4. A New Era
Industrial Age Information Age
Discipline and Hard Work Creative Play
Top Down Authority Collaboration
Financial Capital Critical Social Capital
Invisible Hand of the Open Commons
Market
Private Property Access to Global
Relations Networks
“The Future is:
Mobile, Aware, Cloudy,
Social, Automated and
Augmented”
-Boyd, Boosman
5. “Harness Network Intelligence”
“Small pieces loosely joined”
“Rough consensus and running code”
“Compasses rather than maps”
www.metaversial.com for link to video
6. “In the Information Age, those
(individuals and organizations) who gain a
comfortable fluency with the digital tools
that are remaking the world will not only
prevail over those who don’t, but they will
begin to appear super-human”
-Boyd, The Argument for Augmentation, ITEC, London, 2010
7. The Three Stages of Chess
• Predictable
The Opening
• No Surprises
• Creativity
• Surprise
Middle
Game • Predictive Analytics
• A Foregone Conclusion by
The End then?
Game
8. The Three Stages of the
Information Age
• Copied existing interfaces
• We adapt to machines on their terms
• Tethered
The Opening • 1965--2008
• Mobile
• Machines adapt to us
Middle • The Interface becomes ambient
Game • 2008-?
• Ubiquitous AI
• Singularity?
The End • Moravec vs Vinge?
Game
9. Flow State
Achieving Super-Proprioception
Flow (Csikszentmihalyi, 1990)
10. Flow
“The satisfying, exhilarating feeling of creative
accomplishment and heightened functioning”
-Mihály Csíkszentmihályi 1972
“Intense, optimistic engagement with the world
around us.”
-Jane McGonigal, “Reality is Broken, Why Games
Make us Better and How They Can Change the
World”
11. The Era of Augmentation
Photo courtesy of
Dr. Julian Goldman (CIMIT)
Images by Andrei State, University of North Carolina
12. The 21st Century Imperative
Achieve the Perfect Balance
Between Humans and Automation
To Optimize Outcomes
RICHARD.J.BOYD@LMCO.COM
16. What if we could field a massively multi-user collaborative
virtual training environment that was…
• Scalable
• Interoperable
• Future-proof
• Secure
– with 0 client install
• With an incentive-aligned business model that
encourages ecosystem growth (Like iTunes)
• That provides a consistent user interface
– from 2D to 3D
– From handheld, to tablet, to laptop,
to desktop, to the fully immersive
holodeck
17. The Web is the Future of Gaming
• The next generation of Browser
browsers incorporating +
WebGL coupled with HTML 5 WebGL
will become the de facto +
foundation for the next
generation of gaming and
HTML 5
shared virtual worlds +
• The next big 3D platform is
JavaScript
+
simply the current WWW with
Jabber
additional capabilities. +
Collada
www.virtualworldframework.com
18. The Stone Age didn’t end because
we ran out of stone.
Someone came up with a better
idea
19. Conclusion
“Homo ludens et machina”
Man and Machine need to learn to play nice
together
The interfaces between us are melting away,
becoming more ambient
We need better software tools to continue to
reduce the friction and increase fluency
Digital tool fluency will become as important as
learning algebra
Richard.J.Boyd@LMCO.COM
21. New Users
Digital Immigrants Digital Natives
Conventional speed Twitch speed
Linear processing Parallel processing
Text first Graphics first
Step-by-step Random access
Stand-alone Connected
Passive Active
Work Play
Patience Payoff
Reality Fantasy
Technology-as-foe Technology-as-friend
Source: Marc Prensky (See also Don Tapscott’s “Grown Up Digital”)