This document discusses the use of project-based multimedia learning as a teaching strategy. It begins by outlining the objectives of determining the disadvantages and benefits of this strategy, as well as the steps involved. Next, it describes what project-based multimedia learning is and why it is an effective method. It then lists potential disadvantages such as the time required. Benefits for both students and teachers are provided. The key elements and phases of implementing this strategy are outlined. Finally, tips for the planning and implementation process are presented.
2. LESSON 16
USING THE PROJECT-BASED LEARNING
MULTIMEDIA AS A TEACHING LEARNING STRATEGY
3. OBJECTIVES:
To
determine the disadvantages of using the projectbased learning multimedia as a teaching-learning
strategy.
To determine the benefits of using the project-based
learning multimedia as a teaching-learning strategy.
To determine the steps in using the project-based
learning multimedia as a teaching-learning strategy.
4. ABSTRACTION:
In teaching, when you plan for a lesson, you always
begin by clarifying your goals and objectives. It is important
to choose appropriate objectives when using project-based
multimedia learning. Much time is required in using this
strategy so it is very important to consider a realistic
amount of time. Aside from that, it is also important to
determine the available resources which could be library
materials, community resources, internet, and news media.
Simkims suggested few points to trim down time:
use technology students already know
use time outside of class wherever possible.
assign skills practice as homework.
use " special classes" as extra time.
let students compose text and select and prepare graphics
and sounds as they plan.
5. The students may possibly make original
research themselves and you can let them but
you have to make clear to them the policy and
limitations on decision- makings for smooth
working relations. Then plan how to evaluate the
output of your students.
6.
What is project-based multimedia learning?
Project-based multimedia learning is a
teaching method in which students "acquire new
knowledge and skills in the course of
designing, planning, and producing multimedia
product".
7. Why use project-based multimedia learning?
Because it is "value added" to your
teaching. It is powerful motivator as proven in
the class. It actively engages ages students in
the learning task. Students are likewise engaged
in the production of multimedia presentation.
8.
What are the disadvantages of the use of projectbased learning and multimedia project?
You need time to orient the students on what are
expected of them, guideline of them, guidelines, goals
and objectives of the project, and more , so for your
students to gather and organize their data, work on
their presentations and the like. If the basic computer
courses did not teach them these skills demanded by
this strategy, there will be a problem. The tendency to
lose track of the goals and objectives of your lesson
because the technology aspect has gotten the limelight.
9. Benefits of Project-Based Learning
What are the benefits of the project-based learning model?
Project-based learning offers a wide range of benefits to both students
and teachers.
A growing body of academic research supports the use of project-based
learning in school to engage students, cut absenteeism, boost cooperative
learning skills, and improve academic performance (George Lucas
Educational Foundation, 2001).
For students, benefits of project-based learning include:
• Increased attendance, growth in self-reliance, and improved attitudes
toward learning (Thomas, 2000)
• Academic gains equal to or better than those generated by other
models, with students involved in projects taking greater responsibility for
their own learning than during more traditional classroom activities
(Boaler, 1997; SRI, 2000 )
• Opportunities to develop complex skills, such as higher-order
thinking, problem-solving, collaborating, and communicating (SRI, 2000)
• Access to a broader range of learning opportunities in the
classroom, providing a strategy for engaging culturally diverse learners
(Railsback, 2002).
10. For many students, the appeal of this learning style comes from
the authenticity of the experience. Students take on the role and
behavior of those working in a particular discipline.
Whether they are making a documentary video about an
environmental concern, designing a travel brochure to highlight sites of
historical significance in their community, or developing a multimedia
presentation about the pros and cons of building a shopping mall, students
are engaged in real-world activities that have significance beyond the
classroom.
For teachers, additional benefits include enhanced professionalism
and collaboration among colleagues, and opportunities to build relationships
with students (Thomas, 2000). Additionally, many teachers are pleased to
find a model that accommodates diverse learners by introducing a wider
range of learning opportunities into the classroom. Teachers find that
students who benefit the most from project-based learning tend to be
those for whom traditional instructional methods and approaches are not
effective (SRI, 2000).
11.
What are the elements of project-based multimedia
learning?
The elements of project-based multimedia learning
are:
core curriculum
real-world connection
extended time frame
student decision making
Collaboration
assessment
multimedia
12.
The effective use of Project-base multimedia
learning requires through planning
Initial Planning Involves:
A. Clarifying goals and objectives.
B. Determining how much time is needed and extent
of
students involvement in the making.
C. Setting up forms of collaboration.
D. Identifying and determining what resources are
needed
E. Deciding on the mode to measure what students
learn.
13.
A.
B.
C.
D.
E.
F.
G.
H.
This are the various phases of the project included :
Before the project starts.
Introduction of the project
Learning the technology
Preliminary research and planning
Concept design and story boarding
First draft production
Assessing, testing and finalizing presentations,
Concluding activities.
14. There are steps on the process of multimedia
creations:
* Planning- setting a goal, choosing a theme,
specifying the purpose.
* Researching- collecting information from a variety
of sources.
* Organising- arranging and displaying the
ideas(writing, layout, graphics, ect.)
* Developing- putting everything into the computer
* Communicating- Presenting the project to an
audience
* Evaluating- what worked? what needs improvement?
15.
INSIGHTS AND REACTION:
In planning, goals and objectives are always the
starting points. Begin by clarifying goals and objectives.
From the list of objectives and content found in the K
to 12 Curriculum Guide, select which ones will lead
themselves to a project-based multimedia learning
strategy. Be realistic in the amount of time we have to
spend. Students should cooperate in such experiences
or even conduct a research to collect information and
gather ideas.
16. Field trips,teacher-guided lessons, student
research, interviews, observation and questioning are all
activities must be done and observed. Such research
involved and they want to share it compelling
photographs, quotes, sounds and other media they need
to encounter. Allow time for students to present and
show off their hard work. They will be proud of what
they have done with others. This will make them a
memorable project and make them even more special.
Have a school event such as Parents' Night or end-of
the quarter activity. Organize an exhibition day or a
multimedia project for the semester. Take time to
review the ups and down of the project with students
and anyone else who participated. Have suggestions for
17. If a picture is worth a thousand words,
follow the steps in a multimedia project lesson
plan involved, these are: Planning, Researching,
Organizing, Developing, Communicating and
Evaluating. In making a lesson plan or in a lesson
planning that teachers do is basically the same
with the steps in implementing a multimedia
project.