This document provides an overview of the author's experience and philosophy as a design thinking facilitator. It describes some common sticking points they encountered such as participants struggling with open-ended interview questions and identifying assumptions. It then details solutions the author developed like using a fishbowling exercise and assumption generation prompts. The document also discusses the importance of modularity and getting buy-in from senior leaders to help participants implement ideas after workshops. Overall, it outlines the author's approach of continuously improving their facilitation through iterations based on participant feedback.
Lean Management Review at Volunteer MauritiusMushood Badulla
Start Up Mauritius provides lean management training to help participants successfully complete an entrepreneurial internship. The training covers lean startup techniques like developing value and growth hypotheses to test assumptions about business ideas. A key technique taught is creating a minimum viable product (MVP) - a basic version of the product with minimum features - to test assumptions without large investments. Participants will learn to test MVPs, analyze results, and either improve the product or "pivot" the business strategy based on what they learn to increase chances of success. The goal is for participants to gain experience from an initial failure in order to succeed in future business endeavors.
5 Day Remote Innovation Certification ProgramBryan Cassady
This document summarizes a 5-day remote certification program on innovation. The program teaches the essentials of innovation using a framework called the ABCS of Innovation: Alignment, Build, Communicate and Check, Systems. Each day focuses on one element and combines lectures, group work applying concepts, and real-world projects. Upon completing the program, students will have the skills and tools to work effectively on remote innovation teams and stand out to companies looking to hire. The program is led by an experienced professor and includes other experts in areas like creativity, change management, and remote work.
The document provides guidance on formulating a compelling creative question to help generate new ideas. It recommends narrowing, broadening, or deepening the original brief into a question that begs to be answered. The creative question should leverage insights from research and articulate a more relevant way to look at the problem. It should paint the contours of a "solution space" to springboard many new ideas and get to the real problem or system to be disrupted. Examples are provided on how to structure the question using a formula and find the right level of abstraction to stimulate creativity without being too broad or narrow.
Effective Coaching Part 2: Moving Into ActionCenterfor HCI
A coach plays a significant role in increasing employee's effectiveness and improves their management skills. For this, there is an effective coaching model - WIN BIG. It compromises six steps, three to build awareness, and three to move the coachee to action. This winning formula not only helps an individual to win but also helps others to succeed.
You help the host and players run the prototype experience smoothly. You may also take notes.
After the testing, you need to capture and consider the feedback. Use a feedback capture grid to structure your
discussion and reflection on what you learned from the testing. Consider both feedback on the solution and
new insights about the user.
The goal of testing with users is to learn, not to validate your ideas. Stay open and curious.
METHOD
User-Driven Prototyping
User-driven prototyping is an approach where you involve users directly in the process of developing and
refining prototypes. This approach can be very powerful for gaining empathy and developing solutions that
truly meet user needs
The document provides instructions for conducting an ideation session using a "mixtape" approach to reframe challenges and generate unexpected solutions. It involves preparing by identifying a unique perspective on the challenge, developing provocative brainstorming prompts, getting the team energized with a stoke activity, conducting a brainstorming session to generate many ideas, and selecting multiple ideas to take forward by prototyping. The goal is to explore solutions widely and preserve innovation potential rather than narrowing too quickly.
Facilitate a Virtual Crash Course.
It's simple, fun, and educational.
http://dschool.stanford.edu/dgift
This playbook supports a 90-minute virtually-facilitated workshop where participants are taken through a full design cycle by participating in The Gift-Giving Project.
This document outlines a training program on design thinking techniques. It includes 4 modules that cover customer experience, sales, innovation, and creativity. The document then provides details on each stage of the design thinking process, including empathize, define, ideate, prototype, and test. It emphasizes the importance of understanding user needs and testing solutions. Contact information is also provided for the training program facilitator.
PILOT User Research and UX Design Solutions Report David Delgadø
For my final project at General Assembly, I had the opportunity to work with PILOT, a turn-key solution that enables organizations to retain their best people. I was tasked with creating an experience that encouraged, enabled, and held users accountable to the career goals they laid out for themselves in their initial job health assessment. At the conclusion of the project, I was hired by PILOT to implement the solution I proposed and be a key member of the product development team.
PILOT User Research and UX Design Solutions Report David Delgadø
For my final project at General Assembly, I had the opportunity to work with PILOT, a turn-key solution that enables organizations to retain their best people. I was tasked with creating an experience that encouraged, enabled, and held users accountable to the career goals they laid out for themselves in their initial job health assessment. At the conclusion of the project, I was hired by PILOT to implement the solution I proposed and be a key member of the product development team.
