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THE GAMES INDUSTRY
    INDUSTRY STRUCTURE
INTRODUCTION

• The games industry, once a niche form
  of interactive entertainment often
  dismissed as being for children or
  teenage boys, is now a multi-billion
  pound industry that rivals the film
  industry in terms of revenue and
  prestige.
INTRODUCTION

• Gaming was perceived as having
  ‘hobby culture’ (created by
  enthusiasts rather than big business) as
  recently as the 1970s so this is relatively
  young industry and the way it functions
  is constantly changing.
INTRODUCTION

• The main reason for this is due to it
  being a technology led industry, and
  as software and hardware develops so
  does the framework around which
  games are created, sold and
  consumed.
INSTITUTIONS

The games industry is made up of the
following institutions:

Developer - Publisher – Distributor –
Hardware – Consumer
PUBLISHERS


These are companies that are
responsible for the marketing and
distribution of the game.
DISTRIBUTOR


A distributor works with retailers (shops,
online) to make product available for
the consumers to purchase. In the
games industry the Publisher usually
handles the distribution.
HARDWARE MANUFACTURERS


While developers create software, other
companies create the hardware that the
games run on. In the games industry the
major players are Microsoft, Sony and
Nintendo who make the Xbox 360,
PlayStation 3 and Wii respectively. There are,
however, many other types of hardware
apart from consoles on which games can be
played such as PC, phones and handhelds
(DS, PSP).
CONSUMER


• Or ‘the audience’ - anyone that
  buys, plays, downloads games.
STRUCTURE

• Basic illustration of how the
  videogames industry functions and the
  process in which games go from
  ‘concept to consumption’:

• Developer - Publisher – Marketer-
  Distributor – Hardware -Retail–
  Consumer
HOWEVER…….

• Because of new
  technology, convergence and new
  ways of distribution the development
  of concept to consumption has
  changed



• E.G.
developer-Facebook-Consumer
PAIRED ACTIVITY/FEEDBACK

• Research into two games!

• One which fits into the traditional model of concept to
  consumption and one which fits into the new model of
  concept to consumption

• Using your notes describe the process of the game from
  development to consumerism!

• Who is the developer? What stages were taken for the
  game to reach its audience? What is the revenue of the
  game? Where can you play the game? Etc….

More Related Content

The games industry- Industry Structure

  • 1. THE GAMES INDUSTRY INDUSTRY STRUCTURE
  • 2. INTRODUCTION • The games industry, once a niche form of interactive entertainment often dismissed as being for children or teenage boys, is now a multi-billion pound industry that rivals the film industry in terms of revenue and prestige.
  • 3. INTRODUCTION • Gaming was perceived as having ‘hobby culture’ (created by enthusiasts rather than big business) as recently as the 1970s so this is relatively young industry and the way it functions is constantly changing.
  • 4. INTRODUCTION • The main reason for this is due to it being a technology led industry, and as software and hardware develops so does the framework around which games are created, sold and consumed.
  • 5. INSTITUTIONS The games industry is made up of the following institutions: Developer - Publisher – Distributor – Hardware – Consumer
  • 6. PUBLISHERS These are companies that are responsible for the marketing and distribution of the game.
  • 7. DISTRIBUTOR A distributor works with retailers (shops, online) to make product available for the consumers to purchase. In the games industry the Publisher usually handles the distribution.
  • 8. HARDWARE MANUFACTURERS While developers create software, other companies create the hardware that the games run on. In the games industry the major players are Microsoft, Sony and Nintendo who make the Xbox 360, PlayStation 3 and Wii respectively. There are, however, many other types of hardware apart from consoles on which games can be played such as PC, phones and handhelds (DS, PSP).
  • 9. CONSUMER • Or ‘the audience’ - anyone that buys, plays, downloads games.
  • 10. STRUCTURE • Basic illustration of how the videogames industry functions and the process in which games go from ‘concept to consumption’: • Developer - Publisher – Marketer- Distributor – Hardware -Retail– Consumer
  • 11. HOWEVER……. • Because of new technology, convergence and new ways of distribution the development of concept to consumption has changed • E.G. developer-Facebook-Consumer
  • 12. PAIRED ACTIVITY/FEEDBACK • Research into two games! • One which fits into the traditional model of concept to consumption and one which fits into the new model of concept to consumption • Using your notes describe the process of the game from development to consumerism! • Who is the developer? What stages were taken for the game to reach its audience? What is the revenue of the game? Where can you play the game? Etc….