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Jason Finch


   1. How you think the sound in your chosen example has been produced (production
      techniques)

       I think that this music has been produced by using Saxophones, Electric Guitars and Drums,
       you can hear Saxophones throughout most of the sound track, the Electric Guitars you could
       just hear somewhere in the middle of the loop and the drums you can hear in the
       background for most of this track.




   2. What post-production techniques have been used to create the soundtrack (using subject
      specific terminology)

       The Saxophones don’t seem to be altered in any way at all to me, the drum’s pitch seems to
       have gotten deeper and the Electric Guitar’s Pitch seems to have gotten Higher.




   3. How the sound design of your chosen examples might enhance the gaming experience for
      audiences.

       I feel that this can enhance the gaming experience because this is a fast pitched soundtrack
       that can make people think that they to finish a level within a few seconds or minutes. This
       will defiantly work on boss battle levels though.

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Sound Edit Questions Super Smash Bros. Brawl

  • 1. Jason Finch 1. How you think the sound in your chosen example has been produced (production techniques) I think that this music has been produced by using Saxophones, Electric Guitars and Drums, you can hear Saxophones throughout most of the sound track, the Electric Guitars you could just hear somewhere in the middle of the loop and the drums you can hear in the background for most of this track. 2. What post-production techniques have been used to create the soundtrack (using subject specific terminology) The Saxophones don’t seem to be altered in any way at all to me, the drum’s pitch seems to have gotten deeper and the Electric Guitar’s Pitch seems to have gotten Higher. 3. How the sound design of your chosen examples might enhance the gaming experience for audiences. I feel that this can enhance the gaming experience because this is a fast pitched soundtrack that can make people think that they to finish a level within a few seconds or minutes. This will defiantly work on boss battle levels though.