The document discusses different design thinking tools used in a co-innovation program for a large banking customer. It summarizes the tools of assumption testing, brainstorming, and storytelling. For assumption testing, ideas from brainstorming sessions were evaluated by having idea owners state assumptions and plans to validate them. This helped improve ideas and catch flaws earlier. Brainstorming sessions encouraged novel ideas within set objectives, and maintained a positive tone. Storytelling used customer pain point stories to engage technical staff lacking banking experience and elicit many innovative ideas to improve the customer experience.
Speed Dating + TRUE NORTH tool to simplify your challengesBryan Cassady
You’re often alone trying to shape and define your innovation challenges. The reality is that if you start in the wrong direction, it is unlikely you’ll get where you want to go.
Background:
We developed this speed dating technique while running our remote innovation certification program. It is not a webinar where you sit and listen. It is an opportunity to interact with people all over the world through a series of break-out sessions. Participants are split-out into groups of 4 or 5 and later gets feedback for their ideas/challenges.
How to Run an Effective Brainstorm SessionHileman Group
New ideas and solutions are the bread and butter for company growth and effectiveness. After all, who doesn’t want to come up with the next big thing?
But getting the brainstorm process started can often be challenging and lead to road blocks and lower productivity when the right questions are not asked. Although you may have been in brainstorms before, you may be missing key elements that are making them less effective. Without the right process, strong ideas will remain out of reach.
In this presentation, our panel of experts will walk you through the key steps for a successful brainstorming session, the overall ideation process and how to challenge assumptions.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
GHCI '15 Idea to Iteration: Method to the Madness - Design Thinking WorkshopMydhili Bayyapunedi
This document outlines a design thinking workshop conducted by Mydhili Bayapuneedi and Praneet Koppula. The workshop guides participants through the 5 steps of design thinking: empathize, define, ideate, prototype, and test. Participants are split into pairs and groups to interview a "user" from their group, define insights and problems, generate ideas, build quick prototypes, and test them with feedback. The document provides instructions and examples for each step. The overall goal is to empower participants to create meaningful products and services for users through the human-centered design thinking process.
This document provides an introduction to Lean Startup principles including customer development, minimum viable products, pivoting, and eliminating waste. It emphasizes that the majority of products fail because customers don't want them, not due to inability to build them. Lean focuses on learning what customers want through conversations rather than assumptions. Key steps are outlined such as conducting customer interviews and using a validation board to track progress.
Want to start a company? Have a product idea? Want to be a Founder or Entrepreneur? Here are the 3 things you need to do to launch a startup. I also provide tips, trick and thoughts on startup pitfalls and ways to succeed.
A smart goals template is a means to scientifically layout and track your plan with precision.
There is a plethora of information pertaining to this topic, so I will try and make it specific and practical.
a smart goals template
To begin and well before the smart goals template is created one must be sure that the project or purpose for the goal is solid.
This means an examination or inventory of who you are, what you are, and why you are. Some insight to this here. [Ref Project Mayhem]
So let’s assume that part is behind you. Here’s a short story.
In 1979 I came to the US, by 1982 I had my first opportunity as a line manager.
a smart goals templateI was appointed manager of the Turning Department at Western Gear Corporation a manufacturer of precision transmissions for both commercial and military aircraft.
The era was that of the “One Minute Manager” [Ref One Minute Manager Video With Ken Blanchard] and “Thriving on Chaos”.
a smart goals template
This is the plan, see I have a smart goals template.
If you have an individual or a group of individuals and they are not well managed or supervised their attitude towards a task will be…..
….approached based upon:
• The work ethic of the individual.
• His/her morals, meaning what is it can I get away with today.[Based on the notion that people are basically lazy]
• The extent that he/she believes someone is watching their movements. [The cat is away, the mouse will play]
The One Minute Manager cites the example where the above occurred, but then also cites what occurred when the individual was challenged.
“So Bill, how long does it take to make one of these widgets?” Bill replies “oh about 10 minutes”.
Bill is half way through his shift, he has worked four hours. There are fifteen widgets completed. “So Bill, you have worked four hours and you have fifteen widgets completed, 15 x 10 = 150 minutes = 2-1/2 hours work, what did you do for the other 1-1/2 hours?”
Although women constitute more than 50% of Afghanistan’s population, they have had no role in the country’s key decision-making processes. After the collapse of Taliban, laws were passed to encourage Afghans to accept the principle of “gender equality” and to ensure, through positive discrimination, that women were given leadership role. As a result, women have been given positions in the parliament and in provincial councils in even in the executive body…
The document discusses the planning process for a new IT project, including evaluating its necessity and feasibility. It covers identifying the project based on business needs, determining a project sponsor, analyzing the technical, economic, and organizational feasibility. Technical feasibility involves assessing the team's ability to develop and implement the system. Economic feasibility requires analyzing costs/benefits over time using measures like ROI, BEP, and NPV. Organizational feasibility means determining if users will adopt the new system by examining stakeholder support and how it aligns with business goals. The feasibility study is submitted for approval before full project initiation.
