PopCap
• But so do I
• Oh dear!
• I suck!
3. Some quick facts
Launched in late 2000
History: Bejeweled, Bejeweled 2,
Bejeweled Twist, Bejeweled Blitz,
Bejeweled 3
Key platforms: PC/Mac, Facebook,
iPhone, XBox360, DS
Units: > 55 million
Installs: > 200 million
MAUs: > 25 million
Users: 500 million+
4. One Very Long Minute
History of Bejeweled Blitz on Facebook & iOS
Bejeweled 2 iOS Client launched 2 days after iTunes app store opened (Summer 2008)
Bejeweled Blitz on Facebook launched in November 2009
Blitz mode and FB Connect added to Bejeweled 2 iOS client (April 2010)
Major Feature Launches: Rare Gems; Daily Spin; Keystones Tutorial
One of the first games to be fully integrated FB and iOS
2+ years from launch, still consistently popular:
• Facebook: top 10 games by DAU (3M+)
• iPhone: top 10 top grossing games
6. Why Change?
From mode in a paid game to freemium game
• Reach much wider audience
• Update more nimbly; follow Facebook closely
A new iteration of a great premium game
• Feature set and game rules from Bejeweled 3
• Lose the version number: an evergreen product
that continues to evolve over time
7. The Great Maneuvers
Retiring one game, launching two new ones
Launch Timeline Soft launch of Bejeweled Blitz in Canada iTunes app store (12/1)
Worldwide launch of Bejeweled and Bejeweled Blitz (12/8)
Retirement of Bejeweled 2 + Blitz (12/8)
Products One of few titles with Premium and Freemium business model
Bejeweled Blitz (Freemium)
Bejeweled (Premium $0.99 download)
Launch Goals Top 10 Premium Title
Top 10 Freemium Title
Rating of 4.5 stars or more
6M Freemium downloads in 1 month
Highest App Store Current App Store
Downloads
Rankings Rating
Bejeweled Blitz Well over 10M 2nd Free / 3rd Grossing ½
Bejeweled Premium Well over 1M 1st Paid
8. Did It Work?
Change in metrics from premium to freemium
Key Metrics Change
Downloads Daily Average Downloads 9X
Daily Active Users Weekly Average 5X
Revenue Daily Average 5X
… and still growing (every week has been bigger than previous one)
9. Comparing iOS to Facebook
Key Metrics iOS (FB = 100)
Daily Active Users Weekly Average 33%
ARPU DARPU 196%
Engagement Games played / day 208% (52!)
Retention 7-day retention 200%
Monetization % of paying users 205%
10. Learnings – behavior iOS vs FB
On most metrics, iOS users are 2x higher than Facebook users
Contributing factors:
• “Always on, always with me” nature of mobile
• Bejeweled Blitz strongly suited to bite-sized gaming
• Efficient Apple ecosystem, in particular for billing
We see significant FB / iOS cross-over in user base
• New FB users discovering the game through iOS first
12. Premium Vs. Freemium: Downloads
Bejeweled Blitz
Bejeweled
Freemium client has 9x as many downloads per day vs. premium
13. Many Play For Free…
As expected, ARPPU declined when switching from paid to free
• Higher percentage of free players
ARPPU still higher, but closer, to Facebook
14. …But Enough of Them Pay!
Increased user base driving much higher revenues
15. Facebook Connect: A High Barrier
Approximately 20% of Blitz iOS
downloads have activated
Facebook Connect, unlocking
full game content
FB Connect required to unlock full features
Ongoing campaigns to incentivize users to connect
16. Facebook Connect: A High Barrier
Benefits of full integration FB / iOS:
• Opportunity to leverage the same social graph
• Cross-promotion and higher awareness
• Big part of what makes the game fun
Drawbacks:
• Only 20% of iOS users connect with Facebook
• Extremely complex to maintain and operate
Conclusions:
• Worth it if it improves the game
• Try to make FB Connect optional on mobile
18. App Store Ratings & Customer Feedback
Initial Rating Results
Action Taken
½ ½
• Game speed was • Directly responded to
intentionally slowed to customer comments with the
match that of Facebook app message: “we are listening to
• Initial app store ratings were you and making changes”
impacted by customer • Stopped requiring players on
complaints about speed old Bej2+Blitz app to
• Rating reached a low of 2 ½ transition to new app
stars • Able to resubmit and launch
new version with faster
speed within three days
19. Results of Customer Response
Ratings of new version significantly higher, and
buoyed overall rating of app
Stabilized App Store ranking
Additional updates planned to address remaining
and ongoing feedback
Updated app
(with faster speed & iPad
Source: Distimo Monitor
support) released Source: Distimo Monitor
20. Lessons Learned
Don’t mess with everyone’s favorite game!
Listen to feedback and address it
• Make sure the team is ready!
Make sure that updating the game is easy
• Anything that can be server-side, should be!
21. Lessons Learned
Be proactive
• Happy users are less likely to rate your app
• A “rate our game” interstitial works well
• Don’t try to force them
• Be honest in your messaging (“if you like us...”)
23. Boosts
Low-priced in-game effects meant to be used regularly
Balanced not to grant excessive advantages
• The better player will still score higher on average
24. Rare Gems
Higher-impact bonuses
Can be activated every few games, appearing randomly
Require skill to be fully taken advantage of
Entertainment value as important as effect
25. Daily Spins
Slot machine mechanic granting in-game currency
1 free “daily spin” every day
Additional “daily spin” can be purchased
26. Key tenets
“Play forever”: no pay walls or limitations for non-paying users
Game is fun and balanced also without paying
Pay to have fun, not because the games forces or punishes you
Server-side code to tweak economy in real time
Events really important: busy marketing calendar
27. Our secret? Science!
A simple equation…
mF =↑eng + ↑ret + ↑mon
…that I just made up!
More fun = more engagement, retention and monetization
If players are having fun they will play, stay and pay
32. Next Steps for Bejeweled on Mobile
Bejeweled Blitz (Freemium) Bejeweled Premium
• Monthly updates • Updates every 2-3 months with
• Add new features close to FB updates additional game modes and
content
• Continue to address customer feedback
• iPad
• Encourage and incent players to unlock
full features by activating FB Connect
• Android
33. The Challenge of Android
Screen resolutions 3 5 (key resolutions)
Supported OS versions 2 (iOS 4, iOS 5) 4 (2.2, 2.3, 3, 4)
Phone models 10 100+
ARPU as % of iOS 100% 25%
Active user base* 250M 250M
Distribution Channels 1 10+
Ecosystem Integrated Fragmented
Platform Closed Open (?)
*Estimated
34. A Billion New Players!
★ Facebook ★ iOS
★ Google+ ★ Android
★ QQ ★ Gree
★ Vkontakte ★ DeNA
★… ★…