Note: We are offering this workshop first at the OE Global Conference in South Africa in March and will revise and enhance for ETUG. While open educational resources (OER) increase in availability, sophistication, quality and adoption around the world there remains a gap in the utilization and contribution to open educational practices, amongst faculty. While an official definition for open educational practices is still emerging, we align ourselves with the following articulation which suggests nascent practices enabled by the affordances of OER and open technology infrastructure allowing for the transformation of learning (Camilleri & Ehlers, 2011) which invites students contribution, engagement, and ownership of knowledge resources thereby flattening the balance of power in student/teacher relationships (McGill, Falconer, Dempster, Littlejohn, & Beetham, 2013). Arguments have been made at various levels to engage and support faculty in using open educational practices – at the institutional level to support strategic advantage through lower cost access to OER textbooks and educational materials (Mulder, 2011; Carey, Davis, Ferreras, & Porter, 2015); through incentives which support faculty engagement with instructional designers in the co-creation of reusable high-impact courseware (Conole & Weller, 2008; DeVries & Harrison, 2016); through the experimentation and adoption of the practice of teaching-in-the-open (Veletsianos, 2013); and in the forming of learning communities across institutions (Petrides, Jimes, Middleton‐Detzner, Walling, & Weiss, 2011). This session will focus on the stakeholder role of the educational developer, often situated within teaching and learning centres, whose responsibility may include support of more open practices in higher education, to meet various institutional goals and objectives.
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The role of educational developers in supporting open educational practices
1. The role of educational developers in
supporting open educational practices
Michael Paskevicius Vivian Forssman
http://bit.ly/EdDevOpen
2. Our intended session outcomes
At the end of the workshop participants will:
• Develop a set of strategies for supporting
and promoting open educational
practices around learning outcomes,
teaching strategies, and assessment
• Considered the educational developers
role of change agent in advancing
openness
• Reflected upon the privacy conundrum of
supporting open educational practices
3. Your experience advocating for open education
On your own: Take 2 minutes and jot down a few notes about your
experience explaining, advocating for, or engaging others with the
concept or practice of open education.
1. Identify the most significant barrier you have heard in response
to the idea
2. Identify the most significant benefit you have heard in response
to the idea
3. Identify a single strategy you might use to promote openness?
4. How can educational
developers infuse and
inspire open
educational practices
while supporting and
consulting with
educators and
students?
5. Business as
usual
Shares
resources
among
colleagues
Engages in
interinstitutional
resource sharing
Licensing and
permissions often
unclear
Engages students in
contributing or
remixing open access,
openly licensed and
public domain
resources
Creates and
shares T&L
resources that are
open access,
openly license
and/or public
domain
Shares
practice at
teaching
conferences
and events
Uses open
access, open
licenses and
public domain
resources in
T&L
Adopts and
prescribes an
open textbook
Engages
students in
using open
access, open
licenses and
public domain
resources
Understanding of
licensing usage
rights
Understanding and adoption
of open licensing
Uses open
resources
found
online
Often
under
fair use
Spectrum of
open
educational
practices
Most common practices
Emerging practices
Bleeding edge practices
7. Teaching &
Learning Activities
Teaching & Learning
Resources
Learning Outcomes
Assessment &
Evaluation
Accessible, clear,
transparent, expansive,
and student-centred
learning outcomes
Accessible, adaptable,
shared, and collaborative
resources
Student as producer, peer-
reviewer, collaborator, and digitally
literate contributor to OEP
Exposed, collaborative, and
collectively improved teaching
and learning activities
Paskevicius, M. (in press). Conceptualizing Open Educational Practices through the Lens of Constructive Alignment. Open Praxis.
8. A working definition for OEP in the context of educational development
Teaching and learning practices where openness is enacted within all
aspects of instructional practice; including the design of learning
outcomes, teaching resources, activities, and assessment. OEP engage
both faculty and students with the use and creation of OER, draw attention
to the potential afforded by open licences, facilitate open peer-review,
and support student-directed projects.
9. Come up with an open practice for each of the instructional
elements (the articulation of learning outcomes and syllabus,
teaching and learning activities, assessment and evaluation)
• Describe the practice
• What tools do you need?
• What challenges can you imagine?
http://bit.ly/EdDevOpen
11. Open Educational Practices:
A Conundrum for Educational Developers
A reimagining and refocusing of high-impact teaching and learning practices
peppered with open
Often considered an ‘extra step’ towards the design of teaching and learning
Sensitivity to student privacy and comfort with operating in the open
Raise disciplinary particularities each with their own resources, strategies, norms,
and values
Parallels (murkiness) in relation to networked learning, student engagement
strategies, SOTL, experiential learning, existing closed learning technologies
12. Prepared by:
Michael Paskevicius
Learning Technologies Application Developer | Centre for Innovation and Excellence in Learning |
michael.paskevicus@viu.ca | @mpaskevi
Vivian Forsman
Director | Centre for Teaching and Educational Technologies (CTET) |
Vivian.1forssman@RoyalRoads.ca | @vivforssman
This work is licensed under the Creative Commons Attribution 4.0
International License.. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0