Bibliographical data sources for history of science in Baltic countriesBirute Railiene
In few centuries bibliographical data has changed from lists and bibliographies to multilevel metadata records, linking information worldwide. Though the general idea of tracing, describing and sorting information initially remained for the benefit or a user, still intending to “save the time of the reader” (Ranganathan, Five Laws of Library Science).
Isights are based on the cataloguing practises, which reveal metadata for historical investigation of science: personal bibliography, research advising in PhD, institutional affiliation in research, etc.
Bibliographical databases of major research institutions and universities in Estonia, Latvia and Lithuania are presented, introducing and discussing ways of integrating relevant entries from national bibliographies into a new open-access international initiative.
This document summarizes research on using adhesively fixed reference points for surgical navigation and robotic surgery. Three reference marker models with varying resolutions, thresholds, and wraps were 3D printed and their accuracy was tested. The mean accuracy of each marker ranged from 0.18mm to 0.54mm compared to optimal placement. Compared to accepted errors in spine surgery (<2mm), the markers increased accuracy between 18-91%. Axially, all results were within safety thresholds. Even without adhesive, the markers showed better accuracy than current methods. Improved accuracy could be achieved with a better adhesive and more precise 3D printer. The markers could reduce reliance on surgeon expertise and radiation exposure in surgery.
Выступление на конференции" Стратегические коммуникации и коммуникационные технологии в бизнесе" в СПбГУ #stratcom
Больше информации: https://vk.com/netmarketing
Código de ética de psicología forense de la asociación de psicólogos forenses...Simone Walginski
Este documento presenta el Código de Ética de Psicología Forense de la Asociación de Psicólogos Forenses de Argentina. Establece pautas éticas para psicólogos que trabajan en el ámbito jurídico y de la justicia, respetando las leyes vigentes. Describe principios como el respeto por los derechos humanos, la competencia profesional, el compromiso científico, la integridad, la responsabilidad social y otros lineamientos específicos para psicólogos forenses como el consentimiento informado, el
This report analyzes data from 40 case studies of peace processes to assess women's inclusion and influence. The key findings are:
1) Women have made substantial contributions, but their inclusion remains challenged.
2) Women's influence is positively correlated with agreements being reached and implemented.
3) Involving women strengthens other groups' influence and does not weaken processes.
4) Women's inclusion occurs through multiple modalities beyond just being at the negotiation table.
5) Several factors can enable or constrain women's ability to participate and influence outcomes.
Футбольные клубы Росси в социальных сетях. РФПЛ 2015/16, часть 1.Angel Relations Group
Новый ресерч от агентства спортивной digital аналитики http://arg-sport.com/ по клубам РФПЛ впервой части сезона 2015/16 и активности болельщиков на стадионах.
Интересно, кто в итоге оказался лидером по вниманию болельщиков в социальных медиа, их количеству и темпам роста?
Как выглядят турнирные таблицы в digital мире, и как они используются в общем маркетинге?
1. The document discusses the neurobiology of psychopathic behavior, examining historical understandings, diagnostic criteria, and brain-based theories.
2. Key areas of the brain implicated in psychopathy include reduced gray matter in the prefrontal cortex, amygdala and hippocampus abnormalities, and dysfunction in the limbic system and basal ganglia.
3. Neurochemical factors like lower cortisol and higher testosterone levels may also contribute to psychopathic traits. Genetic factors such as variants in the SNAP-25 and MAO-A genes have been linked to aggression and antisocial personality disorder.
Lean Startup Experiments are the means to generate the currency of Entrepreneurship - learning.
In this workshop, first presented at Live The Dream, we take you through how to identify the next experiment, write it up, retrospect and record it.
Borrows from work by Ash Maurya, Eric Reis and more.
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
The document provides an overview of the design thinking process through two case studies. It begins with an introduction to design thinking and covers the main stages of the process - discovery, definition, development, and delivery. The first case study examines improving automotive infotainment systems based on field observations and user insights. The second case study looks at designing a platform to better connect volunteers with nonprofit opportunities. The document concludes with a workshop on user research skills like interviewing and making sense of user data.
This document is a syllabus for an advanced entrepreneurship class called The Lean LaunchPad. It will provide students with hands-on experience of starting a high-tech company. Students will work in teams to turn an idea into a real company, getting feedback from customers. They will rapidly iterate their product based on this feedback. The class requires significant work outside of class time, with teams reporting up to 20 hours per week. Students will blog weekly on their progress and give presentations. Their grade will depend on blog posts, lesson learned summaries, and a final report. The class will guide students through customer development and agile development to validate their business model.
