The soundtrack uses saxophones, electric guitars, and drums that were produced and then modified through post-production. The saxophones were unaltered but the drums' pitch was deepened and guitars' pitch was heightened. This fast-paced soundtrack could enhance gaming experiences by adding urgency and being well-suited for boss battle levels where the player must finish quickly.
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Sound Edit Questions Super Smash Bros. Brawl
1. Jason Finch
1. How you think the sound in your chosen example has been produced (production
techniques)
I think that this music has been produced by using Saxophones, Electric Guitars and Drums,
you can hear Saxophones throughout most of the sound track, the Electric Guitars you could
just hear somewhere in the middle of the loop and the drums you can hear in the
background for most of this track.
2. What post-production techniques have been used to create the soundtrack (using subject
specific terminology)
The Saxophones don’t seem to be altered in any way at all to me, the drum’s pitch seems to
have gotten deeper and the Electric Guitar’s Pitch seems to have gotten Higher.
3. How the sound design of your chosen examples might enhance the gaming experience for
audiences.
I feel that this can enhance the gaming experience because this is a fast pitched soundtrack
that can make people think that they to finish a level within a few seconds or minutes. This
will defiantly work on boss battle levels though.