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Readings on Education in English
Abdulaziz Al-Harbi
1601661
Dr. Abdulallah
Al-sulaimani
Supervisor:Done by:
Ministry of Education
King Abdulaziz University
Graduate Education Department
of Education Technology
Virtual museum
Virtual
museum
Background
Examples of
technologies used
in virtual museum
Using virtual
museum application
in open education
objectives
implicationProblems
History
Definition
scalable
images
Web 3D panoramic
images
Videos
searchable
database
Flash
technologies
History
classes
Pros & cons
Ulusoy, K. (2010). Open Education Students’ Perspectives On Using Virtual Museums Application In Teaching
History Subjects. Turkish Online Journal of Distance Education, 11(4).
The author described what is the virtual museum and discussed the effect of using virtual museum in the open
education students altitude towards history classes
Virtual museums:
Are websites that contain
collections of digitized
artefacts and information
resources. They can contain
text, photos, movies, audio
files, maps, graphs, and
links to other sites in the
Internet.
Objectives:
It can Provide virtual restorations and
reconstructions of paintings and sites.
Bring together objects in a fictive
space.
It can be applied in the schools and
universities to show students objects
that can not be available to schools
and to add a technological way in
teaching different subjects such as
science and history.
summary
Ulusoy, K. (2010). Open Education Students’ Perspectives On Using Virtual Museums Application In Teaching
History Subjects. Turkish Online Journal of Distance Education, 11(4).
Using virtual museum in the open
education has a good effect on
student learning process
Develop the students’ knowledge,
improve the teaching method,
give a clear description about the objects.
Improve the students’ computer skills.
Provide a motivated learning environment.
Could contains unlimited number of objects.
Reflection
Sylaiou, S., Mania, K., Paliokas, I., Killintzis, V., Liarokapis, F., & Patias, P. (2013). Exploring the effect of
diverse technologies incorporated in virtual museums on visitors' perceived sense of presence. In
Intelligent Environments (Workshops) (pp. 493-506).
summary
scalable
images
Searchable
database
Web 3D
environment
Flash
technologies
VideosPanoramic
images
“ the sense of presence”
The author discussed the benefits of each
technology used in virtual museum and
analysed the Students’ opinion based on
the sense of presence theory.
Refelction
The aim of a Virtual Environment (VE)
is the ability to mislead one’s senses
so well that the illusion of being in the
real-world situation simulated is
created.
virtual museum which uses Web3D
technology offers a real-time navigation
in three dimensional space has evoked
a high level of perceived presence
http://dergipark.ulakbim.gov.tr/tojde/article/view/5000102539
https://www.researchgate.net/profile/Stella_Sylaiou/publication/237086785_Explori
ng_the_effect_of_diverse_technologies_incorporated_in_virtual_museums_on_visitor
s_perceived_sense_of_presence/links/00463520609a796d05000000.pdf

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  • 1. Readings on Education in English Abdulaziz Al-Harbi 1601661 Dr. Abdulallah Al-sulaimani Supervisor:Done by: Ministry of Education King Abdulaziz University Graduate Education Department of Education Technology Virtual museum
  • 2. Virtual museum Background Examples of technologies used in virtual museum Using virtual museum application in open education objectives implicationProblems History Definition scalable images Web 3D panoramic images Videos searchable database Flash technologies History classes Pros & cons
  • 3. Ulusoy, K. (2010). Open Education Students’ Perspectives On Using Virtual Museums Application In Teaching History Subjects. Turkish Online Journal of Distance Education, 11(4). The author described what is the virtual museum and discussed the effect of using virtual museum in the open education students altitude towards history classes Virtual museums: Are websites that contain collections of digitized artefacts and information resources. They can contain text, photos, movies, audio files, maps, graphs, and links to other sites in the Internet. Objectives: It can Provide virtual restorations and reconstructions of paintings and sites. Bring together objects in a fictive space. It can be applied in the schools and universities to show students objects that can not be available to schools and to add a technological way in teaching different subjects such as science and history. summary
  • 4. Ulusoy, K. (2010). Open Education Students’ Perspectives On Using Virtual Museums Application In Teaching History Subjects. Turkish Online Journal of Distance Education, 11(4). Using virtual museum in the open education has a good effect on student learning process Develop the students’ knowledge, improve the teaching method, give a clear description about the objects. Improve the students’ computer skills. Provide a motivated learning environment. Could contains unlimited number of objects. Reflection
  • 5. Sylaiou, S., Mania, K., Paliokas, I., Killintzis, V., Liarokapis, F., & Patias, P. (2013). Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence. In Intelligent Environments (Workshops) (pp. 493-506). summary scalable images Searchable database Web 3D environment Flash technologies VideosPanoramic images “ the sense of presence” The author discussed the benefits of each technology used in virtual museum and analysed the Students’ opinion based on the sense of presence theory.
  • 6. Refelction The aim of a Virtual Environment (VE) is the ability to mislead one’s senses so well that the illusion of being in the real-world situation simulated is created. virtual museum which uses Web3D technology offers a real-time navigation in three dimensional space has evoked a high level of perceived presence