This document provides an overview of an advanced entrepreneurship course focused on experiential learning of starting a high-tech company. Students will work in teams to turn ideas into real companies over the course of the semester. The course uses lean startup methodology, requiring students to get outside the classroom to test hypotheses through customer interviews and iterative product development. Grading is based on team progress, deliverables including weekly blogs and presentations, and a final report on lessons learned. The course aims to simulate the pressures of starting a real startup through an intensive workload and direct feedback from instructors.
This document provides guidance on product management techniques for discovering user needs and developing product ideas. It discusses how to understand users through interviews and observation to identify pain points. It also outlines a three-step process for proposing product changes: 1) deeply understand the problem, 2) identify an ideal solution, and 3) scope a practical solution. Additionally, it covers how to create clear product specifications that consider functionality, layout, text, and avoid issues that could complicate development. Examples of mockups, user flows, and other tools for visualizing and specifying products are also presented.
Intro to Lean Startup and Customer Discovery for AgilistsShashi Jain
This is a short presentation I made to the Portland Agile and Scrum group giving a light introduction to Lean Startup, Customer Discovery, and how you use them together to create a product-market fit.
Session 1 - Introduction to lean and problem interviewsCo-founder Ignitor
The document outlines an agenda for a lean startup bootcamp hosted by Standard Bank Incubator. The bootcamp aims to teach entrepreneurs how to apply lean startup principles to validate business ideas quickly through experiments rather than lengthy business plans. Attendees will participate in activities like forming teams to generate business ideas based on random words and pitching ideas in under a minute. The document emphasizes that the most common startup assumptions about customers and problems are often wrong, and stresses the importance of validating assumptions by conducting customer interviews to understand problems and build products customers want.
This document summarizes a workshop on creating lean research techniques. The workshop covered challenges in research such as delivering insights faster and recruiting users. It discussed lean UX principles like design thinking, agile development, and collaboration. Techniques for lean user research included creating a consolidated source of insights, educating all employees on users, conducting weekly user interviews, and running rapid iterative user testing. Challenges of these techniques like startup costs and managing large panels were also addressed. The goal was to facilitate collaboration and sharing of experiences to discover solutions already tried or brainstorm new methods.
This document provides guidance on developing a new product or service as an entrepreneur. It discusses identifying customer needs and developing solutions to problems. It recommends brainstorming challenges and potential solutions, and conducting market research involving customers. The document introduces the Business Model Canvas as a tool to plan key aspects of a business such as customer segments, value propositions, channels, and revenue streams. Overall the document provides a process for conceptualizing a new product or business idea from identifying needs to planning the business model.
Lead User Innovation - Club de la Innovación Costa RicaInnovare
Un surfeador creó la cámara GoPro para tomar “selfies” desde las olas. Dos emprendedores alquilaron su sala para ayudarse con la renta y así nació Airbnb. Casos como estos nos inspiraron a aprender sobre Lead User Innovation, el método del profesor del MIT Eric von Hippel.
This document provides information about the Business Model Starter Kit workbook for tech entrepreneurs. It was created by Budher Song and others, revising existing business model canvases from Business Model Generation and Lean Canvas under Creative Commons licensing. The workbook aims to educate entrepreneurs on systematic problem solving using 9 canvas blocks based on lean startup methodology. It covers stages from problem identification to product/market fit to scaling. The document lists contributors and provides background on why the workbook was created to diffuse lean startup practices.
30-Day Facebook PM Interview Study GuideLewis Lin 🦊
Excerpt from Lewis C. Lin's The Product Manager Interview https://interviewsteps.com/products/the-product-manager-interview-167-actual-questions-and-answers
Enterprise Collaboration Change Management: 5 Tips To Ensure SuccessRightpoint
Enterprise social seems like a Catch-22—if you do stand it up and don't get an 80% increase in productivity if feels like a failure; if you don't stand it up then you're left in the dark ages. What's an organization to do?
During this webinar, Change Architect Katie Priest explored five change management strategies to increase usage and ultimately adoption within the social enterprise focusing on the following:
1. Start with what you know
2. Rally the troops
3. Empower and motivate
4. Recognize and reward
5. Measure and iterate
The document provides guidance on running a brand workshop to clarify a company's brand strategy. It outlines exercises to determine the company's vision, audiences, value proposition, personality, and design preferences. The workshop is facilitated and includes roles like a decider to make final calls. Exercises include creating a 5-year roadmap, identifying tensions the brand can address, and selecting core values. The goal is to gather input to develop a comprehensive brand foundation document.
This document outlines steps for conducting a Lean UX workshop to define hypotheses. It discusses establishing assumptions about customers, desired outcomes, and features to test assumptions. Participants brainstorm potential users, needs, and metrics to measure success. Features are then organized into themes. Hypothesis statements are created linking assumptions about doing something for certain people to achieve outcomes, with evidence of success. The riskiest assumptions are prioritized for initial testing to reduce risk and waste. The goal is to define hypotheses to guide product development in testing assumptions.
This document provides an overview of a 6-part startup school program aimed at helping entrepreneurs learn the fundamentals of entrepreneurship. The program will teach participants how to craft an elevator pitch, complete a business model canvas, conduct customer discovery, build a minimum viable product, understand costs and revenue, and develop a business plan. By the end of the program, participants will have iterated their business model canvas, developed a successful 30-second elevator pitch, conducted customer discovery analysis, created a profitable company, and developed the tools to grow their business. The document outlines the goals and topics that will be covered in each of the 6 parts of the startup school program.
The document outlines an agenda for a design workshop day focused on elearning. The workshop will cover conceptualizing elearning design, demonstrations of elearning examples, and a discussion of next steps. During the day, participants will learn about elearning processes and models, how to engage and direct learners, and tips for designing engaging elearning content, such as keeping it light, conversational, and focused on actions. The workshop aims to help participants understand how to design effective and compelling elearning experiences.
This document provides an introduction to how to build a startup. It discusses hosting Lean Startup meetups and workshops in Dublin to teach entrepreneurs about topics like Lean Startup methodology, social media, agile, fundraising, and business model innovation. It encourages entrepreneurs to focus first on identifying customer problems rather than rushing to build solutions or raise funding. The document also promotes techniques like customer development, minimum viable products, and business model canvases to help validate ideas with customers.
Simple strategies for creating more engaging elearningCammy Bean
This document outlines 7 tips for creating more engaging e-learning content in a short amount of time. The tips are: 1) Get learner attention; 2) Provide structure using learning models; 3) Use an informal, conversational tone; 4) Focus learning objectives on actions; 5) Incorporate relevant stories and examples; 6) Include interactive elements like questions; and 7) Consider additional supporting materials outside the core course. The document encourages making content brief, direct, and focused on the learner's perspective to improve engagement and learning outcomes.
Similar to Presentation on Design Thinking teaching pedgagogy (20)
Unlocking The Human Element in IT And Service ManagementDario Diament
The book "Unlocking the Human Element in IT" provides a comprehensive guide to understanding and leveraging the human aspects of information technology. Drawing on extensive research and real-world case studies, the book delves into the critical role that people, culture, and organizational dynamics play in the success or failure of IT initiatives.
The Importance of the Human Element in IT
The book begins by highlighting the often-overlooked human dimension of IT, emphasizing that technology alone is not enough to drive meaningful change and innovation. It argues that the true power of IT lies in its ability to empower and engage people, fostering a collaborative and adaptive organizational culture.
Key Themes and Insights
People-Centric Approach: The book underscores the need to shift from a technology-centric mindset to a people-centric approach in IT management. It explores strategies for aligning IT goals with the needs and aspirations of employees, customers, and stakeholders.
Organizational Culture: The authors examine the profound impact of organizational culture on IT initiatives, addressing topics such as change management, leadership, and team dynamics. They provide practical frameworks for cultivating a culture that embraces innovation, collaboration, and continuous learning.
Soft Skills and Talent Management: The book delves into the importance of developing soft skills, such as communication, empathy, and problem-solving, among IT professionals. It also explores effective talent management strategies to attract, retain, and develop high-performing IT teams.
Agile and Adaptive IT: The book highlights the rise of agile and adaptive IT methodologies, emphasizing the need for IT organizations to be nimble, responsive, and customer-centric. It offers guidance on implementing agile practices and fostering a mindset of continuous improvement.
Bridging the IT-Business Divide: The authors address the longstanding challenge of aligning IT with business objectives, providing strategies for enhancing collaboration, communication, and mutual understanding between IT and other organizational functions.
Practical Applications and Case Studies
Throughout the book, the authors present real-world case studies that illustrate the impact of the human element in IT. These case studies cover a range of industries and organizational contexts, offering valuable insights and lessons learned for readers to apply in their own environments.
Conclusion
"Unlocking the Human Element in IT" is a must-read for IT leaders, managers, and professionals who recognize the importance of people, culture, and organizational dynamics in driving successful IT initiatives. By embracing the human element, organizations can unlock the full potential of their technology investments and achieve sustainable, transformative change.
People mentioned:
- Matt Beran
- Deborah Monroe
- NJ Robinson
- Megan Engels
- Gregg Gregory
- Rocky McGuire
Learn more at invgate.com
Certified Administrative Officer CAO.pdfGAFM ACADEMY
The Certified Administrative Officer (CAO) is a gold-standard certification awarded exclusively by the Global Academy of Finance and Management ®. Earning this designation demonstrates that you have skills and experience in office administration which includes events coordination, time management, resource management, Microsoft Office applications, and business communication.
REQUIREMENTS
The Certified Administrative Officer designation requires a diploma or a bachelor's degree in business and administration, or related field.
Two years experience in office administration
Final year graduates with industrial attachment will be considered.
In addition to educational requirements, candidates must have knowledge in Microsoft Office applications, and business communication skills.
To apply: https://gafm.com.my/digital-certification/application-for-certification/
Questions about Hiring for AI EngineeringBryan Bischof
This discusses the most important questions (and my answers) about hiring for AI Engineering teams.
It specifically discusses what attributes you should look for in hires, how to interview them, and what the team makeup should look like.
3. MY FACILITATION PHILOSOPHY
• People learn best when they are doing, not just talking
• Coaching works best in the moment, when the
facilitator can observe the problem, offer a
recommendation, and the participant can try it in real
time
• And specifically for design thinking - iteration is your
most powerful tool
5. LEARNING DIGITAL MARKETING
• My design thinking journey started at a software
company called Datacap
• I worked in marketing and learned, on the job, how to
develop qualified leads for our salesforce. Back in
2008, we were at the forefront of automation, nurture
campaigns and lead scoring.
6. TEACHING DIGITAL MARKETING
• A year later, a friend connected to General Assembly
asked if I wanted to teach a digital marketing class
there
• I called it Digital Marketing for Everyone, and with
student feedback and constant iteration, it became a
popular workshop I taught all around the world
7. DIGITAL MARKETING FOR EVERYONE
• I turned what I taught and learned into a five star
rated book, available on Amazon.
http://amzn.to/UXT2aL
8. DIGITAL MARKETING TO LEAN STARTUP
• An email from a student kept nagging at me. She
asked:
What if I’m marketing my product the way you
recommend but no one is interested?
• Shortly thereafter, another student asked if I could give
a workshop on lean startup. I hadn’t heard about it, so
I read the book, and the proverbial light bulb went off
— we can use digital marketing tools like split testing
subject lines and click-through rates on paid ads to
check if a user/customer wants what you’re offering!
9. LEAN STARTUP ACCELERATOR
• Jim Wheeler, the director for the Center for
Entrepreneurship at the University of Oklahoma sat in
on a lean startup workshop I gave and asked if I would
develop a 10-week startup accelerator for his
students, based on the principles of doing more/talking
less and constant iteration based on customer/coach
feedback.
The story of how that went is also available in my book.
http://bit.ly/LeanAcceleratorAmazon
10. LEAN FOR CORPORATE CLIENTS
• General Assembly had also started offering corporate
training around this time.
• I began working with our clients on a rapid
prototyping workshop called Start Making.
• Clients who take Start Making normally want to test
ideas for new products and services faster and to
validate user demand before making significant
investments in a project.
11. FEEDBACK FROM A CORPORATE CLIENT
We would not have done that [gotten
early customer feedback] if we hadn’t
gone through GA… we would have
followed our traditional path and
taken 6 months.
https://generalassembly.wistia.com/medias/vsx0ei97mc
12. LEAN TO DESIGN THINKING
• Most recently I’ve been delivering design thinking
workshops with Capital One. That’s where I’ve learned
more of the terminology, mindsets and tools that make
up the design thinking philosophy
14. CASE STUDY DESIGN
• Please design a thorough case study that tells the story
(or stories) of your experience as a design thinking
facilitator. Share your point of view regarding design
thinking facilitation as well as understanding how you
prepare, run, and follow-up on collaborative sessions.
• Share real-world examples from sessions you've led in
the past. Include agendas, photographs, activity
examples, or anything else that you feel accurately tells
us the story of your maturity as a design thinking
facilitator.
16. CASE STUDY DESIGN
I want to tell this story by showing how I solved
teaching/facilitating problems as they arose in my work.
We’ll look at three:
1. Interviewing and Fishbowling
2. Assumption Generation
3. Workshop-to-Workplace transition
18. This cycle is the
foundation for how I
approach rapid
prototyping.
EARLY IDEA
For use in General Assembly Enterprise workshops
RAPID PROTOTYPING CYCLE
19. Everything starts with an early idea, preferably
generated from user research.
Framing the question means choosing the
hypothesis to test.
Designing and creating an experiment is the
experience you’ll create for a user to get feedback
to validate your hypothesis.
After running the experiment, you would evaluate
the results and start the cycle over again,
equipped with new information.
EARL
For use in General Assembly Enterprise workshops
RAPID PROTOTYPING CYCLE
21. INTERVIEWING AND FISHBOWLING
• The first sticking point I want to share is around
interviewing a customer or user. The next few slides
show how I normally introduce the skill of asking
open-ended questions and the photo shows the general
physical configuration of a workshop.
• The first slide leads to a general conversation about
why interviewing users is a good place to start
developing an idea. The second slide lets me introduce
the skill. And the third slide gives the instructions for
the exercise (my standard format).
22. TALKING TO HUMANS 22
VS.
Brainstorming
Talking to your users or
customers
For use in General Assembly Enterprise workshops
23. TALKING TO HUMANS
Questions that elicit a ‘yes’ or ‘no’ answer provide less info.
Open-ended questions help avoid your own personal bias.
Let’s translate these questions to be open-ended…
‣ Is green your favorite color?
‣ Do you like ponies?
‣ Would you like the product more if it did your laundry, too?
TIP 1: ASK OPEN-ENDED QUESTIONS
23
For use in General Assembly Enterprise workshops
24. TALKING TO HUMANS
TALKING TO HUMANS: PART 1
24
1. Say hello to your customer (someone who
currently drives and/or owns a car)
2. Learn more about their life as a driver (or
a passenger) by asking open-ended
questions
For use in General Assembly Enterprise workshops
26. INTERVIEWING AND FISHBOWLING
• The challenge in this format was that most teams
didn’t ask open-ended questions. Instead, they would
fall back to questions like “Would you like this feature
to be included” or “Do you prefer doing X or Y”.
• I would go from table to table helping each team
understand what an open-ended question was and
giving examples, rather than focusing on the specific
content of the questions they were asking and helping
them find opportunities for further questioning.
27. INTERVIEWING AND FISHBOWLING
• My solution to this challenge was to first have the
entire class question one user (that user is in the
“fishbowl”) before splitting into teams.
• By having participants pose questions that everyone
could hear, I could provide immediate feedback about
the quality of the question.
• If a participant asked a close-ended question, I would
request they change it into an open-ended one and to
re-ask it. We could all see how the quality of the
response changed based on the type of question.
• When we moved into small group interviews after this
exercise, everyone was able to effectively use the skill.
32. ASSUMPTION GENERATION
• The second sticking point I want to share is around
finding assumptions. As workshop participants move
from interviewing users and generating early ideas to
testing those ideas, they need to figure out which
assumptions they want to test.
• The challenge was that people were unable to list the
assumptions behind an idea just by thinking about it.
Instead, I would often assist each of the groups
individually to find a testable assumption. This was an
inefficient way of moving the class forward.
33. ASSUMPTION GENERATION
1. To solve this problem, I introduced a skill called
Assumption Generation. The exercise prompts are in
the following slides.
2. When I first tested to see if this skill would help
groups, I split-test the prompts to see if any would be
the best. I now use the punch/counterpunch prompt
almost all the time, since it has consistently generated
the best results.
35. THE FIRST MAKING
BRIDGING YOUR EARLY IDEA
AND YOUR FIRST RESEARCH
QUESTION
EARLY IDEA
35
For use in General Assembly Enterprise workshops
36. THE FIRST MAKING
1. Within your group, generate a
list of assumptions upon which
your idea is based
2. Rank those assumptions in
terms of the potential they have
to invalidate your idea
BRIDGING YOUR EARLY IDEA
AND YOUR FIRST RESEARCH
QUESTION
EARLY IDEA
36
For use in General Assembly Enterprise workshops
37. THE FIRST MAKING
1. Draw a line down the middle of your flipchart paper to create two
columns. Label the first column Thrill and the second column Kill. In
the next five minutes, you will think of reasons why this is a thrilling
idea AND reasons why the idea should be killed.
2. For the first TWO Minutes, brainstorm all the reasons this is an
awesome idea and deserves to be given all the resources needed to
make it a success.
3. Then, for TWO MORE minutes, brainstorm all the reasons this is a
terrible idea that will never work and shouldn’t have time wasted on it.
THRILL/KILL
37
For use in General Assembly Enterprise workshops
39. THE FIRST MAKING
1. Choose a scribe and draw a vertical line down the center of the sheet to
create two columns.
2. Label the left column “Punch” and the right column “Counterpunch.”
3. In the “Punch” column, list every objection imaginable to your early
idea. Under “Counterpunch,” develop your response to each objection.
4. Come up with a Counterpunch for every Punch right away!
PUNCH / COUNTERPUNCH
39
For use in General Assembly Enterprise workshops
40. THE FIRST MAKING
PICK THE ASSUMPTION THAT
DIVIDED THE GROUP THE MOST
EARLY IDEA
40
For use in General Assembly Enterprise workshops
43. WORKSHOP-TO-WORKPLACE TRANSITION
1. The third sticking point I want to share is about taking
the skills and mindsets practiced in a workshop back
to everyday business. Participants were reporting that
when they got back to their desks they didn’t know
what to do first.
2. The rapid prototyping class is built around running
fast experiments. So my solution to this problem was
to have participants create an experiment in class that
they can start to implement when they get back to
their office.
44. WORKSHOP-TO-WORKPLACE TRANSITION
1. The following slides show the prompts for a Startup
Weekend-styled voting and presenting exercise I did
with a client.
2. One of my favorite parts of this exercise is that the
final presentations are given to the workshop
participants’ senior leader! That individual has the
authority to approve the experiment in class, so work
can begin immediately on implementation when class
is over.
51. MODULARITY
1. Sometimes a senior leader cannot be present to hear
the pitches for the experiments. That’s why I build all
my workshops in a modular fashion, so parts can
easily be changed out as needed.
2. This gives each workshop a very customized and
personalized feel, without the expense and time of
creating each one entirely from scratch.
3. The next slide shows how a typical day is broken
down into separate modules.
53. MODULARITY
1. The following slides show how the senior leader
pitches are replaced by team pitches.
2. The main purpose of this exercise is to practice
building a good experiment and to get feedback from
your colleagues.
54. MAKING IT REAL
ON YOUR OWN:
‣ Come up with the idea you want to test based on
your work at .….
‣ Frame your hypothesis as a question and design
your experiment.
WITH YOUR PARTNER:
‣ Share your experiment and collect feedback.
‣ Iterate.
ON YOUR OWN:
‣ Come up with a pitch.
AT YOUR TABLES:
‣ Pitch your experiments.
‣ Choose the best pitch to share out.
54
EARLY IDEA
For use in General Assembly Enterprise workshops
55. MAKING IT REAL
ON YOUR OWN:
‣ Come up with the idea you want to test based on
your work at .….
‣ Frame your hypothesis as a question and design
your experiment.
WITH YOUR PARTNER:
‣ Share your experiment and collect feedback.
‣ Iterate.
ON YOUR OWN:
‣ Come up with a pitch.
AT YOUR TABLES:
‣ Pitch your experiments.
‣ Choose the best pitch to share out.
55
EARLY IDEA
5
MIN
For use in General Assembly Enterprise workshops
56. MAKING IT REAL 56
EARLY IDEA
10
MIN
ON YOUR OWN:
‣ Come up with the idea you want to test based on
your work at .….
‣ Frame your hypothesis as a question and design
your experiment.
WITH YOUR PARTNER:
‣ Share your experiment and collect feedback.
‣ Iterate.
ON YOUR OWN:
‣ Come up with a pitch.
AT YOUR TABLES:
‣ Pitch your experiments.
‣ Choose the best pitch to share out.
For use in General Assembly Enterprise workshops
57. MAKING IT REAL 57
EARLY IDEA
10
MIN
ON YOUR OWN:
‣ Come up with the idea you want to test based on
your work at .….
‣ Frame your hypothesis as a question and design
your experiment.
WITH YOUR PARTNER:
‣ Share your experiment and collect feedback.
‣ Iterate.
ON YOUR OWN:
‣ Come up with a pitch.
AT YOUR TABLES:
‣ Pitch your experiments.
‣ Choose the best pitch to share out.
For use in General Assembly Enterprise workshops
58. MAKING IT REAL 58
EARLY IDEA
5
MIN
ON YOUR OWN:
‣ Come up with the idea you want to test based on
your work at .….
‣ Frame your hypothesis as a question and design
your experiment.
WITH YOUR PARTNER:
‣ Share your experiment and collect feedback.
‣ Iterate.
ON YOUR OWN:
‣ Come up with a pitch.
AT YOUR TABLES:
‣ Pitch your experiments.
‣ Choose the best pitch to share out.
For use in General Assembly Enterprise workshops
59. MAKING IT REAL 59
EARLY IDEA
10
MIN
ON YOUR OWN:
‣ Come up with the idea you want to test based on
your work at .….
‣ Frame your hypothesis as a question and design
your experiment.
WITH YOUR PARTNER:
‣ Share your experiment and collect feedback.
‣ Iterate.
ON YOUR OWN:
‣ Come up with a pitch.
AT YOUR TABLES:
‣ Pitch your experiments.
‣ Choose the best pitch to share out.
For use in General Assembly Enterprise workshops
60. MAKING IT REAL
LARGE GROUP SHAKEOUT
Make the pitch:
‣ What’s your idea?
‣ How would you test it?
‣ What’s a pass/fail?
60
EARLY IDEA
For use in General Assembly Enterprise workshops
63. LEARNING FROM MY STUDENTS
• I want to deliver the best possible experience for my
students and colleagues. To that end, I thrive on taking
feedback and improving my curriculum through
consistent iterations.
• General Assembly collects formal feedback at the end
of every day of a workshop. We ask for a Net Promoter
Score as well as other numerical answers to questions
about student satisfaction.
• I also get feedback directly from participants in the
form of “I wishes” and “I likes” on post-it notes
(example of the next slide).
65. IN CLOSING
• Thanks for allowing me to share my design thinking
philosophy and practice with you.
• As both a teacher and student of design thinking, my
purpose is to learn as much as I can from my students
and my peers to deliver the best possible workshop and
facilitation experience.
• I can be reached at ericmorrow@gmail.com and on
linkedin: linkedin.com/in/ericmorrow